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Draconus last won the day on August 9 2021
Draconus had the most liked content!
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6About Draconus

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Rank
Member
- Birthday 04/07/1987
Contact Methods
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AIM
holdcraftjoseph
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MSN
dracoarian@hotmail.com
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Skype
draconusarian
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Male
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Texas, US
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You don't have to worry about doing any actual programming. RMVXA is built so that you don't have to do any programming.
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Draconus started following Kingdom Hearts: Battle of the Heart [KH:BOTH], Want doors to open and close?, Yanomry's School for Newbs (1 lesson For Every Command Coming Soon!) and and 1 other
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I have discovered a way to make a door open and close, so I have decided to share it with all of you. The simplist way to start it is to use the "quick event creation" option then selecting "door" Don't worry about setting the transfer unless you want to use it. After you have created the door event, right click or double click on it to open the event editor. The formula will appear as follows: >The first line will contain the sound effect. You may change it or delete it if you wish. >The second line will contain the move route for the door: The order is: turn left wait 3 frames turn right wait 3 frames turn up through on The line after that contains the player's move route. You will want to edit this as well. If the door that you are using is inside a building, all you would have to add to this is an additional 1 step forward. But if you are going for the effect of watching the door close before the player enters the building, then all you have to add is 'trasnparent on' to the player's move route. *you can keep the transfer sound effect at this point if the desired effect is to enter a building After you have set that as you want it, then you get to animate the door closing. This part took me a while to figure out. You will set the event's move route the opposite of the opening route: The order is: turn right wait 3 frames turn left wait 3 frames turn down through off If the player is entering a building, this is where you add the 'transfer player' option. And there you have it, a door that opens and closes If you need any more help with this then I will post a video of how to make this. Also, this can be used to make npc's open and close doors. Here are some pics:
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Why are some events working and some not?
Draconus replied to Draconus's topic in Editor Support and Discussion
Finally got it working as I planned it to. -
Why are some events working and some not?
Draconus replied to Draconus's topic in Editor Support and Discussion
I must have been too tired last night to tell that the first page was on the wrong option. I feel so stupid for not noticing that. but it's fixed I'm running into another issue that's pretty similar, except this time everything checks out but it still isn't working as it should. I have 2 similar events that are supposed to work like this: when character A is present, the torches are lit, but when character B is present they are not. I've tried everything I can think of, but nothing is working -
wow... no love
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I just got myself a copy of RPG Maker VX Ace, and so I decided it would be a good idea to join a forum to help me get into things. I use to use RPG Maker VX a long time ago, but I forgot a lot of what I knew. I was also wondering why this one doesn't have any interactive tutorials that we can download to help learn how the program works. There is one for RPG Maker VX, why not for Ace?


