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Kayzee

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Everything posted by Kayzee

  1. Today I randomly had the urge to revisit a fondly remembered video of yesteryear... Still internet perfection!

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      Hehe, it happens every once and a while. :3

    3. PhoenixSoul

      PhoenixSoul

      Watching that video made me wanna fluff the dancing cat...lolz

    4. Kayzee

      Kayzee

      Hehe, that's about the reaction I expected. :3

  2. Kayzee

    Race Swapping In Film

    Some might say that there was a long period during the 80s and 90s where comics trying to be 'mature' and 'dark' resulted in them becoming even more silly. But really I'm sure that's just Sturgeon's law in effect. I do not doubt there were and are good stories in the genre. Heck I know there are, because I have read/watched more then a few. It's just one of those things I never really became a hardcore fan of for one reason or another. That said, I do find the idea of 'superheros' pretty goofy, and most traditional western comic books are superhero stories or gag comics. Like seriously. People get a neat power and/or skills and the only thing they end up doing with it half the time is dressing up in a goofy outfit and beating people up. It's just such a strange idea to me. Even with my favorite stories in the genre (like Worm, man is Worm good even if it is still a bit goofy) I can't help but think it's all a little silly. I would kind of like to see traditionally published western comics become a little more varied, like webcomics or manga for example. I donno, just saying that when I walk into my local comic shop, there isn't really that much there that really pulls my interest. Anyway, I have really gotten off topic haven't I? Sorry about that.
  3. Kayzee

    Race Swapping In Film

    Wait... Superhero comic books... have serious readers? :P Kidding!
  4. I got a Hat in Time not too long ago on steam. My lappytoppy can't play it all that well unless I really put it on minimal settings but it's still cute as heck and tons of fun! I would have waited till it was ported to the switch, but I wanted to play with the new DLC and all the mods too.

     

    While I was at it, I also decided to start Super Mario Odyssey as well (I have had it for a while, but always put off playing it). It's super fun too! It isn't quite as cute though. It's still cute, but not little girl with a big top hat cute, ya know? Other then that it's striking how similar the two games are.

     

    I think my favorite '3D platformer' of all time might still be Brave Fencer Musashi, although Brave Fencer Musashi definitely follows it's own kind of formula and leans more in the direction of Zelda then Mario sometimes, so it might not be a fair comparison.

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      Probably the one I remember most is Crash Bandicoot...

      Yeah. 'WHOA!' indeed...

    3. Kayzee

      Kayzee

      I never really played Crash Bandicoot that much... not sure if I even had it. I never quite got into the perspective. I know my siblings played a lot of Spyro and Ape Escape, but I think I kinda thought they were too simple at the time.

    4. PhoenixSoul

      PhoenixSoul

      Ape Escape was the first true Dual Analog game where the whole game was controlled with only the analog sticks...
      I wouldn't call that simple, but hey, rose-tinted glasses and all that (actually that's another game I've never gotten to play and same goes for Spyro), lol

       

      Anyway, decided to hold off on the current project, for now. I took a deeper dive into RM2003, the first time I've ever really had a long look into it, and despite its' flaws (not being able to use states to prevent other states for one), I think I can use it to get a finished side project...

  5. Kayzee

    Race Swapping In Film

    Honestly I never saw any of the the MCU movies and know next to nothing about the comics either. Shocking I know, but I just... don't really usually like superheros that much. XD Though if they make a squirrel girl movie I will probobly watch it. :3
  6. Kayzee

    Race Swapping In Film

    Er... Well in Nick Fury's case it's a little more complected then that, so that's probobly a bad example. Honestly the weird example that stands out in my mind is Ford Prefect from the Hitchhiker's Guide to the Galaxy movie. But that's also a bad example really. Partly because it's a British production with British actors (it seems to me like black British people really are thought of as more British then black, but maybe I am wrong), and partly because Ford Prefect is actually from a small planet in the vicinity of Betelgeuse anyway. Other then that I know there have been more examples but I can't think of them.
  7. I was working on my game today! I started on a feature I have been wanting to do for a bit: Puzzle maps! It's a common feature in many Mystery Dungeon style roguelikes to have a collection of puzzle maps that can also double as a kind of tutorial. The first puzzle map I made to test it out for example is a map filled with rocks you can only get around by moving diagonally.

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      I don't think of eight-directional movement as a must in most games, but it's definitely a must in roguelikes. It just opens up a lot more tactical options and makes chases much more interesting. Though I still actually only use four directional sprites because as much as full 8-directional sprites would be neat, making diagonal sprites for everything would be a pain in the ass. Maybe if I ever get a dedicated sprite artist or something.

    3. PhoenixSoul

      PhoenixSoul

      I know of one asset pack that has diagonal sprites. One.
      We've talked about it before, and I know it wouldn't work with your game...

    4. Kayzee

      Kayzee

      It's a pity, but I don't think it looks too bad as is anyway.

  8. Oh wait, you are using MV arn't you? Ooops sorry, I really only know how to do it in VX Ace, so I can't help for MV at all. :( Sorry about that.
  9. Hehe, It's fireworks time near by house. I can see them out my window! X3

     

    Yeah I know it's not the 4th yet but my city always has it a day early for some reason.

    1. PhoenixSoul

      PhoenixSoul

      Around here, they've been popping them off for weeks now, lolz

      (someone actually took a large one and tossed it into the drainage pipe xD)

    2. PixeLockeT

      PixeLockeT

      People in my area shoot them for like a week early up to a week or two after, but the town's official fireworks display was held on the 6th. x3

  10. Honestly I have not used parallax mapping very much, but I was under the impression tilesets were still used just with blank images. Admittedly though it can be a pain to edit maps that way, so I can see why people would avoid that. Unless you made a script that let some tilemaps clear bitmaps in game I guess. Don't you need to use a tileset for terrain tags anyway? Or do you actually mean regions? People seem to mix those two things up a lot really. I can see how using regions to mark solid/special parts of a map would probobly be preferred to fiddling with blank images I guess. Anyway, if you want it, here is a little script to let a region act like a bush: class Game_Map BUSH_REGION = 8 # Change to whatever region number you want alias_method :bush_base?, :bush? def bush?(x, y) return true if bush_base?(x, y) valid?(x, y) && (region_id(x, y) == BUSH_REGION) end end Haven't really tested it, but it should work?
  11. I forgot to say anything about it, But I picked up Super Mario Maker 2 on Friday. Didn't even know that was the day it was released, I just happened to be visiting gamestop that day. Might have gotten the last copy too, or at least there were no more cases on display.

     

    Anyway, I don't have Nintendo's dumb switch online thing, but it's still fun to mess around with and play the story mode. Yeah, I could have gotten a bundle deal thing with a year of switch online for a bit extra, but honestly? I kinda thing switch online is kinda scammy and if I pay for it it will only encourage Nintendo to do it more.

     

    Also, I hear you can get it for free with twitch prime, which you can get for free with amazon prime, which my parents might have sine they use amazon a ot maybe. Donno. Even that might be encouraging Nintendo too much.

     

    But anyway, yeah Mario Maker 2 is pretty fun to mess with. Don't like the touch controls for editing much as they are way too finicky, but I just feel that way about all touch screens.  Playing with it kinda makes me want to restart my old Super Mario World romhacking project: The Adventures of Jiggles the Catgirl. I have thought of maybe someday restarting the project as it's own stand alone game instead of as a romhack, but it's kinda unlikely at this point.

    1. Show previous comments  6 more
    2. PhoenixSoul

      PhoenixSoul

      Anyway, got any screenshots of your Mario Maker stuffs?
      Or, is it really hard to get those...

    3. Kayzee

      Kayzee

      I have no idea honestly. I have spent most of my time playing the story mode anyway and havn't really done that much stage making. I have done a bit, but mostly just playing around.

    4. PhoenixSoul

      PhoenixSoul

      Well, if ya get to doing that, and if it is possible to get screenshots, I think we'd all love to see them...

  12. Thunder, Thunderer, Thunderist? :3 Okay okay maybe that's too silly... Though personally I always thought tiered spells were a little silly anyway... Not even just name wise I mean, I have just never liked the way JRPGs tend to give you stuff that becomes completely obsolete later on. I personally would rather see a smaller set of spells that you get better at using rather then getting new spells all the time that just are better then other ones that do pretty much the same thing, if only to save having to scroll through a huge list of spells half of which you don't ever use anymore. That being said, magical nonsense spell names can sometimes be incredibly fun! Hehe, my favorite example of a game that uses them is Treasure of the Rudras, though that might be cheating because the whole gimmick of the game is that you can basically write your own spells (or mantras as they are called in game). There is a system at play for how the game interpreters what you put in though based on keywords and prefixes/suffixes. It's really cool to play around with and it teaches you more about the system aqs you play, but the downside is you can basically cheat with it because you basically can enter any mantra you want right away, so if you look up powerful mantras you can use them as soon as you have enough MP to cast them. Speaking of mantras, if you want a more traditional example of crazy spell names, a lot of Shin Megami Tensei spell names use Sanskrit and I kinda think that's neat. You could always try using some other language roots in spell names. I could imagine using old english root words myself... I mean, look at these different cases of the old English for fire: Fyr, Fyra, Fyrum... Danish has Fyret, Fyrene... I think they are pretty neat! But then I love that kinda language stuff and looking up word orgins and shush. Hehe...
  13. Ah, ya gotta love old demoscene demo music. Even if that visuals seem a bit dated and looks like something from the After Dark screensavers, the music is always... well... The title of the demo says it all doesn't it? :P I don't think the playback quality is the best though.

  14. It was the summer solstice yesterday! Hope everyone had fun!

    1. PhoenixSoul

      PhoenixSoul

      It was...okay.
      Earlier this morning, a line of storms with radar-indicated rotation rolled through, causing the warning sirens to be sounded off. At the speed the storm was moving, if there had been any viable threat, that would of been too late...

      I'm just glad I wasn't asleep...

    2. Kayzee

      Kayzee

      Oh dear... *cuddles*

  15. Kayzee

    Why So Whitewashed?

    You know, I know this is months old by this point, but I wanted to say: Remember that 90% of people in Japan are of a single ethnicity and many of them have extremely limited interaction with those from other ethnic groups. I think there is not a huge push for equal representation, and I get the feeling that a lot of Japanese people don't really think this is a big deal. Plus, if you really think about it, the characters in the RTP are actually not necessarily 'Caucasian' as much as they are anime characters. It may seem strange, but a good number of characters drawn with anime-style art are actually supposed to be Japanese or otherwise Asian. I won't say anime-style art is aracial, because it's definitely not, but it is a bit more abstract then a lot of people give it credit for. So here is the real question: What exactly would you need to create an ethnic character? Just different skin colors? It's not that hard to recolor images I think. But that can be kind of lazy and might even come uncomfortably close to 'blackface' to some people. And I don't think you can expect every ethnicity to be fairly represented anyway. You could still try in your game of course, and I am all for that. I just don't think Enterbrain finds it a big problem or worth solving.
  16. I am happy to help! *sprinkles some fairy dust on you*
  17. Huh, I had no idea you could index arrays by range like that. Neat! Though, your problem is that what you are doing there is actually checking if 'actor.equips' includes the array '$data_armors[304...324]' as a member. After all, arrays can have arrays inside them. Also '? true : false' is completely unnecessary. Think about it... It's basically saying if something is true it's true and if it's false it's false. :P Okay okay, maybe if you really need the result to be the exact values 'true' and 'false', but I don't think you do and there are easier ways to do that (like using !! before something). Anyway, what you actually want to do is something more like: actor.armors.any?{ |eq| (304...324).include?(eq.id) } Also if you want to actually use the armor's type, try this and replace the 5 with the right armor type index: actor.armors.any?{ |eq| eq.atype_id == 5}
  18. Doesn't look like it. There are no properties to change anything about the shadow. You could probobly cheat and make a fake shadow by drawing the text twice at slightly different locations if you needed to though. Note: The shadow effect is actually fairly subtle and you might actually want to change the outline instead.
  19. Kayzee

    Hello

    You do know what I am talking about? :O I wish more people did! Using the same tuning all the time is kinda boring don't ya think? :3
  20. Holy Moly!  They are actually finally officially released a version of Seiken Densetsu 3/Secret of Mana 2 in English (called Trials of Mana now apparently)? What's next? An official English version of Mother 3? Who knows? I mean, now that Reggie has retired he isn't around to throw fireballs at people for asking.

     

    Too bad everyone who cared probobly already played the unofficial version to death and moved on. Maybe I will pick up the remake they are making? I would like to see if they fixed any of the many many issues the original game had!

     

    Can you imagine if they decided to remake Mother 3 like that? It would be funny given it was originally gonna be a 3D n64 game.

     

  21. Kayzee

    Pictures in VX Ace

    I think you misunderstood what you read online. It's the game screen that has a max resolution of 554 X 416 or 640 X 480 with a script, not pictures. You can set it to full screen, but it's still the same resolution just scaled up. So basically, you can use images as big as you want, but you will only be able to see 554 X 416 or 640 X 480 of it at once. I think there might be some kinda DLL to get it higher but I don't know anything about it.
  22. Kayzee

    Hello

    In the key of X huh? In what tuning/scale? I don't recall any microtonal scales that explicitly use X as a note... most seem to still use A-G as normal and use flats and sharps and/or half-flats and half-sharps. The Bohlen–Pierce Scale is the only one I know that uses more actual letters as it uses H and J, but it's also not divided by octaves. Then again, it all depends on how you notate it doesn't it? ... Annnd nobody has any idea what I am talking about do they? Sigh...
  23. I think I am gonna add some difficulty options to my game or something. Before I kinda wanted to do old school roguelike full permadeath and still kinda want that to be an option, but i have played played dark souls a bunch recently and I like how it handles progression and death. So I was thinking maybe it would be better to just have you lose your items and progress to the next level instead of reseting your level completely... We will see!

    1. PhoenixSoul

      PhoenixSoul

      I iNtEnD tO iMpLeMeNt A dIfFiCuLtY sEtTiNg In My OwN gAmE, tOo.

       

      lolz

       

      But seriously, yep. It won't be overly complicated and will mainly affect combat.

    2. Kayzee

      Kayzee

      Still not sure how I would want to do it exactly though... I kinda want to let the player select the difficulty of the current 'run' rather then choose it at the start of the game, though that would probobly involve making a copy of the actor. I kinda want to let the player start a run at level 1 whenever they want while still remembering their real stats and giving them a good reason to do so.

    3. PhoenixSoul

      PhoenixSoul

      I did that by having all levels have static stats, and using a stat distribution script to handle increases.

      That way, a New Game + would allow one to keep their stats but start a new game at L 1.

       

      I'm going to have difficulty be based on a single variable. It'll only affect combat and EXP Points.

  24. I was just experimenting with if statements that used if statements as conditions in ruby.

     

    Yes, you can do that.

     

    Only reason I was curious to see how well it worked was I sometimes want to do something like:

     

    unless ( if something
        do_something
      end or if somethingelse
        do_somethingelse
      end )
      do_nothing
    end

     

    Or in other words, I want something to happen if and only if nothing else happens. The usual way I end up doing this is like this:

     

    done = false
    if something
      do_something
      done = true
    end
    if somethingelse
      do_somethingelse
      done = true
    end
    do_nothing unless done

    But it sort of bugs me that I need a variable. Not a big deal, but I wonder if there is a better way?

     

    Note: The last line of an inner if statement needs to set a value for that kind of funny nested if statement to work.

     

    Edit: Oh, actually it wouldn't work the way I want due to short circuiting I think... I thought using 'or' rather then '||' would disable that but apparently not.

    1. PhoenixSoul

      PhoenixSoul

      lolz

      if $guitar_skill <= $Slash
        print "Go play Bass instead."
      else
        print "Slash Unlocked, See Store."
        set $switch_Slash to 2
      end #lmfao

       

      Of course, that's all junk; none of that would work unless pre-defined, but there's some old game jokes in there. 😆

    2. Kayzee

      Kayzee

      Just to be clear I don't want to do an if else because that only has one thing or the other happen and I want both to be able to happen.

  25. Kayzee

    Play test crash related to removing pictures

    Well there are bugfix scripts that may help... I found this one somewhere a while ago before I realized I didn't really need it
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