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Kayzee

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Kayzee last won the day on June 10

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About Kayzee

  • Rank
    FAIRY DUST! FAIRY DUST FOR EVERYONE! WHEE!
  • Birthday 07/27/1979

Profile Information

  • Gender
    Not Telling
  • Location
    Fairyland!
  • Interests
    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

RPG Maker Information

  • RM Skill -
    Coder

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Single Status Update

See all updates by Kayzee

  1. I think I am gonna add some difficulty options to my game or something. Before I kinda wanted to do old school roguelike full permadeath and still kinda want that to be an option, but i have played played dark souls a bunch recently and I like how it handles progression and death. So I was thinking maybe it would be better to just have you lose your items and progress to the next level instead of reseting your level completely... We will see!

    1. PhoenixSoul

      PhoenixSoul

      I iNtEnD tO iMpLeMeNt A dIfFiCuLtY sEtTiNg In My OwN gAmE, tOo.

       

      lolz

       

      But seriously, yep. It won't be overly complicated and will mainly affect combat.

    2. Kayzee

      Kayzee

      Still not sure how I would want to do it exactly though... I kinda want to let the player select the difficulty of the current 'run' rather then choose it at the start of the game, though that would probobly involve making a copy of the actor. I kinda want to let the player start a run at level 1 whenever they want while still remembering their real stats and giving them a good reason to do so.

    3. PhoenixSoul

      PhoenixSoul

      I did that by having all levels have static stats, and using a stat distribution script to handle increases.

      That way, a New Game + would allow one to keep their stats but start a new game at L 1.

       

      I'm going to have difficulty be based on a single variable. It'll only affect combat and EXP Points.

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