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Nate The Great last won the day on October 15 2012
Nate The Great had the most liked content!
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10 ⋆About Nate The Great

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Rank
Advanced Member
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Gender
Male
RPG Maker Information
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RM Skill -
Jack of All Trades
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Falcao Pearl ABS Liquid V3 update
Nate The Great replied to Falcao's topic in Completed Scripts/Plugins/etc.
Wow. Completely brilliant! One of the most stunning releases to date. My hat is off to you sir... and I will be testing this ...(eventually) as a temporary battle system for a large scale "war" ... very exciting. Keep up the great work! -
EST - Bribe and Battle Royale + 2 ADD ON (Agro system, Recruit System)
Nate The Great replied to estriole's topic in Completed Scripts/Plugins/etc.
Hahah! Okay! That's funny stuff. Back when I was in high-school I programmed a custom version of Sim Pimp for the Ti-83.... it was for the shock value I was a hero in math class for a while...heh. Well, I now know... if I want to use this script... no porno rpg haha -
Basic Game Time + Night/Day
Nate The Great replied to Vlue's topic in Completed Scripts/Plugins/etc.
Robert: This was explained in previous posts, but I will attempt to help you out quickly... Conditional Branch: GameTime::hour? < 21 and GameTime::hour? > 7 Transfer Player Else (Nothing) End Linally: I'm using Moghunter's animated title and the blurb removed the clock on startup. Is the Madoka version very different from MOG's animated title? -
EST - Bribe and Battle Royale + 2 ADD ON (Agro system, Recruit System)
Nate The Great replied to estriole's topic in Completed Scripts/Plugins/etc.
Very original idea estriole! Not certain if I'll be able to squeeze it in my game or not... but nonetheless very impressive. You mention "the one project with pornography." Lol. Someone is making a porn RPG?? Hahaha -
Crystal Engine - Licence Board
Nate The Great replied to Crystal Noel's topic in Completed Scripts/Plugins/etc.
I am very excited about this. Will be testing out shortly. -
Basic Game Time + Night/Day
Nate The Great replied to Vlue's topic in Completed Scripts/Plugins/etc.
Perfect! I had just switched to using an opening story that you read and ran into the same problem! Thanks for the fix! -
Indeed this is a must have. Bunni nailed it with the emotional response system. I love it!
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I am using Victor's Battle Engine... along with his map battle system. Don't feel pressured to make a compatiblitiy script! It would be an awesome feature, but it is a wonderful script as it is
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Amazing niclas! I haven't even gotten to the time travel part of my game. But now I know how I'm doing it! Simply amazing!
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That was what I figured. Once those features you listed are added... I believe this will work beautifully in my project. Thank you again for your contribution. Hopefully one day you can make it work with battle systems... as that would be one hell of a cool effect during limit breaker attacks!
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Well thank you Cris. Without that bug report I wouldn't have seen this script. Beautiful work niclas!
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A beautiful idea. I do agree with Hyde and tsukihimi... those additional features would make this accessible to more users. Will this effect work when moving in battle? For example: using victors side view battle. When actors attack and run over to hit an enemy... will this effect trigger? Or does it only work on maps? Might be a very cool battle effect when used with certain skills.
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Hehe no problem! After a bit of tinkering with scripts...you'll catch these little things. Have fun!
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Download the demo. You need to copy over the files from the demo to your project along with the script. The lantern light effect is not built in to rpgmaker. Naturally you want to copy to graphics/lights folder and all its contents.
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Haha. Nice idea... I like that. Probably a pretty big add on considering the GUI required


