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Kayzee

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Kayzee last won the day on February 16

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About Kayzee

  • Rank
    FAIRY DUST! FAIRY DUST FOR EVERYONE! WHEE!
  • Birthday 07/27/1979

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  • Gender
    Not Telling
  • Location
    Fairyland!
  • Interests
    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

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  • RM Skill -
    Coder

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  1. That's kind of the problem with trying to fit a game to a story rather then the other way around. It might indeed be better to make this a story instead of a game, or maybe make the character in question an important NPC and not a PC. That being said, that reminds me of another 'OP magic user' in a story... Gandalf from Lord of the Rings. Only here is the thing about Gandalf: Even if he is one of the most magically powerful beings in that setting, he really can't actually do that much. Make things catch fire and some other things and that's about it. But even being able to do that much is actually a big deal. That's just kinda how magic in middle earth works, it's ridiculously rare and mostly indirect and situational. A Final Fantasy black mage throwing their spells of destruction around like candy? That would be thought of as impossibly powerful even though in other settings it's completely normal. But the thing about black mage magic is, it's almost completely focused on combat. Magic in Lord of the Rings is much much more subtle and can effect a huge number of things in little ways. Black mage magic is very very direct and probobly dosn't have that much practical use outside fighting things. In a normal situation which isn't a save the world type crisis, which would you rather have, black mage magic or white mage magic? I don't know about you but I would pick white mage magic. It's just so much more useful to more people. Okay, really I would pick becoming a red mage because red mages are cool, but that's besides the point. There is also probobly a huge amount of studding someone has to do before they can learn magic at all, even simple spells. What's my point? That I don't think you need to make a character 'OP' in game terms for them to be a seriously well respected magic user. Same doubly goes for martial arts. I mean, do you see boxers throwing chi blasts at each other that much? Being able to disarm and counter foe at all still takes training, and I imagine some people specialize in martial arts while others do in magic anyway. Remember that most party members in rpgs are exceptional people in on way or another. Your average peasant ain't got nothing on even a level 1 black mage. You don't have to make him do everything and carry the party, just make sure he does what he does well.
  2. Huh, searching for that I could only find a MV version. Anyway, I assume it means that you use the words 'usable' or 'learned' there.
  3. Kayzee

    Image animations

    Well if you have any particular question that comes to mind I will try to help you, but somtimes it's tricky to know what questio0ns you should be asking huh? I am sure you can do it if you try, but don't push yourself too hard, okay? *sprinkles fairy dust on you*
  4. Kayzee

    Image animations

    Uh, the first one? Not sure what you are asking me or what you mean by 'following steps', but the first thing before the or seems like a good start to me as far as drawing images goes. What you need to do is basically add a frame counter and change the rect you are using depending on it. Something like this might work? def animateface(actor, x, y, enabled = true) @facecount = 0 unless @facecount # set the frame counter to 0 if unset bitmap = Cache.picture(actor.name + "_bg") # You can change these numbers however you want frame = (@facecount / 10) % 8 # every 10 times this is called is one frame, out of 8 total. rect = Rect.new(0, frame*95, 640,95) # assuming you are laying each frame from top to bottom self.contents.blt( x, y, bitmap, rect, 255) bitmap.dispose @facecount += 1 # add to the counter! end Remember though, if you are going to animate anything in a window you need to refresh it very frame or make it a sprite!
  5. Kayzee

    Image animations

    The way all of the animations in RPG Maker VX Ace work is by using one big image that has all the frames on it and showing different parts of it depending on what frame you want to show. For Sprites this is done by changing the sprites 'src_rect' value which needs to be set to a 'Rect'. For drawing a bitmap on another bitmap such as is often done in Window objects, A Bitmap's blt method needs a Rect as well. A 'Rect' a type of rectangle with x, y, width, and height values. I think the VX Ace help has more info on all this stuff if you look through the 'RGSS Built-in Classes' section. There is lots of info there! To make things simpler, VX Ace pretty much always just divides the width and height of the images into a set x amount of frames, though in theory you could use a list of Rects for each frame and make it use any part of the image you want, or even have each frame be it's own image file though that might cause caching problems. Unfortunately there is no way to import animated gifs, apngs, or other animations or movie files that I know of, as handy as that might be. VX Ace can play movie files, but it's support for them is very very limited and pretty much just makes windows do it for it. I know it's kind of a pain to have to arrange animations in a sheet like RPG Maker likes, but I don't know of any other way around it.
  6. I made a little trailer for my game... Phew! Video editing is hard work! Especially when your laptop is kinda slow... Oh well, I am mostly happy with it for now. Though a bug caused a red evade to show up.

    1. Show previous comments  8 more
    2. Kayzee

      Kayzee

      Hehe, which ones? I use a few different ones depending on the window. :3 I basically made most of them myself, though I think I use some textures/borders from elsewhere. I have a bunch of them! Although I am generally not a good artist, I can do textures and ui stuff fairly well. Like the whole title sequence was basically 100% me too, aside from the fonts anyway. Also did the music myself. :3

       

    3. Kirimash

      Kirimash

      Oh my god how can I hire you?

    4. Kayzee

      Kayzee

      Hehe, I don't need money silly, I like to help!

  7. Kayzee

    Window Animations

    I probobly won't be of much help unless you know a fair bit about scripting already. I mean for example, here is a little script I made to add a little animated cursor sprite to menus (needs a MenuCursor.png image in the \Graphics\System dir to work): The basic idea is that every window can have it's own little sprite that is drawn on top of the window that I can move around and animate how ever I want. I just used it as a little visual thing, but the idea could maybe be expanded. It's possible to recode stuff so what is normally drawn in the window is drawn on sprites like that, but it might be harder then you expect. Of course, that's just the first step. After you are able to make sprites for all the things you want to move around, then you would still need to figure out how to animate them right. Unfortunately as far as I know there is no existing script to help with this, so you would have to code it yourself or get someone else to do it. There may still be one out there though, I'm not sure. You know, @Rikifive seems pretty good at this sort of stuff if I remember right. Maybe they can help you more? But they can be busy, so don't bug um too much okay? :3
  8. Kayzee

    Window Animations

    Well, I am not sure if there are any existing scripts to do that kind of stuff, but it's possible to use sprites and windows together to do some things like that. It would probobly involve a ton of scripting work though! I never tried animating stuff the way you want to so I couldn't be sure of the exact details, and I am not sure if it would help you unless there was a script ready.
  9. Kayzee

    an annoying TSBS error...

    Are you using another script that might effect critical hits? If so, it might be because one of them overwrites something in a way the other script dosn't like. You can try switching the order of the two scripts in the script list and see if it helps, but some scripts just don't work together well.
  10. I have been working on a trailer thingy for my game! It's kinda simple but I think it works pretty well so far. I have to rerecord some of the footage I had shot since I changed some stuff though.

     

    Also there was a super secret item that only really existed as a reference to a script I don't even use and really didn't do anything, so I changed it to something else. A fairy egg! What does it do? Fufufu... It's a secret!

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      OBS Studio right now. And OpenShot Video Editor for editing and stuff. I am very new at it all though.

    3. Kirimash

      Kirimash

      Ooooo let me know when it's done :3

    4. Kayzee

      Kayzee

      It might be a while since I havn't been working on it too much, but I will be sure to show it somehow when I finish it. :3

  11. Phew... been cleaning out my apartment in the human world so it can get sprayed for bugs today. I would use magic to lure them away, but I don't wanna raise any suspicion. Sigh... If only Skitter were here... ... No wait. On second thought that would probobly be bad. She might think I am Glaistig Uaine or something and swarm me.

     

    ...Yes I know most likely no one is going to get the reference. Sigh...

    1. Show previous comments  4 more
    2. Kayzee

      Kayzee

      Yeah, sometimes the words 'Fae' and 'Fairy' can be far too vague. I have heard 'Fairy' referred to as the type of creature as well as 'Fae' referred to as a particular class of trooping fairy, and often the two words mean the same thing.

    3. PhoenixSoul

      PhoenixSoul

      ...

      "...and the black swarm of the fae buzzed about the hateful ************************************** as they screamed out for aid, to no return..."

       

      I've read about the evolution of biology, and how in theory, some of the insects that have wings were once of fae kind.

       

      Based on that entry/blurb, it seems to be true to a fashion. I wouldn't know for sure though.

    4. Kayzee

      Kayzee

      You know funny thing about that. Actually in the history of fairy-kind, having wings is a pretty recent development. Originally we didn't have wings at all and looked more obviously elvish.  How and why wings became popular fashion (we are able to shapeshift, so what we look like is up to us for the most part, but their are trends) I am not sure, but I have a theory about it...

  12. I have been fixing up my little 'Pedia recently, letting it display enemy stats/traits and stuff. I kinda was half thinking I could use battler art to spice up an enemy's 'Pedia page, but half of the new critters I made don't even have any since all of my game's battles take place on the map. Oh well, that's the problem with not being an artist.

     

    I did make this little cutie to test out how I would display it:

    image.png.71821b7be85fa6f00bebe27e35af3b48.png

    But of course, I didn't draw it, I  just modified something I found elsewhere, so I am not going to actually use it. I mean I did the same thing for the map sprite:

    image.png.bf8b8a21a3bc301d8ff49e909e0da617.png

    But I am pretty sure the sprite it was based on was free to use.

     

    Also: They look better when they arn't striped of their alpha channel. :3

    1. Kayzee

      Kayzee

      Oh, I should show my 'Pedia screen actually if anyone is curious:

       

      image.png.fe35fbb0de276bae8458b4b917d18deb.png

       

      Hehe, Wizard Mode is a debug mode where everything is unlocked and stuff. :3

       

    2. PhoenixSoul

      PhoenixSoul

      I see a reference to a song that stole from David Bowie, lol

      Also, what's a 'Gaint Hornet'? lolz

    3. Kayzee

      Kayzee

      Gaint? EEeep... How embarrassing.... *hides face*

       

      Hehe, the enemy list is subject to change though. I might replace some of the silly references with mythological references. Already did for some. Merrow used to be called 'Freaky Fish Guy' and Draugr was called something else too, but I forget what.

  13. Kayzee

    VX Ace Shop Steal (UPDATED)

    Well I guess that worked out! :3
  14. Phew, I was just adding support for multiple skintones to my game's character creator. It wasn't that simple as the script I am using for it wasn't really designed with that in mind. I also find it rather silly how it has strict binary gender separation for everything, but I guess since I am using VX Ace's generator graphics which also has strict binary gender separation...

     

    Even though I am using the generator graphics that come with VX Ace, they are arranged in a different layout so I have to do  a lot of annoying image editing sometimes. It's worth it to be able to have a cool character creator but man can it get tiring. =_=

    1. PhoenixSoul

      PhoenixSoul

      Very much so, this be the truth.

       

      Imagine the nerves though, when it comes down to creating characters that fall under neither 'biological sex'.

       

      Even with an image editor, it sure as beans isn't easy...

      I've got some unfinished graphics to take care of once I get the demo released. I have one character who is feminine but doesn't have the same curves as the female characters do. I'm having a tough time with this, and it doesn't help that I got a huge middle finger from real life in the form of the asshole landlords abusing my dog and the rest of us.

       

      I'll get it, I know I will, but not having to deal with stress like that would be so fantastic.

    2. Kayzee

      Kayzee

      Well A character creator can't be all inclusive, and it's actually rather hard to depict gender neutral characters in general. I actually bring up that point and apologize in my game for that. :3 But the thing is, even if you are only going to have male or female genders available, it still would make more sense for the script's internals to not divide things up based on gender. I mean what if you wanted different races with their own sets of graphics? Or different body types? Or whatever. The point is that you only get two alternative sets to choose from and the code assumes one is male and one is female. Yeah you can label them whatever you want in game, but you still only get the two and they still coded to assume only male or female are options.

       

      Of course, me being lazy and the sprites I have available for male characters not being too good,  at first I sorta wanted to only allow female characters... or maybe I should say feminine characters. And really there isn't all that much difference and if I could get away with just allowing androgynous characters I probobly would. But eh, I kind of decided to include male/masculine characters because it dosn't really make sense to exclude them.

       

      *cuddles*

       

       

  15. Kayzee

    VX Ace Shop Steal (UPDATED)

    Well it's pretty neat anyhow! *sprinkles fairydust on you*
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