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For the record: I don't want to sound smarter and wiser than everyone else. I want to be smarter and wiser than everyone else! It's totally different!
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... Though really things like 'smartness' and 'wisdom' are kind of meaningless and impossible to measure, so it's pretty dumb to try and do that.
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... I say trying to sound smart and wise.
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... Am I joking or being serious? Ha! You should know by now the answer is yes.
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Phew, after a loooong time being stuck on them, I fi9nally beat those two bastards in Dark Souls. You know the ones I mean. Now i finally got to see "Large Chest Ahead" and can warp between places! Yay!
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The problem could also be that a lot of modern 3D games use crappy depth of field effects, motion blur, and pointlessly over-detailed environments, and muted colors, resulting in a lot of them ending up being hard to navigate messes. Look at Doom 2016 compared to the original Doom for example. Not saying Doom 2016 is that bad, and I never really played it myself, but from the videos/screenshots I have seen it looked a lot more difficult to tell what was going on. The original Doom on the other hand is just the right mix of abstract level design and clear details that I have always found it pretty easy to tell what was going on. You could still get lost sometimes, especially when in the more overly abstract maze like levels without too much detail. But it's far better about that then Wolfenstine 3D where the levels were just too abstract and samey to navigate easily OR Doom 2016 where the levels look too muddy and over-detailed to navigate easily.
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I haven't seen but a tiny bit of it. It looked a lot like Gears of War, FFS.
One of the things about the original DOOM is that it's hardly 3D, and I can appreciate that a lot more. -
It technically wasn't really '3D' at all in fact. It was basically all done with Mode 7-like tricks! :3 Even so Doom-like and Build-like engines were basically 3D in every way that really matters, and nowadays I play Doom engine games and mods on the gzdoom source port which is a proper hardware accelerated 3D engine anyway and supports creating true 3D levels using 3D floors and portals and things.
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Don't try and confuse me with details about what posted where, I said one argument post there and I meant it! But if you think that means I am done, you got another thing coming! Prepare yourself fellow nerd! For I... DISAGREE WITH YOU!
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Haha! What now my FF8 loving friend? Someone on the internet has disagreed with something you said!
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Edit: Darn it me, why are we so lewd sometimes? Edit that out this instant!
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... Okay Fine! >_< *grumble grumble* Darn common sense, making me censor my jokes in a public forum.