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Kayzee last won the day on September 15

Kayzee had the most liked content!

About Kayzee

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  • Birthday 07/27/1979

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    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

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  1. Kayzee

    Why So Whitewashed?

    Well I for one am kinda happy that white people use incorrect terminology for themselves. It's only fair since they use incorrect terminology for everyone else too. I mean calling Native Americans 'Indians' is a good example, but I know there are others.
  2. Kayzee

    ~The Seventh Warrior~

    Does dark have any lusty fangirls in game? I can imagine Dark's reaction being hilarious and adorable.
  3. Kayzee

    ~The Seventh Warrior~

    Such a pretty game! (And such a pretty main character too! Oooh those demon abs... )
  4. Kayzee

    Why So Whitewashed?

    Well, he said not just the RTP, so I am pretty sure that included the RTP too. Though really I should have said 'RTP-style artwork' because being part of the actual RTP is kind of irrelevant. Now of course, not all community artists will make RTP-style stuff, but if you are looking for resources you pretty much want a consistent style at least. Also, I have been vague about exactly what RTP I am talking about, but I think they all kind of share a generally stylistic anime look. Though if you have or are an artist making everything custom just for your game there is much less reason to fall into any preexisting style then it's a much different situation, but I don't think that was what t6he OP was talking about. Really my question comes down to this: How much stylistic freedom can an artist take before in clashes badly with the rest of the graphics? How much do they need to really express some of the vast differences that people in real life have in their facial features? Though I admit when I was asking myself these questions I was mostly thinking of character sprites and not facesets. Facesets tend to be a lot more diverse and gives artists a lot more room to work with. I think it's still a relevant question for facesets, but not as much.
  5. Kayzee

    Why So Whitewashed?

    That is a good think to keep in mind for sure, but as I said before, the characters in the RTP are actually not necessarily 'Caucasian' as much as they are anime characters. I think a lot of the art in RPG Maker games is stylized in a way where those kind of differences in the facial features of characters become a lot more subtle and easy to miss if it's even accounted for at all.
  6. Wow, River City Girls did not end how I expected it to! Poor Misako and Kyoko, I was really rooting for them! I guess it was pretty funny though. I still need to do the super secret ending, so maybe that will go better for the girls. I have a feeling I know who was really behind it all...


    Okay okay, and I also was spoiled to who the secret final bosses are. But come on, you just KNOW those two are behind it all. The game does it's best to make sure you don't like them from the moment they show up.

  7. Kayzee

    Why So Whitewashed?

    I think that there for sure is an artistic merit to having more skin tone options regardless of if you are actually trying to represent race or not. There has never been a doubt in my mind about that. I just think that if actually representing race is your goal there needs to be more to it. As for skin tone as a purely visual flare, my game uses a character creation system that uses graphics based on the RPG Maker VX Ace character generator graphics. I added support for multiple skin tones a while ago, but it only currently supports the normal 4 that the character generator graphics uses. I did have an interesting idea for how I might be able to support tons more without needing a bunch of extra graphics though: What if I used scripting to blend them together? Might be worth a shot sometime.
  8. Kayzee

    Why So Whitewashed?

    I sort of touched on this before, but is skin tone really all you need to represent a race? Not that I mind more skin tone options, but I kinda feel like it's a red herring when it comes to representation. The funny thing is that, biologically speaking, dividing humans into races isn't meaningful. Genetically, human beings are human beings and if you trace back the generations it isn't long before almost everyone is related to almost everyone else. That isn't to say 'race' isn't a meaningful concept over all, but it has little to do with biology. In fact, the relationship between race and genetic traits like skin and hair color are the exact opposite of what many people expect. It's just that a group of people that might identify with a particular set of traits will tend to accept more people with those traits inside the group then people without them. What's my point? My point is that race is really about culture. It isn't just or even mainly about the color of someone's skin, but what defines their cultural identity. So, yeah, having more options for skin color is great and all, but I kinda feel that without actually respecting and attempting to represent a race's culture it sort of rings hollow for me. I feel like there is much more to proper representation then that, and it's really tricky to do in a generic way that isn't a stereotype. Not that that means it shouldn't be attempted... I am all for more options! I just think it's probobly a better idea to maybe do something like... Maybe have different graphics packs for different peoples/cultures around the world? Like having different replacement graphics for PCs/NPCs based on their role and the cultural representation of that role. I can see that backfiring too though unless they are very respectful. I donno, just my thoughts.
  9. May be a while before I can look into it though.
  10. There is a new River City Ransom/Kunio-Kun game that was released last week!? By Wayforward?!? STARING MISAKO AND KYOKO!?!?!?


    *stares and drops her jaw, before desperately flinging money at the screen*



    1. Show previous comments  2 more
    2. PhoenixSoul


      Also, you missed the opportunity to say

      "ShUt Up AnD tAkE mY mOnEy!!!" lolz

    3. Kayzee


      No see, that would have taken more lucidity then I had at the moment. :3

    4. Kayzee


      I got it today! Been playing it basically all day long. :3 It's amazing!


      Also: I was wrong, Misako is not Roxy and Kyoko is not Cyndi. Actually Roxy's original name is Hasebe and Cyndi's is Mami, and both of them also appear in River City Girls, though they act... uh... MUCH different. Though given that I think Misako and Kyoko first appeared in "Shin Nekketsu Kōha: Kunio-tachi no Banka" as Kunio and Riki's girlfriends even though Hasebe had at least expressed interest in Kunio, and Mami was explicitly stated to be Riki's girlfriend at the time... Yeah, there is a LOT of hostility being thrown around. It also explains why Misako and Kyoko didn't seem to really have much to say to Yamada (aka Slick/Simon).


      Oh speaking of Yamada, his design is frigging awesome in River City Girls! Really sells the whole dark arts/psychic powers thing. That always kinda been a gimmick he had in various games, but it always seemed pretty understated. This Yamada though goes full tilt into it, complete with evil purple psychic lightning, and I love it! It also really clearly explains his backstory a lot better then any other game I think.


      ...I could just gush for pages and pages about this game and all the little connections to Kunio-Kun series lore. Seriously, the writers did their homework, or at least bothered to read the wiki. This game is definitely a labor of love! ❤️

  11. Triple pairing? That's nuts! Final Fantasy 7 didn't have that! Nuts I say! NUTS! Hehe, maybe I will take a look at it myself sometime. I have been meaning to look at that script sometime, but I keep forgetting...
  12. Kayzee

    . . hello . .

    Yay! Someone new who wants to play with me! <3 *dances around sprinkling fairy dust on you* Personally a lot of horror games kinda bore me, but I enjoy surreal horror like Yume Nikki a bunch! I still don't really find them 'scary' exactly, but that's not really the point. Yume Nikki it's self for example is just so packed full of so many wonderful places that are dripping with so many raw emotions. It really tries to explore that deep dark secret place at the bottom of the soul. If only more humans were brave enough to do that instead of trying to lock it away and forget about it. Oh the things that can be found down there! Anyway, glad to meet you~! Hope we can play lots in the future!
  13. Well, if you are a corporation, the answer is apparently "work everyone to death with unreasonable crunch hours until the either the game is finished or all your workers have mental breakdowns, even though it's proven that crunch is not productive". :P For everyone else? Really hate to fall back on this overused phase, but it depends on the game. Really it does. It also depends a lot on you. Personally I think it doesn't matter much as long as you are working on something. Just pick something that isn't done yet and do your best to finish it. If you have to revise it later because your plans changed somewhere, well that's just a thing you will have to deal with. Although working on what you think are the most important areas/features of the game first might help, you can't really predict when your plans might change. There really is no 'right' way to do any creative process I think, you just gotta get in there and do it and see what works. Though I will say this: If you ask me, eventing isn't it's own step at all. It seems to me like it's best to design maps and events around one another. A map is simply not complete without it's events, and most events don't really exist without a map to be in. The exceptions are common events or battle events which are part of the database. Really RPGMaker games are best divided into maps and the database I think. And honestly I don't think mapping and database editing are different stages of development either, just different sides of the same coin so to speak. Also there is the whole thing with scripting/plugins, but lets just ignore that for now. :3
  14. Hehe, the maids in my game now will properly put items away! :3 They could pick up items off the floor before, but now I properly have chests that they can put stuff in!


    Edit: Also, I just realized it's been a little over a year since I started my game project! I know because I have been keeping lotsa backups, and my oldest one for the current project is in August of 2018. Though parts of the project are much older then that since my current game project is partly a successor to my old test project, but a lot of things were also scrapped and thrown out and I never really had that solid of an idea about my test project anyway. It was mostly just a project to try out scripts and stuff with.

    1. Show previous comments  3 more
    2. Kayzee


      Yeah, I have been feeling my share of being worked up, tired, and/or stressed out for a while. It's hard for me to pinpoint exactly why sometimes though... I have very few sources of stress in my life. I don't work and don't have to worry much about money (though I don't really have any extra either), I am in a very good housing/support program, ect. I guess it's more what isn't happening then what is. Like I feel kinda stuck in a rut.


      Or maybe it's just that I end up spending so much time in the human disguised as a human, since it feels like the whole species gets themselves stuck in ruts all the time. Plus I am not really a fan of my human disguise, but it's not a form I can really change as it would be too suspicious.


      In the end it's probobly just a bunch of "first world problems" that shouldn't actually matter, but first world problems are still problems.

    3. PhoenixSoul


      Problems are problems. That's all there is to say. Putting labels on them only allows for illicit/immoral beliefs to occur.


      I did make some progress today though. I'm getting there.

    4. Kayzee


      Well I do think that having priorities is generally a good thing, but there is a difference between focusing on what you think are bigger problems and completely dismissing someones problem altogether.

  15. Kayzee

    How do players feel about MV's traits?

    It are also makes bosses with multiple phases where they change their attacks/weaknesses or other tactics where they change how they fight mid battle easier to deal with. Mostly unrelated to traits, but on the subject of switching party members in combat I played a game ages ago called Unlimited SaGa that had an interesting way of doing it: Every round of combat you could choose 5 attacks from any party members and they would just kinda jump in combat for that round if they were doing something and jump out of combat if they weren't. Only exception was if they were hurt or unable to move they wouldn't be able to jump out and their slot would be occupied until another party member rescued them. Just thought I would share that, though I don't expect anyone to try and replicate it. I thought it was a really interesting style of combat, but not sure if it can be replicated well in MV anyway or if it's even a good idea to try.