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regendo

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regendo last won the day on October 26 2013

regendo had the most liked content!

About regendo

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    Ruler of Worlds
  • Birthday 09/07/1995

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    Germany

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  1. GameOver with choices

    That does sound weird but I think I know the culprit. I'll get back in touch with you when I've worked on this.
  2. So somehow my A-Team Season 2 disc has a whole episode of Knight Rider on it.

  3. GameOver with choices

    You can mark a battle as "can be lost" when you create it. That way, losing the battle will return you to the normal map where the battle started (and then you can do some eventing stuff that advances your plot). If this "can_lose" flag is set, my script shouldn't do anything. Edit: You can set this flag in the "Battle Processing" dialogue. I only found a spanish screenshot of this on google but it's the check at the bottom that translates to "continue if the group loses".
  4. It's 6AM but screw that, Legend of Korra is ending.

    1. Knighterius

      Knighterius

      It'll never beat The Legend of Aang.

    2. RavenBlueIndigo
  5. Woo, new avatar image. Pun intended.

  6. This day is a rollercoaster. Next Guild Wars 2 story patch not out until Nov 4th? That sucks. But wait a minute. Final season of Korra starting on Oct 4th? Holy kitten this is the best news of the month so far!

    1. regendo

      regendo

      * October 3rd for Korra, not 4th.

  7. So crunchyroll is removing a bunch of series because their licenses are expiring. Thanks for the really early warning, I've always wanted to watch 80 episodes of different stuff in 3.5 days...

  8. Sorry for the late reply, getting my internet access back took a while. These will be additional scripts added in the Materials section, just like any other script. They will overwrite or add to a lot of the default stuff but I won't replace the default scripts. Once a significant amount is complete, I will upload a demo that contains a working set of the scripts. As for the database, I currently do not intend to modify it in any way and have not read up on how to do so either. Instead, I am going to link stats like Dexterity to the database through notetags. I have not yet decided if I'm going to write my own notetag script eventually; for the time being I'll depend on Mephistox's reader as I have before.
  9. Hello there. Please excuse formatting, I am writing this from my cellphone because the internet died 30 hours ago and vodaphone can go and ... violate this forum's rules of conduct with bad words that they're making me say. I am in the process on creating a sort of developer's toolbox for Fifth Edition. Imagine something like RMXP's Pokemon Essentials. Fifth Edition of what? Well, I'm afraid you'll have to find that out by yourself. As far as I understand it, I am allowed to do and release this even though there is no official licensing for 5E yet because of the OGL back from 3E. However, I apparently am not allowed to affiliate myself with that game series' brand name so I'll do the same as Necromancer Games did recently and just call it Fifth Edition. I am sure someone will tell you what it is anyways. So 5E is cool and all, but what exactly is this about? It is my intention to release a script and a demo that allows you to create Ace games similar to fifth edition campaigns. I will give you the mechanics and a short demonstration, no content and especially no content, released for fifth edition. It is not my intention to compete with fifth edition - not that I would be able to anyway. There's no way a singleplayer ace game developed through this toolbox will be even half as fun as a session with friends and real dice. If you're interested in this toolbox, buy the four releases of fifth edition so you get some content ideas and a deeper understanding of the mechanics. Enough of that talk. Let's get to the script. The script is available in its latest state on github, as always ( https://github.com/regendo/rgss3-scripts/tree/master/Fifth%20Edition ). So far, I have implemented lots of stats and the dice mechanics. I really wanted to use "1d20+3" syntax for skill formulas but apparently ruby interprets that as an invalid decimal tag for floats or something like that. So for now it's "r1d20 +3", perhaps I'll find some way to get around that. The dice rolls already work in combat and in script calls. The attributes should also work but they haven't been linked to the actual game yet. I am planning to cover the following areas eventually. * Stats and Dice * Character Sheet * Spellcasting * Movement and Initiative * Line of Sight and Vision * Actions, Damage, Death * Open World Combat * Enemy AI This structure will likely change during development. Also I can make no promises that all parts, especially the later ones, will be completed. This is a project of ridiculous scale. This thread is in the Ruby School for Thought for two reasons: because I can't post it as a complete script yet and because I want feedback! So please; discuss, advise, tear it to shreds (on second thought, perhaps not). The more feedback, the better the script will get! (Fifth Edition/5E and Third Edition/3E both belong to Wizards of the Coast, not me. I have heard they do not feel responsible for the consequences of splitting up the party, sticking appendages in the mouth of a leering green devil face, accepting a dinner invitation from bugbears, storming the feast hall of a hill giant steading, angering a dragon of any variety, or saying yes when the DM asks, “Are you really sure?â€)
  10. You're right. I haven't used ruby in a while and tried to do it from memory, I should have looked it up on google in the first place. I'll edit the post above.
  11. It should be the same concept. In the method that would equip an item, do something like the following pseudocode: if ( (actor == that actor you want to restrict) && (item == that item you want to restrict)) do if (actor has item xyz equipped) do // you could also check a variable or switch, or check if something is in the inventory equip it else popup window with error message // alternatively, play a buzzer sound or just don't do anything return end else equip it // this is the default case if you don't restrict that item-actor combination end I can't actually code this for you right now because I don't have Ace installed atm and do not have a local copy of these scripts but it shouldn't be too difficult to do so yourself. Since you seem to have a lot of different cases of this, using switch-case constructs would probably make the code easier to read. Something like case actor when $game_actors[0] case item when $game_items[1] // ... when $game_items[54] // ... end when $game_actors[1] case item when $game_items[42] // ... when $game_items[123] // ... end end Edit: If you want to restrict whole categories of weapons (all swords, all greataxes, etc) I believe there is an event command for that.
  12. You'll need to check for that condition before changing equip. Your options are to either check that in the scene you can change equip in (e.g. in your inventory) or directly in the method that changes equip (in Game_Interpreter, you should use an alias here). The second one might break compability with some scripts but is an easier solution if you have multiple scenes in which you can change your equipment. Both will not actually make it impossible for your actor to wear both a sword and that ring - they will just make it impossible to equip the sword when you wear the ring and vice-versa. If for some reason your character ends up wearing both, they will continue to do so until they unequip one of these.
  13. Bloody hell! At home while university's on summer break and of course I send my amazon delivery to the wrong place. Let"s just hope my roommate isn't on vacation or something.

  14. Pssht. Don't tell anyone. That pony unicorn series seems actually really good.

    1. magic2345

      magic2345

      I agree, and your secret's safe with me.

    2. EraYachi

      EraYachi

      It's a high quality children's show, but can be loved by anyone. But if I hear one more sing-a-long...*shakes fist*

    3. The Dragon God

      The Dragon God

      MLP FTW!! Brony right here!!

  15. Finally doing some coding again that's not for university. Really refreshing!

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