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1About Jun33

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I really like the idea! But one doubt: the items have a really short space text for description, at least in teh database. There's a script to possibly applify that description? Because, if not, the scroll it's not really necessary after all, no? But if there is a "description amplifier" let me know!!! :3
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[REQUEST] Preview quest with Modern Algebra's Quest Journal
Jun33 replied to Jun33's topic in Programming
BUMP -
[REQUEST] Preview quest with Modern Algebra's Quest Journal
Jun33 replied to Jun33's topic in Programming
BUMP -
[REQUEST] Preview quest with Modern Algebra's Quest Journal
Jun33 replied to Jun33's topic in Programming
Yes yes, I also known the great job that always do MA (it's very well-known in this forum ) But, as he have said, now he can't so I decided to ask for it here -
U.U yes sorry, I forgot it's only for items and skills. Well, I will think something!
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Ok thanks! Then I can call that to make an actor learn it but, which would be the method to do the opposite, to "quit" the skill? Also, I know how to make it be learnt but I have any idea about how to "quit" it if the accessory is unequipped because, as I know, if I put a common event in the traits of the item it would be only executed when it's equipped or used, but not when it's unequipped,,,
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Yes but what happens if the accessory is unequipped? As I remember, when it was unequipped the skill learnt was forget for the character it's like a trait of the accessory: a new skill. The skill didn't keep in the character. Also, where am I sopposed to put that code? By "script" in an event of though a condicional branch in a event?
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I'll also would like to see that conversion!
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Then, if it's an extension, to do the example that I said first I would need to do create a new skill that would be stored on that new database and I could use it freedomly; but I can't change the damage formula from the database directly because that information is not new, is not an extension and won't be save. I'm correct now?
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Hi, one memeber said me that your script could help me but I didn't get why: My question : http://www.rpgmakervxace.net/topic/9610-solved-damage-skill-formula-access-and-saving/ If I get it correctly, your script makes changes in the database and saves them in game, no? But, if I have two saves and in one I arribe a point where the skill formula is changed, then this change would affect to the other save also no?
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[SOLVED] Damage Skill Formula Access and Saving.
Jun33 replied to Jun33's topic in Editor Support and Discussion
Really thanks Xypher! Let's see how it works Victor and Titanhex, also thank you for the information!!! -
*BUMP* (First and only bump, I won't bother community for my request but let's give it a second chance xD)
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Ok! I will have it in mind!!! Thanks again for the help and notes
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@Tsukihime, I love your ideas! I didn't think about classes. Also you think I could specify a class but the skill need two or more people of that class? But, there's a problem: I'm really grateful for that incredible explanation; but my request is that a scripter makes me the script instead of me because my level of scripting is that, if I do a window correctly, I would be pleasant xD So, if you would like to do that script, I would thank you, but if you are not interested I would wait a few days to see if womeone wants to make and, if not, I would conserve your ideas in my pc and try to script it by myself when I get a good level and I get used to RGSS3. Although, thank you very much for taking it with so much determination (or, at least, it what it seemed to me)
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Thank you very much! You are always around saving me


