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Kayzee

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Everything posted by Kayzee

  1. Looks like you are using Yanfly's Ace Battle Engine popups! You gotta look at the script and scroll down till you see the POPUP_SETTINGS part and change it there. Also: Changing it so it uses the term automatically is trickier then you might think.
  2. Kayzee

    Write variables in Menu

    I am glad to help! *sprinkles fairy dust on you* And yes I do! Look at Window_Base's draw_icon, draw_face, and draw_character and they all use contents.blt to draw images to the window! You can use it to draw any image you want! For example: bitmap = Cache.system("Iconset") # The whole icon set, just as an example, can load any image in graphics/system this way contents.blt(0, 0, bitmap, bitmap.rect) # Puts it at 0, 0 on the current window Might take a bit to figure out the details, but it's pretty simple when you do
  3. Kayzee

    Write variables in Menu

    Try this: def draw_item_number(rect, item) Font.default_size = 16 if $game_party.usable?(item) draw_text(rect, sprintf(" %2d", $game_party.item_number(item)), 0) elsif $data_weapons[1] == item draw_text(rect, sprintf(" %2d", $game_variables[12]), 0) # PISTOL end end
  4. Kayzee

    VX Ace F12 Fix: Not Fully Functional

    That first F12 fix is filled with problems really, and personally I don't like using DLLs if I can help it. I managed to create an almost perfect f12 fix myself: module SceneManager class << self alias run_reset_base run end def self.run begin run_reset_base rescue RGSSReset [Sprite, Plane, Window, Tilemap, Viewport].each { |cl| ObjectSpace.each_object(cl) {|obj| obj.dispose } } clear retry end end end Almost perfect because you can still screw up script loading by pressing F12 as the game loads. I coded a way to detect that but it's another thing. My advice: If you do use the dll, put the script before the default scripts so to stop F12 as scripts are loaded. Edit: Replaced script with a better one. Oh, and put it in the usual place above main.
  5. Kayzee

    Changing Actor Graphic Without Changing Face

    Nope, nil just sets the graphic to nothing and omitting isn't allowed.
  6. Kayzee

    updates Entry 017: Does anyone read these??

    *huggles*
  7. Kayzee

    Help with Composite Graphics / Visual Equipment

    Oh! I think I am using a different script then you are. I have been using this script. Maybe there isn't a way to do it with the script your using.
  8. Kayzee

    Help with Composite Graphics / Visual Equipment

    If you use a full sheet, all your composite graphics also needs to be full sheets. You see the composite graphics script is really quite simple and just draws images on top of other images and it doesn't really care what the images are, so you can trick it to doing whole sheets at once as long as you are using full sheets for every composite image. I know it's still limited that way for total frames though. Unfortunately there isn't any easy way to trick the composite graphics script to do what you are asking. Doing so would probably require rewriting a big chunk of it.
  9. Kayzee

    ya-hallo~! I have come bearing art!

    Yay for Art! Looking good there! Hmmm... The first looks neat with all the tattoos! The second one reminds me of Jade Harley from Homestuck, especially with the green fire. And the third is a neat angeldemon, but do I detect a tiny bit of Philza Minecraft there? I mean the hat, the sandles and the pose reminds me of some fanart of his... Maybe not. Neat anyway! *sprinkles fairy dust around this topic*
  10. Kayzee

    Help with Composite Graphics / Visual Equipment

    Have you thought about using a whole sprite sheet rather then a single sprite (using $ in the file name) for your composite graphic? Then you could have a standing/walking set and a sitting set without much trouble. Also: The Composite Graphics script works based on the graphics you set so it's easy to have an event with the same appearance as the actor: Just set it with the same graphics file!
  11. Kayzee

    hi im new

    Hii new, I'm Kayzee! Welcome to the community! *sprinkles fairy dust on you*
  12. Has anyone ever found it annoying to manually break up text to fit in the message boxes, especially if you start tweaking with the game resolution or the text box sizes? Well, I sure have. It's rather annoying to me that simple word wrapping is beyond the capability of the vx ace engine... but no more for I bring ye, yonder script to solve yon problem! It also adds a few new escape sequences and a optional HTML-like whitespace mode that converts linebreaks to spaces. More features (like possibly a option to get rid of leading/trailing spaces for a line) may come in the future. Edit: Now up to version SEVEN! Six is afraid of it!)
  13. I am glad you figured it out!
  14. Aww shucks, glad I was able to help! *sprinkles fairydust on you*
  15. Undertale was made with Game Maker not RPG Maker. No reason RPG Maker can't do the same thing, but it would require a plugin.
  16. Oh wow... I knew they announced a remaster of Chrono Cross a while ago, but I didn't know it would also come with a version of Radical Dreamers as well! And also they announced a remake of Live-A-Live of all things! Square is really diving through it's old library huh?

    Edit: Apparently they are doing a remake of the original Front Mission too. Never got into the series, but more old games being remade well is nice to see.

    1. PhoenixSoul

      PhoenixSoul

      I wanna see how well that CC remake turns out myself.

    2. Kayzee

      Kayzee

      The Chrono Cross one looks like a 'remaster' not a 'remake'. You know like the SaGa Frontier and Legend of Mana ones that came out a while ago. Same game, just with upresed graphics and a bit of polish. More interested in what they are going to do with Live-A-Live myself, since that game is at the very least getting a complete graphical overhaul.

  17. Yes, finally got Roland MT-32 emulation working with dosbox! Now I can play Ultima Underworld, Ultima 7, Ultima Underworld 2 and/or Ultima 7 Part 2, (yes that's the canon order) with the music sounding like it's supposed to.

    Mind I donno if I actually will ever play those games any time soon, but now I can with proper music!

    1. PhoenixSoul

      PhoenixSoul

      Nice. Roland MT-32 was way ahead of its' time, for certain.

  18. I thought you could just flag tiles to not let you move certain directions in the tileset editor...
  19. Kayzee

    How to fix corrupted data files?

    Not what I was thinking but I think that works? What files are corrupted? If they are full of nulls then yeah the data is gone. You can replace them with files from a new project but the stuff in them will be gone. If your mapinfo file is corrupted it's slightly more cumbersome to fix though. Basically you make a new project and create a whole bunch of blank maps for each of the maps in your project then save the blank project and copy that mapinfo file over.
  20. Kayzee

    How to fix corrupted data files?

    That would probobly make things worse.
  21. Kayzee

    How to fix corrupted data files?

    It depends. Sometimes the data is overwritten and useless. Sometimes it exists somewhere and it's not indexed properly. Like I said, run the windows error checking utility for your disk! It will be able to recognize when files are messed up and sometimes fix them! A corrupted file means it wasn't written to the disk right, the mapinfo file just lists what maps your game is using, and you can always try starting a new project and replacing files one by one to see what files are good. It's a fix for windows not properly recognizing the file type. It's useless for your issue. In fact it's pretty useless in general.
  22. Kayzee

    How to fix corrupted data files?

    Backups are the best for sure! But if you don't have any first thing you should do is check your disk for errors! Sometimes it can recover lost files that way! Right click on your C drive (or wherever you had the game stored) select properties then click the tools tab to find the error checker. Don't wait to long or the files might get overwritten! Make sure you save any lost chains/clusters it finds as they may be missing files!
  23. Kayzee

    Feedback on Game Blurb

    Oh, and one other thing you might want to think of is if there are any gameplay elements you should point out in the blurb.
  24. Kayzee

    Feedback on Game Blurb

    Personally? I think the summery suffers from what I call Proper Noun Syndrome. By that I mean when something sort of throws a lot of names of people places or things out at the reader without any real context. I don't know about anyone else, but my eyes sort of glaze over when I hear stuff like the Kingdom of Somethingorother. It's kinda hard to avoid sometimes though. I think it's better to condense the blurb into something that sets up the minimal info over what kinks off the plot. Maybe something like: "Within two kingdoms torn by a past war over magical stones, two youths arrive home to find their village in ruins. Is this a sign that their nation is once again being invaded? When they journey to warn the elders of the plot, a mysterious monk using a lost art of magic also appears and it quickly becomes apparent things are not what they seem..." Okay maybe that's no good but you get the point right?
  25. Kayzee

    Drawing Text Overlapping and Refreshing Windows

    .clear comes form the Bitmap class. All windows have a bitmap called contents, so you can clear a window with .contents.clear you see.
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