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Kayzee last won the day on January 16

Kayzee had the most liked content!

About Kayzee

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  • Birthday 07/27/1979

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    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

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  1. I just had a dream where there was a MMORPG of sorts with a sort of guild-based morality/ethics system, like if Dark Souls had player created covenants.


    Players could select a covenant or create their own and each one could be created with different rules/protections/roles/advancement systems/etc.


    Biggest reason to join a covenant was to prevent possibly being enslaved to a higher level player (unless the covenant allowed that). Players could join one right away upon character creation so it wasn't hard get protection.


    Covenants could be setup many many ways, some might have have a strict hierarchy and lots of roles and special roles, while others could have have no rules/ranks/roles at all so it was very flexible.


    The dream it's self involved lots of shenanigans involving clueless new players, slaves (willing and not) and some naughty stuff, but I mostly only remember the covenants bit.

    1. Show previous comments  3 more
    2. PhoenixSoul




      lolz 🐄 (I'm amused by the smallest things)

      I'll be honest about all this, it sounds like an interesting hub of ideas, but would it turn into a playable, and likable game? Dunno.

    3. That One NPC

      That One NPC

      Some of the features need some problem solving in a few ways. Any large mmo world where players can directly impact the map(s) without instancing in place, is a cluster-fuck nightmare on an amateur, thread fiber budget. Now let's say by chance that problem is fixable. We all know newbs will build and abandon trash all over the place, trolls will come by in the middle of the night and find a way to ruin the area around the project you're spending large amounts of cash on (the concept is that you can buy ?x? lots of land to build on, so there is some protection against build vandalism in the concept), and kids will create giant phallic symbols, or mock-creates using cheap, minecraft'ish objects.


      They are the main problems, and the 2nd one can fixed with the ability to report lots, and moderation to remove obstructions and obscenities. It's a tough problem but that's the breaks when tackling big ideas.


    4. Kayzee


      @That One NPC You are reminding me of Second Life. And Second Life is... well... yeah a cluster-fuck nightmare at it's worst sure, but parts of it are nice! It's hardly an MMORPG though. MMO certainly, RPG not so much.


      @PhoenixSoul ... I have no idea what typo you mean. 😐

  2. Kayzee

    discussion How do you design your game?

    I don't tend to write things down much. That's not to say I don't have enough ideas to fill a notebook or two with, I just tend to keep it in my head. In the end though, half my plans don't really work out and I end up mostly fiddling with stuff and see what works. Maybe that's why none of my game projects ever really go anywhere... Naw I think it's mostly because I am just really lazy.
  3. Kayzee

    Story Concept Brainstorming

    All this is is fine and all, but I feel like there is an important factor that is sort of being ignored here. Before you get too deep into story brainstorming it's worth asking: What about the gameplay? I mean, how is this story going to unfold through the game? I mean do you want to make a typical JRPG style game? Then it's probably best to focus on a ragtag group of characters that travel from place to place and grow powerful before confronting some kind of final boss or other challenge. On the other hand you might want to make it more like an interactive movie where you have more freedom to tell the story however you want at the cost of having less gameplay options. Or if you learn how or find someone who can do it for you, you can go the other direction and script the heck out of everything and do something crazy like making a RTS or something. It's possible! Just... don't expect much help with that last one. It's really a looot of work.
  4. Kayzee

    Entry 015: 'Cuties' (Twatties)

    I didn't really mean to say it did, just that it's a word that doesn't really have much bite too it in my opinion.
  5. Kayzee

    Summon System Assistance

    Wouldn't it be easier to just save and restore the whole party at once? I could imagine using a small script like this: class Game_Party < Game_Unit def save_actors @saved_actors = @actors end def restore_actors return unless @saved_actors @actors = @saved_actors @saved_actors = nil end end Use $game_party.save_actors to remember the actors in the party and $game_party.restore_actors to restore and it should remember every party member in the exact order every time.
  6. I found a fish in my nose! ... No wait it was just a big fish shaped booger.


    Edit: ... Wait why did I share that again?

    1. PhoenixSoul


      This is the type of thing I expect to find on Twitter, lmfao

    2. Kayzee


      The internet is wonderful sometimes, don't ya think?

    3. PhoenixSoul


      It is, and sometimes, just sometimes. lolz

  7. I forgot to say yesterday but marry yuletide everyone! It lasts till new years too! I know this wasn't a great year for holidays, but I am sure everyone can find some way to have fun if they try!

    1. PhoenixSoul


      Happy Yule, mon amour.

    2. That One NPC

      That One NPC

      If Covid-19 could ruin your holidays, you're just not a Christmas person. Not being able to see people due to restrictions might have been a bit of a downer, but it's not too much to ask, and nothing to get down about when it's all part of fighting a pandemic...


      Happy Holidays, I guess?

    3. Kayzee


      Woah, Hi Onesy!

  8. Well forgive me for saying so, but from my experience when it comes to this kind of stuff 'truth' and 'lies' more often then not are so twisted around it's impossible to tell one from another. I have no idea what this show is, what it really said, or who you or your uncle are, so how can I tell? How can anyone really. I probably shouldn't have replied at all to this honestly.
  9. Maybe so, but was anyone actually harmed in the video? Actually on screen? Not that reality shows lying would be anything really new mind you. Also: Saying 'my uncle worked there' is kind of a cliche you know, and what one person knows as a fact might not be a fact after all.
  10. Well, I may be working on making an actually in progress thread for my game. It's one of those things I wanna do but keep putting off.

    1. PhoenixSoul


      Yeah; I had thought about doing the same.

      I decided to go with the blog format instead.

    2. Kayzee


      It's really a different type of thing I think, blogs being better for updates and side information and a thread being better for getting people interested in the game.


      Also, might release an official demo thing soon. Maybe. I think enough features are done where it's probably worth it, but I still have lots of stuff I wanna change and features I wanna add. Though I am at the point where most of what I want to do in the future is increasingly more difficult.

    3. PhoenixSoul


      Yeah, but...I just didn't have all the promo stuff I needed.
      Or, what they require for it.

      So, yeah. Bonne chance with your demo, mon amour.

  11. Kayzee

    Unlock Menu Commands (with Switches)

    I think you can mess around with Yanfly's Ace Menu Engine to do that... I think you would need to use custom commands though. Not too hard to make custom command versions of default menu items though I think? also: I personally say that it's best to avoid editing the default scripts. I mean you can, but it makes it harder to keep track of what has been changed.
  12. Kayzee

    Disable Scripts

    Wouldn't work anyway, at least not as the game is runnning. One thing about Ruby is that all Ruby actually sees is a list of commands. Scripts are just a list of commands that Ruby runs as the game loads. There isn't any way to 'unrun' a script. The thing this script does is interrupt Ruby before it runs scripts and runs them it's own way. If you want to turn things on and off in the middle of a game you basically need to do a temp save, spawn a new copy of the game process, and then load the temp save as the new process starts. And yeah, the game could crash if none of the data for the script was initialized, but that will happen with saved games anyway unless the script is coded to prevent that. Personally I prefer to 'initialize' things using ||= rather then using the initialize method most of the time, as it both prevents crashes and allows me to initialize something only where I actually use it.
  13. Honestly I always thought the way people talk about refactoring was a little weird in general, but honestly I have only ever programmed on my own and it's probably a lot different the more people are involved.
  14. See, this is one reason I am always going on about how people tell each other stories about world that aren't necessarily true. It's actually shockingly easy to see things like this and get tricked into believing a story that isn't necessarily true.
  15. I think it should be noted that you really are simplifying quite a bit by viewing the problem as only one of productivity via a harvester analogy. The problem is really a lot more complected because adding features is not exactly like chopping trees. It's more like... juggling more things maybe? Maybe adding a new gear to a machine? Point is, every one you add makes the whole thing more and more complicated and messy. Eventually your probably gonna have to stop and figure out a better way to juggle everything or a better way to arrange the gears, but that involves lots of complected thinking and takes time away you could be juggling/using the machine.
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