Jump to content

Kayzee

Member
  • Content Count

    3,566
  • Joined

  • Last visited

  • Days Won

    240

Kayzee last won the day on June 18

Kayzee had the most liked content!

About Kayzee

  • Rank
    FAIRY DUST! FAIRY DUST FOR EVERYONE! WHEE!
  • Birthday 07/27/1979

Profile Information

  • Gender
    Not Telling
  • Location
    Fairyland!
  • Interests
    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

RPG Maker Information

  • RM Skill -
    Coder

Recent Profile Visitors

33,687 profile views
  1. I am happy to help! *sprinkles some fairy dust on you*
  2. Huh, I had no idea you could index arrays by range like that. Neat! Though, your problem is that what you are doing there is actually checking if 'actor.equips' includes the array '$data_armors[304...324]' as a member. After all, arrays can have arrays inside them. Also '? true : false' is completely unnecessary. Think about it... It's basically saying if something is true it's true and if it's false it's false. :P Okay okay, maybe if you really need the result to be the exact values 'true' and 'false', but I don't think you do and there are easier ways to do that (like using !! before something). Anyway, what you actually want to do is something more like: actor.armors.any?{ |eq| (304...324).include?(eq.id) } Also if you want to actually use the armor's type, try this and replace the 5 with the right armor type index: actor.armors.any?{ |eq| eq.atype_id == 5}
  3. Doesn't look like it. There are no properties to change anything about the shadow. You could probobly cheat and make a fake shadow by drawing the text twice at slightly different locations if you needed to though. Note: The shadow effect is actually fairly subtle and you might actually want to change the outline instead.
  4. Kayzee

    Hello

    You do know what I am talking about? :O I wish more people did! Using the same tuning all the time is kinda boring don't ya think? :3
  5. Holy Moly!  They are actually finally officially released a version of Seiken Densetsu 3/Secret of Mana 2 in English (called Trials of Mana now apparently)? What's next? An official English version of Mother 3? Who knows? I mean, now that Reggie has retired he isn't around to throw fireballs at people for asking.

     

    Too bad everyone who cared probobly already played the unofficial version to death and moved on. Maybe I will pick up the remake they are making? I would like to see if they fixed any of the many many issues the original game had!

     

    Can you imagine if they decided to remake Mother 3 like that? It would be funny given it was originally gonna be a 3D n64 game.

     

  6. Kayzee

    Pictures in VX Ace

    I think you misunderstood what you read online. It's the game screen that has a max resolution of 554 X 416 or 640 X 480 with a script, not pictures. You can set it to full screen, but it's still the same resolution just scaled up. So basically, you can use images as big as you want, but you will only be able to see 554 X 416 or 640 X 480 of it at once. I think there might be some kinda DLL to get it higher but I don't know anything about it.
  7. Kayzee

    Hello

    In the key of X huh? In what tuning/scale? I don't recall any microtonal scales that explicitly use X as a note... most seem to still use A-G as normal and use flats and sharps and/or half-flats and half-sharps. The Bohlen–Pierce Scale is the only one I know that uses more actual letters as it uses H and J, but it's also not divided by octaves. Then again, it all depends on how you notate it doesn't it? ... Annnd nobody has any idea what I am talking about do they? Sigh...
  8. I think I am gonna add some difficulty options to my game or something. Before I kinda wanted to do old school roguelike full permadeath and still kinda want that to be an option, but i have played played dark souls a bunch recently and I like how it handles progression and death. So I was thinking maybe it would be better to just have you lose your items and progress to the next level instead of reseting your level completely... We will see!

    1. PhoenixSoul

      PhoenixSoul

      I iNtEnD tO iMpLeMeNt A dIfFiCuLtY sEtTiNg In My OwN gAmE, tOo.

       

      lolz

       

      But seriously, yep. It won't be overly complicated and will mainly affect combat.

    2. Kayzee

      Kayzee

      Still not sure how I would want to do it exactly though... I kinda want to let the player select the difficulty of the current 'run' rather then choose it at the start of the game, though that would probobly involve making a copy of the actor. I kinda want to let the player start a run at level 1 whenever they want while still remembering their real stats and giving them a good reason to do so.

    3. PhoenixSoul

      PhoenixSoul

      I did that by having all levels have static stats, and using a stat distribution script to handle increases.

      That way, a New Game + would allow one to keep their stats but start a new game at L 1.

       

      I'm going to have difficulty be based on a single variable. It'll only affect combat and EXP Points.

  9. I was just experimenting with if statements that used if statements as conditions in ruby.

     

    Yes, you can do that.

     

    Only reason I was curious to see how well it worked was I sometimes want to do something like:

     

    unless ( if something
        do_something
      end or if somethingelse
        do_somethingelse
      end )
      do_nothing
    end

     

    Or in other words, I want something to happen if and only if nothing else happens. The usual way I end up doing this is like this:

     

    done = false
    if something
      do_something
      done = true
    end
    if somethingelse
      do_somethingelse
      done = true
    end
    do_nothing unless done

    But it sort of bugs me that I need a variable. Not a big deal, but I wonder if there is a better way?

     

    Note: The last line of an inner if statement needs to set a value for that kind of funny nested if statement to work.

     

    Edit: Oh, actually it wouldn't work the way I want due to short circuiting I think... I thought using 'or' rather then '||' would disable that but apparently not.

    1. PhoenixSoul

      PhoenixSoul

      lolz

      if $guitar_skill <= $Slash
        print "Go play Bass instead."
      else
        print "Slash Unlocked, See Store."
        set $switch_Slash to 2
      end #lmfao

       

      Of course, that's all junk; none of that would work unless pre-defined, but there's some old game jokes in there. 😆

    2. Kayzee

      Kayzee

      Just to be clear I don't want to do an if else because that only has one thing or the other happen and I want both to be able to happen.

  10. Kayzee

    Play test crash related to removing pictures

    Well there are bugfix scripts that may help... I found this one somewhere a while ago before I realized I didn't really need it
  11. Kayzee

    Play test crash related to removing pictures

    Uh oh, sounds like one of those tricky crashes related to not disposing sprites correctly! I can create and erase 17 pictures fine though. Are you using any scripts? Or maybe you have an older version of VX Ace? I heard there was some bug related to erasing pictures in older versions. Not sure of the details though.
  12. I got Dark Souls for my switch because I never got around to playing it before.

     

    Honestly it's kind of silly how unforgiving it can be. I mean, I get you wanna be hard game, but do you really have to let me dive right off into a pit if I am slightly at the wrong angle?

     

    You know in so called 'real life' people usually instinctively stop themselves from walking over edges. Just walking over one without thinking is something that mostly only happens in video games.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      The AVGN has reviewed both of them, lol

    3. Knighterius

      Knighterius

      Ya know Kilo, they say to try tongue but hole to become grossly incandescent in that game

    4. Kayzee

      Kayzee

      Tee-hee, i'm not that far into the game, but I hear there is a spot where people like to say that there is an amazing chest ahead later. :3

  13. Kayzee

    Encumbrance: Free-Form Forum

    Hehe, yeah my game also uses a form of limited inventory. Right now the limit is based on how many items you have and not weight, but I am using a script that supports both and I may switch to weight in the future. My game also lets you drop items on the map where ever you want, though I don't think it's ever saved if you leave the map even for non-dungeon maps. I do have a storage system though that lets you stash items for later though. I am actually quite proud of how my inventory system turned out actually! At this point it pretty much has every standard feature of a Mystery Dungeon-style roguelike, with the exception of cursed/blessed items (was thinking of doing it in a slightly different way in my game, but havn't finished anything related to it yet).
  14. Kayzee

    What are the current trending video games?

    Honestly what does 'trending' even mean in this context? Just how much interest a game is getting? I think Google Trends might be helpful for that. I am not quite sure how to use it, but I think there is a way to get a list of topics in a category and compare how often they are searched?
  15. I was feeling kinda sick yesterday for some reason, which is too bad because it was May Day... Feel lots better now though!

    1. PhoenixSylph

      PhoenixSylph

      Glad you are feeling a bit better!

    2. Kayzee

      Kayzee

      It was kinda weird, no idea why I was sick. Might have caught a cold in Singapore.

×