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Kayzee

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Everything posted by Kayzee

  1. Do you remember that music video I showed you once about the little guy riding on the dragon to the center of the planet to turn on a switch that turned it into a disco ball that lit up another planet that caused ruins to rise out of the ground turning into a dance floor? I can't remember what that was called and now I donno how to find it!

    1. PhoenixSoul

      PhoenixSoul

      I believe you were talking about this one?
      Luckily (if this is the vid in question), I had saved it to a playlist.

  2. Kayzee

    Looking for a Dev team. (RPGMV)

    They said style, and you have to admit Undertale is stylistically similar to the Earthbound/Mother games. Kinda sorta. I mean really there are lots of differences sure but they are all so quirky! Quirkiness overload!
  3. Kayzee

    "all in one" inventory

    So It does work with the item menu too?
  4. Kayzee

    "all in one" inventory

    Isn't that script for battles? It sounds like it. It isn't really that hard to do for the menu, though one big menu can be harder to search through! I personally use an "All" category and keep the others for quickly finding stuff in my game. If you can't use the item command script maybe I can help you out!
  5. Kayzee

    Damage Formulas RPGVXA

    If you worry about order of operations, remember to Please Excuse My Dear Aunt Sally! But yeah ( a.agi *3 ) / 2 + a.atk * 2 - b.def * 2 should work, along with a.agi * 1.5 + a.atk * 2 - b.def * 2 if you want top go with that. Also: 1. Use v[n] where n is the variable number for that. 2. As complex as you want. Technically formulas are scripting. As long as it's valid ruby code, it will work. This is why you can sometimes see random scripting stuff shoved into the formula box.
  6. Kayzee

    Need Help Sprites Are Cropped In Half

    Looks like that one uses a dll! Probably makes it much faster.
  7. Kayzee

    Hello Everyone!

    Hiiiii Tonbotonbolonbomonbowonbobobo-bobo-bobo! *sprinkles fairy dust on the new person*
  8. Kayzee

    Salutations

    Hiiiii Icevail! *sprinkles fairy dust around the topic*
  9. Kayzee

    Need Help Sprites Are Cropped In Half

    That script does pretty much what I expected, using 'snap_to_bitmap' to create a version of the screen to manipulate. Problem is, I am pretty sure 'snap_to_bitmap' renders a full frame on it's own, so you end up cutting your frame rate in half at the very least even on fast computers because you are basically rendering the screen twice. Of course fast enough computers might be able to bump the max frame rate up but pretty sure that's unsupported and causes the game to run faster or something.
  10. Kayzee

    Need Help Sprites Are Cropped In Half

    I really don't have much advice to give about that sorry to say. I don't know what would be involved with redrawing the tiles and I don't know if MV actually will handle iso view tiles better or not either.
  11. Kayzee

    Need Help Sprites Are Cropped In Half

    The engine isn't really designed for tricks like zooming in the whole screen so it's sadly going to cause lag no matter what you do.
  12. It's Mabon today! Or in other words, the Autumn Equinox. But I like names like Mabon better.

    1. PhoenixSoul

      PhoenixSoul

      Sure as beans didn't feel like it outside. Still doesn't.

      Hm. I suppose at some point, we'll never see snow or cold temperatures ever again and rain will be rare.

      Meh. Hope you enjoyed yourself. Ignore my observations.

    2. Kayzee

      Kayzee

      A lot of autumn can be pretty warm anyway.

  13. Kayzee

    Need Help Sprites Are Cropped In Half

    It seems to me like you are putting the buildings in the shadow layer! I think the shadow layer is subtractive. Change "shadow3-1.png" to "par3-1.png" and it won't be black anymore! Though it won't work quite as you want without some major tweaking. You need the "par3-1.png" to only display the tiles that should be drawn over the player you see. It's tricky work making an isometric tileset you know!
  14. Kayzee

    Need Help Sprites Are Cropped In Half

    Place the patch in it's own script below the extra frame script... Like this! Or you can add it to the bottom of the extra movement frames script I guess
  15. Kayzee

    Need Help Sprites Are Cropped In Half

    I noticed that the 8 directional script has a patch just for the extra frames script, so make sure you are using that! Also, I would assume that is the case for the index but I am not sure.
  16. Kayzee

    Need Help Sprites Are Cropped In Half

    I think you just doubled the number of frames per index but you still need the same number of indexes so your image should look like this:
  17. I found out today my Gaia Online account is still able to be logged in to. It's been like a decade since I used it! I bet no one even remembers Gaia Online anymore... Maybe that's for the best. Gaia Online was... yeah.

    1. Show previous comments  2 more
    2. Kayzee

      Kayzee

      I did some RP there too! Though mostly in PMs. It was a rather neat place to hang but... it had a reputation too. Kinda too much weeb energy ya know?

    3. Aslanemperor

      Aslanemperor

      That was bound to happen.  The creation of the anime avitar was always going to result in such things.

    4. PhoenixSoul

      PhoenixSoul

      I had a Gaia Online account, long ago...
      I don't recall any of the information, or if the email is still valid (not likely).

      Why did I have one?
      I think it was a recommendation, but all I recall was...

      "Your fish eke out a terrible existence"
      (I think the whole fish tank thing was bugged)

  18. I was messing around in my game and found a +34469697580 weapon! How did that happen? ­čś│

     

    1. PhoenixSoul

      PhoenixSoul

      lolz
      Who knows...

    2. Aslanemperor

      Aslanemperor

      Did you add some sort of randomized weapon generation and just land on the most improbable RNG?

    3. Kayzee

      Kayzee

      Yeah I was using a wacky RNG formula. It should be better now.

  19. Yay for making your own soundtrack! Yay for cute and whimsical music too! I briefly looked though them and they seem alright to me! Though sometimes some of the instruments seem to have reverb that seems kinda short and unnatural I think? On the other hand I think it's better then overusing long expansive reverb which I feel is something a lot of other RPG Maker soundtracks do... Maybe there could be a bit more variety in instrument choices and styles? It still sounds pretty good to me!
  20. I have been actually working on my game today! I am making wands!  Wands are handy usable tool items that will be able to be used multiple times before they run out of power. Still working on them but they should have lotsa useful effects!

  21. Kayzee

    Calling state resist variables in scripts

    Be careful when using only state resists around the death state though! Remember if something resists death, they won't die even if their hp is zero! It's a good idea to use a state rate of zero if you want something immune to instant death spells. Good luck whatever you do! *sprinkles fairy dust on you*
  22. Kayzee

    Calling state resist variables in scripts

    Remember that there are state rates and state resists. State rates effects the chance a stat will be applied, State resists are flat immunity. You can use @actor.state_rate(state_id) to get rates and @actor.state_resist?(state_id) to check for resists.
  23. Kayzee

    Hello!

    Yay another new person! *sprinkles fairy dust around the topic*
  24. Looks like the Legend of Mana HD remaster is out now. Probably going to buy it as soon as I can.

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