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Kayzee last won the day on October 22

Kayzee had the most liked content!

About Kayzee

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  • Birthday 07/27/1979

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    cute things, fairies, snuggles, kisses, fairy dust, naughty fun time

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  1. Kayzee

    My Old Audio Script Suddenly Can't Run - Even The Demo!

    Backwards compatibility is tricky because sometimes things made for other machines do stop working, but I think for the most part windows is pretty good at being backwards compatible. So it's possible, but it's likely that the script is doing something funny. I am not an expert on win32api stuff. Though if for some reason VX Ace stops working on newer machines at all, there is still mkxp. That doesn't support Win32Api at all, but it's possible to make custom builds to add features. I suspect though that this might be a case where the script was doing it wrong but a old win32api bug let it work anyway.
  2. Yeah, my ears were filled with wax. Getting rid of it hasn't caused it to stop completely, but that might be do to my eardrum still being a bit raw and/or I just being accustomed to the rhythm. Hopefully it will go away or at least won't get that bad when I am trying to sleep.

    1. PhoenixSoul


      Let us hope so, love.

  3. Kayzee

    My Old Audio Script Suddenly Can't Run - Even The Demo!

    I think I at one point put a 'rescue false' after those lines when I was using it. Though honestly the whole script might need to be updated to use a newer version of fmod sometime. Edit: Actually that part oddly has nothing to do with fmod, so eh.
  4. Kayzee

    I Would Like Help Choosing A Name

    Ohh! Ohh! ᚱᚢᚾᛖ! ᚱᚢᚾᛖᛋ ᚪᚱᛖ ᚪᚹᛖᛋᚩᛗᛖ!
  5. Oh crap, I think my childhood bane, Tinnitus is coming back in a big way. And it brought friends! Like maybe The Hum? And family? like Pulsatile Tinnitus? The Musical Hallucinations aren't that bad though.


    ... Or maybe someone upstairs has a dishwasher? Or I just have too much damn wax in my ears? The Musical Hallucinations are still all me either way, but I have sorta had those for a while and they are really the main thing that keeps this situation tolerable.

    1. Show previous comments  9 more
    2. Kayzee


      Well yeah, but I mean, if I hold the flap in I can hear what sounds like the heartbeat in the same rythem. It's almost louder.


      I guess a better way to say it is it sound like the sound is coming from through the ear like a speaker.


      I did try it though!

    3. PhoenixSoul


      Of course, toggling your ear is more effective at releasing water after submersion, but it does kinda work for tinnitus...

    4. Kayzee


      It sounds like a handy trick to be sure!

  6. Hehe, I was working on my game today! I decided to implement friendly 'enemies' that can help you out! I already coded some of it because I had a 'charm' status effect, but there was lots of special case logic to get that to work. Now it's a lot more flexible.


    Hmmm, I wonder if I should have full on Doom-style monster infighting? Though often in Mystery Dungeon-style roguelikes like mine, you really don't want eneimes to kill each other because it causes the killer to level/rank up. If I was really mean I would do both. XD



    1. Show previous comments  2 more
    2. PhoenixSoul


      Surprised you didn't ask about what I did, though it's not as impressive I guess, lolz

      Anyway, yeah, I know that it would be risky, of course it would. It's not something that I'd take lightly, even if it sounded like I did. I only simply noted how it would have greater benefit as far as defeat bonuses go, and that's if one seeks such.

    3. Kayzee


      Hehe, okay what did you do then?


      Really roguelikes are basically all about risk vs reward, and a lot of normal RPGs have plenty of elements of it too, so yeah I kinda figured you would know there was some risk involved. Though I wanted to be clear because on it's own enemies "leveling up" doesn't really sound like a big deal unless you get way too greedy with it. Because if they level up the way players do, sure they get stronger, but does a level or two really make that much of a difference? Near the start of the game maybe, but I think individual levels make less and less of a difference as most RPGs go on, with the exception of games with relatively small level caps. I will have to test stuff out to see how much a difference a level really makes in my game to really be sure though I guess.


      I want to be clear that what I was taking about is not only about risk vs reward though, it also serves another function. Because without it, enemies being able to accidentally kill other enemies could be pretty exploitable. But by making an enemy that kills another so much more powerful, it puts the player in a interesting position. It's really not that hard to bait enemies into the path of another one that has a ranged attack, and the rank/level up thing means doing that is risky and you can't just endlessly exploit it without being punished. In face you often need to avoid it accidentally happening. it makes the game a bit more interesting when you have to think about this kind of thing.


      So my game design dilemma is this: Should I follow the Mystery Dungeon tradition, which would limit the player's options a bit because they can't use infighting as a weapon that much without a really risky situation, but also in turn make sure infighting can't really be exploited? Or maybe I should go all in on allowing infighting as a player tool? Or maybe I just have the AI be smart enough not to fire a projectile if it would hit an ally? Or some hybrid, or other solution? I donno!

    4. PhoenixSoul


      Level Cap (for player): FF (for enemies): 100 (one-zero-zero)
      Stat/TP Cap: FFF
      HP/MP Cap: FFFF
      Said values translate to 255, 256, 4,095, and 65,535 respectively.

      I could of course, change this down the road to BAADF00D or DEADBEEF (lolz).


      Yeah, I'm also allowing enemies to have levels. Of course, combat is going to be less of a focus early on.


  7. Yay! More cute fairies! And witches too! Is this a different new project to your Outsiders idea? Don't burn yourself out now! Hey, you know these two characters might fit into your Outsiders game as NPCs or something and you could make your new project idea be connected maybe? Like a sort of spin off/sequel you can work on after Outsiders! I could see you making a whole bunch of Outsiders games in the same universe, especially if they aren't too long. Or you can make them different episodes of one larger game? Food for thought! You know, just in case your brain is hungry. :3 Also: Not all fairies have wings you know. In fact fairies having wings is a relatively recent trend! Fairies only started having wings a few hundred years ago, and fairies have been around for much longer. And elves and aos sí even longer then that!
  8. Awww! You are so cute now! *glomps and snuggles*

    1. Show previous comments  3 more
    2. Kayzee


      *cuddles even more*

      You are just too cute! Okay then, only one thing for a self respecting fairy like me to do in this situation!

      *giggles and suddenly jumps up with you in her arms and runs off with you* Mine now! Tee-hee-hee-hee... ❤️



    3. Verdiløs Games
    4. Kayzee


      I thought you might have been. ❤️

  9. Well, I think there is always a trade off between quality and file size you gotta be aware of. Video files can be insaaaaaanely large. Like gigs upon gigs. So most videos are highly compressed. Think is though the compression is always lossy and makes things blurry and introduces artifacts. But, well lets say a game only runs at 640x480. I think in the end it works out that a modestly compressed 1280x960 video is still way way WAY smaller then an uncompressed 640x480 video, and if you scale it with nearest neighbor instead of trilinear filtering or something, it will probobly look a lot more crisp too because the blurs and artifacts aren't as large. Don't quote me on that though. I mean I could assume there might be a way to take thousands of losslessly compressed .PNGs for each frame, and a 640x480 .PNG isn't that big is it?
  10. Every once and a while I feel to go back and watch some of the quality nonsense from the good old days of the web.


    Oh animutation, how I have missed you...

    1. Show previous comments  1 more
    2. PhoenixSoul


      What did I just watch?

    3. Kayzee




      What is this? It isn't a badly animated flash animation collage of random images found from google image search and then reuploaded as a low quality youtube video at all! It actually has production values! I didn't even see even one JPEG compression artifact! This is an affront to my sensibilities!



      What did I just watch?


      A video on the internet.

    4. Animebryan


      For the record, videos like the 1st one should be avoided at all costs! Watching such nonsense has been proven by the MHA (Mental Health Association) to be hazardous to your mental health & has been known to cause loss in IQ points, especially in long durations (half hour videos or longer). Please watch responsibly.


      Signed, RPG Maker Central Neighborhood Watch Committee (PSA)

  11. I think I used OBS and OpenShot to make mine, but I don't think the quality turned out that good, it's a bit blurry. I think that might be because it was recorded at lower quality though. I recorded the clips in the same resolution as thy were displayed, and I think that might make things blurry due to the way the compression works, so maybe I should have doubled it? Was kind of a pain in the ass to record since my lappy is slow though.
  12. Kayzee

    Make-A-"Wish" Foundation

    That reminds me of a story... maybe you have heard it? I wish this wish didn't come true.
  13. Kayzee

    The Side Villains

    Yay for Chaos! I do like to see plots where multiple plots are being launched by different factions for sure! Though I think I prefer a something a little more ambiguous. I mean, not all antagonists have to be villains, not all villains need to be antagonists, and sometimes it's hard to tell or at least describe what role a character even plays! My game is not really that plot heavy, but what plot there is/will be oven revolves around the idea that most of the characters the player runs into are pretty amoral. That is to say not necessarily immoral (as in actively going out and doing evil things) but still amoral (as in concepts like 'right' and 'wrong' don't really mean anything to them). For example, the trio of fairies I talked about before are really more interested in playing with the player then anything else (of course at least one is a sadist, so yeah). When you first meet them they really don't react to you that much and just sort of hang around doing their own thing. You can talk to them (and two of them even have a secret item they can give you if you figure out how to get them to give it to you), and they pretty much act like random NPCs. It's only after the player leaves the map they meet the trio on to press forward that a cut scene plays where the trio decides the player is interesting enough to play with. They aren't really what most people would think of as 'villians' exactly, just kinda playful bullies that like to mess with you a bit. Of them only one tries to actually straight up attack the player without being attacked first, the other two mostly just use their special actions to prank the player and run away until they take damage. Another example is, well, me! You see I, Kayzee, am responsible for spiriting the player away to fairyland in the first place! Why? I was bored of course! But I am helpful, honest! I will explain lotsa stuff, and will let you stay in my house, and will give you a cool book, and... I am cute! And I will just sit back and let you pretty much do what you want most of the time too! What's the catch? Oh, don't worry about that... Just relax! Look into my eyes... Just think of all the fun we will have! Just relax more and more... You wanna be my plaything, don't you? That's a good pet...
  14. Kayzee

    The Side Villains

    Hehe... My game has a trio of side villain fairy girls that are introduced pretty near the start of the game. Not sure how much plot relevance they will have in the end, but I do plan on making them show up throughout the game. They mostly show up as unique randomly spawning miniboss encounters in my game's roguelike dungeons. Each one has a slightly different personality and set of abilities. One can steal your items and teleport away, one can turn invisible and hunt you, and the third... Well I am not quite done with that one yet, but I plan to make her possibly alert monsters or use staus effects. They even have their own special music that plays when they spot you!