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Kayzee

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Status Updates posted by Kayzee

  1. Hehe, I was working on my game today! I decided to implement friendly 'enemies' that can help you out! I already coded some of it because I had a 'charm' status effect, but there was lots of special case logic to get that to work. Now it's a lot more flexible.

     

    Hmmm, I wonder if I should have full on Doom-style monster infighting? Though often in Mystery Dungeon-style roguelikes like mine, you really don't want eneimes to kill each other because it causes the killer to level/rank up. If I was really mean I would do both. XD

     

     

    1. PhoenixSoul

      PhoenixSoul

      What it means is that taking out the leveled monster grants the player more bonuses.

       

      I set limits to various stats, limits that would please hexadecimal freaks like you and I.

    2. Kayzee

      Kayzee

      Kinda yeah, though the exact mechanics of how it works makes it really risky. Because the enemies don't at all level up the same way player characters do. Most Mystery Dungeon-style roguelikes use a rank system where enemies have about 3-5 different palette swap ranks rather then enemies having a finely gradated levels. First rank enemies mostly show up at the start of the game and max rank enemies mostly show up near the end of the game. It only takes one kill to make them rank up. So they don't just become slightly more powerful, they get vastly more powerful, and often have better abilities too. The extra experience just isn't worth it most of the time.

       

      My game doesn't have ranked enemies but enemies with classes and levels like actors instead, but I could probobly do something a lot like the Disgaea games do when enemies fuse (usually happens if you throw an enemy into another one in the item world dungeons). Basically when an enemy fuses, the first enemy acquires all the experience points the second (and skills and stuff too, but that's not as relevant here) and levels up. That is to say, all the cumulative experience points mind you. That means a level 5 enemy that fuses with a level 10 enemy gets at least enough experience to reach level 10 from level 1. The result usually ends up being less then both their levels added together, but often not that much less. Granted this is actually really really useful in the Disgaea games for leveling sometimes, but it's also really really easy to create an unstoppable behemoth who will utterly crush your whole party.

       

      TL;DR: In most Mystery Dungeon-style roguelikes, a enemy accidentally killing another (often by shooting a projectile at you while another is in the way) is not something you usually want to have happen unless you are prepared for a tough fight, even more tough if it happens more then once. I don't know if I actually want to do that or not in my game. It might also be fun to just let you exploit enemies accidentally attacking each other. A large percentage if the exp you get in my game isn't actually directly from killing things anyhow.

       

      There are actually a few enemies in Mystery Dungeon-style roguelikes that exploit this though: Some attack other enemies and rank themselves up, and they can be nasty if not taken care of quickly. Some others will spawn a weak but fast spirit enemy a few turns after they die that just runs away form you, but if it finds another enemy it can possess it, making it rank up. The little ghosts can be a total pain in the ass to deal with sometimes, but if you aren't careful they will make your other enemies too strong to fight. I guess I could still make versions of these two enemies without doing the rank up thing though. The first could be reworked to a cannibal effect which ate enemies it killed with an attack, and the second doesn't really require it.

       

       

  2. Awww! You are so cute now! *glomps and snuggles*

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      *cuddles even more*

      You are just too cute! Okay then, only one thing for a self respecting fairy like me to do in this situation!

      *giggles and suddenly jumps up with you in her arms and runs off with you* Mine now! Tee-hee-hee-hee... ❤️

       

       

    3. Verdiløs Games

      Verdiløs Games

      😮 I'm ok with this.

    4. Kayzee

      Kayzee

      I thought you might have been. ❤️

  3. Every once and a while I feel to go back and watch some of the quality nonsense from the good old days of the web.

     

    Oh animutation, how I have missed you...

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      What did I just watch?
      lmfao

    3. Kayzee

      Kayzee

      Quote

       

      What is this? It isn't a badly animated flash animation collage of random images found from google image search and then reuploaded as a low quality youtube video at all! It actually has production values! I didn't even see even one JPEG compression artifact! This is an affront to my sensibilities!

       

      Quote

      What did I just watch?

       

      A video on the internet.

    4. Animebryan

      Animebryan

      For the record, videos like the 1st one should be avoided at all costs! Watching such nonsense has been proven by the MHA (Mental Health Association) to be hazardous to your mental health & has been known to cause loss in IQ points, especially in long durations (half hour videos or longer). Please watch responsibly.

       

      Signed, RPG Maker Central Neighborhood Watch Committee (PSA)

  4. I have been playing a lot of this one RPG Maker game lately (well two, the VX Ace original and a little of the unfinished MV remake) with a really interesting super minimalist kind of interface art. Take a look at this screen shot:

     

    Spoiler

     

    image.thumb.png.ed56b46bddb1f2367847beac0025c1bb.png

     

     

    It mostly plays more like a text adventure with lots of cut-in graphics, but most of the navigation is done by moving a glowing square around a grid of solid color tiles and abstract icons for events, and it actually feels a lot to me like a old DOS game.

     

    (It's also very very NSFW, but let's not talk about that)

    1. Show previous comments  7 more
    2. Chaos Krux

      Chaos Krux

      You say it's not safe for work as if that was something that you needed to clear up... I certainly wouldn't expect any different from you...

    3. Kayzee

      Kayzee

      What? You think I am some kinda perv or something?

       

      ... Cause you would be right. ❤️

    4. PhoenixSoul

      PhoenixSoul

      Pretty sure we all are to some degree...
      Most would never admit it though, lolz

  5. Wow, River City Girls did not end how I expected it to! Poor Misako and Kyoko, I was really rooting for them! I guess it was pretty funny though. I still need to do the super secret ending, so maybe that will go better for the girls. I have a feeling I know who was really behind it all...

     

    Okay okay, and I also was spoiled to who the secret final bosses are. But come on, you just KNOW those two are behind it all. The game does it's best to make sure you don't like them from the moment they show up.

  6. There is a new River City Ransom/Kunio-Kun game that was released last week!? By Wayforward?!? STARING MISAKO AND KYOKO!?!?!?

     

    *stares and drops her jaw, before desperately flinging money at the screen*

     

    WANT WANT WANT!!!!!

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      Also, you missed the opportunity to say

      "ShUt Up AnD tAkE mY mOnEy!!!" lolz

    3. Kayzee

      Kayzee

      No see, that would have taken more lucidity then I had at the moment. :3

    4. Kayzee

      Kayzee

      I got it today! Been playing it basically all day long. :3 It's amazing!

       

      Also: I was wrong, Misako is not Roxy and Kyoko is not Cyndi. Actually Roxy's original name is Hasebe and Cyndi's is Mami, and both of them also appear in River City Girls, though they act... uh... MUCH different. Though given that I think Misako and Kyoko first appeared in "Shin Nekketsu Kōha: Kunio-tachi no Banka" as Kunio and Riki's girlfriends even though Hasebe had at least expressed interest in Kunio, and Mami was explicitly stated to be Riki's girlfriend at the time... Yeah, there is a LOT of hostility being thrown around. It also explains why Misako and Kyoko didn't seem to really have much to say to Yamada (aka Slick/Simon).

       

      Oh speaking of Yamada, his design is frigging awesome in River City Girls! Really sells the whole dark arts/psychic powers thing. That always kinda been a gimmick he had in various games, but it always seemed pretty understated. This Yamada though goes full tilt into it, complete with evil purple psychic lightning, and I love it! It also really clearly explains his backstory a lot better then any other game I think.

       

      ...I could just gush for pages and pages about this game and all the little connections to Kunio-Kun series lore. Seriously, the writers did their homework, or at least bothered to read the wiki. This game is definitely a labor of love! ❤️

  7. Hehe, the maids in my game now will properly put items away! :3 They could pick up items off the floor before, but now I properly have chests that they can put stuff in!

     

    Edit: Also, I just realized it's been a little over a year since I started my game project! I know because I have been keeping lotsa backups, and my oldest one for the current project is in August of 2018. Though parts of the project are much older then that since my current game project is partly a successor to my old test project, but a lot of things were also scrapped and thrown out and I never really had that solid of an idea about my test project anyway. It was mostly just a project to try out scripts and stuff with.

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      Yeah, I have been feeling my share of being worked up, tired, and/or stressed out for a while. It's hard for me to pinpoint exactly why sometimes though... I have very few sources of stress in my life. I don't work and don't have to worry much about money (though I don't really have any extra either), I am in a very good housing/support program, ect. I guess it's more what isn't happening then what is. Like I feel kinda stuck in a rut.

       

      Or maybe it's just that I end up spending so much time in the human disguised as a human, since it feels like the whole species gets themselves stuck in ruts all the time. Plus I am not really a fan of my human disguise, but it's not a form I can really change as it would be too suspicious.

       

      In the end it's probobly just a bunch of "first world problems" that shouldn't actually matter, but first world problems are still problems.

    3. PhoenixSoul

      PhoenixSoul

      Problems are problems. That's all there is to say. Putting labels on them only allows for illicit/immoral beliefs to occur.

       

      I did make some progress today though. I'm getting there.

    4. Kayzee

      Kayzee

      Well I do think that having priorities is generally a good thing, but there is a difference between focusing on what you think are bigger problems and completely dismissing someones problem altogether.

  8. Huh, I was looking at the "WOLF RPG editor"... It actually looks pretty neat! It doesn't have scripting, but instead basically uses common events for everything, including things like the menu and combat!

     

    I personally prefer scripting in Ruby, but for those who like using events more or don't understand scripting very well it looks like it has tons of customization options without any need to script.

     

    Also: The Graphics that come with it and it's generator are cuuuuuute!

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      lolz

      (she looks like she's cross-eyed)

      Also, eight-directional sprites are a thing I've wanted to have for quite some time...

    3. Kayzee

      Kayzee

      I don't think she looks that cross eyed, though maybe a little high. :P If I added some blushing and stuff it might even look a bit lewd. <3

       

      Anyway I know you like your angled faces, so I thought you would like it. :3

       

      There are a bunch of different templates for faces and stuff for people of different genders/ages, but yeah still not sure if there are enough good options. Fun to play with though.

    4. PhoenixSoul

      PhoenixSoul

      Yeah, I do like the angled faces. I don't see why they went with forward facing faces for VX Ace.

       

      I even asked people who were in development and never got a straight answer.

       

      Ah, well, lolz

  9. I decided to put some music I made for my game up on Soundcloud. I have used it before to share a track or two to people privately but I put a bunch of stuff as public today.

     

    I just figured since I haven't been working on my game much lately I might as well upload some of the music that I feel kinda proud of, just so something I have been working on is out there somewhere.

    1. Show previous comments  2 more
    2. Rikifive

      Rikifive

      Oh now it works. 🤔

      Sounds nice, really RPG'ish. 👍

    3. Kayzee

      Kayzee

      Awww, shucks... Glad you like um! :3

    4. PhoenixSoul

      PhoenixSoul

      Loving this for certain.

  10. It is now my birthday! I was born in the early morning I think, so I may be officially 40 now! I am ooooold... but I am a fairy so 40 years isn't really that old for us. Probably won't really do much today, but I am gonna try and have fun today anyway!

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      Hehe, Thankies!

    3. PhoenixSoul

      PhoenixSoul

      Been not doing too well, kinda not been active as a result, and look what happened. I missed this.

       

      (in tandem with banging head against the wall)
      Dammit! Dammit! Dammit! Dammit! ASS! ASS! ASS! ASS! lolz

       

      Well, happy belated birthday, love...

    4. Kayzee

      Kayzee

      Awww it's okay. :3 *gives PS a big snuggle*

  11. Phew... I haven't done much work on my game lately but I did today! I made a whole new actor! :O Brings the total in my game to a whole two actors!

     

    Though the second actor is not a party member, it's actually used as a back up version of the main character that can be safely reset to level 1 for puzzles and/or special dungeons.

     

     

  12. Today I randomly had the urge to revisit a fondly remembered video of yesteryear... Still internet perfection!

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      Watching that video made me wanna fluff the dancing cat...lolz

    3. Kayzee

      Kayzee

      Hehe, that's about the reaction I expected. :3

    4. PhoenixSoul

      PhoenixSoul

      Yeah, well here's another blast from the past...lol

       

  13. I got a Hat in Time not too long ago on steam. My lappytoppy can't play it all that well unless I really put it on minimal settings but it's still cute as heck and tons of fun! I would have waited till it was ported to the switch, but I wanted to play with the new DLC and all the mods too.

     

    While I was at it, I also decided to start Super Mario Odyssey as well (I have had it for a while, but always put off playing it). It's super fun too! It isn't quite as cute though. It's still cute, but not little girl with a big top hat cute, ya know? Other then that it's striking how similar the two games are.

     

    I think my favorite '3D platformer' of all time might still be Brave Fencer Musashi, although Brave Fencer Musashi definitely follows it's own kind of formula and leans more in the direction of Zelda then Mario sometimes, so it might not be a fair comparison.

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      Probably the one I remember most is Crash Bandicoot...

      Yeah. 'WHOA!' indeed...

    3. Kayzee

      Kayzee

      I never really played Crash Bandicoot that much... not sure if I even had it. I never quite got into the perspective. I know my siblings played a lot of Spyro and Ape Escape, but I think I kinda thought they were too simple at the time.

    4. PhoenixSoul

      PhoenixSoul

      Ape Escape was the first true Dual Analog game where the whole game was controlled with only the analog sticks...
      I wouldn't call that simple, but hey, rose-tinted glasses and all that (actually that's another game I've never gotten to play and same goes for Spyro), lol

       

      Anyway, decided to hold off on the current project, for now. I took a deeper dive into RM2003, the first time I've ever really had a long look into it, and despite its' flaws (not being able to use states to prevent other states for one), I think I can use it to get a finished side project...

  14. I was working on my game today! I started on a feature I have been wanting to do for a bit: Puzzle maps! It's a common feature in many Mystery Dungeon style roguelikes to have a collection of puzzle maps that can also double as a kind of tutorial. The first puzzle map I made to test it out for example is a map filled with rocks you can only get around by moving diagonally.

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      I don't think of eight-directional movement as a must in most games, but it's definitely a must in roguelikes. It just opens up a lot more tactical options and makes chases much more interesting. Though I still actually only use four directional sprites because as much as full 8-directional sprites would be neat, making diagonal sprites for everything would be a pain in the ass. Maybe if I ever get a dedicated sprite artist or something.

    3. PhoenixSoul

      PhoenixSoul

      I know of one asset pack that has diagonal sprites. One.
      We've talked about it before, and I know it wouldn't work with your game...

    4. Kayzee

      Kayzee

      It's a pity, but I don't think it looks too bad as is anyway.

  15. Hehe, It's fireworks time near by house. I can see them out my window! X3

     

    Yeah I know it's not the 4th yet but my city always has it a day early for some reason.

    1. PhoenixSoul

      PhoenixSoul

      Around here, they've been popping them off for weeks now, lolz

      (someone actually took a large one and tossed it into the drainage pipe xD)

    2. PixeLockeT

      PixeLockeT

      People in my area shoot them for like a week early up to a week or two after, but the town's official fireworks display was held on the 6th. x3

  16. I forgot to say anything about it, But I picked up Super Mario Maker 2 on Friday. Didn't even know that was the day it was released, I just happened to be visiting gamestop that day. Might have gotten the last copy too, or at least there were no more cases on display.

     

    Anyway, I don't have Nintendo's dumb switch online thing, but it's still fun to mess around with and play the story mode. Yeah, I could have gotten a bundle deal thing with a year of switch online for a bit extra, but honestly? I kinda thing switch online is kinda scammy and if I pay for it it will only encourage Nintendo to do it more.

     

    Also, I hear you can get it for free with twitch prime, which you can get for free with amazon prime, which my parents might have sine they use amazon a ot maybe. Donno. Even that might be encouraging Nintendo too much.

     

    But anyway, yeah Mario Maker 2 is pretty fun to mess with. Don't like the touch controls for editing much as they are way too finicky, but I just feel that way about all touch screens.  Playing with it kinda makes me want to restart my old Super Mario World romhacking project: The Adventures of Jiggles the Catgirl. I have thought of maybe someday restarting the project as it's own stand alone game instead of as a romhack, but it's kinda unlikely at this point.

    1. Show previous comments  6 more
    2. PhoenixSoul

      PhoenixSoul

      Anyway, got any screenshots of your Mario Maker stuffs?
      Or, is it really hard to get those...

    3. Kayzee

      Kayzee

      I have no idea honestly. I have spent most of my time playing the story mode anyway and havn't really done that much stage making. I have done a bit, but mostly just playing around.

    4. PhoenixSoul

      PhoenixSoul

      Well, if ya get to doing that, and if it is possible to get screenshots, I think we'd all love to see them...

  17. Ah, ya gotta love old demoscene demo music. Even if that visuals seem a bit dated and looks like something from the After Dark screensavers, the music is always... well... The title of the demo says it all doesn't it? :P I don't think the playback quality is the best though.

  18. It was the summer solstice yesterday! Hope everyone had fun!

    1. PhoenixSoul

      PhoenixSoul

      It was...okay.
      Earlier this morning, a line of storms with radar-indicated rotation rolled through, causing the warning sirens to be sounded off. At the speed the storm was moving, if there had been any viable threat, that would of been too late...

      I'm just glad I wasn't asleep...

    2. Kayzee

      Kayzee

      Oh dear... *cuddles*

  19. Holy Moly!  They are actually finally officially released a version of Seiken Densetsu 3/Secret of Mana 2 in English (called Trials of Mana now apparently)? What's next? An official English version of Mother 3? Who knows? I mean, now that Reggie has retired he isn't around to throw fireballs at people for asking.

     

    Too bad everyone who cared probobly already played the unofficial version to death and moved on. Maybe I will pick up the remake they are making? I would like to see if they fixed any of the many many issues the original game had!

     

    Can you imagine if they decided to remake Mother 3 like that? It would be funny given it was originally gonna be a 3D n64 game.

     

  20. I think I am gonna add some difficulty options to my game or something. Before I kinda wanted to do old school roguelike full permadeath and still kinda want that to be an option, but i have played played dark souls a bunch recently and I like how it handles progression and death. So I was thinking maybe it would be better to just have you lose your items and progress to the next level instead of reseting your level completely... We will see!

    1. PhoenixSoul

      PhoenixSoul

      I iNtEnD tO iMpLeMeNt A dIfFiCuLtY sEtTiNg In My OwN gAmE, tOo.

       

      lolz

       

      But seriously, yep. It won't be overly complicated and will mainly affect combat.

    2. Kayzee

      Kayzee

      Still not sure how I would want to do it exactly though... I kinda want to let the player select the difficulty of the current 'run' rather then choose it at the start of the game, though that would probobly involve making a copy of the actor. I kinda want to let the player start a run at level 1 whenever they want while still remembering their real stats and giving them a good reason to do so.

    3. PhoenixSoul

      PhoenixSoul

      I did that by having all levels have static stats, and using a stat distribution script to handle increases.

      That way, a New Game + would allow one to keep their stats but start a new game at L 1.

       

      I'm going to have difficulty be based on a single variable. It'll only affect combat and EXP Points.

  21. I was just experimenting with if statements that used if statements as conditions in ruby.

     

    Yes, you can do that.

     

    Only reason I was curious to see how well it worked was I sometimes want to do something like:

     

    unless ( if something
        do_something
      end or if somethingelse
        do_somethingelse
      end )
      do_nothing
    end

     

    Or in other words, I want something to happen if and only if nothing else happens. The usual way I end up doing this is like this:

     

    done = false
    if something
      do_something
      done = true
    end
    if somethingelse
      do_somethingelse
      done = true
    end
    do_nothing unless done

    But it sort of bugs me that I need a variable. Not a big deal, but I wonder if there is a better way?

     

    Note: The last line of an inner if statement needs to set a value for that kind of funny nested if statement to work.

     

    Edit: Oh, actually it wouldn't work the way I want due to short circuiting I think... I thought using 'or' rather then '||' would disable that but apparently not.

    1. PhoenixSoul

      PhoenixSoul

      lolz

      if $guitar_skill <= $Slash
        print "Go play Bass instead."
      else
        print "Slash Unlocked, See Store."
        set $switch_Slash to 2
      end #lmfao

       

      Of course, that's all junk; none of that would work unless pre-defined, but there's some old game jokes in there. 😆

    2. Kayzee

      Kayzee

      Just to be clear I don't want to do an if else because that only has one thing or the other happen and I want both to be able to happen.

  22. I got Dark Souls for my switch because I never got around to playing it before.

     

    Honestly it's kind of silly how unforgiving it can be. I mean, I get you wanna be hard game, but do you really have to let me dive right off into a pit if I am slightly at the wrong angle?

     

    You know in so called 'real life' people usually instinctively stop themselves from walking over edges. Just walking over one without thinking is something that mostly only happens in video games.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      The AVGN has reviewed both of them, lol

    3. Knighterius

      Knighterius

      Ya know Kilo, they say to try tongue but hole to become grossly incandescent in that game

    4. Kayzee

      Kayzee

      Tee-hee, i'm not that far into the game, but I hear there is a spot where people like to say that there is an amazing chest ahead later. :3

  23. I was feeling kinda sick yesterday for some reason, which is too bad because it was May Day... Feel lots better now though!

    1. PhoenixSylph

      PhoenixSylph

      Glad you are feeling a bit better!

    2. Kayzee

      Kayzee

      It was kinda weird, no idea why I was sick. Might have caught a cold in Singapore.

  24. Phew... Back from Singapore. Didn't have a camera, but I might be able to share some photos others took later. :3

    1. Show previous comments  10 more
    2. PhoenixSoul

      PhoenixSoul

      Oh believe me, I'm well aware of what you mean; I just simplified it is all, lol

    3. PhoenixSylph

      PhoenixSylph

      I have two friends from singapore now, I don't know whereabout exactly but now I'm curious xD Everyone from singapore I've met have been incredible creators, and so very friendly >w<

    4. Kayzee

      Kayzee

      People were very friendly to be sure! I had some trouble understanding some of  them though, hope I didn't annoy people!

  25. Phew, I was at a big Indian-style wedding today. To much formality for my tastes, and all the people around made me sort of nervous. But it was still quite the sight to see!

    1. Show previous comments  2 more
    2. Animebryan

      Animebryan

      Wine is bitter?

    3. Kayzee

      Kayzee

      It's probably alcohol in general I find bitter... not sure, I don't really drink. Maybe more sour? But yeah, every bit of wine I have had always tasted like vinegar to me. Maybe I just never tried the really good stuff, I donno.

    4. PhoenixSoul

      PhoenixSoul

      PROPERLY FERMENTED, wine is far less bitter than sweet or tart, depending on the nature of the grape, or other fruit.

       

      A properly fermented red wine is very sweet, for instance. Strawberry wine is even sweeter (improper fermentation of strawberries leads to high levels of toxicity worse than arsenic but far less lethal-leads to a very harsh hangover after the effects wear off lol).

       

      I went to Red Lobster a little while back; I got a glass of red wine and it was not that great, but I've had far worse. It wasn't fermented well, nor for very long. It tasted cheap but not so much toxic.

       

      Like, properly fermented wine is a very long process, though how long depends on a number of factors including climate, elevation (very high elevations take a LOT LONGER BY A GREAT DEAL), the quality of the fruit, the method of pressing, the steps taken to begin the process, and so many more.

      Back home, for example, the wooden barrels used to ferment wine grapes in, are washed and scraped regularly because otherwise, the toxins from previous fermentations will seep into the next batch. They always have a set of barrels ready for the next batches, and when the barrels have reached their limits, the wood is burned (and damn it smells fantastic).

       

      Scraped? They scrape out two or three layers of wood out of the inside of each barrel as needed. A typical barrel of theirs lasts up to sixty-four fermentations. The grapes sit in the barrels fermenting for a whole season.

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