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Everything posted by Falcao
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Hello Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system. This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation which means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc. Also a realistic tool using pose is displayed without graphics requirements. Pearl v3 change log - Injected Pearl abs path - Fixed dead posses issue - Implemented respawn timer for enemies - Fixed vehicle issue - Enemies cannot longer attack you while in vehicle - fixed stuck issue when borading a a vehicle while a follower is deadposing - added low hp switches for enemies - Added item quantity to enemy drops - Fixed enemy touch damage issue - Fixed custom graphics display issue ## New Notetags!## ** Enemies Enemy Respawn Seconds = x - Time in seconds the enemy can respawn Enemy Respawn Animation = x - Respawn animation id Enemy Knockback Disable = true - Make enemy unable to be knocked back Enemy Lowhp 75% Switch = x - when enemy hp is below 75% turn on switch id x Enemy Lowhp 50% Switch = x - when enemy hp is below 50% turn on switch id x Enemy Lowhp 25% Switch = x - when enemy hp is below 25% turn on switch id x Enemy Lowhp 10% Switch = x - when enemy hp is below 10% turn on switch id x # Enemies characters notetags now you set up more than one tool at the time for enemies. this will make the enemies less repetitive, this simple commands work as follows. it pick up one random tool id from the list each time the command is executed. the list can be infinite. rand_skill(x,x,x) ramdom skill ids the enemy going to use rand_item(x,x,x) ramdom item ids the enemy going to use rand_weapon(x,x,x) ramdom weapon ids the enemy going to use rand_armor(x,x,x) ramdom armor ids the enemy going to use * Item notetags Exclude From Tool Menu = true - Exclude item from tool selection menu Drop Quantity = x - Enemy drop item quantity (item, weapon, armor) Liquid V2 change log and features - Anime speed Enchanted - New dead poses for actors and enemies - Combo feature now support infinite combo chains (rather than 2) - Added compatibility with bigger characters actors, - New Universal molde provided for bigger characters and normal ones - added more configuration to the modules - Hp and Mp bars now has the option to display pictures instead script drawing - New single player option (disable the M Key and K is used to call tool menu) - Added TP display to the damage pop mechanism - Fixed minor bug when allowing tool usage while using the shield - Added new note tag for actors and enemies, Hit Voices = se, se, se - Added new note tag to avoid battler voices when using specific skills - added new notetag for enemies, Enemy Dead Pose = true , use it if you want the enemy to show the knockdown pattern when die rather than erase it - Hidden note tags revealed (read the documentation manual ^^) - Added new stage Falcao son (just to show up how to create debasting tools) Here the main features - Full and easy to use ABS engine - Create any tool from your imagination most easy than ever - Universal anime graphics, any character can use the graphics including enemies - Advance Projectile system - Knockdown feature enable (you give the tool a chance to knockdown a target) - Tool casting time enabled - Tool Cooldown enable (the time you have to wait before use the tool again) - Cooldown coutdown displayed on the toolbar - Ammo system - Tool special movements (able to load a moveroute from a common event) - Tool multiprojectiles enable, you can load upto 8 projectiles at the time - Bombs, axes, hooshots, magis, shields, boomerangs, anything can be created - States animation enable (up to 5 icons displayed on map) - Buffs and debuffs enable (up to 5 icons displayed on map) - You can assign up to 8 tools to the skillbar (overpowered dont?) - Input module, default keys are no used by this system - Area, ranged, spin attacks, target selection enabled - Invoke skills for weapon and armors enabled - Interactive enemies with knockdown, sensor enabled - Enemies use any tool that the player or follower does - Enemy battler enabled, so you decide if you want display the battler graphic - Enemies are able to heal themselves, have allies enemies etc - Enemy die commands, collapse animations etc. - Party system! your followers have a command to start fighting - Followers are able to heal allies, player etc - Smart targeting system, followers choose an individual enemy to attack - Agro system, followers and player have a chance to get the agro of the enemy - Token system (you tag any event to start when was hit by a tool) - Tool targeting system, autotarget, etc - Player selection scene enabled - Quick skill bar enabled - Item pop up enabled - Antilag enabled - Lag free - Summon system. you can command the tool to use tools by using a common event move route as manager action. - Enemies states, buff and debuff display - Combo system for the tools ( you can create an epic combo chain) - Mouse support! you can trigger tools by clinking the skill bar icons! Installation The script comes with a full documentation. read it. Terms and license - Do credit me Falcao as the creator of this ABS system - You can modify anything you want - You are allowed to distribute this material in any webpage - Do not remove the header of any scripT shelf - You are free to use this script in non-comercial projects, for comercial projects contact me falmc99@gmail.com Credits and thanks Script created by Falcao Demo http://falcaorgss.wordpress.com/category/pearl-abs-liquid/ Resources and Add-Ons (optionals) Here and add-on for displaying the followers Hp and Mp on the screen http://falcaorgss.wo...rty-hud-add-on/ ,Resource pack, it contains swords, staffs, magics, military graphics etc. http://www.rpgmakerv...0200#entry70200 MedIA Here a video of the Liquid v2 Falcao son showing some debasting tools Here a video of the game play Here some pictures, i took few pictures because i already provide two videos Pearl V3 Pictures Enemy low hp feature Enemy Respawn Tool samples Tp skill Lighburst that destroy everything New dead poses for followers and enemies a party battle Buff states and debuffs display Enemy buff states display check below the HP bar Tool selection Player selection
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Hi everybody ^^ Here i present you my last scripting project, this script allow you interact, with events, game player, game map terrain tiles, game characters, the feeling of realism is inminent, in version 2.0 you can use powerful tools that allow the game developer to create a professional game. Featuring the next 13 enguines - Interactive Push system - Interactive Pick Up system - Interactive Fall System - Interactive Jump System - Interactive Sensor Vision System 2.0 version! tools - Interactive Tool HookShot - Interactive Tool Flame Thrower - Interactive Tool Bombs - Interactive Tool Barrel - Interactive Tool Blade - Interactive Tool Arrows - Interactive Dynamic Light Effects - Interactive Dynamic Drop All in one ^^ Changes on 2.0 version - Added 8 more engines including tools - Character graphic is showed when picking up an object - Char anime has been applied - Added an auto character graphic, so the tool anime are showed for every single character - Fixed some minor bugs It is important to know that this is not an ABS script, this just provide you a set of powerful engines for the game development, but if you are ingenious you can create your own abs system using this scrip kernel. If you have any pixel movement script installed get rid of it otherwise it may alter the native X and X axis Rpg maker offer - The push system allow you to push events to your desire place, allow you to press targets and easily tell them to do something when collide, events can press targets by themself if you give them movement - The pick up system allow you to pick up events and move it wherever you want when you throw the event you can easily tell them to do something afther throwed - The fall system allow you to fall to espeficific tiles, events fall, fallowers fall, events can make the player fall, also you can make something happen when an event fall - The Jump System allow you to jump by triggering the action key, followers jump together with the player. - The Sensor vision system allow you to activate any event within a vision range between the player and the event, the event deactivate when out range - The tool hookshot allow you to pull yourself to a different positions in the map, you can grab objects from x distance and also start events tagged - The tool flame thrower alllow tou star events tagged, burn torchs, burn the barrel etc, create a ligh effect to see in the darkness - The tool bomb allow you to explode some areas activating events tagged, bombs can be picked and throwed, game party is affected if the bomb hurt them - The tool barrel is a native tool created for this system never seen before in a game, you can make a lot of things as: use it as a lantern, pick up throw, burn the barrel with the flame trower, can be grabbed with the hook shot, allow tou to solve puzzles, push events from the push system and much more. - The tool blade allow you clean your path by cutting grass or wherever you want to do with it, also you can apply drop to it - The tool Arrows aloow you to activate events from long distance, you can interact with bombs like creating a bomb arrow at real time - The dynamic light effects allow you to create real lights on event tagged you can set intencity, direction and do a lot of things. - The dynamic drop allow you to create events to drop items jus by tagging a simple command. Instructions All the instructions are inside the script. Credits By Falcao Demo version 2.0! Mirrow 1: http://k006.kiwi6.co..._system_2.0.zip Mirrow 2: http://www.mediafire.com/?cc9ldtb0tv32qn7 2.0 Patch with bug fixes and add-ons Once you have installed this script you can install the new patch for this script, adds a quick tools selection window, and a service pack with bug fixes and much more! http://www.rpgmakerv...7556#entry57556 Script Wiki documentantion PDF This wiki contain a very detailed information of this script, contains pictures explanation and more FA Int PDF Script code I recomend you to download demo but anyways here the code, you will need the graphic provided in the demo http://pastebin.com/SD8KtFCv Video Here a video showing the features of this amazing system: Video of new version 2.0! Video of the version 1.7 this no include tools
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Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
Increase Tool Size = 2 -
With pearl v3 you no longer need the patch cuz it is already in
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As Zeta told you. There is a Maker Xp template in the graphic folder. The iconset feature is only available for chibi sprites. But the script can be modified to xp sprites
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Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
$game_player.actor.assigned_skill = nil also available for the rest of the slots assigned_skill2 assigned_skill3 assigned_skill4 -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
@Ranoke I tested within the Pearl demo and it was working fine. maybe you have to send me a demo and look for any conflicting script -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
@Ranoke all my scripts are compatible each other. So the aswer is yes! -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
@Dymdez Thanks for the donation, you will receive the Pearl Licence soon. about the shield option lets see what i can do. @chigoo i edited, Pearl Kernel, Projectile, Battler Settings, and Pearl sprites the others scripts remain the same, also you have to remove the "Fantastic Pearl ABS Path" because Pearl V3 already have all the updates inside the system. -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
I updated the main post to show up two videos. Thanks to all those peoples who are supporting my work by making donations to my site. i will keep updating my scripts as reward! -
Falcao Pearl ABS Liquid V3 Update here http://www.rpgmakervxace.net/topic/8809-falcao-pearl-abs-liquid-update-v3/
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Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
Hello everyone As i promise before here the new update of the Falcao Pearl ABS Liquid script, this update is more like a bug fixing release than anything else but i create some new features requested for some users. here some of them Pearl v3 change log - Injected Pearl abs path - Fixed dead posses issue - Implemented respawn timer for enemies - Fixed vehicle issue - Enemies cannot longer attack you while in vehicle - fixed stuck issue when borading a a vehicle while a follower is deadposing - added low hp switches for enemies - Added item quantity to enemy drops - Fixed enemy touch damage issue - Fixed custom graphics display issue - Added random attacking item, skills, weapon or amors to enemies Check the main post for more details and demo download link You are now able to create a real professional game using this script, the limit is your imagination Here some pictures Respawn System Enemy low hp features -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
@User_35833 there is no date for the release, im just taking a quick look to the entire code, when i finish i will release it @Ranoke You need to add more detail to your request, -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
Fixed for Pearl v3 version Any other bugs you have found let me know before i release the next update -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
I forgot to add that feature, but should be pretty easy to set up on Pearl Projectile -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
There are some hidden features on the system that i forgot to mention in the script documentation, im glad some Pearl users found some of them What you mean with custom projectiles? -
Divinity's Edge (Demo avaliable)
Falcao replied to The Yank's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Great job with the ABS- 24 replies
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- open world
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Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
Hello everybody Has been long time since i opened the rpg maker vx ace program for the last time, my new job has pushing me out from scripting and the forum. Im glad some peoples around here already learn how to use the Pearl System properly and are able to help those peoples who are just starting. Ok, i just want to let you know that 5 month ago i did an update to the Pearl system, it is most for bug fixing than new stuff, here some changes i already implemented - Injected Pearl abs path - Fixed dead posses issue - Implemented re-spawn timer - Fixed vehicle issue - Enemies cannot longer attack you while in vehicle - fixed stuck issue when boarding a a vehicle while a follower is deadposing There is no more thing to add to the system since it is already crawled and i dont want to confuse anybody The update will be available as soon i have time to posted -
Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
@xExodus13x Due to the extremely request i will add the fading function to the life bars in the next version of the system @lisah I forgot to replace a testing line of code which make the custom graphic work properly only for the game player instead for all the characters. Ok so if you dont want to wait until i release the next version of pearl abs fix the issue by yourself following this simple process 1- Go to the - Pearl Battler settings script 2- Approximately in line lines 447 you will find this 2 line of codes @transparent = false if $game_player.using_custom_g @transparent = lying_down? 3- Erase them and paste this 2 lines instead @transparent = lying_down? @transparent = true if @using_custom_g 4- Done @Wazte there is no way to get rid of that using nil values, you can disable it with some scripting for sure -
Building a Respawn timer for enemies on Pearl ABS
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Updating Pearl ABS, new stuff coming soon!
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The weapon animation's when they attack with a sword, axe etc. I can never seem to get it working properly
Not using it at the minute though so lost all the sprites but once I get some will deffinately use it if it easier to use
by the what are your ToU's? on non-commercial and commercial games? -
I am currently using your ABS system in one of my projects, so I can't wait to see what new features you've created with it, Falcao!

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@estriole I told in the script the left click is equal to confirm button (Space) Obviously if you left click in from of an event the event going to start
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There is a new update for my Mouse System buttons script, get ir here http://www.rpgmakervxace.net/topic/6032-mouse-system-buttons-25-update/
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Hello there There is a new update for this script! Here the change log * Version 2.5 change log (Date: June 9 2013) Fixed non-refreshing item description bug Fixed Save file selection issue Added ability to start events even if the player is no facing the event Removed option to display arrow selector on save file Added compatibility for multiples game resolutions Item selection with mouse is now more occurate Fixed issue with pearl skillbar (when clicking any tool perform path finding) Cleaned up some code Be prepared for experience the most avance Mouse system ever made for rpg maker! Get it at the main post
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Falcao Pearl ABS Liquid V3 update
Falcao replied to Falcao's topic in Completed Scripts/Plugins/etc.
@cm97878 You should first learn how to use and install scripts in order to use this ABS


