harvard1932
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Everything posted by harvard1932
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MLP RPG: Fighting the Unknown Part 1 Story / Setting / Purpose: This game is based upon unique storyline customized from the cartoon series “My Little Pony: Friendship is Magic†but at the same time for those players who haven’t watched the series yet, they can still follow up to the story without any trouble. The game features epic classical RPG experience as well, that means if you love MLP and as well as drilling experience of classical RPG games everything would work out for you. Game will have over 10 unique classes, over 200 unique skills, unique transportation system (Teleport scrolls, all ponies can fly on high level), unique monsters (Randomized), epic bosses, customized characters,infinite/unlimited weapon/armor possibilities, crafting, mining, fishing, farming, house construction, player housing, achievements, and many more! This game is one of the few RPG out there that have such unique functions. settings of the game is at Earth and Pony world. Purpose: combat simulator, prepares the player for part 2 of the game. (Where it would be considered as the actual game) Progression: The game is finished with 8 to 12 hours of game play. Character Bios:: Mane six of the my little pony show. Twilight (Main Character) – She can be good at every single class. Fluttershy (Healer) – She is responsible for healing in battles. Applejack (DPS) – High damage dealer. Rainbow Dash (DPS) – High damage dealer. Rarity (Support) – Provide other characters with different kind of buff. Pinkie Pie (???) - ????????????????????????????????????? Why this game? This game is one of the better combat based rpg games out there. With over 100 scripts designed to bring you one of the most complex combat system made on rpg maker vx ace. What's more is that the game is semi-multiplayer! You can earn points and hiscore with our game account. What is next? We are working on part two on rpg maker MV with much better game play overall! Credit: full list at: http://darkkyshadow.com/brony/credit.html DShou - Sharing his pony spiritsheets. Alex. S - The DJ for few background music. Sim Gretina - The DJ for few background music. Tursumaji - A pony forum bug reporter. (Helped a ton during early game stages) MrFlabbergasted - Boss arena trixie vector Moghunter - Excellent scriptor on GUI ( probably one of the best out there. Only problem is caching and compatibility issues) Falcao and Eshra- Professional Scriptor on game mechanics GaryCXJK - Free movement script Zerbu, Fomar0153, Victor Sant, Tsukihime, Nicke, Dekita, Yami, Yanfly, Nelderson, Modern algebra, Khas, Jet10985, Mr. Bubble, Kread-EX, Gamesfreak13563 - Scripts Benji, Chris, FBU, Gary SInise, Granny, Kal, Lemonlure, Liberty, Radscythe, Syrus, Zeep - Font, icons, tilesets. Screenshots (limited screenshots to avoid spoilers): download: www.darkkyshadow.com/about.html
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- adventure
- semi-multiplayer
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That doesn't really seem like a problem. It allows players to play the game how they want to play. Well, if daily reward is free gold. It basically allows players to have infinite gold if they abuse it. Bad or not, it promotes unfairness for players who play legit.
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- events
- game mechanics
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It is bad, because users have the power to change system time. I can release my script for online based daily reward, if it is requested.
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- events
- game mechanics
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For some reason it wasn't the case. But anyways, it is fixed now.
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Is it possible for you to add script cooperation with Yanfly Engine Ace - Ace Equip Engine? It seems that Ace equip engine would break if you reload the game using a save file. And equipment using custom slots would no longer be equippable. But if you don't save the game and load the game, it would be all fine and working. Maybe perhaps instance items script didn't fully write everything into current savefile? EDIT. Actually nvm. I fixed it.
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I don't get why for your instance item script: line 500 and 501: th_instance_items_gain_item(new_item, 1, include_equip) th_instance_items_gain_item(item_template, 1, include_equip) Why keeping a copy of template item when instance item is already created? Since the new instance item already have the attribute of the template item. Wouldn't it be better to just to remove the template item from even showing up?
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It would be even better if it can cooperate with Formar's script
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The script crashes when you create a new weapon, newly added to weapon database file. The instance script doesn't seems to be able to handle newly created items. Also, it basically duplicate one item into two. One is the original, one is the instance item. I think you should add a method to remove the original item and keep the instance item. Thanks!!
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This script reminds me the crafting system in Aion. :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD WANTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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I thought this script would allow animations greater than default resolution
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Mind putting up a demo as reference?
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Falcao Mmorpg Alchemy and Extraction System
harvard1932 replied to Falcao's topic in Completed Scripts/Plugins/etc.
D: it doesn't work on my game.... extraction doesn't work. Great script, leveling system and event regeneration made it better than other crafting related scripts.- 22 replies
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- extraction
- alchemy
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​Game Title: MLP RPG: Fighting the Unknown Optional: Abstract: Ponies stuff. Genre: Open World Classical RPG Average Demo Time: 8-40 hours depending on difficulty. Game Progression: Finished. Recruitment: http://darkkyshadow.com/brony/positions.php for more info. Required: Story / Setting / Purpose: Story is about ponies fighting an unknown enemy, they travel from Equestria to Earth from towns to towns, asking ponies and people for why in which the dragons disappeared. Why Celestia is hiding the true form of the enemy. What is the enemy? The game is unique in the aspect that it isn't about saving the princess, saving the village or the world. Instead, the game is a progress of understanding the enemy, and killing it. All of the secrets and unknowns about the storyline and player's persuasion to solve all of the unknown is the main storyline. Character Bios: They are ponies fighting stuff. Character biography can be learned from watching My Little Pony cartoon. Twilight (Main Character) – She can be good at every single class. ----------- the leader of all ponies, figures unknown with facts and knowledge. The rest of the ponies are just there to help as combat assistance. Fluttershy (Healer) – She is responsible for healing in battles. Applejack (DPS) – High damage dealer. Rainbow Dash (DPS) – High damage dealer. Rarity (Support) – Provide other characters with different kind of buff. Pinkie Pie (???) - ????????????????????????????????????? Credits: Copy and paste from my website. 339933 - Skill balance guide, First trixie boss storyline/event/mapping, mane 6 customized spiritsheets. MrFlabbergasted - Boss arena trixie vector (Requested) newbiekad - Contributor Martin - Contributor Moghunter - Excellent scriptor on GUI ( probably one of the best out there) Falcao and Eshra- Professional Scriptor on game mechanics GaryCXJK - Free movement script Other scriptors: Zerbu, Fomar0153, Victor Sant, Tsukihime, Nicke, Dekita, Yami, Yanfly, Nelderson, Modern algebra, Khas, Jet10985, Mr. Bubble, Kread-EX, Gamesfreak13563. Most importantly RPG MAKER community because I literally learned ruby scripting just by designing MLP RPG LOL-ROFL, or not... because programming language are all the same to me. ALL OF THE VECTORS IN GAME ARE FROM MLP VECTOR CLUB! You will have to ask me individually to be credited. Music used in game belongs to various brony musicians. Special font, icons, tilesets used in game are licensed under Creative Common License. But since I really don't keep track of who's tileset I used here is a list of potential people who contributed: Benji, Chris, FBU, Gary SInise, Granny, Kal, Lemonlure, Liberty, Radscythe, Syrus, Zeep. Pony sound effect are cut outs from the My Little Cartoon series. Screenshots: From player screenshoot: http://img825.imageshack.us/img825/4898/rainbowdashw.png http://imageshack.us/photo/my-images/171/pinkiepiex.png/ http://img600.imageshack.us/img600/8091/twilightsparklef.png Features: FULL user controlled weapon/armor creation/upgrade/enhancement. Free movement Multiplayer ranking (possibly improved and expanded over time) SP, EP and fully customized combat system achievements countless minigame concepts house construction, fishing, mining 300 + maps boss arena infinite challenge arena and much much more. Considering the game have over 140 customized scripts. Download: http://darkkyshadow.com/Download.html Known Issues: none
- 1 reply
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- pony rpg
- my little pony
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how do you add your own icon to the new item?
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Got the game stabilized around 6 pixels per step less lag than before and the wobbly is gone. This script should be used by all RPG maker games, it is sooooooooo much better than the default block by block lol. BTW, it seems that sometimes characters couldn't walk to left wall; it is like a invisible barrier blocking the path; but it only happens on certain maps :/ like : https://dl.dropbox.com/u/78380234/ksl.png couldn't walk to the left while I can walk to the right side..
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Finally got the script working.... but it lags when I use vertically dash. Also it lags on big maps, and it can prevent event jumping over players; still better than pixel movement. and this vid:
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oh well... it didn't work.... I guess I will just have to find alternative ways fix to this problem....
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Putting this script at the bottom of the script list. Now followers doesn't move or update; https://dl.dropbox.com/u/78380234/sds.png
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So...any idea on how to track the script that overridden or aliased chase_preceding_character? Or can there be a bypass for it?
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also for some reason... followers spacing doesn't work: https://dl.dropbox.com/u/78380234/sss.bmp I used the same setup as in your demo.
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Oh it is fixed.... it had some conflicts with other movement scripts. For some reason... when you try to talk to one npc that is closely next to another npc........ the script will activate both npc event....
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picture here: https://dl.dropbox.com/u/78380234/ss.bmp also.... on big maps, it lags the whole game.
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Free movement Line 506.... undefined size.
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I am wondering if there will be randomized harvesting :P/>/> like wheat seed harvest can give 1-10 wheat, etc.
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I use many other scripts that modifies the database. For some reason I am getting a different error when I try use inventory... Full script line 2035L No method error occured undefined method 'clear_crops?" for<Hand Axe>:Game_Weapon.... it 100% happens when in your demo. you give the character a weapon. and when you get to weapon tab... it give this error.


