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0About fatalis

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Falcao Pearl ABS Liquid V3 update
fatalis replied to Falcao's topic in Completed Scripts/Plugins/etc.
quick question, any chance we could make it so that enemies can fight each other? -
parameter scaling off of another parameter
fatalis replied to fatalis's topic in Theory and Development
If you could teach me how to do it via events, that would be great! Also remember it is just for one character. -
Hey everyone, just a quick question: Making a class where their max HP divided by a certain number [ill say 50 in this case] will determine their MATK. I have tried making a common event that constantly calculates the heros Max HP, divides it then after that I use change parameter button, however this constantly increases the characters MATK which is NOT what I want. Any guidance on this would be helpful, thinking a script would be needed? Essentially I want the event to constantly check the max HP, plug it into the formula then change the magic attack parameter to that certain number. Any help would be great, thanks!
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Hey guys, I am not sure if this is the right place to ask this but I will ask anyway. I was looking for a mapper to create some simple maps [but nice looking lol] for me based on the descriptions that I tell them. This would be done on the mappers free time [i can't compensate you sorry lol but you will be credited in my game]. A little about myself, I am 3rd yr med student and I dont have much time and to be honest creating maps is by far my least favourite part of creating games. So I am looking for someone just to submit maps to me that way I can come home program for an hour or two [put some events, monsters, etc] then go to bed. If anyone is interested, please let me know and thanks for your time!
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ya just a pure visual change. The effect iam going for is similiar to that of diablo 2 when you get a full set there is a golden aura around the person but if you remove just 1 piece of equipment its not there [in my case the sprite changes back to the original]
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hey quick question here; I have an armor set and would like to change the hero graphic when they have all 4 pieces equipped. I made a common event and a branch that checks if the sword is equipped, then a branch within that if the shield is equipped and so on. The character sprite changes but, when I unequip any item the spirte is still changed. I tried putting a command to change the sprite back to normal in the "else" command of the first branch but it did not work. any ideas?
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do you think one could make a DOTA type action rpg using the action rpg engines out there such as falco pearl or XAB? The general combat and towers would be straight forward but I think programming an AI opponent, etc could be tricky. Any thoughts on this?
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any ideas on how to make monsters drop items? [like 1/10 type thing]
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I really dont know what you mean by that, please ellaborate?
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sorry for the extra post, but does anyone know how to respawn the dead monsters? I want it so that once someone exits the map and then re-enters, the monsters are alive again. Thanks!
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it adds a nice effect to the game...thats why lol
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I have tried using the command $game_map.pause_sas whenever my hero leaves a map to go to the world map but the world map never loads [black screen with music playing]. The command works fine inside the map [made a simple event that shuts off SAS 4 while player is inside the map] but the world map just wont load. Any ideas?
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where exactly do I place this script? When I placed it under materials, nothing happened. Also do I have to make an event which activates this script? Sorry I am new at scripting. Thanks!
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One question for you. How do I increase the exp needed to lvl up each weapon/armor? This script is awesome BTH!


