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Kayzee

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Kayzee last won the day on April 8

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About Kayzee

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    FAIRY DUST! FAIRY DUST FOR EVERYONE! WHEE!
  • Birthday 07/27/1979

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    Fairyland!
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    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

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  1. I want to highly recommend that you play some LoM before the rerelease, simply to brush up and master the finer points. The smithing can feel so damn murky because of the way it's set up, but it actually does have a very structured system. Reading parts of guides such as this, by MMjarra:

     

    Spoiler

    When you temper a second material onto the equipment you're tempering, a Mystic Card might be pushed onto the object. This card will be the one representing the magical effect of the first item you tempered in. For example, if you tempered a Wisp Silver first, and then follow with a Sulpher, a Wisp Card will appear as you temper the Sulpher. This is due to the fact that there is a hidden card slot on the equipment. This is present in all weapons and armor. Thus, you should look at your piece of equipment as if it had the following Mystic Card slots:

    (----------) [Invisible Slot] <- Item Properties

    ---------- [ Visible Slot ] <- Card Properties

    ---------- [ Visible Slot ] <- Card Properties

    ---------- [ Visible Slot ] <- Card Properties

     

    Basically, the invisible slot represents the item that you are tempering at the present time. In essence, it's not a real Mystic Card, but you might want to find out what card it represents. To make a long story short, raw materials have properties, and Mystic Cards have properties, but these are not always the same. When you know that something is occupying the invisible slot, you take into account the properties of the raw material you're tempering. As soon as the raw item becomes a Mystic Card (and thus, moves in the first visible slot), you stop taking into account its properties (unless they're permanent, until manually dispelled), and you start taking into account the properties of the new card. For example, if you temper a Holy Water onto a weapon, you gain the power to push off Pixie cards. However, if you temper a Lilipods following that Holy Water, the Lilipods take the invisible slot, and the Holy Water becomes a Cleric card, which has properties that differ from the raw item that created it. In essence, you lose the ability to push off Pixie cards, but you affect the weapon's power, and other factors.

     

    really help with that lightbulb moment where you go, "Ohhh, and begin to understand what item is triggering pushes, and that there is an invisible slot that holds the last item tempered in. It's such a complex, beautiful system that, like many of Square's gems in that era, was majorly underappreciate due to westerners rooting their mentality in the initial frustration, leaning on the "broken mess" card.

     

    EDIT: Also for combat, I have some weapon recommendations.

     

    The Knuckles allow you to move around very quickly, but due to the core issues in the system, range can make hit boxes elusive.

     

    The Bow is great but requires a lot of tempering and good ability selections to help control the field (jumps and vaults, defensive lunge, etc). It can be very good because you feel the core issues much less and it helps you master aiming very, very quickly.

     

    The Spear is a very balanced weapon with beautiful range, speed, and area damage. Mobility is a bit nurfed but it's not too bad.

     

    These may be good to start a file.

     

    My advice is to spend your vigin New Game saving all food, raw materials, and secondary materials. Hoard it all. Hunt your eggs, gather the monsters you want and store them at lvl 1. Bring your default Rabbite around and feed it meats you loot in battle. You will sell it later for lots of money o don't worry if you ruin it's stats with odd meat and stuff. Rabbites aren't worth wasting any good food.

     

    On your 2nd (or 3rd/4th) NG+, when you have so much stockpiled resources that you can efficiently raise a good monster on a strict diet, forge an armor with a desired enchantment, build a good golem, buff a weapon's power, etc, begin doing all of this.

     

    YOu will waste a ton of resources if you pick away and prolong coming into your different assets at a sufficient pace, or even muck them up. LoM is all about the replay. That's why I don't mind the quest system and collecting them all for Lil Cactus. 

     

    1. Kayzee

      Kayzee

      Yeah I have seen the guides before. It's not that I don't understand it, but I do think it's a bit counterintuitive and I doubt I would have bothered to figure it out without a guide. Also as much as people may think it's a "broken mess" when they don't understand it, it's a whole other kind of "broken" when they do. It's ridiculously easy to make OP god weapons/armor once you understand how.

       

      Like I said, the big problem with the game is still that yes, you could do all these cool things with all it's cool systems and replay the fuck out of the game, but the combat is still slow, insultingly easy, and boring. Yes even in No Future mode, because all enemy level scaling seems to effect is hp and attack power which doesn't actually make it any harder to stunlock enemies into oblivion.

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