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FenixFyreX

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FenixFyreX last won the day on July 3 2012

FenixFyreX had the most liked content!

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About FenixFyreX

  • Rank
    Fire Diety
  • Birthday 11/18/1991

Contact Methods

  • MSN
    fenixfyrex@gmail.com

Profile Information

  • Gender
    Male
  • Location
    A volcano somewhere..
  • Interests
    Programming, Spriting, Graphical Designing, Cooking, Music

RPG Maker Information

  • RM Skill -
    Jack of All Trades

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  1. FenixFyreX

    VX -> Ace Conversion Program

    Yes, the extension of the file doesn't really matter - as long as you know how to read/open that file in Ruby, you can use it in VX. So if you created your own database editor and took all of the data, marshalled and exported to a .rvdata file, RMVXAce would still read it. BUT the objects marshalled have to be the same object type. Like MapInfos must be a large Hash with the infos inside. Actors, Classes, Skills, etc must be arrays with the first (0) element as nil. Now, on a few of the limitations of working with RGSSx code outside of RMx programs:
  2. FenixFyreX

    VX -> Ace Conversion Program

    @SorceressKyrsty - Yeah, I noticed this the other day when I helped someone convert their project; all you have to do is double click on the traits the two have and reassign them (basically just open the traits up by double clicking on them, then just pressing ok afterwards). Try that and tell me if its fixed or not. I'll have this fixed in the next version. @Tsukihime - All .rvdata files are just marshalled objects, like so: File.open("Data/Whatever.rvdata","wb") {|file| Marshal.dump($whatever, file) } For instance, MapInfos.rvdata is one large hash of RPG::MapInfo objects, serialized by Marshal.
  3. FenixFyreX

    VX -> Ace Conversion Program

    Wombat_Assasin, in the command prompt window, is there anything showing up there? Perhaps an error? That's why I left the CP there; for error tracking. Do the conversion again and take a pic of what the command prompt says. If nothing, I'll talk to you in a PM and we'll figure it out EDIT: It seems I made a mistake within the code; upon rare occurrences when converting a map's encounter troops to conversion data, the system fails because I forgot to initialize an array at one point Fixed, and in the OP.
  4. FenixFyreX

    VX -> Ace Conversion Program

    Alright, after a helluva amount of life, I finally got back to this project. Try the newest version posted in the OP. We'll see if it isn't up to par.
  5. FenixFyreX

    VX -> Ace Conversion Program

    Sorry guys. Life is a bitch and then you get behind on your internets lol I'm still working on this, trust me. It's not dead. Just give me some time to sort a few things out, I'll have this running for everyone eventually.
  6. FenixFyreX

    VX -> Ace Conversion Program

    So there is an error when copying the tiles from vx to ace, and thats what is freaking the system out...lemme look into it. Actually now that I think about it, I'm going to slightly revamp the way this works - instead of creating a whole new tilesets.rvdata2, I'll just distribute a working one with the VX tilesets. That way I'm not requiring so much from the user(i.e. the VX RTP, etc, etc). I'll have the new version up tonight. And thats great that it's working.
  7. FenixFyreX

    VX -> Ace Conversion Program

    Bizarre, did you try the version I posted? The post just before yours and after kaydens?
  8. FenixFyreX

    VX -> Ace Conversion Program

    http://www.mediafire.com/file/di8wh52hikqwwdi/vx2ace.exe Version 1.5 up for download! Lets hope this is it, folks
  9. FenixFyreX

    VX -> Ace Conversion Program

    I figured out why it isn't working for anyone. Bear with me, its a really stupid thing I should've realized a WHILE ago T_T You need to install ruby 1.9.3. Either than, or I change my script from calling ruby to calling an exe of that ruby script...FFUUUU I'll have the latter up tonight..
  10. FenixFyreX

    VX -> Ace Conversion Program

    Yeah, I run 64 bit windows, BUT: Nothing I have written in the code is relative to the 32/64 bit differences. I'm going to distribute a debugging copy to a couple people, and we'll see if we can't sort this out.
  11. FenixFyreX

    Remove Actor(1)in the battle

    Fomar, nice job Except, the OP wants the first actor to return at the last battle, so maybe make it switch activated or so?
  12. FenixFyreX

    VX -> Ace Conversion Program

    Bizarre, I don't see how, because I tested it with your project; everything worked fine. It still pops up the failed to load map info data?
  13. FenixFyreX

    VX -> Ace Conversion Program

    ...I forgot to fix one thing. ONE LINE FUUUU Anyways, version 1.3 is in the OP, or here: http://www.mediafire.com/file/k1y8reikcyksa9r/vx2ace.exe
  14. FenixFyreX

    VX -> Ace Conversion Program

    Alright. vx2ace.exe version 1.2 is now open for download. It works for BizarreMonkey's project, tested and true. The system is now a full GUI, so its not a command prompt anymore hahaha
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