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AdamSakuru

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About AdamSakuru

  • Rank
    The Arabic Ninja
  • Birthday 01/30/1992

Contact Methods

  • MSN
    AdamSakuru@hotmail.com
  • Website URL
    http://daeera.blogspot.ca/

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  • Gender
    Male
  • Location
    (Null_Value)
  • Interests
    Nothing. I hate absolutely everything ever.
  1. Updated! Demo extended a little. Added a couple new audio tracks to the game (ones I composed), cleaned out some bugs/errors and I've made some modifications to the Timed Hits due to some feedback about the timing being a bit too difficult for some. The window for a successful timed hit has been widened a little bit. I also added in a system for footstep sound effects. On a personal note, I've developed carpal tunnel in my right hand. I'll be slowing down for a little while before I continue with Sin Tax. I need to get some health stuff sorted out first. Also, the demo will now be hosted on my website: http://www.studiodaeera.com For anyone curious, my sound-cloud: https://soundcloud.com/studio-daeera
  2. Solved! The issue was pretty simple as I initially thought. YEP Sectioned Gauges just needs to be told to draw the gauges in the battle status window specifically since Dream X's overwrites that function. [Attached edited YEP Section gauges] YEP_SectionedGauges.js
  3. Links to plugins: As the title says, when DreamX's Battle Status Core extension is used in a project also containing YEP's sectioned gauges, the sectioned gauges are not drawn in battle. I assume this is because DreamX's extension didn't take into account that sectioned gauges could also be used too. See the attached image for an example. On the left is my Battle Status Window's previous set up. On the right is with DreamX's plugin. While I like the new set up better, the sectioned gauges are now gone. (they still appear outside of battle) As far as I understand this isn't a complicated fix. DreamX's plugin would need a part added to it that checks to see if the project also has YEP's Sectioned Gauges. And, if it does, it draws the black lines on the gauges to the way the user has set them in YEP's plugin. Anyone willing to take a crack at this?
  4. Updated! Fixed the bug that was causing the battle party status window to slide out of frame after shaking if only two party members took damage. Updated the game's options scene. Now it's done through YEP Options Core. You can change the tone of the windows now! I'm moving the animated video project files into Toon Boom Harmony 14 (I was using 10 before) and I've started the process of polishing the existing cut-scenes. Chris Austman's opening track has been added into the opening animation/opening credits sequence. I've updated how the T: Drive Map scene works. Now the player can free roam the Mode7 map instead of having to slide through each location like before.
  5. Developer Note: What you see here is a work in progress! Anything lacking "polish" will be polished eventually. Presents: ...It's Cyberpunk, but with less punk? The year is 802-11a... In the United Serial Baud, Node and his girlfriend Lady are Drivers. As Drivers, they take on various kinds of jobs for the citizens of CPUcity to get by and pay their rent. When Node is duped by a supposedly high-paying client into installing a virus—created by a Cyberian terrorist group and disguised as a security update—into the U.S.B's core system, he is framed for capital treason and backed into a corner. As the virus begins to spread, Node is wanted for termination by the BIOS Justice Force and thrust into the fight of his life! Now Node, with the help of Lady and his long-time friend Krysto, must deal with the creator of the virus and save the U.S.B. from certain destruction... ●Six playable characters. That's ONE more than five! (...Do the math) ●Unique presentation and feel! This ain't just another 'standard RPG Maker' game. ●Animated cut-scenes made in Toon Boom Harmony. (The same software that's used to animate shows like Rick & Morty!) ●Link up! Hitting enemy weaknesses or landing critical blows on them gives you a chance of hosting special combination techniques. ●Feel the prices of a certain business are too high? Take a play out of the Definitive Hustler's Fundamentals and hustle those pesky shop keepers into giving you some temporary lower prices! But don't abuse the hustle or you'll piss off the shopkeeper... ●Channel your inner Psion! Find MODS and MOD chips to customize which Psionic abilities party members bring to the fight. ●An original soundtrack composed by Chris Austman, formerly from the band AM Static. [slowly being added to the game] ●(Pending) Mini-games? Credits:
  6. http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/ Go to 6:22 in the video so you'll know what I'm asking about. Does anyone know the syntax that would force the actor who has a state (that lasts a few turns) to perform a skill/action when said state expires? (This would be like a curse state, that kills the actor when it expires) And, similarly, syntax that would have a chance (let's say 50%) of forcing the actor with said state to perform a skill/action upon their turn starting, before their chosen action/skill? (this would be used like confusion in Pokemon. 50% actor will get a state that prevents them from acting that turn)
  7. AdamSakuru

    Yanfly Skill Core syntax question

    Yanfly's skill core plugin has a function that lets you write custom skill conditions. <Custom Requirement> if ($gameParty.gold() > 1000) { value = true; } else { value = false; } </Custom Requirement> The included example sort of made me think of trying to have 'dual skills', with a custom condition for said skills being that it'll check to see if a specific actor is in the active battle party AND if they are alive, the skill being selectable if both conditions are met. Would anyone know the syntax to do that?
  8. The music video is finished, and it's on YouTube now. Check it out
  9. Added a new short segment and I've given this topic a bit of a visual overhaul.
  10. (From left to right) D6 the Drummer, Sheela the Bass Guitarist, Babalola the Vocalist and Acid the Keyboardist. Outmode is a gorillaz-esque, animated band that is catered to video games. The band themselves are not the focus of their music videos, rather, they play the music that takes place over the narratives in them. The stories play out in the form of cutscenes and animated video game footage. So It doesn't just LOOK like a video game, it also behaves like it's a real one! Animated over three months, Panoram Heist tells the story of a crook who's looking to make some easy cash. He makes the mistake of stealing the cash register from a bar that Outmode is playing at. He gets the attention of the bartender....as well as the local authorities. Here's the first music video so far:
  11. Uploaded a new podcast! This one is a bit of a laugh fest for the last half (and my laugh is a bit hysterically loud, sorry about that)
  12. AdamSakuru

    Chill-out Corner (Fave Music Thread)

    Not really feeling so great today. Doing some drawing to this album, very nice. https://youtu.be/R8d1obOe7ho
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