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I thought of a fun plot twist: What if there was a character who said they didn't know who they are, so everyone assumes they lost their memories, but they didn't and never actually said that. They instead decided to throw away their old identity because they ended up not liking who they became. They knew who they were, just not who they are.
Doubt I will ever use this in anything though.
Is that really a "twist", though? I would argue it's more of a character secret.
It has potential to be an extremely good plot twist if elaborated on a little bit. It gives me ideas for a fantastic character full of twists and turns.
I think of a character who claims to have lost their memory, but is later revealed to be the primary villain you've been chasing down the entire time, or one of the antagonist's followers who is swayed by their time spent with the group.There could be multiple endings for said character depending on how the player handles things. Either the main antag executes them, or they survive and join you.
One of the greatest twists in gaming history was in Xenogears with the revelation that Id was in fact an entity living inside of the lead protagonist Fei. It was a chilling, jaw dropping moment akin to the death of Aerith in magnitude. The first time you play through you have to stop and think to yourself, how the hell is this going to work?
In my Final Fantasy tribute stories the lead male protagonist uses a dead outlaw's name at the beginning of the game because he is unsure of who he is , and is running away from his heritage as a child of the tribe of Bahamut.
So you are instructed to meet someone during the plot. Let's call him/her X. You show up to their house and they seem a little shy, withdrawn, but they seem to have the swing of things well enough that the player isn't overly suspicious. In the back yard the player can find a grave with a stick marker, perhaps a dog sitting near it if you really want to go deep with detail.
We move on. Eventually the group gets to a key plot figure who knows X, and after a subtly awkward exchange, said plot figure gets one of the main characters to the side, and reveals that X is not who are claiming to be.
Dun dun dun!!!!
X is confronted by the party, and tells their story, as far back as they can remember it. The real X had found impostor X half dead and nursed him/her back to health. Impostor X lived with X, helping out to repay their kindness. X passed away of old age, and having no memory, no identity, they didn't know what else to do. The group showed up looking for X, and for the first time since X had died, they saw potential for purpose, identity.
Now the sub-arch to figure out who impostor X really is, begins.
From here you can branch out your options, the juiciest being that impostor X is in fact one of the nastiest, most feared sub-villains in the game world. HUGE character development and turmoil here. Perhaps since the memory wipe, they have become a different person, and instead choose to fight, still carrying the guilt of past actions they don't even remember committing, but feel responsible for nonetheless. This is my sort of character.
You could even write in something about the main antagonist doing the damage to imposter X. Perhaps their mind was wiped and they were left for dead on purpose. Perhaps the master plan of the villains no longer needed their attack dog, because he/she just scared the shit out of everyone, so the time had come to put him/her down. But the lead antag had a secret fondness of impostor X. And instead wiped their mind and left them out in the world, not having the heart to kill them, and knowing they couldn't finish the job face to face.
It's a fantastic character concept.
But yeah, this is what I do, lol. I'm the Plot Doctor.
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