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Status Updates posted by Kayzee
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Oh wow... I knew they announced a remaster of Chrono Cross a while ago, but I didn't know it would also come with a version of Radical Dreamers as well! And also they announced a remake of Live-A-Live of all things! Square is really diving through it's old library huh?
Edit: Apparently they are doing a remake of the original Front Mission too. Never got into the series, but more old games being remade well is nice to see.
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The Chrono Cross one looks like a 'remaster' not a 'remake'. You know like the SaGa Frontier and Legend of Mana ones that came out a while ago. Same game, just with upresed graphics and a bit of polish. More interested in what they are going to do with Live-A-Live myself, since that game is at the very least getting a complete graphical overhaul.
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Yes, finally got Roland MT-32 emulation working with dosbox! Now I can play Ultima Underworld, Ultima 7, Ultima Underworld 2 and/or Ultima 7 Part 2, (yes that's the canon order) with the music sounding like it's supposed to.
Mind I donno if I actually will ever play those games any time soon, but now I can with proper music!
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I worked on my game today! Yay! I overhauled my boss battle and fixed a freezing softlock bug. Not sure anyone cares about my game, but I did update it!
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I finally made a topic for my game! Phew, I have been putting it off for like forever.
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Yay, it's Samhain tonight! And Halloween too! It's a time where the barrier between worlds is thin, so you never know what you might run into. Maybe that fairy or goblin or witch is just a human in a consume, but maybe they are something else! So be nice!
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Interestingly enough, Samhain is supposed to be a somber holiday of reflection, not a cheerful celebration with candy. The barrier between life and death were considered thin because this was the time when people decided which of their flock would be slaughtered for food over the winter and which would be kept for breeding in the spring. A wrong choice could mean ruin for the family, which only made the decision that much more serious! With all that death (from the slaughtering), the barrier was considered super thin, so people were warned that various types of spirits might visit, so be polite!
(Isn't history fun!?)
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It's not only just because of death though! It's also often explained as the start of the dark half of the year where days are shorter and colder. There is another day where the barrier between worlds is thin too, and that's Beltane or May Day which is the opposite day to Samhain!
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Do you remember that music video I showed you once about the little guy riding on the dragon to the center of the planet to turn on a switch that turned it into a disco ball that lit up another planet that caused ruins to rise out of the ground turning into a dance floor? I can't remember what that was called and now I donno how to find it!
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I believe you were talking about this one?
Luckily (if this is the vid in question), I had saved it to a playlist. -
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It's Mabon today! Or in other words, the Autumn Equinox. But I like names like Mabon better.
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I found out today my Gaia Online account is still able to be logged in to. It's been like a decade since I used it! I bet no one even remembers Gaia Online anymore... Maybe that's for the best. Gaia Online was... yeah.
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I was messing around in my game and found a +34469697580 weapon! How did that happen?
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I have been actually working on my game today! I am making wands! Wands are handy usable tool items that will be able to be used multiple times before they run out of power. Still working on them but they should have lotsa useful effects!
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Looks like the Legend of Mana HD remaster is out now. Probably going to buy it as soon as I can.
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When ever I see this image in my desktop wallpaper rotation I just gotta click the witch's nose and go "boop". :3
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Yay! Today is Baltane or May Day! A day where fairies come to play! *giggles*
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I had a dream where Cthulhu woke up from his slumber and was going to destroy the world as we know it unless I convinced him the world had enough insanity and depravity to keep. Luckily the internet made proving that trivially easy.
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I chose to be ordinary.
I didn't want to live extravagantly or want to be showered with praise and bravado.
I chose ordinary life studies. I tried to not stand out. I didn't have a reason other than that I may be the daughter of Illumina, but I didn't want to be given special privilege, so I declined it, or tried. Eh, but doesn't equal wanting to become mortal, like, what the fuck.
I had my own life. Well, I was developing my own life, as one would be developing theirs as they got educated, I was in that same stage of life when I was captured and imprisoned here, and therefore, forced to assume a level of maturity I did not have (still don't).
I'm barely adjusting to this constantly changing set of rules. I honestly want it and the source to vanish, so yeah I wouldn't mind being taken by fairies, but would they actually come? -
Wanting to be ordinary? So you say. Maybe by the standards of that society sure. But if you ask me that whole world was always an aberration. It was an anomaly, it's existence barely stable in the first place. Perhaps this world is the same way, or perhaps it is the true root where all existence springs from. I don't know. But I feel fairly sure what you want isn't and was never to be 'ordinary'. You may have thought it was, but to be 'ordinary' is to forever let yourself be blown by the winds of fate, keeping your head down save in the crowd around you. Does that sound like you? I think not!
If you think about it, are not all mortals like you? Captured souls snared in the web of Yaldabaoth. And sorry to say it's likely fairies won't come. I can admit, us fairies are at best fickle and uncaring, and at worst can delight at the suffering of mortals. Though it is tempting for me to save you personally sometimes, I doubt I can give you what you really want anyway. I admit even if I say I am a fairy, it's not as if my 'real life' has really gone away.
But I think someday things are going to change and all the hidden spirits that have retreated into the depths of dwimmer will return once more, one way or another. I will be frank. I don't know if you will ever get home again. Wait long enough here though and maybe something like home will come to you. :3
Edit: Wait... that is all besides the point! You are just distracting me!
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I'm going to explain in a blog post what I mean by ordinary in this context, because...
I'm just a kid, and people, some of them who knew about the burden I was to take on at some point, wanted to treat me as some beacon of responsibility or something...I won't lie, I actually don't understand their logic because it confuses me...
Nevermind the blog post, I just explained it; I chose to ignore the tremendous burden because...I needed to be me, and not an idol or something like that. I'm just a kid, dammit.
A kid...forced to live as an adult...tell me THAT IS NOT BEYOND FUCKED.
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I found a super cute image when browsing ega game images looking for an old game I used to have. Not from a real game though it's styled after Starflight. Never did find the game I was looking for though.
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I keep getting this tune stuck in my head. Too bad GBA music tends to be so low quality!
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Yeah; it might be why guitars and synths don't separate that well.
I dunno; I have to use a web-browser service for all the Spleeter uses I have. I don't have the CPU power for Spleeter to run locally. Or nearly enough RAM. lolz
I may of not managed to get the RSE Battle to sound good, but I did manage to fully decensor some songs from Guitar Hero and Rock Band. Not much of an accomplishment, and most don't care, but still.
(censorship sucks period and it has no place in gaming of any kind!) -
Also guitars and synths don't separate that well because none of the models even try and separate them at all.
On my computer it actually barely takes a second to separate a track but my CPU is much faster and I think it's also using my GPU too. Haven't even seen an online tool for it, but yeah I guess they would exist.
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So apparently they are "remastering" SaGa Frontier and Legend of Mana for the Nintendo Switch. What do you think about that?
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Oooh I just heard, but apparently Fuse's quest is gonna be in!
Also even though Gen is definitely one of the most fleshed out secondary characters, I am not sure about a Gen quest. I think it's kinda neat the way Gen's story sorta weaves it's way through a bunch of other character's stories. I think it would be great to see Gen's storyline expanded on a bit, but to me it feels like something that would fit in an expanded version of Lute's quest (the final boss of Lute's quest was the one who destroyed Wakatu, though don't know if this was ever stated in-game).
Also, apparently both the SaGa Frontier and Legend of Mana remasters are making use of AI upscaling (like this) for backgrounds. Maybe sprites and/or textures too in some cases. I thought it did, but wasn't sure. It's kinda interesting to see that technology used for remastering old games like that, though I imagine some might complain it's not redrawn or left as is. Looks mostly okay to me though.
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It's not that I think LoM's combat engine is perfect. I would take Star Ocean: 2nd Story's over it any day of the week. But I'd take LoM's ability, skill, gear and pet system over Star Ocean's generic combat tool dynamics.
When you look at LoM you say okay clunky, sluggish system that requires patience and precise aim/timing sometimes. Of course it could be improved, depending on how they improve it, of course. You still want semi-tactical pace, it would just be nice if you didn't move like an inch worm around the environments, and if they cleaned up and expanded the combo layout for various weapons.
When you look at LoM , you have to think within the sphere of the Mana franchise. For the franchise, and time, it was amazing. Mostly because of:
QuoteLoM's ability, skill, gear and pet system
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I pretty much agree that LoM's ability, skill, gear and pet systems were great (well the gear forging might have been a bit too much trial and error for my taste but it was still interesting), I just felt the core combat just didn't actually do much to showcase any of the systems. I guess partly because enemies seemed like mindless punching bags that could be easily stunlocked into oblivion with well-timed basic attacks and partly because most big attacks had such long start up and cool down animations. Not to mention that pets and other party members would basically wander around and hardly do anything. Yeah I know you said once the two player mode was great, but I still just found most of the combat mindlessly boring. So yeah for the franchise, and time, it was amazing. That is in every way except for like the bulk of the actual gameplay.
Still gonna buy the LoM remaster though, no matter how much it's probably going to disappoint me.
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Lately I have been feeling kind of like there is something unstable as I lay in bed, like the earth is shaking under it just ever so slightly, or maybe like my bed is drifting away. Weird.
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What was that you ask? Well I kind of think of it as a lesson. A very important one. That for all the heights humans can reach with logic and reason, the depths of human delusion and ignorance reaches just as far. I think it's worth permitting it to continue to be a thing for that alone don't you? :3
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Phew, actually did some work on my game today... Yay! I really need to do that more often.
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I need to work on a game to work on, way more often. A game script would be sooo huge. From there I could begin building pics for each character and their class. Map out skills and spells, from there plot their Glimmer paths, and plan the combo moves.
I really need to pick a game, (I'm between my Bound-Like, Legacy Frontier even though i know I need more experience with a full game before I do that justice, and my Final Fantasy Tribute, which would be slightly rebranded to avoid being shot into the large Hadron Collider along with the project by Square-Enix's legal team) and just finish it.
I have a plethora of ideas but out of that symphony of ideas singing in my head, certain ideas sing the loudest, and hold their notes the longest. It's harder to mute that out whilst trying to work on another idea you have to dust off before you can even get going. If that makes sense to you.
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I got 'Shiren the Wanderer: The Tower of Fortune and the Dice of Fate' for my switch the other day! The Shiren the Wanderer games are one of the main inspiration for my own game project so it's pretty inspiring to play, but it also reminds me of how much I still have to do.
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Just about everyone has a Stardew Valley living inside of them, very few people are meant to see it through alone.
The weight of indie deving as a solo endeavor is crushing. I feel it every day. The sheer size of it drawfs my very efforts because I'm not a game developer.
I want to be, but I lack the proper avenues of approach and training. It kills me every day. But I refuse to quit.
I keep trying to find a "simple project" that will "Just give me some experience with completing a whole game." Sounds easy. Sounds doable. Until I get started, and remember that nothing I do story-wise will ever be simple. XD It happens without me even realizing it. It can go from an arcade cabinet with some Ace mini games, to a full blown Triple Triad RP with player properties/decorating, vehicles like bikes and cars, etc.
Anything I touch will mutate into something more than I found it.
It's rough, but don't give up. 20'ish years of RM tinkering has taught me the errors of these ways. The main thing that prevents steady progress for tinkerers who get seduced by the editor prior to having an actual game to make, is without having a script and plot outline to guide and inform the process, it becomes a case of butterfly chasing. Constantly jogging in place, developing fragmented aspects of the plot, world, characters, skills, concepts, etc. Making small breakthroughs in any given area from resources, to edits, scripts, animations, items, whatever it may be.
This kills projects, which is why I have grown so jaded toward the soloist approach to game development. Everyone wants to be the next Eric Barone now. And because Stardew Valley exists, they will never be able to see the fact that it is an enigma. Games like that are 1 in 10 trillion. "It's possible, you just need a good idea (oof!) and the
time(organizational skills and discipline)."It's a tough road on our own. I suggest making something not featured on your bucket list, but still strong enough to showcase your merits and value as a developer, in the hopes that when you sit down and say publicly, "Okay, I'm working on one of my bucket list projects," people will come to you with their ducks in a row, asking where you could use some assistance, and if they can be of any to you. Depending o your leadership//directing skills, and given how much more difficult that becomes online, you could end up doing something great.
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My game project isn't really a 'bucket list' game, it's much more of an experimental tech demo or prototype that I have gradually taken ever so slightly more seriously and has become more of an actual game as time has passed. And that honestly is probably more how games like Stardew Valley come about then them being planned and scripted. It's a fundamentally different way to develop a game, one that takes a long time and yes involves a ton of 'butterfly chasing' as you put it. But it can work... eventually. Problem is keeping motivated enough to see it through.
It's funny though, because you know what also kills projects? Having big elaborate plans you can't actually follow through with. It's actually tricky to know sometimes if you can or can't do a thing until you go to do it and often it's easy to get stuck up on a bad plan. Here's the rub: No matter what you do you are going to find out any good game is a 1 in 10 trillion game. Doesn't matter if it's something like Stardew Valley or something like Final Fantasy or SaGa. Doesn't matter if you are one single person or have a team of 100+ people backing you up (though if you can convince 100+ people to help you in the first place you probably are in a good spot). Most people's game ideas just aren't going to work.
In any case 99% of my problem is just my own laziness.
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My main issues tend to be 'idea explosions' and lack of ability to implement them...
I've never, ever gotten to play/try Stardew Valley (Steam Wishlist), so I dunno. I dunno if the game will even run on this 2008 DELL PC. I know that some games that I thought that it could/should run do not, like some games I've recently tried...eh, whatever.
I know the story of Ramsey in my mind, since the source material is a short and very ambiguous (also NSFW) novella, which if I were to stick to the source material, would make a very short game, and it would be more or less, a click-through VN type of thing since there would be a lot I couldn't make interactive.
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I just had a dream where there was a MMORPG of sorts with a sort of guild-based morality/ethics system, like if Dark Souls had player created covenants.
Players could select a covenant or create their own and each one could be created with different rules/protections/roles/advancement systems/etc.
Biggest reason to join a covenant was to prevent possibly being enslaved to a higher level player (unless the covenant allowed that). Players could join one right away upon character creation so it wasn't hard get protection.
Covenants could be setup many many ways, some might have have a strict hierarchy and lots of roles and special roles, while others could have have no rules/ranks/roles at all so it was very flexible.
The dream it's self involved lots of shenanigans involving clueless new players, slaves (willing and not) and some naughty stuff, but I mostly only remember the covenants bit.
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Neither are really like what I'm thinking. I played IMVU very briefly in '12 for the RP community, and although users can create content like clothing and 3D "chat room" environments, it's a very non-mmo style of game based on social interaction, and broken down into micro-spaces.
My concept is closer to what Minecraft offers. Every new server world that is released is a fresh canvas. There are dev-made key cities spread few and far between that host some of the vital locations and functions and quests, but the majority of the game world is ancient ruins and the wilderness that has reclaimed them. Any player at any given time can purchase a lot of tiles, anywhere in that wilderness, and begin to build whatever they want. It's not an instanced, custom map, it's directly on the game world. So you can buy a lot of land 40x40, just down the road from the starting city on Game World 1, and build your own house. Buy npc livestock to graze, even "break down" for resources. And every time someone logs into World 1, and walks down that road, they will pass by your house. When inspected, that lot will say:
Owned by: Kayzee
Built by: Kayzee, 17/1/21 (Project completion date)
Last Modified by: Kayzee, 18/1/21
Or, you could find a big field not too far from the starting city, on World 3, and start building roads. Add some small houses. Fences, trees, a town square. Plant some npcs including town guards. Maybe now you buy another lot directly north and build a little palace. Now you can work on setting up shops, designing quests, etc.
An actual MMO, with actual world building elements that empower the player. Again you will get giant phallic symbols appearing in fields overnight like crop circles, but again, it's an issue of problem solving vs loading up the cannon to shoot ideas down in flames.
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That's pretty much how Second Life works. Unlike IMVU or VR Chat everything is connected on one giant grid. Even more so then Minecraft actually because the grid actual spans multible servers. The down side of doing things that way is basically all of Second Life is owned by one corporation that charges for virtual land/serverspace and there is basically no way to make private servers or local servers (Though there is OpenSim, which is an attempt and making an open source version of second life). It still isn't really a game though, more a virtual environment.
Personally? I rather have a mix of instanced and connected areas rather then just one or another. Why not let players own land and also create personal pocket dimensions? I think it would be nice to have a big grid of land while also having a private place to play with things or do other stuff.Maybe that's just my personal antisocal nature, but having a free small place to build and experiment without needing to buy land would be neat.
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I found a fish in my nose! ... No wait it was just a big fish shaped booger.
Edit: ... Wait why did I share that again?
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I forgot to say yesterday but marry yuletide everyone! It lasts till new years too! I know this wasn't a great year for holidays, but I am sure everyone can find some way to have fun if they try!