Victor Sant
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Everything posted by Victor Sant
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This plugin replicate the Materia system from the game Final Fantasy VII. You can attch ‘materias’ on the actor equipment to gain skills, parameter boost and varied special effects. Besides the original features, there are some new features such as the possibility to attach materias directly to the actor and add more than two linked slots at once. Download: Victor Engine - Materia System Credits: Author: Victor Sant Terms of Use
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Victor Engine - Custom Collapse This script allows you to create totally custom sequences for enemies and actors collapses. You can set wich frame of the collapse sequence each effect will be activated. Download: Victor Engine - Custom Collapse Credits: Author: Victor Sant Terms of Use
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This plugin allows you to setup different formulas to decide hit success of actions. You can use that to change the default hit/evade algorithm or create actions with special hit conditions. Download: Victor Engine - Hit Formula Credits: Author: Victor Sant Terms of Use
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This plugin allows you to setup items that are required to use actions. This can be used to create projectile weapons that uses arrows, or skills that requires items to be cast. Download: Victor Engine - Skill Ammunition Credits: Author: Victor Sant Terms of Use
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This plugin changes the turn management of battles. The default turn based system is replaced by an active time system, where the order of actions are decided by individual time gauges. Download: Victor Engine - Active Time Battle Credits: Author: Victor Sant Terms of Use
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This plugin allows you to setup tiles that have the same priority as character. By default, tiles can be placed only bellow characters or above characters. Tiles on the same priority as the character, will be displayed at the front of the character when the character is behind the tile and when the character is at the front of the tile, the tile will be displayed behind. Download: Victor Engine - Tile Priority Credits: Author: Victor Sant Terms of Use
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This plugin allows you to create more elaborated animation sequence for the battle motions. You can control each step of the action motions: the movements, animations, timing, effects… You can completely change how the actions looks. Download: Victor Engine - Battle Motions Credits: Author: Victor Sant Terms of Use
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This plugin adds a new variant for the MP mechanic, where MP is divided in levels. A skill that consume MP from a level can’t be used by spending MP from another level. This system is similar to games like Suikoden and Grandia. Download: Victor Engine - MP Levels Credits: Author: Victor Sant Terms of Use
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Yes you can, jusd add multiple <mp level cost> notetags, one for each level. Also, notice that you can use icons to display the level name wich should be better for each 'level' display.
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This plugin allows you to display the sv battler or charset animated sprite on menu windows. By default only some windows can display that sprite, but you can extend this function to other windows edinting their codes. Download: Victor Engine - Sprite In Windows Credits: Author: Victor Sant Terms of Use
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This plugin allows you to customize the party command window and actor command window display. You can change the layout, position of the content, add faces and other images and more. Download: Victor Engine - Battle Command Window Credits: Author: Victor Sant Terms of Use
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https://victorenginescripts.wordpress.com/
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This plugin improves the popup damage diplay. Allowing an extensive edition of this display. You can change the damage display motion, add text to the display, such as critical or resistance, and add displays for states and buffs. Download: Victor Engine - Damage Popup Credits: Author: Victor Sant Terms of Use
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This plugins allows you to create equipments that gives extra effects when used together. You can use this to create sets of equipment that grant extra benefits when all parts are assembled. Download: Victor Engine - Equip Set Credits: Author: Victor Sant Terms of Use
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This plugin allows to display an image as the cursor fow selection windows. It’s possible to make it animated and set different graphics for each window. Download: Victor Engine - Arrow Cursor Credits: Author: Victor Sant Terms of Use
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This plugin allows you to customize the battle status window display. You can change the layout, position of the content, add faces and other images and more. Download: Victor Engine - Battle Status Window Credits: Author: Victor Sant Terms of Use
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This plugin allows you to display windows with text while on the map Scene. Those windows can be placed anywhere on the screen and can contain any text, they also allows the use of escape codes such as \n[x], \i[x], \v[x] and many others. Download: Victor Engine - Information Window Credits: Author: Victor Sant Terms of Use
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This plugin allows you to create skills with throwable animations. You can create arrows for bows, boomerangs and all sorts of throwable item actions. Download: Victor Engine - Throwable Objects Credits: Author: Victor Sant Terms of Use
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This plugin improves the Dual Wield trait. The equip slot is changed so the actor don’t lose it’s ability to use shields, being able to choose a shield or weapon. The battle motion is also changed, so each weapon has it own attack motion, the damage is also calculated separated for each attack. Beside this, the plugin adds new features such as two handed weapons, double grip, bare handed and others. Download: Victor Engine - Dual Wield Credits: Author: Victor Sant Terms of Use
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This plugin allows you to setup actions that are used when the battler take a lethal attack, before it dies. This can be used to make enemies that uses a desperated last attack before dying and even create auto-revive effects, such as the Breath of Fire series ‘Guts’ or the Final Fantasy series ‘Auto Life’. You can also setup common events to be called when the battler dies, allowing to make cutscenes when the battler dies or even use it for event based systems. Download: Victor Engine - Death Counter Credits: Author: Victor Sant Terms of Use
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This plugin allows you to setup actions that replaces another actions used during battles. This can be used to make weapons with different skills than the basic attack, or make actions that can randomly invoke a stronger version when used. Download: Victor Engine - Replace Actions Credits: Author: Victor Sant Terms of Use
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This plugins allows you to setup skills that are used right after using another skill in battle. This can be used to make actions that have a secondary effect. Such as a weapon that can randomly cast a spell after the attack. Download: Victor Engine - FollowUp Skills Credits: Author: Victor Sant Terms of Use
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Boss Battle Phases (Whelk Style)
Victor Sant replied to devonair320's topic in Editor Support and Discussion
https://victorenginescripts.wordpress.com/rpg-maker-mv/counter-actions/ -
This plugin allows to display looping and cycling animations, the animation loops indefinitely, and if there’s more than one they cycles between them. They’re used to display status effects or can be called to display some visual effect. This can be used to replace the overlay display for states or to display states on enemies. Download: Victor Engine - Loop Animation Credits: Author: Victor Sant Terms of Use
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Attack that has increased chance of criticals?
Victor Sant replied to JBYT_Joseph's topic in Editor Support and Discussion
You will need a script, there is no way to affect the critical rate of a single action. https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/critical-hit-effects/


