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Kayzee last won the day on February 21
Kayzee had the most liked content!
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4,063 🌟🌟🌟About Kayzee

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Rank
FAIRY DUST! FAIRY DUST FOR EVERYONE! WHEE!
- Birthday 07/27/1979
Profile Information
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Gender
Not Telling
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Location
Fairyland!
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Interests
cute things, fairies, snuggles, kisses, fairy dust, naughty fun time
RPG Maker Information
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RM Skill -
Coder
Recent Profile Visitors
109,147 profile views
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Yay for VX Ace users! *sprinkles you with fairy dust*
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Kayzee started following Changing Actor Graphic Without Changing Face, Hello everyone., Updating Terms to show up during Battle Processing and and 2 others
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What about me? Anyway, welcome!
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Updating Terms to show up during Battle Processing
Kayzee replied to Ferry66's topic in Editor Support and Discussion
Looks like you are using Yanfly's Ace Battle Engine popups! You gotta look at the script and scroll down till you see the POPUP_SETTINGS part and change it there. Also: Changing it so it uses the term automatically is trickier then you might think. -
I am glad to help! *sprinkles fairy dust on you* And yes I do! Look at Window_Base's draw_icon, draw_face, and draw_character and they all use contents.blt to draw images to the window! You can use it to draw any image you want! For example: bitmap = Cache.system("Iconset") # The whole icon set, just as an example, can load any image in graphics/system this way contents.blt(0, 0, bitmap, bitmap.rect) # Puts it at 0, 0 on the current window Might take a bit to figure out the details, but it's pretty simple when you do
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Try this: def draw_item_number(rect, item) Font.default_size = 16 if $game_party.usable?(item) draw_text(rect, sprintf(" %2d", $game_party.item_number(item)), 0) elsif $data_weapons[1] == item draw_text(rect, sprintf(" %2d", $game_variables[12]), 0) # PISTOL end end
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That first F12 fix is filled with problems really, and personally I don't like using DLLs if I can help it. I managed to create an almost perfect f12 fix myself: module SceneManager class << self alias run_reset_base run end def self.run begin run_reset_base rescue RGSSReset [Sprite, Plane, Window, Tilemap, Viewport].each { |cl| ObjectSpace.each_object(cl) {|obj| obj.dispose } } clear retry end end end Almost perfect because you can still screw up script loading by pressing F12 as the game loads. I coded a way to detect that but it's another thing. My advice: If you do use the dll, put the script before the default scripts so to stop F12 as scripts are loaded. Edit: Replaced script with a better one. Oh, and put it in the usual place above main.
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Changing Actor Graphic Without Changing Face
Kayzee replied to AmbiguouslyAnon's topic in Programming
Nope, nil just sets the graphic to nothing and omitting isn't allowed. -
Kayzee started following Entry 017: Does anyone read these??
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updates Entry 017: Does anyone read these??
Kayzee commented on PhoenixSoul's blog entry in Journal of the Phoenix
*huggles* -
Help with Composite Graphics / Visual Equipment
Kayzee replied to AmbiguouslyAnon's topic in Programming
Oh! I think I am using a different script then you are. I have been using this script. Maybe there isn't a way to do it with the script your using. -
Help with Composite Graphics / Visual Equipment
Kayzee replied to AmbiguouslyAnon's topic in Programming
If you use a full sheet, all your composite graphics also needs to be full sheets. You see the composite graphics script is really quite simple and just draws images on top of other images and it doesn't really care what the images are, so you can trick it to doing whole sheets at once as long as you are using full sheets for every composite image. I know it's still limited that way for total frames though. Unfortunately there isn't any easy way to trick the composite graphics script to do what you are asking. Doing so would probably require rewriting a big chunk of it. -
Kayzee started following hi im new, ya-hallo~! I have come bearing art! and Help with Composite Graphics / Visual Equipment
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Yay for Art! Looking good there! Hmmm... The first looks neat with all the tattoos! The second one reminds me of Jade Harley from Homestuck, especially with the green fire. And the third is a neat angeldemon, but do I detect a tiny bit of Philza Minecraft there? I mean the hat, the sandles and the pose reminds me of some fanart of his... Maybe not. Neat anyway! *sprinkles fairy dust around this topic*
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Help with Composite Graphics / Visual Equipment
Kayzee replied to AmbiguouslyAnon's topic in Programming
Have you thought about using a whole sprite sheet rather then a single sprite (using $ in the file name) for your composite graphic? Then you could have a standing/walking set and a sitting set without much trouble. Also: The Composite Graphics script works based on the graphics you set so it's easy to have an event with the same appearance as the actor: Just set it with the same graphics file! -
Hii new, I'm Kayzee! Welcome to the community! *sprinkles fairy dust on you*