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5About wariolandgoldpiramid

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Jack of All Trades
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I need a custom menu for my game, and I haven't found any good plugin that would allow me to easily modify the menu. So here's a basic mockup I've created in Paint of what I want the menu to look like and function. If you have any questions, feel free to ask. EDIT: This has successfully been solved.
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[SOLVED IT MYSELF] SumRndmDde's Tilte Command Plugin question (how to add custom shutdown)
wariolandgoldpiramid posted a topic in Programming
I'm using SumRndmDde's "Title Command Plugin" and I need some help setting it up. I kind of don't like the way the Shutdown command is handled, with it simply closing the window. I would much rather have the command activate the custom shutdown plugin I have downloaded. Here's the code of that custom shutdown plugin. I need to know what Action (JS eval that binds a function to 'this') I need to use in order for this command to work, and activate said plugin. EDIT: Well, looks like I solved it already. I'm still new to analyzing MV plugins code, and I don't know JS that well. But, analyzing the code, I was able to find the code I needed, "this.commandExit.bind(this)". I gotta stop making new topics so quickly, I should try harder to find the solutions myself... -
Looping map without scrolling the camera (edge to edge)
wariolandgoldpiramid replied to wariolandgoldpiramid's topic in Programming
BUMP. -
After the problems I had with restoring a corrupted project, I've gotten a bit paranoid and now I'm making backups at least once a day, sometimes even more
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How to find out the name of a symbol? (Menu option)
wariolandgoldpiramid replied to wariolandgoldpiramid's topic in Editor Support and Discussion
I managed to figure that part out by opening the JS files in Notepad++ can locating "this.addCommand(optionName, 'thename');". This was exactly what I needed to use with SRD's Option Upgrade, so it all worked out. -
PROJECT CORRUPTED? HELP!
wariolandgoldpiramid replied to wariolandgoldpiramid's topic in Editor Support and Discussion
Thanks for the help. I was able to recover all my maps, except one - the exact map I had opened when my computer crashed. Thankfully, I actually have a video of it, so I'll be able to re-create it... Kinda sad that I finally figured out how to manage the eventing I had trouble with on that map, and the crash happened while I was playtesting it, so I'll have to recreate it. Sadly, I have lost: 2 custom tilesets that were used by 4 maps. I'll have to re-create them. They used the default RTP sheets, but I'll have to remember what files went in each slot. The names of all the Switches and Variables, as those are saved in the corrupted System file. Well, the Event Search should help me get some understanding of what they are. But kinda disapointed I lost these markings I made. -
PROJECT CORRUPTED? HELP!
wariolandgoldpiramid replied to wariolandgoldpiramid's topic in Editor Support and Discussion
Ok, here's some good news: the MAP files didn't get corrupted. I lost the rest of the database (items, TILESETS, common events), but I can hopefully recover my Database (especialy Tilesets) without messing things up. I just need to re-write the "MapInfo" file. Can you please explain how the MapInfo json file is structured? -
Looping map without scrolling the camera (edge to edge)
wariolandgoldpiramid replied to wariolandgoldpiramid's topic in Programming
While that is a feature in MV, it's meant to be used for world maps that scroll. It does not work with my 1-screen-wide map, as it makes the whole screen scroll (as the camera follows the player), and everything just looks weird. I need a plugin that doesn't make the camera move, but makes the character wrap around the horizontal edges of the map. -
I think I would like to have that system as well. If it's not against the forum rules, I'm going to second this request. And I'll request that you give us an option of copying save files. Basically, on that file select screen, you can copy a file to an empty slot.
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Looping map without scrolling the camera (edge to edge)
wariolandgoldpiramid posted a topic in Programming
I would like certain maps to be looped horizontally, but I don't want to do it with the default MV map features. I want a certain map that is exactly 17 tiles wide to be looped horizontally, but without scrolling the camera. Instead, I want it to be like the looping screens of arcade maps, where having your character go off the edge of the map will make the character automatically come out from the opposite edge, and the camera never scrolls horizontally. -
This may sound like a strange request, but... I have made a map, taking advantage of how the map looks in the editor. I've made the map 17x25 in size, and gave it a Parallax Background. This resulted in the background image being repeated below the intended 17x13 area, but I've covered that up with grass, and the result, at least in the editor, is a really nice looking map with a few into the horizon. Unfortunately, as it turns out, the map is displayed differently in game, because the Parallax Background moves. And I want it to stay stationary. So here's what I want from a plugin. I want to make a list of MAP IDs, and for each of those maps, the following will apply: The Parallax Background is simply displayed in the 17x13 area from the top left of the map, and then... Just make the Parallax stay stationary, and not scroll when I move my character around the map, so the Parallax Background stays where it's at. To help better understand my request, I'm going to attach a picture of my map. I really like how I designed this map, and I want to keep it without re-designing it. But for that, I will need the Parallax to be stationary in the top area. EDIT: I found the solution myself, it's described here. http://steamcommunity.com/app/363890/discussions/0/483368526573251186/ Nice to know it's a built-in feature.
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(This may be the wrong topic to discuss this in, if so, I apologise). I'm using the Steam version of Rpg Maker MV. So, I've imported a few tracks from the folder C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV\dlc\BaseResource\audio\bgm specifically, 03_A_Gentle_Breeze.ogg I don't see any credits file in this folder, and it seems to be something that comes with MV, but just in case, wanted to make sure, is this a file that needs to be credited?
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[Character Generator Parts] Need Face Clothing parts to match these Sprite Parts
wariolandgoldpiramid posted a topic in Requests
I'm using the following Character Generator parts for casual clothing, created by Umidori. However, they don't actually come with parts for the Face Graphic, so I'd like to request the necessary parts to match with the Face. Here are the links to the sprite parts: male: http://tm.lucky-duet.com/viewtopic.php?f=38&t=238&sid=c7358fdbd5b65c57be6d5296cef187f5 female: http://tm.lucky-duet.com/viewtopic.php?f=38&t=399&sid=c7358fdbd5b65c57be6d5296cef187f5 -
What controls should I let the player use?
wariolandgoldpiramid posted a topic in Theory and Development
Using ZE - Key Mapper, I'm going to allow the player multiple ways to controls their character. I've already added movement to WASD, and removed the PageUp/PageDown, since my game won't need them. What keys would you recommend I should add for OK, Menu, Dash, Screenshot Taker? What keys would be easier for the player to use if they are using WASD for movement? I don't use WASD myself, so I can't say what keys are comfortable to use while moving with WASD. I don't play to allow the player custom key binding, I'd rather just give the player multiple options. -
[SOLVED] WASD controlls / turning your character
wariolandgoldpiramid replied to wariolandgoldpiramid's topic in Programming
I've actually tried using that script earlier, but couldn't figure out how it works. I haven't made a habit yet that all parameters are defined in the MV plugin manager, and that I never need to edit the .js files So now I got it working perfectly, thanks


