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Kayzee

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  1. Haha
    Kayzee got a reaction from PhoenixSoul for a status update, I just thought of a joke: How many Buddhists does it take to change a light bulb? Zer   
    I just thought of a joke:
     
    How many Buddhists does it take to change a light bulb?
     
    Zero.
     
    ...Mind you I am not sure what school of Buddhism would fit that joke best. Zen?
  2. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Hehe, I made a game.bmp for my game today! For if I upload it to the steam workshop.   
    Hehe, I made a game.bmp for my game today!
     

     
    For if I upload it to the steam workshop.
     
    (That's me looking though the D! :3 )
  3. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Hehe, I made a game.bmp for my game today! For if I upload it to the steam workshop.   
    Hehe, I made a game.bmp for my game today!
     

     
    For if I upload it to the steam workshop.
     
    (That's me looking though the D! :3 )
  4. Haha
    Kayzee got a reaction from PhoenixSoul for a status update, I just thought of a joke: How many Buddhists does it take to change a light bulb? Zer   
    I just thought of a joke:
     
    How many Buddhists does it take to change a light bulb?
     
    Zero.
     
    ...Mind you I am not sure what school of Buddhism would fit that joke best. Zen?
  5. Like
    Kayzee got a reaction from Knighterius for a status update, You know what's kinda awesome to think about? What happens when two really good song   
    You know what's kinda awesome to think about? What happens when two really good song mages battle each other with their music.
     
    Because think about it. They often can't just both sing their own songs at each other. That doesn't tend to work very well. Instead, they are better off trying to improvise off each other in such a way that they can twist the music into the theme they want while the other mage loses track of what they are doing.
     
    Basically, they fight with jazz. :3
  6. Like
    Kayzee got a reaction from Knighterius for a status update, You know what's kinda awesome to think about? What happens when two really good song   
    You know what's kinda awesome to think about? What happens when two really good song mages battle each other with their music.
     
    Because think about it. They often can't just both sing their own songs at each other. That doesn't tend to work very well. Instead, they are better off trying to improvise off each other in such a way that they can twist the music into the theme they want while the other mage loses track of what they are doing.
     
    Basically, they fight with jazz. :3
  7. Like
    Kayzee got a reaction from That One NPC for a status update, Since you have been making me think of SaGa Frontier, it reminded me of a old idea I   
    Since you have been making me think of SaGa Frontier, it reminded me of a old idea I had for a SaGa Frontier-like game myself, one that was harder scifi then SaGa Frontier was. I kinda thought it would be neat to do a game involving actual space travel, but at a more realistic scale then a lot of scifi does. So the basic idea I came up with basically can be summed up as: "What if there was a solar system much like ours, only instead of just one planet where life evolved it was two?" Maybe one slightly further away from the sun as Venus causing it to be more tropical, and one slightly closer to the sun then Mars, causing it to be more frigid.
     
    I think it would be interesting to think about how things might be different...
    What if people from both planets spent most of their history looking up at each other and wondering?
    What if they excitedly observed each other for hundreds of years, maybe one day established basic radio contact near the dawn of both planet's industrial revolution?
    What if the technological development of space technology was pushed forward on both sides out of a dream of one day making contact?
    What if that dream one day happens?
    Then what if one day space travel becomes common place, and space stations and outposts are built near or on many nearby planets or moons?
    And maybe... What if both races inexplicably look a lot a like in many ways?
    What if they both have ruins depicting similar dragon-like creatures?
    What if both races can use something like 'magic', but it's slightly different?
    And those who live in space can't use magic at all (because 'mana' is produced by the planets), but may develop a form of 'phionics' instead?
     
    Hehe, I had all sorts of wacky ideas... I didn't end up doing anything with it though.
  8. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Today I figured out my gui/'hud' thing was being refreshed every frame and that's why   
    Today I figured out my gui/'hud' thing was being refreshed every frame and that's why I had framerate troubles in the dungeons! I thought it was just VX Ace being slow at rendering my lights... I could only imagine how laggy it could be if I didn't use optimized font rendering...
     
    Also made it so enemies/events would give up trying to pathfind to a place after three attempts, because there were times where they would try going someplace they couldn't over and over and slow the game down as a result.
     
    Because of these things I get 60 fps in dungeons! I thought for sure VX Ace would have a bit more trouble with my lighting effects but apparently not!
     
    Edit: Okay it turns out it's more 47 - 59, but still better then I expected.
  9. Like
    Kayzee got a reaction from PhoenixSoul for a status update, I did it! I finally got my silhouette things to look like I want it too! Phew, I just   
    I did it! I finally got my silhouette things to look like I want it too!
     

     
    Phew, I just hope it's fast enough to be practical. I basically coded a method to return a list of rects covering a tile's transparent areas which I can be used to trim away parts of the shadow not covering the tile.
  10. Like
    Kayzee got a reaction from PhoenixSoul for a status update, I did it! I finally got my silhouette things to look like I want it too! Phew, I just   
    I did it! I finally got my silhouette things to look like I want it too!
     

     
    Phew, I just hope it's fast enough to be practical. I basically coded a method to return a list of rects covering a tile's transparent areas which I can be used to trim away parts of the shadow not covering the tile.
  11. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Hehe, I totally reworked my passability types system the other day. See, I had it so   
    Hehe, I totally reworked my passability types system the other day. See, I had it so some events and/or enemies could swim in water or fly over some terrain, sorta like if they were a boat or airship. Ghost enemies can even move though walls!
     
    I expanded it so it could apply to all characters, and what's more feature objects such as equipment and status effects can change passability type! This means I finally made Fairy Dust have a use in my game... Using it will let you fly around for a bit!
     
    I even tried to make sure that if you have a status effect that grants you special passability, it won't go away till you are over normal ground. Though equipment and other stuff might be an issue. I will have to see If I can make a special case where it will teleport you to a random spot on the map if you get stuck or something. That's usually how the Mystery Dungeon games handle it I think. Or I could be really nasty and just instakill ya I guess.
     
    I also added a cool animation for flying characters where they bob up and down with a little shadow... Though I kinda had to go around and edit a lot of my sprites to not have shadows already. I was thinking of adding a bit of an animation for swimming too, but I havn't yet. I think I have a pretty good set of little splash graphics to use though.
  12. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Phew, I just made something that I am sure 99% of people would find completely useles   
    Phew, I just made something that I am sure 99% of people would find completely useless: A script that lets me set font sizes in VX Ace based on the size of a font's 'M' character.
     
    Why bother? Well first of all it seemed to me like different fonts with the same size can look radically different and this way it's a bit more uniform, and also mkxp has some buggy font rendering code (Or VX Ace does, one of the two) and this way I can make my game's fonts about the same look about the same size in mkxp.
  13. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Phew, I just made something that I am sure 99% of people would find completely useles   
    Phew, I just made something that I am sure 99% of people would find completely useless: A script that lets me set font sizes in VX Ace based on the size of a font's 'M' character.
     
    Why bother? Well first of all it seemed to me like different fonts with the same size can look radically different and this way it's a bit more uniform, and also mkxp has some buggy font rendering code (Or VX Ace does, one of the two) and this way I can make my game's fonts about the same look about the same size in mkxp.
  14. Like
    Kayzee got a reaction from PhoenixSoul for a status update, I made a little trailer for my game... Phew! Video editing is hard work! Especially w   
    I made a little trailer for my game... Phew! Video editing is hard work! Especially when your laptop is kinda slow... Oh well, I am mostly happy with it for now. Though a bug caused a red evade to show up.
  15. Like
    Kayzee got a reaction from PhoenixSoul for a status update, I made a little trailer for my game... Phew! Video editing is hard work! Especially w   
    I made a little trailer for my game... Phew! Video editing is hard work! Especially when your laptop is kinda slow... Oh well, I am mostly happy with it for now. Though a bug caused a red evade to show up.
  16. Like
    Kayzee got a reaction from PhoenixSoul for a status update, I have been working on a trailer thingy for my game! It's kinda simple but I think it   
    I have been working on a trailer thingy for my game! It's kinda simple but I think it works pretty well so far. I have to rerecord some of the footage I had shot since I changed some stuff though.
     
    Also there was a super secret item that only really existed as a reference to a script I don't even use and really didn't do anything, so I changed it to something else. A fairy egg! What does it do? Fufufu... It's a secret!
  17. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Phew... been cleaning out my apartment in the human world so it can get sprayed for b   
    Phew... been cleaning out my apartment in the human world so it can get sprayed for bugs today. I would use magic to lure them away, but I don't wanna raise any suspicion. Sigh... If only Skitter were here... ... No wait. On second thought that would probobly be bad. She might think I am Glaistig Uaine or something and swarm me.
     
    ...Yes I know most likely no one is going to get the reference. Sigh...
  18. Like
    Kayzee got a reaction from PhoenixSoul for a status update, I have been fixing up my little 'Pedia recently, letting it display enemy stats/trait   
    I have been fixing up my little 'Pedia recently, letting it display enemy stats/traits and stuff. I kinda was half thinking I could use battler art to spice up an enemy's 'Pedia page, but half of the new critters I made don't even have any since all of my game's battles take place on the map. Oh well, that's the problem with not being an artist.
     
    I did make this little cutie to test out how I would display it:

    But of course, I didn't draw it, I  just modified something I found elsewhere, so I am not going to actually use it. I mean I did the same thing for the map sprite:

    But I am pretty sure the sprite it was based on was free to use.
     
    Also: They look better when they arn't striped of their alpha channel. :3
  19. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Phew, I was just adding support for multiple skintones to my game's character creator   
    Phew, I was just adding support for multiple skintones to my game's character creator. It wasn't that simple as the script I am using for it wasn't really designed with that in mind. I also find it rather silly how it has strict binary gender separation for everything, but I guess since I am using VX Ace's generator graphics which also has strict binary gender separation...
     
    Even though I am using the generator graphics that come with VX Ace, they are arranged in a different layout so I have to do  a lot of annoying image editing sometimes. It's worth it to be able to have a cool character creator but man can it get tiring. =_=
  20. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Phew, I am glad that old failed team project is still on google drive, I couldn't fin   
    Phew, I am glad that old failed team project is still on google drive, I couldn't find it on my backup harddrive! It might still be there somewhere though.
     
    Hehe, and yeah I am RPG Making again right now. ❤️
  21. Like
    Kayzee got a reaction from PhoenixSoul for a status update, I feel I have been neglecting RPG Maker a bit lately, been Zdooming to much. But some   
    I feel I have been neglecting RPG Maker a bit lately, been Zdooming to much. But some of the new gzdoom features are just so cool to play with! Just look at this cool castle roof I made:
     

     

  22. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then   
    Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then I realized I forgot to add 'def' in front of a method definition. >_> Even experienced programmers can still make noob mistakes sometimes!
  23. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then   
    Uuugh.... I was toiling over a error that made no sense for a good 15 minutes... then I realized I forgot to add 'def' in front of a method definition. >_> Even experienced programmers can still make noob mistakes sometimes!
  24. Like
    Kayzee got a reaction from PhoenixSoul for a status update, You know, I am curious. What kind of magic does a vis mage do anyway?   
    You know, I am curious. What kind of magic does a vis mage do anyway?
  25. Like
    Kayzee got a reaction from PhoenixSoul for a status update, Also, I forgot to say before but it may be worth mentioning to anyone who is a fan of   
    Also, I forgot to say before but it may be worth mentioning to anyone who is a fan of Super Metroid and Zelda: Link to the Past. I found out today that someone made a hack/randomizer that sorta stitches both games together into one game.
     
    Seriously, the time and dedication needed to pull that off... Even if it was kind of a lucky break that the two roms apparently use different chunks of addresses for most of their code. Trust me, I used to be huge into SNES game modification back in the day. Knew ASM well enough that if I took the time and effort, I might have even been able to pull the stitching the games together trick myself. That's not a dismissive statement btw. That's just informing everyone that when I say it needed some serious time and dedication I know what I am talking about.
     
    Heres the thing. ASM knowledge is only the basic starting point. You also need to know the game's code inside and out. I am not even sure if Super Metroid or LttP have the kind of insane documentation that Super Mario World (the game I am most familiar with) has. Super Mario World has basically been investigated and dissembled to the point that you can reprogram the whole game with nothing but controller inputs. LttP and Super Metroid though? Well I know there have been people picking away at them for a while at least, but even if the games are known inside and out to that level, to actually do something like this is still crazy impressive.
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