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Everything posted by Animebryan
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Why The Internet is Going to Hell in a Handbasket, and What We Can Do to Stop It.
Animebryan commented on Kayzee's blog entry in KilloZapit's Magical Fairyland
The problem technically isn't new. Law enforcement & big business are both guilty of abusing their authority & power. Youtube is run by Google, which has caused numerous problems with their users, like Google requiring Youtube users to have a Google+ account whether they want to or not. That's the problem with being a monopoly, no competition means no matter how much a company abuses & mistreats their users/customers, they always come back because there's no one else to go to. Walmart, Comcast, PG&E (California Utility company with a monopoly on power distribution across the state) & many others are guilty of this. The problem with this kind of corruption is that it's being OKed by the government, which controls the law, so they can legally get away with it. Only a revolt by the people can make a change in these policies. Youtube might straighten it's act up if everyone decided to abandon Youtube for a more fair video uploading site, but there needs to be one first. Unfortunately, the other various video sites like Vimeo & Daily Motion aren't popular enough for everyone to flock to. -
Methods for punishing your child?
Animebryan commented on Lord Vectra's blog entry in Intelligent Debates/feelings/conversations
The real problem is that parents are selfish, lazy and/or arrogant. Take my parents for example. My dad was a sadistic psychopath. On top of backhanding me to the point of giving me a black-eye or knocking-out my teeth, he would also try to hang me upside down from the ceiling by a chain or swing me around the room by my feet. He also went 'full psycho' once when I was 7 & pulled out a hunting knife & threatened to cut off my toes (he was acting in order to scare me which worked perfectly). As if putting up with all that for 10 years wasn't bad enough, my mom was a drug addict & a gold-digger, always relying on her boyfriends to support her instead of earning her own money to pay the bills. When I finally had a mental breakdown in front of my high school counselor, CPS was called & I moved in with my mom. About a week after moving in with her, she tells me that when she told my dad she was pregnant with me, his reaction was taking a 4x4 (basically a fence post) & threw it at her stomach in order to have a miscarriage. In my eyes, both my parents are complete failures, not only as parents but as human beings. Anyone who has 'authority' over another person tends to abuse that authority, especially parents. This is why I can't stand anyone who tries to wield authority over another person. Seriously, what gives anyone the right to boss someone around when they can just abuse that authority & ruin that person's life. -
Need plugin for random starting positions for events
Animebryan replied to Animebryan's topic in Programming
I found one, this can be closed now. -
I need a plugin that would randomize the starting positions of events each time you enter the map.
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Nevermind, I found one over on rpgmakerweb: http://forums.rpgmakerweb.com/index.php?/topic/51808-map-generator/
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I need a plugin for Random Generating Dungeons. I was hoping they would bring back this feature from RM2k3 but they didn't. My main project from VX Ace had a RGD in it that I was heavily working on & I want to work on it in MV but can't until a plugin is made that randomizes dungeons. I'm trying to use pre-generated ones with the built-in generator but it horribly wastes fat chunks of the map with empty areas (because the 'Rooms' generator logic is flawed). I know making a plugin for this isn't easy & takes a lot of work & understanding but I desperately need this & KilloZapit & kaimonkey said that they won't be porting their RDG scripts over anytime soon so I'm begging for someone to do this. I would ask Yanfly but probably has his/her hands full porting other scripts from Ace so I doubt Yanfly has the time to. If anyone has the time & patience & is willing to do this I would greatly appreciate this (and probably many others would too).
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I need a plugin for a 'disease' state like from Final Fantasy XII, where your Max HP always equals your current HP. Setting the 'Recovery/Pharmacology' Sp-Parameter to 0% isn't the same because there's still a difference between Max HP & current, which some skills may use (a.mhp - a.hp), just like the '????' enemy skill from Final Fantasy 7.
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Still need help finding the source of the problem. Am I the only one who's seen this?
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Need plugin for Disease state (MaxHP = current HP)
Animebryan replied to Animebryan's topic in Programming
Thanks! Works perfectly. -
Aye or Nay? Game with major spoilers on one of the storyline
Animebryan replied to Raiken Jenova's topic in Theory and Development
You could make the storyline linear during the 1st playthrough but then add a 'clear switch' with a New Game+ and allow a branching storyline in subsequent playthroughs. One of the games I play, Sengoku Rance, does that. -
Need Plugins for Auto-Potion, Auto-Phoenix & Auto-Med
Animebryan replied to Animebryan's topic in Programming
bumping for help (please help )- 5 replies
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- auto-phoenix
- auto-potion
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(and 1 more)
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I need a set of plugins to produce the effects of 'Auto-Potion', 'Auto-Phoenix' & 'Auto-Med'. For those of you who don't play Final Fantasy or aren't familiar with these abilities, I'll explain: Auto-Potion: When this 'State/Skill/Passive Ability' is possessed by a character & they are either damaged or when their HP goes below a certain percentage, they will automatically use a healing item to heal themselves (as long as their actions aren't hindered by another state such as paralysis, sleep, etc.). The script should be customizable so that the user can list any number of healing items to search their inventory for before using, listed in order of priority: Checks if 1st item is in inventory, if not, move down to next item. If none are in inventory, it doesn't go off. The conditions to set this off should be customizable as well with the following options: Either when the actor/enemy takes damage or when their HP falls below a set percentage. Also, Auto-Potion is self-targeting. Auto-Phoenix: When a actor has this ability & a ally dies, they automatically use a reviving item on them. Same restrictions as Auto-Potion (can't have actions hindered by another state) & customization would be the same. There's only 1 condition to set this off. However, there are circumstances which may come up. Multiple actors having it & multiple actors dead, at the same time. I've come up with a simple logic to prioritize this. First, if 1 or more actors die, that sets off each actor's Auto-Phoenix, with 1st actor's A-Ph 1st, then if more actors are still dead, 2nd actor's A-Ph goes off, etc. Now there's the problem with A-Ph going off when multiple actors die. I think a customizable option should check the number of dead actors. If there is more than 1 dead actor, have a separate 'multi-revive' option that can be customized to check for items that can revive more than 1 actor (like the whole party at once). If there are no such items, then it falls back to the regular revival items to revive 1 person based on party member order (checks if 1st actor is dead, if so, revive them, if not check 2nd, etc.) Would probably look something like this: Multi-Revive option: (if dead actors is equal or greater than 2) Item 1 Item 2 etc. Auto-Phoenix items: (if dead actors = 1) Item 1 Item 2 etc. After an actor's A-Ph goes off, script checks if another actor's A-Ph is set to go off, if so, then check each actor to see if any are still dead. If none are, A-Ph doesn't go off (for all other instances on 'stand-by'). If there are any still dead, check starting from 1st to last. This repeat until there are no more A-Ph instances left or all actors are alive. Auto-Med: Like Auto-Potion, this is a self-targeting ability. When actor is inflicted with a state that is listed in a customized list of 'Negative States', they will use a curing item based on which state was inflicted. There should be an option to check in case actor is inflicted with more than 1 'Negative State'. It also follows the same restrictions as the other 2 (Won't go off if actions are hindered). It would something like this: Multiple 'Negative States' option: (if actor's 'Negative States' is equal or greater than 2) Item 1 Item 2 etc. List of negative states & which item to use: State 1 -> Item 1 State 2 -> Item 2 State 3 -> Item 3 etc. That should about cover each of them & the logic behind targeting & such. Don't forget to set the option to customize which state IDs these would apply to. The only other thing is if any of these are all set to go off together, multiple times with each. In which case, their priority should be; Auto-Phoenix, Auto-Med, then Auto-Potion. I'm sorry if this seems like a lot & I'd appreciate anyone who would be willing to help. Thanks in advance.
- 5 replies
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- auto-phoenix
- auto-potion
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Need 'incapacitated state' plugin & 'shatter-kill' for Frozen state plugin
Animebryan replied to Animebryan's topic in Programming
Still need help with a 'Shatter-kill' effect.- 13 replies
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- plugins
- incapacitated state
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Need 'incapacitated state' plugin & 'shatter-kill' for Frozen state plugin
Animebryan posted a topic in Programming
I'm planning on making 2 custom states, Petrification & Frozen. I need a 'Incapacitated state' plugin for Petrification & a 'Shatter-kill' plugin that causes the affected target to die instantly when hit with a physical attack while Frozen (perferably with a SE to occur when it happens). If anyone can help me with these I would appreciate it. Please- 13 replies
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- plugins
- incapacitated state
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(and 1 more)
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Need plugin to display a variable for Floor/Basement number
Animebryan replied to Animebryan's topic in Programming
bumping for help -
State removal by damage to work with either physical or magical damage
Animebryan replied to Animebryan's topic in Programming
bumping for help- 4 replies
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- state removal by damage
- physical
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(and 1 more)
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State removal by damage to work with either physical or magical damage
Animebryan posted a topic in Programming
Need a plugin that makes state removal by damage work on only for physical or magical damage. There was a script for this for Ace: Could anyone convert this to javascript? please?- 4 replies
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- state removal by damage
- physical
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(and 1 more)
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Need plugin for Disease state (MaxHP = current HP)
Animebryan replied to Animebryan's topic in Programming
Bumping once again. -
Bumping for help. Can't have this topic dying on me.
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MV has a dungeon generator built in, but it generates a static dungeon. I think he's looking for a dungein which changes every time you enter it, Yes, exactly.
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What?
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Frozen Dream - A NES like game made in 5 days
Animebryan replied to Rikifive's topic in Completed Games
Yeah, the problem was my Adblock was blocking it. Strange that I had to block anything from this website.- 13 replies
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- masterpiece theater
- sliding
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Frozen Dream - A NES like game made in 5 days
Animebryan replied to Rikifive's topic in Completed Games
What download section?- 13 replies
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- masterpiece theater
- sliding
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Frozen Dream - A NES like game made in 5 days
Animebryan replied to Rikifive's topic in Completed Games
So how would I download & play this game?- 13 replies
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- masterpiece theater
- sliding
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