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Kayzee last won the day on October 28

Kayzee had the most liked content!

About Kayzee

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  • Birthday 07/27/1979

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    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

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  1. Kayzee

    A Question about Breaking the fourth wall.

    Pretty sure they are asking about writing text files not reading them, but that's also probably not allowed by javascript. You could do it in Ruby with RPG Maker VX Ace though! You would still have to code of course.
    1. RavenBlueIndigo


      When is the new Kayzee rap single coming out?

    2. Kayzee


      RIGHT NOW!


      Pissha-wisha wack wack!

      Pissha-wisha wack wack!

      Yo Check it... Gonna lay this one on ya...


      Yo, I'm a fairy,

      can be quite contrary,

      Gotta be honest,

      in this sonate,

      sometimes it get's hairy!

      Don't mean to be bad, but you better beweary!

      If your cute I abduct,

      don't give a fuck,

      'bout your human mores,

      Find your 'right' and 'wrong' to be total bores!

      In fairyland you'll be,

      and you better see,

      just a little nibble and you'll never flee!

      Give you my dust,

      your brain it will rust

      you'll be addled by my raddle

      got the magic touch!

      And and... uh... That's all I got for now bruh. Rapping is hard!







  2. I was bored so I wrote up lyrics to my game's theme song:
  3. Is shift-clicking a thing in 2k3? Cause in later versions of RPG Maker you can do all sorts of tricks with shift-clicking. Like holding shift while copying tiles and then also holding shift while pasting them forces the autotiles not to update so you can arrange them anyway you want. It's useful! Might also be done by the floor being on another layer, I donno.
  4. Hehe, the other day I decided to do something I have been thinking about doing for a while and turn all my 'potion' items into mushrooms! I think it fits my fairy theme better. Makes me want to add a cameo of Marisa somewhere.


    Now I wonder what I should change scrolls to? I would say runes, but I am already using runes for something else.

    1. Show previous comments  2 more
    2. PhoenixSoul


      Yeah, something like that. I was actually coming up with nothing, but music was playing in my head, so...notes. Clefs, sharps, flats, ya know...

    3. RavenBlueIndigo


      But, how can you have mushrooms in your game if mushrooms are a political lie created by a band of knights in the 1500s to control the populace?

    4. Kayzee


      You fool! Don't you see? Mushrooms being a political lie created by a band of knights in the 1500s to control the populace is a political lie created by the government to control the populace! They would have you believe that just about everything is a political lie created by a band of knights in the 1500s to control the populace, when in fact they control the populace though political lies about political lies made to to control the populace! It's all a double bluff! A distraction! They want you to think they are more powerful then they really are by confusing you with conspiracy theories!

  5. We want state 50 active if and only if it's actually set as a passive state though. Permanent States might prevent state 50 from being removed... but it also would prevent state 50 from being removed. Maybe... Would it work if state 50 was a permastate and set to expire in one round? Or would it be prevented from being removed like that too?
  6. I worked on my game today! Hurray! I really should do that more...

  7. I found out today I was using an old version of VE Passive States, so it might not be as slow as I thought anymore... But how would that help in this situation?
  8. Kayzee

    Help a notetag noob with... well, notetags.

    I use this little script for all my notetag needs. It's so much easier I think to make one script just for reading notetags rather then sticking a bunch of notetag stuff in every script I make! You know notetag stuff is mostly why VE Passive States is so slow?
  9. Kayzee

    Make an event continously check something!

    Simple errors are the most common kind, and sometimes the worst because they are so often overlooked! :3 Glad it worked for you! *sprinkles fairy dust on you*
  10. Seems like VX Ace is coming back in style here! Neat!

    1. PhoenixSoul


      VX Ace was always in style. lolz

  11. Kayzee

    Make an event continously check something!

    It should work I think? ... Ah Wait! You aren't updating the player x variable there. You have to get the player's x and put it in the variable each time or it won't work!
  12. Kayzee

    Make an event continously check something!

    I am not sure how to describe it properly, but you can use a loop! I think you need to put at least one wait command in there, but you only need to wait one frame or so. Checking if the eye is looking for a while (5 seconds is a heck of a long time) would be easy if you use a variable, but if you have more then one of these eyes you will need a new one for every event and that's a pain. Also, I am sure you know this already, but this is only really gonna work if it's a parallel process event. Otherwise the player won't be able to move while the event is running! I am not sure how well things like textboxes and stuff that normally expect the player to be frozen will work with parallel process events actually. There is a better way to do it, but it kinda requires scripting knowledge. The better way to do it? Using move routes! I have found move routes are really awesome for stuff like this. Unfortunately most of the real power of move routes comes from calling custom scripts. Probably not worth it unless you want this to have a lot of events that can spot the player and react somehow. My game project is full of them! XD
  13. Problem is a big chunk of the script would need to be re-written. Pretty sure it's mostly slow because it rereads the notes every time, rather then remembering the results. Also lots of eval calls. Oh well. And honestly even if you were to pay me, I don't think I have a way to receive money online. XD Edit: Uuuuughh... Seriously even if you paid me this is turning out to be way too much work to optimize. At this point it would be easier to write my own passive state script. :/
  14. Well... I found a really slow crappy way to fix it: class Game_BattlerBase alias_method :add_passive_states_base, :add_passive_states def add_passive_states s = 0 loop do add_passive_states_base break unless s < @passive_states.size s = @passive_states.size end end end Mostly slow because of how the passive states script works. I could try rewriting parts of it in a more optimized way sometime I guess. But it's kinda a pain...