Hi Everyone! Firstly i'm hoping this is on the right board (seemed most appropriate) and if not please let me know and i'll delete and repost there. I am attempting to make a game about three prisoners escaping a tower, my idea is to have each of them able to interact with the environment in different ways, i.e. the warrior exclusively being able to move heavy blocks and levers etc, rogue being able to pick locks and hook shot onto higher ground and the mage being able to interact with the magical devices strewn across the architecture, stereotypical i know but as a proof of concept I wanted something to be able to wrap my head around for more detailed use for later. I'm so far hitting a couple of snags with this idea; First- I cant find any way to switch the active member of the party (think breath of fire 3,4 and 5) aside from changing character graphic (which is not what I want as I intend to have followers on). Second- Having trouble with finding ways to lock events to occur when a specific actor interacts with it, (not even sure if this is possible). I was thinking of having most skills useable from the menu (e.g. pick lock, grapple hook, Magic Spells), but the idea of going into a menu to move an event one space per time would fast get tedious, my thought being if the warrior was selected he can just move the item by walking into it or pressing a button on it. Has anyone on this site tackled similar issues before? are there any tips, solutions or alternatives you guys have employed instead? Thank you for your time! CaoJin