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Ocedic

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Ocedic last won the day on July 18 2018

Ocedic had the most liked content!

About Ocedic

  • Rank
    Dog
  • Birthday September 22

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  • Gender
    Male
  • Location
    Seattle

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  1. This seems like a longshot but figured I'd ask for help here. I've been working on a new project and getting my scripts set up. I'm using Yanfly's scripts but for some inexplicable reason when I playtest now this weird Chrome thing pops up. I tested in deployment and it seems to happen there as well. I've tried disabling random scripts to see what's causing it, but regardless I'd preferably be able to use those scripts for this project. My MV version is 1.6.1
  2. Ocedic

    Playable Backstories

    I would say make them optional unless they are actually important to the main plot (like Cloud's backstory in FF7.) Playable backstories may be more engaging but they also take up more of the player's time.
  3. Ocedic

    Chill-out Corner (Fave Music Thread)

    Some songs I like to work to.
  4. Ocedic

    Inclusivity in Gaming

    Personally, I find a story boring when all of the characters are from the same background. There are ways to have a diverse cast without resorting to tokenism, and I think the world is a bit more diverse than some people give it credit. I also think people should realize that just because a character has a different sexuality, race, or gender, doesn't mean they need to 'act a certain way' within the story. If your main character is gay, it doesn't have to be a story about exploring what it means to be gay.
  5. Purging public photos...
  6. I like that you develop your characters with multiple axis, so to speak. There isn't just one inspiration for your characters, but rather you draw on influences from numerous sources such as etymology, numerology, and the Chinese Zodiac. The result is a multi-faceted character, just like how in real life a person can't really be defined by one attribute only. I look forward to seeing the rest of your characters' inspirations! It's always cool to see the thought processes behind design decisions.
  7. Glad to see you endure through the hardships to work on your project. This is still one of my most anticipated games here; I look forward to seeing your new art/story. I think it's a smart idea to simply use a certain mythology as inspiration rather than being beholden to it set in stone. Good luck!
  8. Somehow haven't seen this until now. The high level of polish I'd expect from Galv and a very interesting concept. I'm amazed by the amount of work that has gone into this; the sheer number of creatures that are created is staggering considering how much work goes into each one, both in terms of art and design. Wish you guys the best of luck with the Kickstarter and development!
  9. Ocedic

    My Ultimate Timeline

    Deleted.
  10. Ocedic

    Looping dialogue

    Use self switches. Three different event pages with a self switch A and B. Page 1 turns on A, Page 2 turns on B, then Page 3 turns off A/B.
  11. Love the new character designs. My favorite is Faas - Neverward really did an amazing job there. I love the little details with his outfit; his Zodiac sign is dog, so he has that going for him.
  12. This latest showcase of your battle system is indicative of your project as a whole: It's clear that a lot of passion and dedication goes into every aspect of the game. I like how your game works mechanically while still maintaining thematic cohesiveness. Keep up the great work!
  13. Ocedic

    Such Kitty

    I think every game deserves some kind of commentary, so I downloaded and tried out your game. Plus, it has dogs and cats which made it immediately appealing to me. I have to say though, replacing the confirm sound with the cat sound did start to drive me insane after a few minutes of playing. But the game is pretty cute and charming.
  14. Ocedic

    Slimes and Shrooms

    These are really cute and look professional. You've come a long way since you first started, Charles. Keep it up!
  15. Purging public photos
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