Jump to content

Kayzee

Member
  • Content Count

    3,883
  • Joined

  • Last visited

  • Days Won

    428

Status Replies posted by Kayzee

  1. The thing I'm vibing to when I get a chance to relax: 

     

  2. Hey! I just implemented Mode7 and guess what?

    It works. lolz

    1. Kayzee

      Kayzee

      Something actually worked out for you? 😮 I am glad. :3

       

       

       

       

       

       

       

    2. (See 1 other reply to this status update)

  3. The thing I'm vibing to when I get a chance to relax: 

     

    1. Kayzee

      Kayzee

      Hehe, thanks for sharing that, I ended up watching the whole series. :3

       

      (Also Frau Doktor when?)

       

    2. (See 2 other replies to this status update)

  4. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      Hey hey! Stop it with the iron! Why do you think we are evil? Just because we tend to abduct, trick, steal from, magically charm, enchant, or just tend to annoy humans, doesn't mean we are evil! Maybe a tad sociopathic sometimes, sure, but not evil! I mean, it's hardly any worse then what humans do to themselves on a daily basis anyway. And there is nothing evil about being cute either! It's admittingly a nice way to catch victims off guard, but that doesn't make cute things evil! Though it might make evil things wanna look cute... Good and evil are just dumb human constructs anyway, we don't play by such silly rules.

       

      Besides, not all fairies are cute you know. Fairies tend to be treated as cute and harmless in modren media, but anyone knows anything about real fairy lore, well... You know the word 'Eldritch'? You know that one lovecraft loved to throw around?  *grins a little too wide* Do you wanna know where that word actually originally meant? Well, I am gonna tell you anyway. It originally meant 'elf-like', and in older times what today is called a 'fairy' was often called an 'elf'. We are literally the very definition of an eldritch being.

       

      But I'll go for now. Just be careful... We may not be evil, but we are sometimes easily offended. But... I like you! Your silly! So i'll try and play nice for now. Hehehehe... :3

    2. (See 55 other replies to this status update)

  5. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      @The_Akumatizer Sorry sorry not been feeling well lately. I didn't mean to not reply, honest! I totality should have earlier. And also, yeah, your predictions pretty much match exactly what I have observed too. You probobly do have a deep understanding of human psychology. But you forgot one thing: I'm not human, I'm a fairy. :3 Also, I'm completely insane, but who isn't? Doesn't mean I am not predictable in my own way.

       

      I am not saying you can't overcome the problems and do it. In fact I think you are probobly one of the more capable new people I have seen. You probobly actually could do it. If you think you can code for yourself and that you could handle doing what is needed to make your game come together, I am not going to say you are wrong. But you see, if that's true, you would be the exception. Fact is, most people are not coders. Either do to lack of interest, lack of time, or just not having the knack for it. Which is half the reason they might be interested in RPG Maker in the first place. Hence I believe, the problem with RPG Maker's reputation.

       

      And yeah, naive doesn't mean stupid, it just means that you lack experience. And it is a bad thing in so much as it means you probobly are missing a part of the picture and thing might appear simpler then they actually are (Or more complex sometimes to be fair). You are not alone in this. Everyone starts out naive. As you gain more experience you will overcome it. For some people losing that nativity is painful. They run into problems they didn't foresee and that might drive them to quit. But that isn't always the case. If you are determined, you can absolutely do it!

       

      Try not to let yourself be discouraged by what I say. I might not know what I am talking about, and honestly no one really knows what they are talking about. All opinions are subjective, and all facts are just opinions people tend to agree on. You are you. You are the god of your own universe. Don't forget that. It might not end up being worth it to you in the end, but only you can decide that! Go Go Akumatizer~! You can do it! ❤️

       

      Also: Maybe we should take this to a pm if you want to talk more? Poor poor @Anomaly probobly has had enough of us and our walls of text. Don't worry Anomy, I will stop. :3

    2. (See 55 other replies to this status update)

  6. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      @The_Akumatizer See that, that right there. That's what I am talking about. That kind of attitude Is exactly the kind of naive thinking that suckers people in. Sure, it's possible to make games like that in RPG Maker, but you can't just get a bunch of random plugins and expect them work exactly the way you want them to together. Plugins aren't magic. 3D + ABS does not necessarily equal a 3D ABS, let alone anything approaching the quality of Kingdom Hearts. The jump button may or may not work in 3D or with the ABS. And adding grid-free movement certainly does not suddenly transform the game into COD.

       

      And I think you know all this and you are talking about a basic framework to work on. But what you may not have thought about is this: There is going to need to be a lot of 'glue' holding your ball of disconnected plugins together. Who do you think has to make that glue? You will, or your team or whatever. So you are going to have to be able to get in there and edit the code or make whole new plugins for the game. So the whole idea of making a game with no programing experience goes out the window.

       

      If you keep changing the gameplay to not resemble the default RPG Maker template, at some point it's just not worth bothering with RPG Maker anymore.

       

       

       

       

       

       

    2. (See 55 other replies to this status update)

  7. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      @PhoenixSoul LoZ isn't an action rpg, it's an action-adventure. And Milon's Secret Castle? What? How was that in any way shape or form an RPG? Then again, never played much of it. It's pretty bad honestly. Played a ton of the vastly superior SNES sequel tho. :3

    2. (See 55 other replies to this status update)

  8. when you wanna make an animatic of your characters singing "no homo" but you realize you actually gotta draw and introduce em first ._.

    1. Kayzee

      Kayzee

      What about when you wanna make an animatic of your characters singing "no homo" but you realize they actually homo?

    2. (See 2 other replies to this status update)

  9. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      Were you alive in the 80s and 90s? Because that's how far back it goes.

    2. (See 55 other replies to this status update)

  10. You know you've messed up web design and bad when even your own userbase cannot browse your site without getting violent migraines and vertigo.

  11. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      @The_Akumatizer Keep in mind though, RPG Maker as a franchise goes back a long long way and has come out for many different platforms. And in most versions in the past definitely were more toy then tool.

    2. (See 55 other replies to this status update)

  12. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      @PhoenixSoul I thought you managed to find a way to fix that somehow... But now I do remember going on a bit of a rant about that problem.

       

      @Anomaly I am not asking this to be rude or anything but I am genuinely curious: Why remake FF:MQ? Not to say there aren't aspects of the game that have a level of brilliance to them, but the story is pretty generic and most of the gameplay is overly simplified. I think I for one would rather make my own game inspired by elements of FF:MQ or maybe even a fan sequel or alternative universe version or something instead of a direct remake. If I really wanted to just tweak the original game I would do a romhack.

       

      @Animebryan / @PhoenixSoul You really think just one person or incident is fully responsible? More importantly, I think it's worth asking: Why did anyone ever even believe this con artist in the first place? No really, what state was the community in where this guy was even the least bit credible? Who made up a large part of the community at the time?

       

      The problem is, RPG Maker as a concept is founded on a lie. The lie that anyone can create your own game and become a successful game developer on par with the great JRPG developers of lore. A lie that was eaten up by naive kids and dreamers who really believed, really really did, that they too could become an equal of giants. I mean, what kid that plays games doesn't want to make one? What kid who sees how popular games are doesn't want to become like a rockstar of gaming?


      And that's why RPG Maker has a reputation. Because it was designed and marketed like a toy, not a serious game development toolset, even if people were told it is one. Honestly, the idea of a serious game development toolset has only really just recently started to gain acceptance. Regardless of if RPG Maker has grown into a pretty impressive toolset, it's past will always be colored by that. Besides, frankly I am not sure if it has. In some ways it's even gone backward since XP, and scripting/plugins are pretty much the only thing holding the antiquated design of it's editor together.

       

      And the thing is, I still like RPG Maker. I am willing to look past it's reputation, because it doesn't matter to me much. For me it's just fun to play around with, and I got good enough at playing around that I can use it to do some neat things. But what I think doesn't matter. People outside of the community don't really care about that.

    2. (See 55 other replies to this status update)

  13. You know you've messed up web design and bad when even your own userbase cannot browse your site without getting violent migraines and vertigo.

    1. Kayzee

      Kayzee

      ...So geocities? Any one remember that? Man the early web was a wild place. But wild != good. XD

    2. (See 4 other replies to this status update)

  14. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      Honestly I think 99% of scripts with win32api calls have one thing in common that's pretty easy to spot: They all use an external dll.

    2. (See 55 other replies to this status update)

  15. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      I mean win32api calls mostly.

    2. (See 55 other replies to this status update)

  16. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      Or you could just not use windows exclusive functions?

    2. (See 55 other replies to this status update)

  17. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      Really mkxp is more made as a framework for other people to extend to port games themselves but...

    2. (See 55 other replies to this status update)

  18. Anyone remember Star Stealing Prince? I'd sure love to port that game to either Ace or MV. As much as I love VX for everything it was the game would defiantly benefit from a newer engine. Come to think of it... If it's ported to Ace, it'll already run a lot smoother and I have the most experience with it. But if it's ported to MV, it could at least run on mobile? Idk considering MV still isn't even 100% stable 5 years later. Tough choice. Thoughts?

    1. Kayzee

      Kayzee

      Do many people actually play rpg maker games on mobile? Pretty sure you can port VX Ace games to mobile using mkxp anyway.

    2. (See 55 other replies to this status update)

  19. Anyone ever play the LoZlike game on Mega Drive called Ragnacenty, or in NA, Crusaders of Centy?

    It's really good, I find.

    1. Kayzee

      Kayzee

      I know of 'Crusaders of Centy', but I don't think I have played it, or at least not that much. I never really got in to many megadrive/genesis games. About the only megadrive/genesis action/adventure/rpg I think ever played that much of was Byond Oasis, but that was ages ago and I can't remember too many details.

    2. (See 1 other reply to this status update)

  20. Now that I've found out that you can do scratch damage in the formula screen, I'm tempted to re-remake my entire battler's damage system.

     

    Maybe I need a side project to experiment with. A fangame for kicks.

    1. Kayzee

      Kayzee

      'Zionist'? Uhh... Please don't tell me you think jews are behind everything wrong with american health care or something...

       

      (Besides if any sort of racial/religious group is to blame, it's rich white christians)

       

    2. (See 13 other replies to this status update)

  21. Now that I've found out that you can do scratch damage in the formula screen, I'm tempted to re-remake my entire battler's damage system.

     

    Maybe I need a side project to experiment with. A fangame for kicks.

    1. Kayzee

      Kayzee

      Honestly HP is a bit silly anyway. But not all games can be like Dwarf Fortress and simulate damage by simulating the functions of each character's body down to individual blood vessels can they?

       

      Also: Holy shit, Dwarf Fortress is coming to steam with a built in graphic pack? I really hope they overhaul the interface too! As I understand it, basically the only reason the creators are selling it is to pay for health care if anything happens and otherwise would be perfectly happy just costing on donations. The american health care system strikes again!

    2. (See 13 other replies to this status update)

  22. New profile pic!

    1. Kayzee

      Kayzee

      Is that supposed to be a plague doctor mask or just a mask that looks like a bird beak? Plague doctor masks are usually thinner and more curved I think, so not sure.

    2. (See 2 other replies to this status update)

  23. Now that I've found out that you can do scratch damage in the formula screen, I'm tempted to re-remake my entire battler's damage system.

     

    Maybe I need a side project to experiment with. A fangame for kicks.

    1. Kayzee

      Kayzee

      Huh, D20 has scratch damage? I don't know much about the system really. Sounds a bit weird though, cause it seems to me like the fun thing about tabletop games is coming up with outside the box solutions to problems in a way you just can't in a video game and scratch damage seems like it allows a lot of brute force solutions. Though I suppose logically an army of level 1 commoners should be able to kill a lone epic level character if there are enough of them. Plus I have heard stories before of games that use a 'triple crit = instant death' rule which can have hilarious consequences. Now that think about it by a lot of the stories I have heard it seems many tabletop games are really not designed to be balanced for single enemy encounters.

       

      One of the things I find weird about RPG Maker is how inflated the numbers tend to be even at low level. I think low-HP systems are perfectly doable, but can be a pain to design and balance everything right. Though one thing I do is make a few generic scripts for damage formulas and have most or all of my skills just have formulas that call the generic scripts. That way I don't have to update every single skill if I want to tweak how damage works. I use RPG Maker VX Ace but I think the same thing could be done in MV. I donno.

       

      Personally Cyberpunk stuff makes me roll my eyes a lot of the time because a lot of it is really really silly, but it's still pretty neat! I kinda want to see more Solarpunk themed games though. Solarpunk is best *punk. Though I may be a bit bias since I am a nature loving fairy. :P

    2. (See 13 other replies to this status update)

  24. Now that I've found out that you can do scratch damage in the formula screen, I'm tempted to re-remake my entire battler's damage system.

     

    Maybe I need a side project to experiment with. A fangame for kicks.

    1. Kayzee

      Kayzee

      That's boring! Don't you want it to display so many digits it makes your computer lag?

    2. (See 13 other replies to this status update)

  25. Now that I've found out that you can do scratch damage in the formula screen, I'm tempted to re-remake my entire battler's damage system.

     

    Maybe I need a side project to experiment with. A fangame for kicks.

    1. Kayzee

      Kayzee

      But on the plus side, it does support bignums, so you can make things do absolutely ludicrous damage!

      I once tested a skill where I set the damage formula to something like:

      999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

       

      It totally worked.

       

      For the record, even if we are assuming a 64-bit integer, the limit is only 9,223,372,036,854,775,807. 32-bit would be 2,147,483,647. And it's actually half the limit in Ruby because of how fixnums work.

    2. (See 13 other replies to this status update)

×