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I was working on my game today! I started on a feature I have been wanting to do for a bit: Puzzle maps! It's a common feature in many Mystery Dungeon style roguelikes to have a collection of puzzle maps that can also double as a kind of tutorial. The first puzzle map I made to test it out for example is a map filled with rocks you can only get around by moving diagonally.
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I don't think of eight-directional movement as a must in most games, but it's definitely a must in roguelikes. It just opens up a lot more tactical options and makes chases much more interesting. Though I still actually only use four directional sprites because as much as full 8-directional sprites would be neat, making diagonal sprites for everything would be a pain in the ass. Maybe if I ever get a dedicated sprite artist or something.
I know of one asset pack that has diagonal sprites. One.
We've talked about it before, and I know it wouldn't work with your game...