-
Content Count
674 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Calendar
Blogs
Gallery
Everything posted by Animebryan
-
Need plugin for setting encounter rate based on Terrain Tags
Animebryan replied to Animebryan's topic in Programming
bump -
Need plugin fro regenerating HP while walking
Animebryan replied to Animebryan's topic in Programming
Actually I already got a plugin to resolve this but thanks for the offer. -
I need a plugin to make it possible to regen HP while walking when wearing certain armor. The regen needs to be exclusive to walking on a map & not in battle. Need to be able to control how many steps are necessary to gain x amount of HP (a function for MP would be nice too). I tried this using a comment event that was suggested but it caused game-stopping lag, so only a plugin will work. I'd appreciate any help on this.
-
Repelling only monsters that are weaker than you
Animebryan replied to Animebryan's topic in Editor Support and Discussion
bumping again -
How to remove unnecessary parameters
Animebryan replied to Animebryan's topic in Editor Support and Discussion
Bumping for help -
bumping for help
-
How to remove unnecessary parameters
Animebryan replied to Animebryan's topic in Editor Support and Discussion
That's not exactly a 'Parameter', at least not a core one, like Magic Attack or Defense. None of Yanfly's plugins actually remove parameters like that. -
Repelling only monsters that are weaker than you
Animebryan replied to Animebryan's topic in Editor Support and Discussion
bump -
I was disappointed by this remake because of some mistakes you made. 1. Damage/HP Scaling: You clearly didn't even bother setting up the damage & HP scaling to match the original game. This is inexcusable due to the fact that RPG Maker VX Ace lets you set the damage formulas to fully control this aspect, so its not like you couldn't. A simple visit to GameFAQs and/or Dragon's Den would have gotten you all the info you would need to set the damage & HP scaling to match that of Dragon Warrior I's. 2. Darkness in Caves redundancy: You failed at recreating the darkness effect in caves. When I went into Erdrick's Cave, I didn't even need a torch because if I turn all the lights out in my room, I can see the darkened path perfectly. You should of used a lighting script that literally makes the rest of the screen PITCH BLACK (to the point where it would be physically impossible to see underneath the darkening effect) & sets a visibility range just around the character with no torch, then have the lighting radius extended to about 1-1.5 tiles with a torch & about 5-6 tiles with the Radiant spell. In fact, Galv's Visibility Range script is perfect for this. 3. I smell . . . FF4?: I couldn't help but notice that the world map theme is a remix of the Alefgard theme but also transitions into the FF4 world map theme for some reason. Top that off with the fact that you have the entire overworld & underworld of FF4 done (but not fully playable, yet alone accessible) in a Dragon Warrior/Quest game. Seriously WTF? 4. The World Map pic: While having a in-game world map to look at is nice, but why in the hell are there lines & stuff pointing out key locations when you really can't even read the text next to those lines anyway? It doesn't look professional having that stuff showing on the map. In the end, I only played up til Erdrick's Cave before I just 'couldn't take it anymore'. The one good thing about playing this is that it's inspired me to get my ass into gear & do a remake myself, preferably with MV. I had a remake in the works for VX Ace but I can't seem to find that project anymore. Oh well, time to start again. Anyway, if you make improvements to the things I mentioned this could pan out to be a good remake. Don't give up! DQ1 is a great game to do a remake of to build some RPG Making experience (I haven't even produced a game yet despite all the time I spent with RPG Maker).
-
Trouble recording VX Ace games in fullscreen mode
Animebryan posted a topic in Editor Support and Discussion
Does anybody know of a efficient way to record a VX Ace game for Let's Plays? Every time I try it the full screen messes with my screen resolution & prevents the mouse cursor from functioning or doing anything else (like using my recording program). With HyperCam 3, the video playback has constant screen flickering. With OBS, It won't capture the fullscreen mode without making adjustments in OBS's menu (which I can't do because fullscreen mode completely locks me out of it). Does anyone know a solution to this? -
Trouble recording VX Ace games in fullscreen mode
Animebryan replied to Animebryan's topic in Editor Support and Discussion
I tried it, it was horrible. Too much of a pain to use. -
You can do it through passive states. Yanfly has a Script for that here: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/passive-states/ You can set each Passive state to be either resistant or immune to a different state. As for applying them, you can set the Boss Fight event to give the character the passive state after winning the fight. The passive state will always be in effect as long as that character is alive. Hope this helps.
-
forum games Ask a random question
Animebryan replied to AzureBurstKing's topic in Role Playing And Forum Games
Yes. Which single digit number is closest to infinity? -
I can't say much about Windows 10's processing power & game compatibility, but my beef with it comes from the constant intrusive spying it does & all the info it leaks to Microsoft. At least Apple is fighting against the FBI's BS regarding opening a backdoor to let the NSA spy on all their customers. I don't have internet at home so I wouldn't have to worry about my info being leaked out but I can imagine some problems with Windows 10 not functioning properly due to a lack of an internet connection. That's also one of the reasons I hate Steam so much, because they require an internet connection just to play their games.
- 27 replies
-
- 1
-
-
- windows 10
- os
-
(and 1 more)
Tagged with:
-
Back on hiatus again. Getting sick of plugin errors & freezing bugs!
-
oh man, i was contemplating learning java and getting mv... arguing that java is worthy of learning for the ... errors? bleh
-
-
- Show next comments 9 more
-
-
Can't believe I just turned 34 recently & so close to having a heart attack. If my activity ceases for more than a month then that means I'm dead

-
Just got back from the hospital. They say nothing is wrong with my heart, but they didn't even find the cause of my chest pain & have done nothing to alleviate the pain. Still feels like I'm going to have a heart attack at any time.
-
-
- Show next comments 9 more
-
-
(To resource makers)You might be victims of a scam...
Animebryan replied to DoubleX's topic in General Discussion
It would also probably help to add somewhere in scripts & plugins (like in the help description) that this script/plugin is distributed for free & if you paid for it, you were scammed & should contact someone on an official RPG Maker website & tell them that you were scammed & see if they can look in to it. -
I decided to take some floor tiles & add letters & numbers to them for those who would like to make puzzles involving stepping on letters or numbers to input a password or spell out something. Here's the link in case I have to remove the attached file due to limited space: https://www.dropbox.com/s/2vq6z13dol2w7pa/Letter%20%26%20Number%20Tiles.png?dl=0
-
Need plugin for Randomized Loot from chests using 'Item Pools'
Animebryan posted a topic in Programming
What I need is a plugin for randomizing loot from chests using 'Item Pools', similar to the item pools used in The Binding of Isaac. The idea would be to use notetags with either numbers or names to designate which item pool an item is apart of, with the possibility to be part of more than 1 item pool. Here's an example: Potion Notetag: <item pool: 1, 2, 5> or <item pool: common items, healing items, potions> Sword Notetag: <item pool: 3, 10> or <item pool: common weapons, swords> Then, with a chest event, use either a script/plugin command to designate which item pool to choose from, then it would randomly choose an item from all the items, weapons & armor that have that item pool listed in their notetag. If anybody could help me with this I'd greatly appreciate it. -
Need plugin to display a variable for Floor/Basement number
Animebryan replied to Animebryan's topic in Programming
please help -
Need plugin to display a variable for Floor/Basement number
Animebryan posted a topic in Programming
I need a plugin that would display a small window to show a variable that keeps track of the Floor or Basement the player is on. It would also need to change the text based on a switch. For example: 1F (F would show after the variable if switch was off) B5 (B would show before the variable if the switch was on) Perhaps maybe it could also show the map's display name before that as well: Ancient Cave: B64 or Infinity Tower: 89F And of course, use another switch to disable it (for the world map or towns, etc.) -
Updated to include all default actors, including the Sci-fi actors too.
- 1 reply
-
- petrification
- frozen
-
(and 3 more)
Tagged with:
-
I've made sprite edits for Frozen & Petrification states for default actors. These are meant to be used in conjunction with Jeneeus's Graphics Changer plugin which lets you change a SV Actor's sprite based on states. You just have to put these in your sv_actors folder in your project & use their file name in the proper notetags. You will have to add 1 notetag per actor for each state. Here's Jeneeus's Graphic Changer Plugin: http://forums.rpgmakerweb.com/index.php?/topic/47958-graphics-changer/ Also just remember to set the state's [sV] Motion setting to abnormal to point to the right sprite. You can make even more by editing the default sprite-sheet with your own edits (just remember to save under a different name & the name can't include spaces or ()'s). Here's the Sprite-sheets: https://www.dropbox.com/sh/fdrtbzxp63rje7s/AAA6ud9ukT74L81eY_ofv29Fa?dl=0
- 1 reply
-
- 2
-
-
- petrification
- frozen
-
(and 3 more)
Tagged with:
-
Loving on the video characters?
Animebryan commented on Lord Vectra's blog entry in Intelligent Debates/feelings/conversations
Perfect example of this in a worst case scenario is the famous MeMeMe! music video, which depicts a guy so obsessed with anime girls that he chose them over his real girlfriend & he can't break away from the obsession with her. Here's the video for those who haven't seen it or heard of it (NSFW):https://vimeo.com/114099080 -
Need plugin to display a variable for Floor/Basement number
Animebryan replied to Animebryan's topic in Programming
bumping for help


