Jump to content

Kayzee

Member
  • Content Count

    3,548
  • Joined

  • Last visited

  • Days Won

    216

Status Updates posted by Kayzee

  1. Hehe, I made a game.bmp for my game today!

     

    image.png.25b04866424dfba7f58e9570698e2c3f.png

     

    For if I upload it to the steam workshop.

     

    (That's me looking though the D! :3 )

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      You know me, I always like big Ds. :P

    3. PhoenixSoul

      PhoenixSoul

      And V's, lolz

    4. Kayzee

      Kayzee

      And both at once! ❤️

  2. I just thought of a joke:

     

    How many Buddhists does it take to change a light bulb?

     

    Zero. :P

     

    ...Mind you I am not sure what school of Buddhism would fit that joke best. Zen?

  3. You know what's kinda awesome to think about? What happens when two really good song mages battle each other with their music.

     

    Because think about it. They often can't just both sing their own songs at each other. That doesn't tend to work very well. Instead, they are better off trying to improvise off each other in such a way that they can twist the music into the theme they want while the other mage loses track of what they are doing.

     

    Basically, they fight with jazz. :3

    1. Animebryan

      Animebryan

      I think Epic Rap Battles would be a better idea

    2. Kayzee

      Kayzee

      Well the thing you have to remember is, and I admit the video I linked is not a example of this, there is absolutely no reason why they would calmly take turns. Instead it would be more like melodies and counter melodies as they both reacted to each other's song, focusing on directing the over all feeling of the piece as a whole, tripping up each other with complex rhythmic patterns, and so on. Rap is just not anywhere near complex enough. Heck at that level using meaningful words at all is basically impossible. You have to just let the music flow chaotically while doing your best to shape it in a general direction. Doing stuff like that is basically what jazz is all about. I mean music based magic typically isn't used in direct combat exactly because it can be easy to disrupt, counter, or cause to go wild. But it sounds hella fun to watch/listen to a battle like that!

    3. PhoenixSoul

      PhoenixSoul

      Well, I can think of six non-jazz songs that accomplish this well...

       

      But they're all from one game series so...

       

      They're all Guitar Battles, three from Guitar Hero III: Legends of Rock, one from GH Aerosmith and the other two from Guitar Hero World Tour (though those are in-game functionally different)

       

      Guitar Battle vs. Tom Morello
      Guitar Battle vs. Saul Hudson aka Slash

      Guitar Battle vs. Lou (Metal cover of The Devil Went Down To Georgia as performed by Stephen Ouimette)

      Guitar Battle vs. Joe Perry

      Guitar Duel vs. Zakk Wylde

      Guitar Duel vs. Ted Nugent

       

      There was supposed to be a Bass Duel vs. Sting, but that was cut (Guitar Hero World Tour).
      (the video this links to is the song you play along with Sting - he's in the vocalist's placement while playing bass and it is the original version of Demolition Man before studio fading and rendering)

  4. Since you have been making me think of SaGa Frontier, it reminded me of a old idea I had for a SaGa Frontier-like game myself, one that was harder scifi then SaGa Frontier was. I kinda thought it would be neat to do a game involving actual space travel, but at a more realistic scale then a lot of scifi does. So the basic idea I came up with basically can be summed up as: "What if there was a solar system much like ours, only instead of just one planet where life evolved it was two?" Maybe one slightly further away from the sun as Venus causing it to be more tropical, and one slightly closer to the sun then Mars, causing it to be more frigid.

     

    I think it would be interesting to think about how things might be different...

    What if people from both planets spent most of their history looking up at each other and wondering?

    What if they excitedly observed each other for hundreds of years, maybe one day established basic radio contact near the dawn of both planet's industrial revolution?

    What if the technological development of space technology was pushed forward on both sides out of a dream of one day making contact?

    What if that dream one day happens?

    Then what if one day space travel becomes common place, and space stations and outposts are built near or on many nearby planets or moons?

    And maybe... What if both races inexplicably look a lot a like in many ways?

    What if they both have ruins depicting similar dragon-like creatures?

    What if both races can use something like 'magic', but it's slightly different?

    And those who live in space can't use magic at all (because 'mana' is produced by the planets), but may develop a form of 'phionics' instead?

     

    Hehe, I had all sorts of wacky ideas... I didn't end up doing anything with it though.

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      Don't know if I ever will though... I would want to at least finish my current project and who knows how long that will take!

    3. That One NPC

      That One NPC

      Can't do everything alone. Well you can, but it's usually not the most efficient way. Would take me years to complete any of my serious projects. Legacy Frontier suffered the same fate as Overworld. It outgrew my core skill level. I can no longer make that game on my own without ruining it, or taking so long it won't even matter by the time it's done.

       

      It's not easy but I'm looking for a little project to give myself some experience now.

    4. Kayzee

      Kayzee

      Though teams have their own problems. Probably the best way is having a large community around a project that can help out from time to time, but that's hard to do. Anyway as much as it would be nice if I had someone to help out on my project in some ways, it's probobly not going to happen any time soon. So I will do what I can on my own and not worry so much about what I can't do for now.

  5. Today I figured out my gui/'hud' thing was being refreshed every frame and that's why I had framerate troubles in the dungeons! I thought it was just VX Ace being slow at rendering my lights... I could only imagine how laggy it could be if I didn't use optimized font rendering...

     

    Also made it so enemies/events would give up trying to pathfind to a place after three attempts, because there were times where they would try going someplace they couldn't over and over and slow the game down as a result.

     

    Because of these things I get 60 fps in dungeons! I thought for sure VX Ace would have a bit more trouble with my lighting effects but apparently not!

     

    Edit: Okay it turns out it's more 47 - 59, but still better then I expected.

    1. PhoenixSoul

      PhoenixSoul

      Well, progress of any kind is always good.

       

      I'll be getting back to mine soon. Not sure about today but...

    2. Kayzee

      Kayzee

      I think the best I can do is keeping to plug away at it when I feel like it. Not like I am in a rush, it's not exactly a game in high demand. :3

    3. PhoenixSoul

      PhoenixSoul

      That's what I am trying to do. I will make it through, but obstacles are everywhere and I keep running into them...

  6. I did it! I finally got my silhouette things to look like I want it too!

     

    zomgitworks!.png.67f080399ffa967a86276b9df08e251c.png

     

    Phew, I just hope it's fast enough to be practical. I basically coded a method to return a list of rects covering a tile's transparent areas which I can be used to trim away parts of the shadow not covering the tile.

    1. Show previous comments  5 more
    2. Kayzee

      Kayzee

      Yes yes! I use a ridiculously heavily modified version of this, and even have a really old version on my widdle blog somewhere... Though it's only for VX Ace so if you were hoping for a MV plugin I can't help you there. Really everything I do is for VX Ace and I don't think I will ever really get into MV. I have been tempted before to sorta ditch RPG Maker altogether and use Java and/or JRuby to make my own engine thingy, but it's rather hard to make a new engine and I already got so much done with VX Ace...

       

      Anyway, the game I am working on is basically a fully fledged Mystery Dungeon style roguelike at this point, though there are still lotsa features I need to work on. There are a few things I definitely want to do differently (like shops for example, I always thought the 'on map shop' thing was more trouble then it's worth and rather just use a good old fashioned menu), but the basic template of my game is based on the Mystery Dungeon games, especially resembling the original SNES Shiren the Wanderer game. A lot of modern Mystery Dungeon games are faaaar too soft sometimes I think! Am I the only one that actually likes having to identify items? It's a fairly important core feature of the genre and so many modern roguelikes just don't seem to want to do it or don't get the point.

    3. That One NPC

      That One NPC

      I want random dungeon crawls for 2 game concepts.

       

      I want a dungeon in Legacy Frontier that does random floors to keep the player on their toes, and provide an area for grinding akin to the Bio Research Lab, that also produces random chests on a semi-consistent basis as well.

       

      I also want to do random bunker raids for a apocalypse game I have in mind.

       

      I am on Ace as well. MV doesn't have as many resource options or plugins. And the non-commercial tiles can be easily resized for Ace.

    4. Kayzee

      Kayzee

      Sounds neat! The way dungeons work in my little game can be quite complicated and involves a lot of scripts that can be way too interdependent sometimes, so it might not be that suitable for a lot of people to though.

  7. Hehe, I totally reworked my passability types system the other day. See, I had it so some events and/or enemies could swim in water or fly over some terrain, sorta like if they were a boat or airship. Ghost enemies can even move though walls!

     

    I expanded it so it could apply to all characters, and what's more feature objects such as equipment and status effects can change passability type! This means I finally made Fairy Dust have a use in my game... Using it will let you fly around for a bit!

     

    I even tried to make sure that if you have a status effect that grants you special passability, it won't go away till you are over normal ground. Though equipment and other stuff might be an issue. I will have to see If I can make a special case where it will teleport you to a random spot on the map if you get stuck or something. That's usually how the Mystery Dungeon games handle it I think. Or I could be really nasty and just instakill ya I guess.

     

    I also added a cool animation for flying characters where they bob up and down with a little shadow... Though I kinda had to go around and edit a lot of my sprites to not have shadows already. I was thinking of adding a bit of an animation for swimming too, but I havn't yet. I think I have a pretty good set of little splash graphics to use though.

    1. Show previous comments  4 more
    2. PhoenixSoul

      PhoenixSoul

      Ah, I see, lol

       

      Thing is, one could recreate some games that have that kind of mechanic with that kind of coding.

      Like, for one example, Casper (PSX/SS).

    3. Kayzee

      Kayzee

      Hehe, well, the basic idea is that all characters/events have a 'map_passable?' method that can be aliased and stuff. The $game_player object even uses it to change what tiles you can pass through when you are in a vehicle. I just made one that let me choose different conditions and checks.

    4. PhoenixSoul

      PhoenixSoul

      Neat.

       

      It would be cool to have a game where one could turn invisible and as a result, be able to phase through solid objects...

  8. Phew, I just made something that I am sure 99% of people would find completely useless: A script that lets me set font sizes in VX Ace based on the size of a font's 'M' character.

     

    Why bother? Well first of all it seemed to me like different fonts with the same size can look radically different and this way it's a bit more uniform, and also mkxp has some buggy font rendering code (Or VX Ace does, one of the two) and this way I can make my game's fonts about the same look about the same size in mkxp.

    1. Show previous comments  3 more
    2. That One NPC

      That One NPC

      Better looking fonts/more font control is surprisingly appealing to me. Not that it should be surprising, but it's not something I ever gave much thought to, although I've always thought RM fonts could look a bit cleaner.

    3. Kayzee

      Kayzee

      Hehe, if you are interested in the subject of fiddling with fonts, I also use this script with one or two of my own added features. It may only seem like just a cool visual effect, but it also overhauls the whole way fonts are rendered so that it uses a cache. That way drawing text is a LOT faster. Actually in normal RPG Maker VX Ace drawing text is really really slow and can create hella lag sometimes. Granted, I think there is a bit of a noticeable pause when a font cache first gets created, as I have noticed in my game there is a bit of a pause opening some menus for the first time, though it may be something else. I think I could get it to precache most of the fonts I use though.

    4. PhoenixSoul

      PhoenixSoul

      Hell, I downloaded that script some time ago, lolz

      (completely forgot about it like I do with so many things)

       

      Anyway...

      I wish there was an easy way to create a font...

       

  9. I made a little trailer for my game... Phew! Video editing is hard work! Especially when your laptop is kinda slow... Oh well, I am mostly happy with it for now. Though a bug caused a red evade to show up.

    1. Show previous comments  8 more
    2. Kayzee

      Kayzee

      Hehe, which ones? I use a few different ones depending on the window. :3 I basically made most of them myself, though I think I use some textures/borders from elsewhere. I have a bunch of them! Although I am generally not a good artist, I can do textures and ui stuff fairly well. Like the whole title sequence was basically 100% me too, aside from the fonts anyway. Also did the music myself. :3

       

    3. Kirimash

      Kirimash

      Oh my god how can I hire you?

    4. Kayzee

      Kayzee

      Hehe, I don't need money silly, I like to help!

  10. I have been working on a trailer thingy for my game! It's kinda simple but I think it works pretty well so far. I have to rerecord some of the footage I had shot since I changed some stuff though.

     

    Also there was a super secret item that only really existed as a reference to a script I don't even use and really didn't do anything, so I changed it to something else. A fairy egg! What does it do? Fufufu... It's a secret!

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      OBS Studio right now. And OpenShot Video Editor for editing and stuff. I am very new at it all though.

    3. Kirimash

      Kirimash

      Ooooo let me know when it's done :3

    4. Kayzee

      Kayzee

      It might be a while since I havn't been working on it too much, but I will be sure to show it somehow when I finish it. :3

  11. Phew... been cleaning out my apartment in the human world so it can get sprayed for bugs today. I would use magic to lure them away, but I don't wanna raise any suspicion. Sigh... If only Skitter were here... ... No wait. On second thought that would probobly be bad. She might think I am Glaistig Uaine or something and swarm me.

     

    ...Yes I know most likely no one is going to get the reference. Sigh...

    1. Show previous comments  4 more
    2. Kayzee

      Kayzee

      Yeah, sometimes the words 'Fae' and 'Fairy' can be far too vague. I have heard 'Fairy' referred to as the type of creature as well as 'Fae' referred to as a particular class of trooping fairy, and often the two words mean the same thing.

    3. PhoenixSoul

      PhoenixSoul

      ...

      "...and the black swarm of the fae buzzed about the hateful ************************************** as they screamed out for aid, to no return..."

       

      I've read about the evolution of biology, and how in theory, some of the insects that have wings were once of fae kind.

       

      Based on that entry/blurb, it seems to be true to a fashion. I wouldn't know for sure though.

    4. Kayzee

      Kayzee

      You know funny thing about that. Actually in the history of fairy-kind, having wings is a pretty recent development. Originally we didn't have wings at all and looked more obviously elvish.  How and why wings became popular fashion (we are able to shapeshift, so what we look like is up to us for the most part, but their are trends) I am not sure, but I have a theory about it...

  12. I have been fixing up my little 'Pedia recently, letting it display enemy stats/traits and stuff. I kinda was half thinking I could use battler art to spice up an enemy's 'Pedia page, but half of the new critters I made don't even have any since all of my game's battles take place on the map. Oh well, that's the problem with not being an artist.

     

    I did make this little cutie to test out how I would display it:

    image.png.71821b7be85fa6f00bebe27e35af3b48.png

    But of course, I didn't draw it, I  just modified something I found elsewhere, so I am not going to actually use it. I mean I did the same thing for the map sprite:

    image.png.bf8b8a21a3bc301d8ff49e909e0da617.png

    But I am pretty sure the sprite it was based on was free to use.

     

    Also: They look better when they arn't striped of their alpha channel. :3

    1. Kayzee

      Kayzee

      Oh, I should show my 'Pedia screen actually if anyone is curious:

       

      image.png.fe35fbb0de276bae8458b4b917d18deb.png

       

      Hehe, Wizard Mode is a debug mode where everything is unlocked and stuff. :3

       

    2. PhoenixSoul

      PhoenixSoul

      I see a reference to a song that stole from David Bowie, lol

      Also, what's a 'Gaint Hornet'? lolz

    3. Kayzee

      Kayzee

      Gaint? EEeep... How embarrassing.... *hides face*

       

      Hehe, the enemy list is subject to change though. I might replace some of the silly references with mythological references. Already did for some. Merrow used to be called 'Freaky Fish Guy' and Draugr was called something else too, but I forget what.

  13. Phew, I was just adding support for multiple skintones to my game's character creator. It wasn't that simple as the script I am using for it wasn't really designed with that in mind. I also find it rather silly how it has strict binary gender separation for everything, but I guess since I am using VX Ace's generator graphics which also has strict binary gender separation...

     

    Even though I am using the generator graphics that come with VX Ace, they are arranged in a different layout so I have to do  a lot of annoying image editing sometimes. It's worth it to be able to have a cool character creator but man can it get tiring. =_=

    1. PhoenixSoul

      PhoenixSoul

      Very much so, this be the truth.

       

      Imagine the nerves though, when it comes down to creating characters that fall under neither 'biological sex'.

       

      Even with an image editor, it sure as beans isn't easy...

      I've got some unfinished graphics to take care of once I get the demo released. I have one character who is feminine but doesn't have the same curves as the female characters do. I'm having a tough time with this, and it doesn't help that I got a huge middle finger from real life in the form of the asshole landlords abusing my dog and the rest of us.

       

      I'll get it, I know I will, but not having to deal with stress like that would be so fantastic.

    2. Kayzee

      Kayzee

      Well A character creator can't be all inclusive, and it's actually rather hard to depict gender neutral characters in general. I actually bring up that point and apologize in my game for that. :3 But the thing is, even if you are only going to have male or female genders available, it still would make more sense for the script's internals to not divide things up based on gender. I mean what if you wanted different races with their own sets of graphics? Or different body types? Or whatever. The point is that you only get two alternative sets to choose from and the code assumes one is male and one is female. Yeah you can label them whatever you want in game, but you still only get the two and they still coded to assume only male or female are options.

       

      Of course, me being lazy and the sprites I have available for male characters not being too good,  at first I sorta wanted to only allow female characters... or maybe I should say feminine characters. And really there isn't all that much difference and if I could get away with just allowing androgynous characters I probobly would. But eh, I kind of decided to include male/masculine characters because it dosn't really make sense to exclude them.

       

      *cuddles*

       

       

  14. Phew, I am glad that old failed team project is still on google drive, I couldn't find it on my backup harddrive! It might still be there somewhere though.

     

    Hehe, and yeah I am RPG Making again right now. ❤️

    1. Show previous comments  11 more
    2. Kayzee

      Kayzee

      *snuggles*

    3. PhoenixSoul

      PhoenixSoul

      I don't know if I'll meet my end of month deadline for a demo, but as is, I am very close to having a ready demo.

    4. Kayzee

      Kayzee

      Neat! I think I am still a ways away, but maybe I am just picky about it.

  15. I feel I have been neglecting RPG Maker a bit lately, been Zdooming to much. But some of the new gzdoom features are just so cool to play with! Just look at this cool castle roof I made:

     

    image.thumb.png.9131acc1aa93ae04e774b84d9cb40464.png

     

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      Hmmmm, I wonder if I am not signed into friends for some reason?

    3. PhoenixSoul

      PhoenixSoul

      Well, sometimes things just happen, lol

      Like, I don't get email notifications from YouTube anymore, and it makes me wonder if that's Yahoo's doing or what, but at this point, I don't really care all that much...

    4. Kirimash

      Kirimash

      I don't know how long I barely touched RPG Maker...

  16. Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then I realized I forgot to add 'def' in front of a method definition. >_> Even experienced programmers can still make noob mistakes sometimes!

    1. Show previous comments  1 more
    2. Zvart

      Zvart

      Using a HUD for a mouse script.

       

      First Mistake: The HUD was assuming it was up top. So I set it to be the lower part of the screen.

       

      Second Mistake: Oh, I should switch a less then sign to a greater then sign to actually let the damn mouse work

    3. PhoenixSylph

      PhoenixSylph

      This was always my life, the stupid stuff

    4. Kayzee

      Kayzee

      Still rather it spit an error at me then just go off and do what it thinks I mean. That always leads to trouble.

  17. Also, I forgot to say before but it may be worth mentioning to anyone who is a fan of Super Metroid and Zelda: Link to the Past. I found out today that someone made a hack/randomizer that sorta stitches both games together into one game.

     

    Seriously, the time and dedication needed to pull that off... Even if it was kind of a lucky break that the two roms apparently use different chunks of addresses for most of their code. Trust me, I used to be huge into SNES game modification back in the day. Knew ASM well enough that if I took the time and effort, I might have even been able to pull the stitching the games together trick myself. That's not a dismissive statement btw. That's just informing everyone that when I say it needed some serious time and dedication I know what I am talking about.

     

    Heres the thing. ASM knowledge is only the basic starting point. You also need to know the game's code inside and out. I am not even sure if Super Metroid or LttP have the kind of insane documentation that Super Mario World (the game I am most familiar with) has. Super Mario World has basically been investigated and dissembled to the point that you can reprogram the whole game with nothing but controller inputs. LttP and Super Metroid though? Well I know there have been people picking away at them for a while at least, but even if the games are known inside and out to that level, to actually do something like this is still crazy impressive.

    1. PhoenixSoul

      PhoenixSoul

      I haven't played Super Metroid in a long time, and it's been a bit since my last play of LttP.

      But it does bring to curiosity how one would even be able to play the game once stitched together like that...

    2. Kayzee

      Kayzee

      Well even if it's still really impressive, don't get the wrong idea that it's more involved then it is. It dosn't change the games that much, it more just switches what game you are playing when you go to some locations and saves player data between them. The two games mostly don't effect one another. You don't get to use any Zelda items when playing Metroid or any Metroid items while playing Zelda or anything like that. Not even heart containers/energy tanks. There are only two major ways the games interact:

       

      1. It's a randomizer and the randomizer shuffles item locations around between both games. So while Metroid items are only useful in Metroid and Zelda items are only useful in Zelda, ether game's items can show up in the other game.
      2. The paths used to switch between games are fixed in such a way that depending on the items you get sometimes the best way to go to a location is to go through the other game.

       

      I still found it fun to watch a few playthroughs of it. You have to really know both games really well and be able to make that much progress. Super Metroid is far far easier to deal with if you know all the tricks, but if you are missing important Zelda items you still need to look in Super Metroid for them. It's interesting because it tests your knowledge and skill of both games at once.

       

      I do kind of wonder if future versions will offer the option to combing some similar items form both games. Like those energy tanks and heart containers, or maybe the Hockshot and Grapple Beam, Maybe even have Metroid missile upgrades effect the max arrows you have in Zelda, or Metroid power bomb upgrades effecting the max bombs you can carry in Zelda. But I kinda like it as it is now too. :3

       

    3. PhoenixSoul

      PhoenixSoul

      Got any links?

       

  18. Holy crap... OpenMPT now has native FM Synth support! I have been using a vsti plugin for it or recording it to samples. It's amazing. I knew old s3m modules supported adlib stuff, but I never expected OpenMPT to support them! And they can use instrument envelopes too? And proper panning? Super neato! I can't wait to play with it!

     

    Edit: Awww, you can only do hard panning with it. I guess I could make two channels but I am disappointed. I like to use the pitch/pan separation feature, which lets different notes automatically pan based on the note, kinda like you would hear on a piano. Maybe I could get it to work with macros...

    1. PhoenixSoul

      PhoenixSoul

      Can't wait to hear your next bean drop.

    2. Kayzee

      Kayzee

      Hehe, 'bean drop' eh? Based on context I am guessing you mean me showing off more music but I never heard that term before.

    3. PhoenixSoul

      PhoenixSoul

      It's a term used mainly by a niche group of musicians that play bean jam style music.

       

      I know very little other than it's not popular outside the culture.

       

      But yeah, that's what I meant was your music.

  19. Lately I have got back into messing round with ZDoom. I used to be into it quite a bit back in the day... It's pretty nostalgic to play with it again. I got distracted reading though all my old posts in the ZDoom forum today. I wonder if I should try and get my account back there? Eh, it's been ages and I don't really have much to say there. Also, found out Randy Heit totally was a girl after all! I knew it! I remember specifically how I made a post somewhere playfully chastising people for assuming Randy's gender... to which Randy replied with only a simple knowing 'heh'.

     

    ...Anyway I have not given up on my RPG Maker game or anything, but I do kinda want to make a Doom mod again... Or a Heretic or Hexen mod more likely, I have always been a bit more fond of Raven's fantasy shooters then I have Doom. And Strife is pretty cool too!

    1. Show previous comments  3 more
    2. Kayzee

      Kayzee

      Funny, I thought you were doing the doom2 opening level. :3

       

      (I was trying do do this one btw, it was even remade in a later game... with an Egyptian feel!)

    3. PhoenixSoul

      PhoenixSoul

      I actually don't know DOOM 2 music at all, lolz

    4. Kayzee

      Kayzee

      Hehe, this is the Doom 2 opening level theme. I guess it's more like:

       

      Da-da da-da da-da-da-da da dun

      Da-da da-da da-da-da-da da dun

       

      :3

  20. I thought of the punny name 'Nekonomicon' a few minutes ago. I knew I couldn't be the first one, it's way too easy. Google proved me right! Oh well, it still sounds like a magic book I would want to get my hands on. Imagine a spell book all about cats and catgirls! It sounds so much fun~!

    1. PhoenixSoul

      PhoenixSoul

      Sounds like someone has been in the midst of some heavy...

      Spoiler

      mental masturbation...

       

      lol

    2. Kayzee

      Kayzee

      Only mental? :3

    3. PhoenixSoul

      PhoenixSoul

      That's usually where it begins...lolz

  21. You know, I am curious. What kind of magic does a vis mage do anyway?

    1. Vis_Mage

      Vis_Mage

      Vis is an element in my game, or in a way, it's kinda all the elements in my game. It's pretty much a pure state of mana, before it has gained an elemental affinity. As such, someone who can control Vis can essentially control all the other elements at the same time, like some sort of Rainbow Mage 😎. A fireball here, some ice spikes there, a typhoon over yonder, all that fun stuff. A jack of all trades, master of none. 🙃

       

      Thanks for asking! :) 

    2. Kayzee

      Kayzee

      Oh! The word 'Vis' is kinda the same as the word 'Vim'! I thought there might have been something familiar about it...Though at first all I could think of was the old tool for visual culling for Quake levels. :3

  22. Is that an inkling I see? Cuuuute! *snuggles*

    1. TobiObito4ever

      TobiObito4ever

      Yup. A friend of mine linked an Inkling avatar maker in a chat I lurk at. Several of my friends, my girlfriend included, got in on the fun. :D

    2. Kayzee

      Kayzee

      Hehe... You know, that avatar looks a bit like an inkling version of Isabelle from Animal Crossing. :3

  23. I found myself kinda binging on Goriliaz videos lately. It's funny, I remember when the band started, but I never payed much attention to them in between then and now.

     

    A lot has changed since then. 2-D looks like he may have actually been happy for a bit there, Russel is no longer possessed, Murdoc is in jail and was replaced by Ace from The Powerpuff Girls of all people for a bit (guess greenies make the best bass players), and Noodle... Uh... Wow. She definitely is not 10 years old anymore, I can tell you that.

     

    ...Now I feel old.

     

     

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      Yeah, I might do that after a break.

      It is a great idea though.

    3. Kayzee

      Kayzee

      It won't necessarily gave you what you want all the time, but you will get something!

    4. PhoenixSoul

      PhoenixSoul

      I think I will progress a lot more in Pokémon Crystal Clear first.

  24. Fufufu... I made a 'trickery' detector in my game to detect if anyone has been messing with time and space the save files. I still let the player load the game, but I let them know I am watching them. I keep track of how many times it detected trickery too. :3

  25. It's Turkey Day! I stuffed my face a while ago. :9

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      Why not? Seems to me having a good big meal can only help. Unless you throw it all up I guess.

    3. PhoenixSoul

      PhoenixSoul

      It relates more to having the feeling of being overburdened by food combining with depression, etcetera.

      It's not a good thing, especially when you're under all that and get unnecessary stress on top of it.

      You're lucky you live alone. I guess you have that to be thankful for.

       

      Yeah, I'm actually quite bitter about this, especially since a lot of garbage is really just...

       

      Shutting up. I can't even stand to think about it.

       

      Enjoy yourself; forget about me. I'm just a burden.

    4. Kayzee

      Kayzee

      *cuddles* Nope! Not gonna forget about you. Nu-uh. I won't let you go that easy!

×