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Animebryan

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Everything posted by Animebryan

  1. I need a 'shatter-kill' effect for my Frozen state. Basically, when a target is frozen & is hit with a physical attack, there would be a random chance for that target to die instantly. I need a way to pull this off with a sound effect. I don't care if its done by plugin or damage formula.
  2. I'm actually a strong believer of the KISS concept. Simplistic is the better way for my game. Its literally a 'Grind-fest Gacha' game & games like that actually benefit from having shorter battles or otherwise players begin to lose their patience & burn out.
  3. I usually already incorporate these in my games, as each of the 8 initial elements has a negative status effect tied to it; Fire - Burn/Burning Ice - Freeze/Frozen (possible shatter-kill) Thunder/Lightning - Paralysis/Shock/Stun Water - Wet (resistance to fire & burn [removed by fire as well], weak to thunder/lightning/ice & paralysis/shock/stun/freeze/frozen) Earth - Petrify/Stone Wind - Confusion/Slow/AGL Debuff Holy/Light - Blind/Instant Death to Undead Dark/Darkness - Blind/Instant Death Its not. The editor is extremely limited, especially Battle Events. Besides, by nature, a check would have to be performed to see if damage was caused by a physical attack. The only real way to even check for that is through a script call, which isn't easily done in battle. Nothing short of a plugin which applies advanced effects to states & checks for actions in battle can accomplish this.
  4. Animebryan

    Booster Pack & Card Icons

    I looked all over the internet for Booster Pack icons for a game I'm making involving cards but couldn't find any anywhere! So I had to make them myself. If you're making a game that uses cards & want some actual booster pack icons, here you go. Terms of Use: These are free to use, Commercial or not, and feel free to recolor & repost them as you wish (just don't claim that YOU made them yourself). Credit isn't required but is appreciated. The cards themselves are actually recolored card icons from VX Ace's iconset, while the booster packs themselves are made by me.
  5. Animebryan

    Booster Pack & Card Icons

    I've updated the icons so there's more now. A full set of 32 Booster Pack icons & some have a gradient added so now there's an actual Bronze, Silver, Gold & Platinum packs, Emerald/Jade, Sapphire/Cobalt & Ruby packs, and the Rainbow Pack has been updated to look better. The only thing I couldn't do was add a gradient effect for the cards themselves, but oh well!
  6. Animebryan

    What are the current trending video games?

    8 of the best PC offline games for 2019
  7. Animebryan

    Batman Party

    This can cause seizures!
  8. I need a plugin that displays skill animations when used by enemies in front view battles as this is not possible by default.
  9. What I need is a plugin that allows for changing a character's Max Level within the game. Like for example, a character's default max level is set to 30, but can either complete a quest or use an item on that character (both could utilize a Plugin/Script Call) that would increase their max level by a specified amount. In some games this is referred to as 'Ascension'. However, I am using Yanfly's Core Engine (http://yanfly.moe/2015/10/09/yep-1-core-engine/) & it already has a parameter to control the max level so I would need this plugin to override the Core Engine's control of that function, if possible.
  10. I'm looking for side-view battlers of VX/Ace Actors for MV, if they exist.
  11. Animebryan

    Looking for SV Battlers of VX/Ace Actors for MV

    Doesn't look like she'll be finished anytime soon. And so far she's mostly made character & face sets instead of battlers. I can always resize the character & face sets from VX & Ace, but battlers don't naturally exist for them & those are the most important graphics I need right now.
  12. Yay! I'm 37 Today (I'm getting older...)

    1. Knighterius

      Knighterius

      I missed your birthday but happy birthday!

    2. GoldUniGaming

      GoldUniGaming

      Congrats!  (me too!)

  13. Control Variables: [0045:Player Y] = Player's Map X? Shouldn't that be set to Player's Map Y?
  14. I'm using Yanfly's Equip Core to allow multiple accessory slots. I have some 'Cursed' accessories that would lock their slot so you can't remove them normally. However, when I used the standard Lock Equip/Seal Equip traits, a single cursed accessory would actually lock ALL accessory slots instead of just its own. I guess I need a plugin to keep this from happening. It just needs to be compatible with Yanfly's Equip Core.
  15. Animebryan

    Need 'Cursed' accessories to Lock only their own slot

    Whoops! Forgot to mention that this was resolved already. Magnus0808 provided me with a plugin here: Multiple Accessories Plugin (3rd post) It handles cursed accessories well & optimization too. Also doesn't suffer from Yanfly's Equip Core's bug which can sometimes strip an actor of all their equipment without warning.
  16. Do you plan on making a Dungeon Tools plugin for MV as well?

  17. I should point out that in front-view, when an enemy uses a skill that targets you, it doesn't play the animation because you are not on the screen. I need a plugin that will play the animation anyway & lets you control the alignment of the animation (centered, bottom of screen, etc.) I tried Yanfly's Battle Status Window which would allow this, but it doesn't work well for parties of 1 actor.
  18. Animebryan

    Mini Game Scripts: The Shortage, and Why

    I remember trying to make mini-games like Chess & card games like Blackjack or Poker with VX Ace. Chess was extremely difficult to set up. It looked cool when you set up the map like a chessboard with a border around it, but getting it to function (including conditional checks based on event position, piece type for attack directions, etc) was a nightmare that I barely scratched before giving up. I didn't even get close to coming up with a advanced AI to play against. I actually tried making playing card images with RPG Maker themed suits; Spades=Swords, Clubs=Shields, Diamonds=Magic Staves & Hearts=Potions. Used Royalty NPCs for J, Q & K, and a clown for Jokers. I never could get around finishing the set, but I may try again with MV (especially with higher resolutions for better looking cards). I came up with a set of switches & variables to keep track of the deck & players hands. But I never did finish working it all out. I'll give props to Raizen for coming up with a VX Ace version of FF8's Triple Triad. I never expected someone to pull that off! Galv also came up with some mini-game scripts/plugins too, like that vertical shooter game or fishing mini-game. Morale of the story: Good mini-game events/scripts/plugins are difficult to make so be grateful when people make them.
  19. Animebryan

    Seeking Co(s) & Team: Any Given Day

    Have you ever played or heard of Rogue Legacy? In that game you play a knight who enters a castle to find treasure & hunt down monsters in a quest to strike down a traitor who slew the previous king. The game's difficulty is set so that its nearly impossible to complete a full run of the game on the 1st try. When you die, that character is dead & the next one you play is from 1 of 3 descendants, implying that each time you die, a whole generation goes by before another descendant shows up to try. In that game, there is no permanent character. If it worked for that game it can certainly work for yours (unless there's some plot/story element that requires a main character).
  20. Just got back from the store having chest pains, trouble breathing, panicking & heading to the hospital. If I die from a heart attack I just to say thank you to the RPG Maker community for all its done to help me pursue my lifelong dream of becoming a game designer, event though I never got to produce something to be proud of.

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      A lot of people tend to believe that Anxiety disorders are fake and people should just 'suck it up'...

      I know someone who died from anxiety attack complications, likely the culprits are the idiots who claim that mental illnesses are created by individuals who want this so-called 'free pass' thing that doesn't really exist.

       

      I'm just glad you're on the mend, or seem to be.

    3. Animebryan

      Animebryan

      That's disheartening to hear. I hope my primary doctor doesn't pull that crap with me. This is anything but a free pass. My depression took a turn for the worse earlier. I couldn't feel anything in regards to feeling happy or even mentally normal. It was so bad that I sharpened my knife & started cutting my arms (they're just scratches). I finally snapped out of it (not by my free will). If my mental health continues to diminish further I may not be around for much longer.

    4. Kayzee

      Kayzee

      I don't think most people realize there is a difference between, say, feeling sad and being clinically depressed. Clinical depression isn't just feeling bad, it's more or less being completely unable to feel anything but bad because your ability to feel anything but bad is broken. I honestly think the reason people say things about how you should 'suck it up'  don't what to admit that is possible, because it's just that damn terrifying of a concept. Heck so many people suffering form problems like that don't want to admit that's whats happening either and never ask for the help they need.

       

      Are there people who try and fake it to get a 'free pass' of some sort? Of course there are. But the blunt truth is that human beings are beautiful chaotic machines the same as anything else. They can be buggy and problem prone, they can get malware and viruses, and sometimes they unexpectedly crash. Sometimes they need help, and that's okay. It isn't their fault. And if they look I am sure there are people somewhere who can help, if only a little bit.

       

      I donno if saying all that will help or hurt, but I think it helps me sometimes to remember that when I seem like I am falling in a dark abyss with no escape, it's probably a glitch. That I might just not be seeing what's really there. That there is probobly is a way out I am not seeing. And that doesn't solve the problem, but it always keeps me from thinking of doing something I may regret on impulse.

  21. I need a plugin to play a SE/ME when a state is applied. NVM: I found a plugin for this, so its solved.
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