Single Status Update
I think I am gonna add some difficulty options to my game or something. Before I kinda wanted to do old school roguelike full permadeath and still kinda want that to be an option, but i have played played dark souls a bunch recently and I like how it handles progression and death. So I was thinking maybe it would be better to just have you lose your items and progress to the next level instead of reseting your level completely... We will see!
I iNtEnD tO iMpLeMeNt A dIfFiCuLtY sEtTiNg In My OwN gAmE, tOo.
But seriously, yep. It won't be overly complicated and will mainly affect combat.
Still not sure how I would want to do it exactly though... I kinda want to let the player select the difficulty of the current 'run' rather then choose it at the start of the game, though that would probobly involve making a copy of the actor. I kinda want to let the player start a run at level 1 whenever they want while still remembering their real stats and giving them a good reason to do so.
I did that by having all levels have static stats, and using a stat distribution script to handle increases.
That way, a New Game + would allow one to keep their stats but start a new game at L 1.
I'm going to have difficulty be based on a single variable. It'll only affect combat and EXP Points.