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Kayzee

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Everything posted by Kayzee

  1. Kayzee

    My Old Audio Script Suddenly Can't Run - Even The Demo!

    Backwards compatibility is tricky because sometimes things made for other machines do stop working, but I think for the most part windows is pretty good at being backwards compatible. So it's possible, but it's likely that the script is doing something funny. I am not an expert on win32api stuff. Though if for some reason VX Ace stops working on newer machines at all, there is still mkxp. That doesn't support Win32Api at all, but it's possible to make custom builds to add features. I suspect though that this might be a case where the script was doing it wrong but a old win32api bug let it work anyway.
  2. Yeah, my ears were filled with wax. Getting rid of it hasn't caused it to stop completely, but that might be do to my eardrum still being a bit raw and/or I just being accustomed to the rhythm. Hopefully it will go away or at least won't get that bad when I am trying to sleep.

    1. PhoenixSoul

      PhoenixSoul

      Let us hope so, love.

  3. Kayzee

    My Old Audio Script Suddenly Can't Run - Even The Demo!

    I think I at one point put a 'rescue false' after those lines when I was using it. Though honestly the whole script might need to be updated to use a newer version of fmod sometime. Edit: Actually that part oddly has nothing to do with fmod, so eh.
  4. Kayzee

    I Would Like Help Choosing A Name

    Ohh! Ohh! ᚱᚢᚾᛖ! ᚱᚢᚾᛖᛋ ᚪᚱᛖ ᚪᚹᛖᛋᚩᛗᛖ!
  5. Oh crap, I think my childhood bane, Tinnitus is coming back in a big way. And it brought friends! Like maybe The Hum? And family? like Pulsatile Tinnitus? The Musical Hallucinations aren't that bad though.

     

    ... Or maybe someone upstairs has a dishwasher? Or I just have too much damn wax in my ears? The Musical Hallucinations are still all me either way, but I have sorta had those for a while and they are really the main thing that keeps this situation tolerable.

    1. Show previous comments  9 more
    2. Kayzee

      Kayzee

      Well yeah, but I mean, if I hold the flap in I can hear what sounds like the heartbeat in the same rythem. It's almost louder.

       

      I guess a better way to say it is it sound like the sound is coming from through the ear like a speaker.

       

      I did try it though!

    3. PhoenixSoul

      PhoenixSoul

      Of course, toggling your ear is more effective at releasing water after submersion, but it does kinda work for tinnitus...

    4. Kayzee

      Kayzee

      It sounds like a handy trick to be sure!

  6. Hehe, I was working on my game today! I decided to implement friendly 'enemies' that can help you out! I already coded some of it because I had a 'charm' status effect, but there was lots of special case logic to get that to work. Now it's a lot more flexible.

     

    Hmmm, I wonder if I should have full on Doom-style monster infighting? Though often in Mystery Dungeon-style roguelikes like mine, you really don't want eneimes to kill each other because it causes the killer to level/rank up. If I was really mean I would do both. XD

     

     

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      Surprised you didn't ask about what I did, though it's not as impressive I guess, lolz

      Anyway, yeah, I know that it would be risky, of course it would. It's not something that I'd take lightly, even if it sounded like I did. I only simply noted how it would have greater benefit as far as defeat bonuses go, and that's if one seeks such.

    3. Kayzee

      Kayzee

      Hehe, okay what did you do then?

       

      Really roguelikes are basically all about risk vs reward, and a lot of normal RPGs have plenty of elements of it too, so yeah I kinda figured you would know there was some risk involved. Though I wanted to be clear because on it's own enemies "leveling up" doesn't really sound like a big deal unless you get way too greedy with it. Because if they level up the way players do, sure they get stronger, but does a level or two really make that much of a difference? Near the start of the game maybe, but I think individual levels make less and less of a difference as most RPGs go on, with the exception of games with relatively small level caps. I will have to test stuff out to see how much a difference a level really makes in my game to really be sure though I guess.

       

      I want to be clear that what I was taking about is not only about risk vs reward though, it also serves another function. Because without it, enemies being able to accidentally kill other enemies could be pretty exploitable. But by making an enemy that kills another so much more powerful, it puts the player in a interesting position. It's really not that hard to bait enemies into the path of another one that has a ranged attack, and the rank/level up thing means doing that is risky and you can't just endlessly exploit it without being punished. In face you often need to avoid it accidentally happening. it makes the game a bit more interesting when you have to think about this kind of thing.

       

      So my game design dilemma is this: Should I follow the Mystery Dungeon tradition, which would limit the player's options a bit because they can't use infighting as a weapon that much without a really risky situation, but also in turn make sure infighting can't really be exploited? Or maybe I should go all in on allowing infighting as a player tool? Or maybe I just have the AI be smart enough not to fire a projectile if it would hit an ally? Or some hybrid, or other solution? I donno!

    4. PhoenixSoul

      PhoenixSoul

      Level Cap (for player): FF (for enemies): 100 (one-zero-zero)
      Stat/TP Cap: FFF
      HP/MP Cap: FFFF
      Said values translate to 255, 256, 4,095, and 65,535 respectively.

      I could of course, change this down the road to BAADF00D or DEADBEEF (lolz).

       

      Yeah, I'm also allowing enemies to have levels. Of course, combat is going to be less of a focus early on.

       

  7. Yay! More cute fairies! And witches too! Is this a different new project to your Outsiders idea? Don't burn yourself out now! Hey, you know these two characters might fit into your Outsiders game as NPCs or something and you could make your new project idea be connected maybe? Like a sort of spin off/sequel you can work on after Outsiders! I could see you making a whole bunch of Outsiders games in the same universe, especially if they aren't too long. Or you can make them different episodes of one larger game? Food for thought! You know, just in case your brain is hungry. :3 Also: Not all fairies have wings you know. In fact fairies having wings is a relatively recent trend! Fairies only started having wings a few hundred years ago, and fairies have been around for much longer. And elves and aos sí even longer then that!
  8. Awww! You are so cute now! *glomps and snuggles*

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      *cuddles even more*

      You are just too cute! Okay then, only one thing for a self respecting fairy like me to do in this situation!

      *giggles and suddenly jumps up with you in her arms and runs off with you* Mine now! Tee-hee-hee-hee... ❤️

       

       

    3. Verdiløs Games
    4. Kayzee

      Kayzee

      I thought you might have been. ❤️

  9. Well, I think there is always a trade off between quality and file size you gotta be aware of. Video files can be insaaaaaanely large. Like gigs upon gigs. So most videos are highly compressed. Think is though the compression is always lossy and makes things blurry and introduces artifacts. But, well lets say a game only runs at 640x480. I think in the end it works out that a modestly compressed 1280x960 video is still way way WAY smaller then an uncompressed 640x480 video, and if you scale it with nearest neighbor instead of trilinear filtering or something, it will probobly look a lot more crisp too because the blurs and artifacts aren't as large. Don't quote me on that though. I mean I could assume there might be a way to take thousands of losslessly compressed .PNGs for each frame, and a 640x480 .PNG isn't that big is it?
  10. Every once and a while I feel to go back and watch some of the quality nonsense from the good old days of the web.

     

    Oh animutation, how I have missed you...

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      What did I just watch?
      lmfao

    3. Kayzee

      Kayzee

      Quote

       

      What is this? It isn't a badly animated flash animation collage of random images found from google image search and then reuploaded as a low quality youtube video at all! It actually has production values! I didn't even see even one JPEG compression artifact! This is an affront to my sensibilities!

       

      Quote

      What did I just watch?

       

      A video on the internet.

    4. Animebryan

      Animebryan

      For the record, videos like the 1st one should be avoided at all costs! Watching such nonsense has been proven by the MHA (Mental Health Association) to be hazardous to your mental health & has been known to cause loss in IQ points, especially in long durations (half hour videos or longer). Please watch responsibly.

       

      Signed, RPG Maker Central Neighborhood Watch Committee (PSA)

  11. I think I used OBS and OpenShot to make mine, but I don't think the quality turned out that good, it's a bit blurry. I think that might be because it was recorded at lower quality though. I recorded the clips in the same resolution as thy were displayed, and I think that might make things blurry due to the way the compression works, so maybe I should have doubled it? Was kind of a pain in the ass to record since my lappy is slow though.
  12. Kayzee

    Make-A-"Wish" Foundation

    That reminds me of a story... maybe you have heard it? I wish this wish didn't come true.
  13. Kayzee

    The Side Villains

    Yay for Chaos! I do like to see plots where multiple plots are being launched by different factions for sure! Though I think I prefer a something a little more ambiguous. I mean, not all antagonists have to be villains, not all villains need to be antagonists, and sometimes it's hard to tell or at least describe what role a character even plays! My game is not really that plot heavy, but what plot there is/will be oven revolves around the idea that most of the characters the player runs into are pretty amoral. That is to say not necessarily immoral (as in actively going out and doing evil things) but still amoral (as in concepts like 'right' and 'wrong' don't really mean anything to them). For example, the trio of fairies I talked about before are really more interested in playing with the player then anything else (of course at least one is a sadist, so yeah). When you first meet them they really don't react to you that much and just sort of hang around doing their own thing. You can talk to them (and two of them even have a secret item they can give you if you figure out how to get them to give it to you), and they pretty much act like random NPCs. It's only after the player leaves the map they meet the trio on to press forward that a cut scene plays where the trio decides the player is interesting enough to play with. They aren't really what most people would think of as 'villians' exactly, just kinda playful bullies that like to mess with you a bit. Of them only one tries to actually straight up attack the player without being attacked first, the other two mostly just use their special actions to prank the player and run away until they take damage. Another example is, well, me! You see I, Kayzee, am responsible for spiriting the player away to fairyland in the first place! Why? I was bored of course! But I am helpful, honest! I will explain lotsa stuff, and will let you stay in my house, and will give you a cool book, and... I am cute! And I will just sit back and let you pretty much do what you want most of the time too! What's the catch? Oh, don't worry about that... Just relax! Look into my eyes... Just think of all the fun we will have! Just relax more and more... You wanna be my plaything, don't you? That's a good pet...
  14. Kayzee

    The Side Villains

    Hehe... My game has a trio of side villain fairy girls that are introduced pretty near the start of the game. Not sure how much plot relevance they will have in the end, but I do plan on making them show up throughout the game. They mostly show up as unique randomly spawning miniboss encounters in my game's roguelike dungeons. Each one has a slightly different personality and set of abilities. One can steal your items and teleport away, one can turn invisible and hunt you, and the third... Well I am not quite done with that one yet, but I plan to make her possibly alert monsters or use staus effects. They even have their own special music that plays when they spot you!
  15. Fae things are the best things! ...Wine, jewels and sweets? Wowsers, that's a lot of stuff! I think most fairies would be fine with only one of the three! And how the heck do you afford to give away jewels willy nilly? Hmmm... Is Lisa the girlfriend of Angel that was talked about or are they just co workers? Do the humans actually know Angel and Lisa before the game starts? If so... ...Wait a moment! I see what you are doing! *giggles* Sneaky!
  16. A fellow fairy is following the friends as they find themselves in a frightful fix? Yay! *excitedly plays with Lisa* ... Why does she like pop though? I would figure she would like good old fashioned Celtic music. I do! :3 Wait... IS she a fairy? She has pointy ears and no apparent wings... She might be a pixie! Or even a Aos Sí! That would be an embarrassing mistake... but sometimes it's hard for even us to tell the difference! Oh well doesn't matter she's cute! (Hehehe, the demon is named Angel.)
  17. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    Eh, I think I have argued enough anyway. It was fun, but I don't feel like keeping it up. I am glad I can have these kind of discussions with you though!
  18. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    And what if all provocations are made-up? A person who does their best to be a 'good person' and has no vices or problems will also 'infringe on the Free Will of others' if they think it is 'the right thing to do'. Punishment is as much an infringement of Free Will as much as anything else. Any being who willingly inflicts erasure regardless of the reason is still inflicting erasure. Last resort or not, the result is the same: One being who judges those they believe are under them. They will say how it's about 'the greater good' and come up with as many excuses as they can, it doesn't change what they are doing. At least Kefka Palazzo was, in a way, honest. He didn't try to be sympathetic, he didn't try and tell people he was doing the right thing, and he definitely wasn't interested in any 'greater good'. He played his role because that's what he wanted to do. He didn't want to erase everything out of some meaningless idea of balance, he did it because in his eyes it was all meaningless. No he wasn't a hero. He would never be a hero. But I can admire him a lot more for that then I would if he was one of those villains trying to destroy the would 'for it's own good'. And in turn I can admire heros a lot more when they don't fight for some great principle, but for themselves and their own wishes. On the subject of balance... Isn't the most balanced thing possible nothing at all? Nothingness has nothing to be imbalanced after all. Maybe in some ways everything is more or less 'balanced' by everything else, but to me it's the imbalances that really stand out. Things are defined by contrast. Light and dark, hot and cold, all things can only exist because of imbalance. Trying to balance everything just leads to entropy, like I said heat death. And yeah, maybe it only seems like an imbalance because of a limited perspective, but if so the true shape of everything has no shape at all. There may be no endings, or their may be many endings followed by new beginnings. Depends on your perspective.
  19. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    Except that most humans don't act like that, or at least can't be proven to act like that. They will make up a provocation in their head and actually believe it. They will come up with some excuse, some reason to attack someone, even if it seems like bullshit to you. The strong will even attack the weak in a misguided attempt to make them strong, or so they will say. True 'evil' may exist, but if it does it is rare and hard to pinpoint. Most humans do not do horrible things because they are 'evil', most humans do horrible things in a misguided attempt to be 'good'. If you believe that acting in any way shape or form that will infringe upon the Free Will of another is wrong, then why don't you also think punishing people for their 'sins' is also wrong? That is also infringing upon the Free Will of another. Karma may very well be a thing that exists, but if so it is not for you or anyone to dish out. Justice is a dangerous delusion that directly leads to more of the 'injustice' it tries to fight. Any imbalance that exists will either correct it's self over time, in which case intervention is unnecessary, or it won't, in which case the imbalance is probobly important to keep things going. Would you correct the imbalance between matter and antimatter? That would just result in everything in the universe blowing up. Would you try to perfectly balance all the energy in the universe everywhere? That would result in heat death. I for one think closure will only come once you have decided that story is over. I think you need to either write an ending or abandon it. Even if you never really finish getting all the answers, just make some up! Obviously not just any answers will do, you need to believe them. If you can't, abandon that story and start a new one. Maybe one that makes you happy? It's possible! I know it may seem like I am being a bit dismissive, but I mean it. You are the one telling yourself the story of your life. But I guess, we all grow sort of attached to our own stories. I can't say yours will have a happy ending, or even necessarily should. But in the end, I would at least like you to be able to look at yourself and say "Yeah, that was a good story" even if it turns into the kind that makes you cry. Besides you aren't the only one watching anymore. I only know a bit of the story, but it's interesting, if highly troubling. But it's not my story, even if I do manage to sneak in a line here and there. :3
  20. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    The problem is that "undue harm" is juuuust vague enough in some peoples eyes that you kind of need to specify what it means, but if you specify what it means your basically creating a hard law based on your opinion which is the cause of a lot of society's problems. One of the big problems with society is that chasing the dream of 'equality' and 'reputability' is one of the things that ends up causing the most inequality and disreputability. I mean, it's possible for your idealized society to exist I suppose, but... Well, you were basically a princess in that past life right? How much of the bad side of the society were you really allowed to see? You sure there wasn't any unrest just below the surface? I doubt it was as perfect as you think, or if it was that it was as stable as you think. Living life on your own terms while causing no undue harm to anyone else is still a good place as any to start, but for us fairies at least that usually means living far apart from one another in small groups or by ourselves and interacting as little as possible. We have a loose association of 'leaders' to aid in conflict resolution, but that's kinda it. Other then that we are totally on our own. The exception are trooping fairies, but their societies are hardly equal or reputable. To me you seem kind of obsessed with judgement from on high on the 'guilty', but to me that is the worst kind of 'justice'. You are explicitly advocating the rule of the weak many by the strong few, that 'higher beings' have the right and duty to punish those that offend their personal morals. I would say it reminds me of the Unseelie, except they are far more... honest? Unseelie basically believe that someone's value is dependent on how strong they are or how useful they are. They don't wax poetic about 'justice' and 'righteousness'. The Seelie might, but mostly only to look good. At least the Seelie are honest in their dishonesty though, they know what type of game they are playing. I am sure you will find answers, I just doubt they will satisfy you.
  21. I have been playing a lot of this one RPG Maker game lately (well two, the VX Ace original and a little of the unfinished MV remake) with a really interesting super minimalist kind of interface art. Take a look at this screen shot:

     

    Spoiler

     

    image.thumb.png.ed56b46bddb1f2367847beac0025c1bb.png

     

     

    It mostly plays more like a text adventure with lots of cut-in graphics, but most of the navigation is done by moving a glowing square around a grid of solid color tiles and abstract icons for events, and it actually feels a lot to me like a old DOS game.

     

    (It's also very very NSFW, but let's not talk about that)

    1. Show previous comments  7 more
    2. Chaos Krux

      Chaos Krux

      You say it's not safe for work as if that was something that you needed to clear up... I certainly wouldn't expect any different from you...

    3. Kayzee

      Kayzee

      What? You think I am some kinda perv or something?

       

      ... Cause you would be right. ❤️

    4. PhoenixSoul

      PhoenixSoul

      Pretty sure we all are to some degree...
      Most would never admit it though, lolz

  22. Kayzee

    Weapons powering up throughout Story

    Wouldn't the opposite be having equipment be where almost 100% of your stats come from? There are games that do that sure, but I don't think it's the industry norm. Then again a lot of rpgs seem to rely on equipment a fair bit, so maybe so? Anyway, that kinda reminds me of old-school Zelda-style games more then anything else, where the whole game revolves around getting more and better equipment and has no real grinding (except farming for money I guess). And I think that also works really well honestly! Zelda is also a perfect example of having a limited set of equipment most of which is not really any more powerful then any other. You only really tend to get direct upgrades with a few items like the sword, and they usually just outright replace the old items in the menu so it doesn't really feel much like a whole new item. Games like Diablo are kinda perfect example of what I don't want equipment to be like in a normal RPG. Because seriously, 90% of all the equipment you get in games like that is just complete trash. I mean, I can see where you are coming from for sure. For roguelikes it sorta works! Finding a random cool new item is part of the appeal of roguelikes for sure! But even then if the game is completely focused on grinding away for slightly better items, well then it's basically like loot boxes without the microtransactions isn't it? It becomes nothing but a skinner box pretty quick. It's a really tricky sort of balance to hit! I have been working on a roguelike, and these are issues I have sorta struggled with myself. How much should I allow randomness to effect the equipment you find? How should I tier equipment, or if I even should? Should I work harder on making as large an item pool as I can, or make sure all the items are diverse? Should I allow spawning of items with enchantments or +1 bonuses? Maybe I should even do something more like the items in The Binding of Isaac where most of the items you find just boost your stats a little for the rest of the run? Should I reset most everything with death to keep things fresh or allow more character progression in between runs? I am still experimenting with all of that, and I am not too sure what I will end up doing in the end. For normal RPGs though? Yeah, grinding for random loot drops is kinda a pain, and I think RPGs could be designed a little more tightly to make equipment more 'ballanced'. Just my opinion though mostly. :3
  23. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    Hmm, a 'rebalancing event'? Now that's probobly going to happen eventually for one reason or another, I just don't think it's going to happen because of some big sudden external disaster. It doesn't need to. And in a way, it would be more impacting if it doesn't. You may imagine one singular event that scars the world and changes the coarse of history, but I think once the crisis passes humans will return to how they always have been. What I imagine happening though isn't like that. What I think will happen is a chain reaction of little events that causes more and more people to lose faith in the lies they tell themselves. It's already started, and is getting more and more pronounced. People keep looking for new lies to believe in, but eventually they will run out. I do find it amusing that you want a "equal and reputable society" so much when I think that is one of the biggest lies of them all. :3 You want a conclusive answer? Personally I don't believe in conclusive answers. I literally don't think there is any such thing. I suppose their are levels of conclusivity that are acceptable, though I am not sure you will ever reach them on this point.
  24. Kayzee

    Entry 011: Clipped Wings and Broken Dreams

    I would make the argument that no one is fully aware of what their actions will do later on. That people don't know they are being stupid. Further more that they have no way of ever possibly knowing. You say you want closure. But nothing is ever completely closed. I don't think you will ever find the thing that will let you lock it all in the closet. So you can see the past and future then is what you are saying? You know exactly what happened and what will happen? Is that what you actually see? Sounds like you are looking into something other then the normal three dimensions to me! But I guess you knew I would say that given your mastery of looking through time. Oh! Did you know I would say this: Mafushalahana! Opien Ziggerot! N to the N to the N! Hehe, maybe you know I would say something silly at least, but that hardly takes looking in the past and future. But I guess everyone sorta looks into the past and future all the time. Most of the time though it's shrouded in a dense fog which people can't see that much into. Shapes in the fog may tell people some things, but not much. I am pretty sure that's just how time is, but if you can see it perfectly that would prove me wrong I guess! You would know more then me that the end is coming. Welp! Guess that's it! Guess we are all screwed right? Though many many people have said they could see the future and it hasn't come to pass. Maybe it did for them in another timeline. Regardless, will you forgive me if I try to change things anyway? Not much else to do right?
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