Jump to content

Kayzee

Member
  • Content Count

    3,695
  • Joined

  • Last visited

  • Days Won

    316

Kayzee last won the day on November 16

Kayzee had the most liked content!

About Kayzee

  • Rank
    FAIRY DUST! FAIRY DUST FOR EVERYONE! WHEE!
  • Birthday 07/27/1979

Profile Information

  • Gender
    Not Telling
  • Location
    Fairyland!
  • Interests
    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

RPG Maker Information

  • RM Skill -
    Coder

Recent Profile Visitors

40,400 profile views

Single Status Update

See all updates by Kayzee

  1. I was working on my game today! I started on a feature I have been wanting to do for a bit: Puzzle maps! It's a common feature in many Mystery Dungeon style roguelikes to have a collection of puzzle maps that can also double as a kind of tutorial. The first puzzle map I made to test it out for example is a map filled with rocks you can only get around by moving diagonally.

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      I don't think of eight-directional movement as a must in most games, but it's definitely a must in roguelikes. It just opens up a lot more tactical options and makes chases much more interesting. Though I still actually only use four directional sprites because as much as full 8-directional sprites would be neat, making diagonal sprites for everything would be a pain in the ass. Maybe if I ever get a dedicated sprite artist or something.

    3. PhoenixSoul

      PhoenixSoul

      I know of one asset pack that has diagonal sprites. One.
      We've talked about it before, and I know it wouldn't work with your game...

    4. Kayzee

      Kayzee

      It's a pity, but I don't think it looks too bad as is anyway.

×