Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Animebryan last won the day on April 21 2019

Animebryan had the most liked content!

1 Follower

About Animebryan

  • Rank
    Back in action!
  • Birthday 04/15/1982

Profile Information

  • Gender
  • Location
    Marysville, CA
  • Interests
    Anime & Video Games

RPG Maker Information

  • RM Skill -

Recent Profile Visitors

6,249 profile views
  1. Animebryan

    Diverse Graphics

    For the record, RPG Maker 95 was the first RM program to be released for the PC, not for the PS1. RPG Maker (PS1) RPG Maker 95
  2. After hearing the unsettling news about Yanfly's Plugins being locked behind a paywall, and that anyone who downloaded them for free already can still use them freely, I feel like he's punishing innocent users for what a few bad apples have done which I don't agree with. So to help out those who still need them, I'm providing my collection of his plugins. (Yanfly has stated that he doesn't want his 'free' plugins redistributed (WTF?) Yanfly's 'Free' Plugins list ) Disclaimer to Mods: Yanfly hasn't stated whether or not those who already have his plugins can redistribute them freely (they were FREE after all. So if you think this isn't ok, go & ask Yanfly directly & if he says he doesn't allow this, screenshot his message & PM me the proof & then you can delete the link or topic, but until Yanfly himself says so, leave this alone. I'm only doing this to help out the community who feels a bit screwed over on this.
  3. MV has a lot of Plugins (just as many Scripts as Ace, if not more). Heck, Yanfly's library of plugins easily outweighs his VX Ace collection of Ruby Scripts, and they offer far more versatile features & options. MV is the first & only RPG Maker engine to support HD resolution, while Ace is still limited to a 640x480 resolution. And who is 'They'? Who remade this using old SFC Graphics? Re-imagining isn't the same thing as a remake (similar to what's happening with the FF7 'Remake'). That phrase actually worries me, because there's another guy who is attempting to do a re-imagining with Ace & not only is his game butchering the classic but he's trying to add so much stuff to the game that he's having issues with scripts & I think he got seriously set back to the point of starting all over again, if he hasn't quit already. I haven't heard of any remake that uses the old NES graphics that I know of.
  4. You know, you're right, Brian. My spelling and* grammar can be a bit fucked up at times. It was never flawless, but having taken a six year break from creative writing to work six days a week to keep the lights on, it has suffered. Like anything else, if you don't use it, you lose it.


    In order for you to even try to understand, I'd need to give you my life story and I am not about to spill those details to the likes of you, Chief. I will give you the long and short of it, though.


    I have no shortage of mistakes made. No shortage of life lived. It's taken me a very, very long time to embrace my failures and find value in myself in a world that measures humam beings based on trivial bullshit.


    I have a grade 9 education. Four grade 10 credits. Go ahead, look down on me. You've already done so, and it happens to be something I'm intimately familiar with. You see, I got in alot of trouble as a yute (that means youth). I had things going on that were never addressed. Instead I became a hot potato kid. The slightest mis-step, and I was goneski! Shipped off to the next home, sometimes even the streets.


    So I got wise to the system I was trapped in. I left school and went to work anywhere I could. I was going to take care of my-damn-self, because no one else would...


    It's so easy to sit behind a screen and judge people, Bryan, but it's a shitty, ignorant practice that will only make you look like a heavyweight asshat.


    Best of luck with whatever it is you do, Buddy.

    1. Show previous comments  3 more
    2. That One NPC

      That One NPC

      It's still very much a work in progress, but the plot I'm cooking up is heavily inspired by (but not aiming to directly emulate) FF7's life stream and living planet concepts. I also want to tie political themes in that are somewhat current. The scope of the protests in Hong Kong, and the immigration war in the States have inspired me as well.


      I'm thinking of a world much like our own. Many countries which are closed off from one another. Many species facing extinction due to human activity. Pollution ravaging the air, soil, and oceans. Humanity has disconnected from spirituality, burning their dead like household garbage instead of returning them to the planet. (I have a real world issue with burning dead. It's violent and unnatural. The process of decay exists for a reason imo.)


      One nation in particular will the native land of several main characters, and it will be in turmoil, under the leadership of a charismatic, racist politician. One character among them will have an uncanny understanding of the lost spirituality I spoke of. More or less the local doomsayer, and looked upon by many as little more than a lunatic.


      The selfish, materialistic lifestyle of humanity abroad is destroying society and nature. One thing I've been thinking about and trying to reconcile conceptually is making monsters able to go exinct if the player kills too many of them. Some monsters will be evil and malicious by nature that won't go exinct. The idea I'm playing with is that tje disconnect from spirituality has either angered their Goddess, or attracted a nefarious sort of energy that is amplifying all the bad aspects of life and humanity. This results in the malicious monsters showing up.


      For the exinct monsters, I've been thinking about a monster behavior/mood system for normal monsters. So sometimes a creature might be just roaming peacefully, other times you might find one that's hungry or hunting, and therefor on the attack. The player's actions in battle ccould change the creatures mood.


      I also want to put in a system that allows the player to help protect or restore populations. Maybe taking eggs to a conservation facility or something. Maybe it could be as easy as not killing them for awhile.


      It's all a work in progess as I said. The main focus starting out is the premise.


      For me it's all about how you set things up and guide the player through the narrative. If you throw things in their face, they might shut down on you. I think you've got to lead the player there over time.

    3. Rikifive


      That kinda reminds me of some games, that take place in the future. The future is quite often shown as a world destroyed by humanity, whether due to a war or just human activity like you mentioned. Speaking of these things, I think I wouldn't be surprised if our future would end up like this. It's a shame how destructive humanity is.


      This does sound legit and interesting to be honest.



      For me it's all about how you set things up and guide the player through the narrative. If you throw things in their face, they might shut down on you. I think you've got to lead the player there over time.

      Yeah, that's what I had in mind from some point of view earlier. Sounds like you know what you're doing.


      Well then, so it's pretty much now a matter of inspiration and motivation, that you have to do your best to not lose in the process. Good luck!

    4. That One NPC

      That One NPC

      I've always been more of an idea guy than a developer. That's been my challenge. My games usually outgrow my ability to develop them. I would rather put them on ice than butcher them. ^_^

  5. I'm actually a strong believer of the KISS concept. Simplistic is the better way for my game. Its literally a 'Grind-fest Gacha' game & games like that actually benefit from having shorter battles or otherwise players begin to lose their patience & burn out.
  6. I usually already incorporate these in my games, as each of the 8 initial elements has a negative status effect tied to it; Fire - Burn/Burning Ice - Freeze/Frozen (possible shatter-kill) Thunder/Lightning - Paralysis/Shock/Stun Water - Wet (resistance to fire & burn [removed by fire as well], weak to thunder/lightning/ice & paralysis/shock/stun/freeze/frozen) Earth - Petrify/Stone Wind - Confusion/Slow/AGL Debuff Holy/Light - Blind/Instant Death to Undead Dark/Darkness - Blind/Instant Death Its not. The editor is extremely limited, especially Battle Events. Besides, by nature, a check would have to be performed to see if damage was caused by a physical attack. The only real way to even check for that is through a script call, which isn't easily done in battle. Nothing short of a plugin which applies advanced effects to states & checks for actions in battle can accomplish this.
  7. I need a 'shatter-kill' effect for my Frozen state. Basically, when a target is frozen & is hit with a physical attack, there would be a random chance for that target to die instantly. I need a way to pull this off with a sound effect. I don't care if its done by plugin or damage formula.
  8. Animebryan

    Booster Pack & Card Icons

    I've updated the icons so there's more now. A full set of 32 Booster Pack icons & some have a gradient added so now there's an actual Bronze, Silver, Gold & Platinum packs, Emerald/Jade, Sapphire/Cobalt & Ruby packs, and the Rainbow Pack has been updated to look better. The only thing I couldn't do was add a gradient effect for the cards themselves, but oh well!
  9. Animebryan

    What are the current trending video games?

    8 of the best PC offline games for 2019
  10. Animebryan

    Batman Party

    This can cause seizures!
  11. What I need is a plugin that allows for changing a character's Max Level within the game. Like for example, a character's default max level is set to 30, but can either complete a quest or use an item on that character (both could utilize a Plugin/Script Call) that would increase their max level by a specified amount. In some games this is referred to as 'Ascension'. However, I am using Yanfly's Core Engine (http://yanfly.moe/2015/10/09/yep-1-core-engine/) & it already has a parameter to control the max level so I would need this plugin to override the Core Engine's control of that function, if possible.
  12. Animebryan

    Looking for SV Battlers of VX/Ace Actors for MV

    Doesn't look like she'll be finished anytime soon. And so far she's mostly made character & face sets instead of battlers. I can always resize the character & face sets from VX & Ace, but battlers don't naturally exist for them & those are the most important graphics I need right now.
  13. I'm looking for side-view battlers of VX/Ace Actors for MV, if they exist.