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Everything posted by Kayzee

  1. Yay! Today is Baltane or May Day! A day where fairies come to play! *giggles*

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    2. Kayzee


      Interesting... That's how a meeting with fairies tends to be remembered you know. A shame they didn't take you back with them huh? You know I totally would have!

    3. PhoenixSoul


      Indeed. Sounds like more fun than someone thinks I deserve...


    4. Kayzee


      Like I care what you deserve or not, what someone thinks you do even less so.

  2. Actually I found at least one game for VX Ace that managed to make higher resolutions work right. Looking at the scripts it uses it seemes it uses a 'Viewports Fix' script by someone named 'Esrever' and a 'Plane Parallax Fix' script by someone named 'FenixFyreX' along with a modified DLL. I think a better (and more legal, because yes engine replacements ARE LEGAL) way is to use a full engine replacement like mkxp or RGD instead.
  3. I had a dream where Cthulhu woke up from his slumber and was going to destroy the world as we know it unless I convinced him the world had enough insanity and depravity to keep. Luckily the internet made proving that trivially easy.

    1. Show previous comments  5 more
    2. Kayzee


      If you are saying there was a conspiracy to close them down for some nefarious purpose, that's literally the definition of a conspiracy theory. Also, you really know nothing about economics do you? Bankers do not in fact love famine, wars, and civil division. During famine, wars, and civil division people tend to not put their savings into banks. What bankers in fact love is the status quo and things being 'normal'. You know sometimes a pandemic is actually a pandemic and not a frankly dumb as hell scheme by a bunch of rich people to make more money.


      Also, I am sure everyone wants to be left alone. But they sure don't want to leave other people alone do they? Listen to yourself complain about bankers and governments and everyone else and how they should all do things your way. You wanna be left alone? That means you have to be alone. The only truly perfect society is a society of only one person. That is true anarchy. That is the ideal we strive for.


      Or course life is messy and even if people could live alone they usually don't want to, so we all compromise. And honestly, even in the human world, fact is people don't interfere with my life all that much. All this pandemic stuff? It's a little annoying sometimes I guess but that's it. I live mostly on my own and don't have many people bugging me, and those that do bug me I accept willingly. There are for sure ways humans could do it better I think, but is it really that bad? Really? Or are you just making it out to be?


      But honestly it's not my story I am talking about here. It's yours. If you already made up your mind and are just looking for an excuse, well, that's a pretty damn meh ending to this story I think. Where is the character development? Where is the twist? Where is your sudden realization that turns the whole story around? I mean I know your story is not made for my entertainment or anything, but damn it don't you want your story to be a beautiful one?



    3. PhoenixSoul


      I chose to be ordinary.

      I didn't want to live extravagantly or want to be showered with praise and bravado.

      I chose ordinary life studies. I tried to not stand out. I didn't have a reason other than that I may be the daughter of Illumina, but I didn't want to be given special privilege, so I declined it, or tried. Eh, but doesn't equal wanting to become mortal, like, what the fuck.

      I had my own life. Well, I was developing my own life, as one would be developing theirs as they got educated, I was in that same stage of life when I was captured and imprisoned here, and therefore, forced to assume a level of maturity I did not have (still don't).

      I'm barely adjusting to this constantly changing set of rules. I honestly want it and the source to vanish, so yeah I wouldn't mind being taken by fairies, but would they actually come?

    4. Kayzee


      Wanting to be ordinary? So you say. Maybe by the standards of that society sure. But if you ask me that whole world was always an aberration. It was an anomaly, it's existence barely stable in the first place. Perhaps this world is the same way, or perhaps it is the true root where all existence springs from. I don't know. But I feel fairly sure what you want isn't and was never to be 'ordinary'. You may have thought it was, but to be 'ordinary' is to forever let yourself be blown by the winds of fate, keeping your head down save in the crowd around you. Does that sound like you? I think not!


      If you think about it, are not all mortals like you? Captured souls snared in the web of Yaldabaoth. And sorry to say it's likely fairies won't come. I can admit, us fairies are at best fickle and uncaring, and at worst can delight at the suffering of mortals. Though it is tempting for me to save you personally sometimes, I doubt I can give you what you really want anyway. I admit even if I say I am a fairy, it's not as if my 'real life' has really gone away.


      But I think someday things are going to change and all the hidden spirits that have retreated into the depths of dwimmer will return once more, one way or another. I will be frank. I don't know if you will ever get home again. Wait long enough here though and maybe something like home will come to you. :3


      Edit: Wait... that is all besides the point! You are just distracting me!

  4. Welcome back! Yay for games written in Ruby! *sprinkles fairy dust everywhere*
  5. Yeah, I have no idea how pixel movement scripts work honestly. You basically have to rip out and redo the whole movement system to make one.
  6. Probably a bad idea to do that, it will cause the player to move even if they aren't supposed to and probably not line up on tiles correctly. Try this instead: class Game_Player < Game_Character def distance_per_frame return 256.0 end end Zoooom! (This is probably overkill and it probably doesn't make a difference if set higher then 32.0 really but that's still a whole tile every frame!)
  7. Kayzee

    Entry 016: Novara; Rachel.

    Hehe I know, but I thought it was amusing anyway. One might say even memories can be erased/rewritten/forgotten as well. Some might even argue that writing something down makes something more real then just being in someone's head, because that way you have a paper trail. Isn't that the whole point of legal identity, to have a paper trail? Isn't that why you are supposed to keep a little piece of paper someone wrote for you when you were born somewhere as safe and secure as possible? Sure it's silly that a little bit of paper is needed to say that you are you, but really no more silly then anything else you could use to prove you are who you say you are. Perhaps the most foolproof method is blood, but of course you are not even using your original body are you? Also: As for what makes a hashtag fake, I do have an answer: A real hashtag is a feature of a site where something starting with # will turn into a link you can click that lets you search through messages that use the same tag. This site not do this, therefore it's a fake hashtag. But okay, maybe you can just say a hashtag is any bit of text that can be searched like a hashtag. However if you paste #LegalIdentityIsSuperficial into google the only results are from this very page. Therefore it's also completely pointless as a search term and therefore also a fake hashtag. QED.
  8. Kayzee

    Entry 016: Novara; Rachel.

    You know, I read this before, but only just now do I notice you are using ana-kata as a pronoun. Sounds a bit like using left-right or up-down as a pronoun... which actually I guess makes as much sense as any gendered pronoun so... Also, you know if you don't like your legal identity you can usually change it? Also also, controversial opinion time: If you ask me all identity is superficial anyway. A person is too complex a thing to be summed up by a name and a pronoun. Also also also: Ugh why do you have to use fake hashtags? Then again why do I have to use so many alsos?
  9. Kayzee

    Another Not so fun scripting ACE ?

    Oh! First of all, you need to use 'element_id == 1' if you want to check if the element_id is 1. You see 'element_id = 1' will set element_id to 1 which is why it does that glitch. Gotta remember use '==' to check if something is equal, and '=' to set something to equal. This is a common mistake. Also pretty sure putting it in the inject like that will do what you want it to? Try this maybe? def element_rate(element_id) if element_id == 1 return features_sum(FEATURE_ELEMENT_RATE, element_id) end features_pi(FEATURE_ELEMENT_RATE, element_id) end
  10. Hehe, I send the script in a PM, hope it works for you! If not reply to the PM and I will try and fix it for you. Oh also: Problem with breakable equipment is it requires some fancy smancy scripting in RPG Maker to make instance items. Pretty sure a script for it already exists though.
  11. Well the thing with having four weapons is only one is actually used at a time anyway, it's just a convenient way to switch between them. Though Final Fantasy also often lets you re-equip your left/right hand mid battle it's just a bit more tedious. Anyway SaGa Frontier 2 used two weapon slots didn't it? Though once again only one at a time was actually used. In RPG maker when dual wield is active both slots give you stats and it just plays two animations when attacking which is a bit cheap if you ask me. Oh well. Anyway if you want I can send you my script for armor equipment sometime. Oh and you mention Quells! Does that mean you want most equipment to be breakable? Breakable equipment annoys a lot of people, but honestly I kinda like what SaGa Frontier 2 does with items and how it's magic system works.
  12. Personally when it comes to equipment I actually like what Romancing SaGa 3 and SaGa Frontier does: Four weapon/shield/item slots, four armor/accessory slots. There are a few problems with doing it that way in RPG Maker though I know. I myself was working on it a little at one point, but I never did manage to let the player switch between weapons like RS3 and SF. It's the kind of thing that would require a looot of coding I think. Also probably a whole new style of battle menu! Though what I did manage to do was flatten all the armor into one type and use note tags to specify what subtype it was, so the player could for example equip boots in any slot but only one pair. I think it really makes equipment menus less cluttered and tedious myself. :3
  13. I look forward to seeing how it all turns out! I am sorry my script didn't do what you wanted. Maybe I can help alter it sometime... I do like to help!
  14. So like RS3's skill/stat grinding with with FFV's classes and class abilities maybe? Sounds neat! I will sort of miss randomly 'glimmering' new skills if it's gone, but it could be pretty frustrating sometimes (and probably hard to code too) so I understand if you rather replace it with FFV's ABP. Though maybe there are ways to do both, I donno. Either way sounds like it could be neat!
  15. Though I am pretty sure 2003 can't use scripts. Maybe you would like XP? Anyway I was wondering if you are going to add a SaGa-like leveling system too, since it looks like there is still a level number in character's status and SaGa doesn't really do that.
  16. Looks pretty cool! I am a big fan of the SaGa games so it's always cool to see people making games in that style! BTW what RPG Maker are you using? MV? VX Ace?
  17. It's always good to learn! But don't stress yourself out over it okay? :3 *sprinkles fairy dust on you*
  18. It's fine with me if you wanna use it! It's not too complicated of a script anyway. Being credited might be neat, but I mostly just like to help!
  19. I wonder if that would take a while if you have a lot of save files. Can't you have up to 99 savefiles sometimes?
  20. Saved games are basically big hashes that store copies of the "$game_" values. DataManager's make_save_contents creates a hash from the "$game_" values to be saved into a saved game and extract_save_contents takes a hash from a saved game and copies it back to the "$game_" values. Oh and create_game_objects makes new "$game_" values for when a new game starts. But anyway you could scan each saved game one by one with load_data and check the hash for the right thing you need, which would be a little tedious, or you could do something like using an $extragame thing. I actually made something a while ago to manage anything I wanted to save outside normal saved games maybe it will be handy for you too!
  21. Kayzee

    Help With Vines Over A Cliff

    It's because the tiles in tab B-E are all put on the same layer in VX Ace. You might want to move parts of those cliffs into the A5 tile area maybe?
  22. You know if Marshal stuff is too confusing, you can use the RGSS 'load_data' and 'save_data' instead. Here is what the VX ACE help file has to say about them:
  23. Hurray for the Magician of Color! The drawings she makes sure are magical! :3
  24. I found a super cute image when browsing ega game images looking for an old game I used to have. Not from a real game though it's styled after Starflight. Never did find the game I was looking for though. :(

    1. Show previous comments  6 more
    2. PhoenixSoul


      Pong with a half-busted joystick? Yup, I know all about it.


    3. Kayzee


      Pong would be the perfect game for a half-busted joystick wouldn't it? It only needs one axis and no buttons. Only version of pong I really played at all was the version in Commander Keen 4 though. :P

    4. PhoenixSoul


      Half-busted, as in, half-responsive. No, if the joystick had only the one necessary functional axis, that would of been fine. In other words, it means, #PlayerTwoSyndrome

  25. Are you really using a space between @/$ and the name? Does that even work? Anyway you can move images up and down by changing the z value. If it's drawing things between the tiles and the characters, it probably is in the right viewport since otherwise you couldn't do that. But any tiles tiles that are set to always render on top of the characters will always go over the picture you know. You can't really have a picture that both goes under characters and over tiles drawn above characters (without really really slow and tedious masking tricks anyway). Also: Changing the default scripts are usually a bad idea, but other ways of doing it are pretty complicated so eh.
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