Jump to content

Tuomo L

+ Sponsor
  • Content Count

    599
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    Tuomo L got a reaction from HawkZombie in HawkZombie's Halloween Birthday Game Jam!   
    I wish that I could join but I have to attend to Indie Prize and won't have the time.
     
    Happy birthday and hope the Jam is sweet and tasty.
  2. Like
    Tuomo L got a reaction from Zen Blood in Releasing games without needing RTP, lightweight and easy   
    It's every developer's biggest wish to make a game reach as big as audience as possible. To reach beyond the community of VX Ace, you have to be able to make the game function without the RTP. But do you really need every single item from the RTP included? Not only do you add tons of recources not needed for the game, you are basically beefing up the file size way past its requirements.
     
    It's my pleasure to teach you how to make your game both light weight, as well as working without RTP, easily and 100% idiot proof.
     
    Step 1: How does my game know it needs RTP?
     
    If you release a game without RTP, your player will be greeted with an error saying "This game requires ACE RTP" or something along the lines. This is not good as they'll be unable to play the game. However, there is a very easy way to get past this.
     
    First of all, go to your game folder and locate "Game.ini" file. You should be greeted with a file that's something along the lines of this.
     

     
    Now looking at the Game.ini file you may have seen RTP file. Logically thinking, you can guess that by removing the RTP line you'd make the game work without RTP and you'd be right. There is just one problem. Everytime you do changes to the project and save it, the game adds the RTP=RPGVXACE at it. This is very aggrivating, especially if you forget to import something and have to come back to import it later, thus forcing you to go and delete the RTP line again. So how do you fix this?
     

     
    As you can see, the RTP= is left intact however, the RPGCXACE part has been removed. This tricks the game to never finding the rtp, even when it's on your computer but never needing it. Save this change you've just made and you can close the Game.ini file.
     
    Step 2: Making your game work
     
    By now, if you've tried starting your game after this point, you'll probably start getting missing file errors. This is because your game no longer finds the games in RTP folder but rather in the game folder. What you want to do is import stuff from the RTP that you need for your game, the ones that give errors. Use resource manager and you can drag many items at once, importing them to your project. Make sure you test the game various times so that you've got all the game's bugs worked out. If you have the missing file error, your player also will have it.
     

     
    Step 3: Releasing your game
     
    After you no longer get missing file errors and are done with your game or want to release a beta or something for the public to admire, there's one last step for you to follow.
     

     
    Making sure that the Include RTP Data is on, is esential. Now, you can just compress the game wherever you want, along with encrypting it if you need to.
     
     
    Congratulations, now your game works with anyone being able to play it and it is not nearly as massive in size!
  3. Like
    Tuomo L got a reaction from DTBG Studio in Screenshot Critique Thread: Read Rules Before Posting!   
    I get what you're going for but I think the dark brown looks way too dark, it's like someone smeared bunch of chocolate all over the place. I take it's supposed to be dead grass and dirt? I suggest you add a bit of more orange tint to it to have it look more visually appealing. Also dead grass is more yellowish than brown and mud is more gray than brown. The rest of it looks really good but I really think you should do something to that dark brown color to make it more appealing.
     
     
    Just some final tweaks and additions and the game's getting to Kickstarter ready.
     

     
    Even though most of Another Dimension is a wasteland, there's some areas that have fertile ground and places where people tend to live at.
  4. Like
    Tuomo L got a reaction from Chaosian in Screenshot Critique Thread: Read Rules Before Posting!   
    @RubinBlau: Very nice maps! Is the white sparks a save point though? I suggest finding another one, that may be a bit too hard to notice by player and it may blend in too much. I have played games where savepoint or important items like that get lost and it is very annoying.
     
    Tutorial town, now with fixed waters and ingame look. Sprites and buildings are placeholders still.
     

  5. Like
    Tuomo L got a reaction from TBWCS in Screenshot Critique Thread: Read Rules Before Posting!   
    Soul: Seems like a great map, I don't see anything bad about it.
     
    I've just begun my new game and this is from the introduction where we meet some of the cast.
     

  6. Like
    Tuomo L got a reaction from TBWCS in Screenshot Critique Thread: Read Rules Before Posting!   
    Soul: Seems like a great map, I don't see anything bad about it.
     
    I've just begun my new game and this is from the introduction where we meet some of the cast.
     

  7. Like
    Tuomo L got a reaction from Chaosian in Screenshot Critique Thread: Read Rules Before Posting!   
    DarknessFalls: I like the overall idea of the map but I don't understand why there are skeletons near a graveyard, why haven't they been burried too? I also don't think the oil drums and the other modern related things such as swings really fit to the overall feel of the map.
     
     
    Here's my first ever attempt at making a world map. It has horizontal pan effect. Feedback is more than welcome!
     
    https://www.dropbox.com/s/hp9nw3xfv096ljs/World%201.png?dl=0
  8. Like
    Tuomo L got a reaction from Seriel in Screenshot Critique Thread: Read Rules Before Posting!   
    Yeah I'll do that, it was just the first draft anyway. I actually was gonna add more things but I ran out of different looking towns and such, hah.
  9. Like
    Tuomo L reacted to Chaosian in Screenshot Critique Thread: Read Rules Before Posting!   
    Not sure I'd agree with that assessment. The way I see it, it's just two different kinds of natural area - a forest, and the meadows to the south.
    A few more points of direct feedback though:
    I find it difficult to understand the time period. The buildings are all made of brick and wood, but at the same time, you have tires and swingsets. Is it just really rural? There's a pretty distinct lack of roads in-between the builodings - even Mongolia has better roads than this, hell, most feudal townships did, Your sort-of polluted dead zones don't seem to have much reasoning behind them. I don't know the lore of your game, but is there a reason why they're there in particular? While fairly RTP, for the most part, it's pretty good to look at. If you could just make the swamp not purple, that'd be a quick and impactful change. Maybe brown to compliment the surrounding area?
  10. Like
    Tuomo L reacted to Skysagi in Screenshot Critique Thread: Read Rules Before Posting!   
    It's not THAT detailed and you missed multiple opportunities related to that, especially for the bottom part of the map. The top part is acceptable, but the bottom part of the map is almsot empty. So, basically one looks like spam compared to the other. You should try balancing that a bit.
    It would look better if some things in there didn't look like they were put randomly, and if there was a more balanced amount of elements in both the top and bottom parts of the map.
  11. Like
    Tuomo L got a reaction from SomaelCK in Screenshot Critique Thread: Read Rules Before Posting!   
    @saeryensong:  I like what you did with the lava, the subtle touch that it has shadows is a good idea to illustsrate that it's bellow the floor. However, I don't think the singular fire on top of the lava at the bottom looks very good, you should change it to something else. It also messes with the depth, since the area around it is totally dark and at bottom but it's seemingly hovering above on ground level?
     
    My game's getting ready for Steam Greenlight. As such, I'd like to show off a bit something different, the new and improved launch trailer that was improved based on feedback.
     

  12. Like
    Tuomo L got a reaction from Dymdez in Screenshot Critique Thread: Read Rules Before Posting!   
    @Somael: I love your games looks. However, could you possibly tint the screen a bit? It's very purplish in background yet this screenshot doesn't reflect that color scheme at all.
     
    My game's on Steam Greenlight. I wasn't sure what to show for this ocassion so have a peculiar demon girl who dislikes humans. However, if you play through the game, you can actually become friends with her and find out the dark secret why the demons dislike and distrust humans.
     

  13. Like
    Tuomo L got a reaction from Antioch in Screenshot Critique Thread: Read Rules Before Posting!   
    What's the purpose of the giant carpet area? It is alone bigger than any class room I've ever been into. The size is very awkward since it's almost all wasted, empty space.
     
     
    Final trailer for my game
     

  14. Like
    Tuomo L got a reaction from Dymdez in Screenshot Critique Thread: Read Rules Before Posting!   
    @Somael: I love your games looks. However, could you possibly tint the screen a bit? It's very purplish in background yet this screenshot doesn't reflect that color scheme at all.
     
    My game's on Steam Greenlight. I wasn't sure what to show for this ocassion so have a peculiar demon girl who dislikes humans. However, if you play through the game, you can actually become friends with her and find out the dark secret why the demons dislike and distrust humans.
     

  15. Like
    Tuomo L got a reaction from SomaelCK in Screenshot Critique Thread: Read Rules Before Posting!   
    @saeryensong:  I like what you did with the lava, the subtle touch that it has shadows is a good idea to illustsrate that it's bellow the floor. However, I don't think the singular fire on top of the lava at the bottom looks very good, you should change it to something else. It also messes with the depth, since the area around it is totally dark and at bottom but it's seemingly hovering above on ground level?
     
    My game's getting ready for Steam Greenlight. As such, I'd like to show off a bit something different, the new and improved launch trailer that was improved based on feedback.
     

  16. Like
    Tuomo L got a reaction from Dymdez in Screenshot Critique Thread: Read Rules Before Posting!   
    @Somael: I love your games looks. However, could you possibly tint the screen a bit? It's very purplish in background yet this screenshot doesn't reflect that color scheme at all.
     
    My game's on Steam Greenlight. I wasn't sure what to show for this ocassion so have a peculiar demon girl who dislikes humans. However, if you play through the game, you can actually become friends with her and find out the dark secret why the demons dislike and distrust humans.
     

  17. Like
    Tuomo L got a reaction from Dymdez in Screenshot Critique Thread: Read Rules Before Posting!   
    @Somael: I love your games looks. However, could you possibly tint the screen a bit? It's very purplish in background yet this screenshot doesn't reflect that color scheme at all.
     
    My game's on Steam Greenlight. I wasn't sure what to show for this ocassion so have a peculiar demon girl who dislikes humans. However, if you play through the game, you can actually become friends with her and find out the dark secret why the demons dislike and distrust humans.
     

  18. Like
    Tuomo L got a reaction from SomaelCK in Screenshot Critique Thread: Read Rules Before Posting!   
    @saeryensong:  I like what you did with the lava, the subtle touch that it has shadows is a good idea to illustsrate that it's bellow the floor. However, I don't think the singular fire on top of the lava at the bottom looks very good, you should change it to something else. It also messes with the depth, since the area around it is totally dark and at bottom but it's seemingly hovering above on ground level?
     
    My game's getting ready for Steam Greenlight. As such, I'd like to show off a bit something different, the new and improved launch trailer that was improved based on feedback.
     

  19. Like
    Tuomo L reacted to Kaliske in Screenshot Critique Thread: Read Rules Before Posting!   
    Hi guys, I've been trying to create a village home but kinda stuck for clutter ideas, any suggestions?
  20. Like
    Tuomo L got a reaction from EpicFILE in Screenshot Critique Thread: Read Rules Before Posting!   
    I realized I totally forgot to add, you could add a carpet and such to help spruce up the house if nothing else.
     
     

     
    This is Glamour. She helps you a lot by giving you comfort, information and much, much more during your journey.
  21. Like
    Tuomo L got a reaction from EpicFILE in Screenshot Critique Thread: Read Rules Before Posting!   
    It's way too big and empty, I think you could reduce that size a lot more to make it feel better and more natural.
     
     
     
    My commercial game's like 97-98% done after three years of making it. Have a Prison Guard Demon for it.
     
     

  22. Like
    Tuomo L reacted to EpicFILE in Screenshot Critique Thread: Read Rules Before Posting!   
    Yes.
    I'm still kinda unsure about it, though.
    Honestly I haven't even decide if I'll use parallax or go tileset all the way. :/
    The parallax is still experimental. xD
     
     
    The new font is great.
    Although I feel the bold old font and the new one are not compatible?
    I think the font for the name needs some modification to fit with the new one.
  23. Like
    Tuomo L got a reaction from EpicFILE in Screenshot Critique Thread: Read Rules Before Posting!   
    @EpicFile:  Your parallax seems decent but it makes me think that the game is designed so that the player can walk diagonally, it has that aesthetic. Can they?
     
     
    So here's the new message background of my game as well as the new font size for the dialogue. What do you all think?
     

  24. Like
    Tuomo L got a reaction from EpicFILE in Screenshot Critique Thread: Read Rules Before Posting!   
    I realized I totally forgot to add, you could add a carpet and such to help spruce up the house if nothing else.
     
     

     
    This is Glamour. She helps you a lot by giving you comfort, information and much, much more during your journey.
  25. Like
    Tuomo L got a reaction from EpicFILE in Screenshot Critique Thread: Read Rules Before Posting!   
    It's way too big and empty, I think you could reduce that size a lot more to make it feel better and more natural.
     
     
     
    My commercial game's like 97-98% done after three years of making it. Have a Prison Guard Demon for it.
     
     

×
Top ArrowTop Arrow Highlighted