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Animebryan

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Animebryan last won the day on April 21

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About Animebryan

  • Rank
    Back in action!
  • Birthday 04/15/1982

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  • Gender
    Male
  • Location
    Marysville, CA
  • Interests
    Anime & Video Games

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  • RM Skill -
    Eventer

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  1. You know, you're right, Brian. My spelling and* grammar can be a bit fucked up at times. It was never flawless, but having taken a six year break from creative writing to work six days a week to keep the lights on, it has suffered. Like anything else, if you don't use it, you lose it.

     

    In order for you to even try to understand, I'd need to give you my life story and I am not about to spill those details to the likes of you, Chief. I will give you the long and short of it, though.

     

    I have no shortage of mistakes made. No shortage of life lived. It's taken me a very, very long time to embrace my failures and find value in myself in a world that measures humam beings based on trivial bullshit.

     

    I have a grade 9 education. Four grade 10 credits. Go ahead, look down on me. You've already done so, and it happens to be something I'm intimately familiar with. You see, I got in alot of trouble as a yute (that means youth). I had things going on that were never addressed. Instead I became a hot potato kid. The slightest mis-step, and I was goneski! Shipped off to the next home, sometimes even the streets.

     

    So I got wise to the system I was trapped in. I left school and went to work anywhere I could. I was going to take care of my-damn-self, because no one else would...

     

    It's so easy to sit behind a screen and judge people, Bryan, but it's a shitty, ignorant practice that will only make you look like a heavyweight asshat.

     

    Best of luck with whatever it is you do, Buddy.

    1. Show previous comments  3 more
    2. That One NPC

      That One NPC

      It's still very much a work in progress, but the plot I'm cooking up is heavily inspired by (but not aiming to directly emulate) FF7's life stream and living planet concepts. I also want to tie political themes in that are somewhat current. The scope of the protests in Hong Kong, and the immigration war in the States have inspired me as well.

       

      I'm thinking of a world much like our own. Many countries which are closed off from one another. Many species facing extinction due to human activity. Pollution ravaging the air, soil, and oceans. Humanity has disconnected from spirituality, burning their dead like household garbage instead of returning them to the planet. (I have a real world issue with burning dead. It's violent and unnatural. The process of decay exists for a reason imo.)

       

      One nation in particular will the native land of several main characters, and it will be in turmoil, under the leadership of a charismatic, racist politician. One character among them will have an uncanny understanding of the lost spirituality I spoke of. More or less the local doomsayer, and looked upon by many as little more than a lunatic.

       

      The selfish, materialistic lifestyle of humanity abroad is destroying society and nature. One thing I've been thinking about and trying to reconcile conceptually is making monsters able to go exinct if the player kills too many of them. Some monsters will be evil and malicious by nature that won't go exinct. The idea I'm playing with is that tje disconnect from spirituality has either angered their Goddess, or attracted a nefarious sort of energy that is amplifying all the bad aspects of life and humanity. This results in the malicious monsters showing up.

       

      For the exinct monsters, I've been thinking about a monster behavior/mood system for normal monsters. So sometimes a creature might be just roaming peacefully, other times you might find one that's hungry or hunting, and therefor on the attack. The player's actions in battle ccould change the creatures mood.

       

      I also want to put in a system that allows the player to help protect or restore populations. Maybe taking eggs to a conservation facility or something. Maybe it could be as easy as not killing them for awhile.

       

      It's all a work in progess as I said. The main focus starting out is the premise.

       

      For me it's all about how you set things up and guide the player through the narrative. If you throw things in their face, they might shut down on you. I think you've got to lead the player there over time.

    3. Rikifive

      Rikifive

      That kinda reminds me of some games, that take place in the future. The future is quite often shown as a world destroyed by humanity, whether due to a war or just human activity like you mentioned. Speaking of these things, I think I wouldn't be surprised if our future would end up like this. It's a shame how destructive humanity is.

       

      This does sound legit and interesting to be honest.

       

      Quote

      For me it's all about how you set things up and guide the player through the narrative. If you throw things in their face, they might shut down on you. I think you've got to lead the player there over time.

      Yeah, that's what I had in mind from some point of view earlier. Sounds like you know what you're doing.

       

      Well then, so it's pretty much now a matter of inspiration and motivation, that you have to do your best to not lose in the process. Good luck!

    4. That One NPC

      That One NPC

      I've always been more of an idea guy than a developer. That's been my challenge. My games usually outgrow my ability to develop them. I would rather put them on ice than butcher them. ^_^

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