

futrchamp
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About futrchamp

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runescape -ish battle system with no exp gain
futrchamp replied to HavenEdwards's topic in Programming
Well, the no exp part is easy: Just set exp gained from enemies to 0, and if you want, remove level strings in the menu. As for the battle system, it should be possible, but I can't think of a script that does that off the top of my head. You could probably accomplish what you want with Pearl ABS/XAS, or possibly even a clever common event system.- 3 replies
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- no command
- auto battle
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Default Variables and Switches
futrchamp replied to futrchamp's topic in Completed Scripts/Plugins/etc.
Thank you all for the feedback. I agree that using two arrays was a poor decision; The script has been updated to use a hash, along with slight syntax changes. -
FleshRenderStudios reacted to a post in a topic: Do Android tablets support rpgmaker xp, vx, e.t.c...
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Do Android tablets support rpgmaker xp, vx, e.t.c...
futrchamp replied to Dario8676's topic in Editor Support and Discussion
https://play.google.com/store/apps/details?id=net.kernys.rgss&hl=en This app lets you play XP and (slightly buggy) VX games, with Ace in development -
I got an error in the shop scene by default (even in a blank project), saying that symbols couldn't be converted to integers. I'm not the greatest scripter, but I was able to fix this by changing the values of modifier(line 640), color(679) and cur_unit(680) to constants, which leads me to believe there's some sort of problem in accessing the symbol values from the currency definition hashes. This is only a temporary solution, of course, since it relies on changing those variables when switching to a new currency, but hopefully this will help you fix whatever bug is present in that code. EDIT: I made more progress in letting shop currencies switch by replacing references to an item's currency symbol with $game_party.current_currency[:symbol] for each :color, :amount, etc. but the problem of switching currencies effectively still remains since an item's currency is replaced by whatever the party has selected through the money pouch.
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I think you could accomplish what you need with MOG's title screen script. I don't believe it's available on its own, but you should be able to extract it from the demo provided on that page and alter the options to suit your game. http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu09.html