AndresNobody
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RPG Maker Information
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RM Skill -
Jack of All Trades
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How to change Icons for Buffs/Debuffs
AndresNobody replied to Fiorix's topic in Editor Support and Discussion
You can use this really big icon set: http://vxresource.files.wordpress.com/2010/07/bigset.png -
Help with skill (Actor dies = Damage to all enemies)
AndresNobody replied to AndresNobody's topic in Editor Support and Discussion
Thank you, I will take a look to that script, but one question. The scripts of Yanfly's can be used on comercial games? I cant find it XD -
Help with skill (Actor dies = Damage to all enemies)
AndresNobody replied to AndresNobody's topic in Editor Support and Discussion
The second one. That enemie or all the enemies receive damage. -
Help with skill (Actor dies = Damage to all enemies)
AndresNobody replied to AndresNobody's topic in Editor Support and Discussion
It works perfect Thank you very much! PS: I have another question, so i am going to edit the first post instead create another one. -
That's why: I didnt see the edit XD Thank you all, I got what I wanted
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Its fine, but the save button and the gold appear and I dont know how to erase them. And how can I do that? Where do I put it?
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Hello, I am spanish, so i dont know very well the names of the thing in english but... Go to Tools > Database > Skills Change the maximun of skills and create a new skill (for example Attack Buff). At the right of the window you can see "Effects". Right click there, Edit and you can add your buff and for the turns you want. Hope this helps you
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- buffs
- special buffs
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[SOLVED] I need more than 2 Switches in a Page or Conditional Brunch
AndresNobody replied to AndresNobody's topic in Editor Support and Discussion
You don't like variables? Have they been mean to you? it is well known that they are a bunch of bullies. Joking aside though, if you want to use more switches, or pretty much anything else as page condition, this script should work. http://www.rpgmakervxace.net/topic/13761-custom-page-conditions/ Thanks to everyone, I think I am going to use variables. Variables are more confusing for me, but I prefer fight with variables than add a script -
[SOLVED] I need more than 2 Switches in a Page or Conditional Brunch
AndresNobody replied to AndresNobody's topic in Editor Support and Discussion
Yep. Yes, I know it, but I want to know if I can do that with switches, because I dont like variables very much XD -
parallax My first parallax maps! (For my zombies game)
AndresNobody replied to AndresNobody's topic in Screenshots and Mapping
I forgot the third screenshot, sorry, but i fixed it XD -
parallax My first parallax maps! (For my zombies game)
AndresNobody posted a topic in Screenshots and Mapping
Hello! I am new in this thing of parallax mapping, but I am very happy with the result. I need to add some events and two or three more cars (and delete the militar car maybe) to the city map, but first I want to recolour them. I have to add the lights and the shadows and the maps will be finished (and solve other minor problems) It for a zombie game, so the city is abandoned and dirty. Part of the city: The shop, Tisco: This map is doing only with the editor. Is the refuge where you start the game. At the begginig its very empty, but you can build new things. Sonn I will remake the map in parallax. Do you like the maps? What I can improve? Thanks for the reviews! -
OMG, its a verygood map. I really feel like in the future XD I found two minor problems. 1) I see some tearing/lag when a flying car passes over you. 2) When you change the map (for example, when you go from the bar to the street) the lights dont change instantly, it tooks 1 seconds. Idont know if you know what i am saying. But is a very good map, and I am very interested in the game. If you need to translate the game to Spanish when you finish it i can help you (I am better translating English to Spanish than writing in english XD )
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Theo - Limited Inventory
AndresNobody replied to TheoAllen's topic in Completed Scripts/Plugins/etc.
Don't worry, I clearly understand what do you want You can do a script call in conditional branch $game_party.free_slot < 25 It means that if you free slot is less than 25, then it will return true. Hope it helps Yes, it works! Thank you- 25 replies
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- limited inventory
- item
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As they said, you are a good mapper. Most people do a big map but empty, another make a small map but overcrowed. The distribution of the space on your maps is very good And, ¿what tilesets are you using? I am very interested in the one of the city XD
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Theo - Limited Inventory
AndresNobody replied to TheoAllen's topic in Completed Scripts/Plugins/etc.
Hi, Theo. This script is fantastic, and I am goint to use it on my zombie game project, but I have a problem. When I have my inventory almost full (75/100 for example) and I want to collect and object with a size of more than 25 (in this case) Ilose the object. I put a chest with and object but if I dont have enough space in my inventory I lose the object. I want to do a Conditional Branch, that says "You cant collect that" when i have my inventory full. How can I do that? Sorry if you dont understand something, but I am spanish and is hard to me explain this in english XD- 25 replies
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- limited inventory
- item
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