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0About trogador2005

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Rank
Advanced Member
- Birthday 09/16/1991
Profile Information
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Gender
Male
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Location
Los Angeles, CA
RPG Maker Information
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RM Skill -
Jack of All Trades
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Thanks for the help! but I figured it out. I tried with and without the space and got the same error. To get it to work I actually had to do GameTime.manual(0,0,21,0,0,0,0). the .change threw an error eachctime. Weird right?
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Skeletons at night! Lol
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trogador2005 started following Basic Game Time + Night/Day, Advanced Game Time, Khas Awesome Light Effects and and 3 others
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Hey Vlue, I'm trying to set the time to 9pm by using GameTime.change (nil,nil,21,nil,nil,nil,nil) but I keep getting an error saying syntax error can't assign to nil. Any thoughts?
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Notsalony is right! You do have to invert it. I've made one for most every color exactly how Notsalony explained it!
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Theo - Insane Anti Lag (Version 1.1 added page check enhancer!)
trogador2005 replied to TheoAllen's topic in Completed Scripts/Plugins/etc.
Wow I feel retarded lol. I was running 1.01a. Now I'm up to date and it works! Thanks Theo!- 35 replies
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Theo - Insane Anti Lag (Version 1.1 added page check enhancer!)
trogador2005 replied to TheoAllen's topic in Completed Scripts/Plugins/etc.
I'm getting this error as soon as i get past the title screen. Any thoughts? Awesome script BTW -T- 35 replies
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I actually made the text smaller so maybe the scroll arrows would go away. I have to make the box 175x60 to make the scroll arrows go away. I need the box to be 160x40 and then text fits inside that size box, but for some reason it shows scroll arrows in the box like in the picture I uploaded. Thank you again for your help Vlue! EDIT: I figured it out! I was able to move the text where I wanted using the @gametimeclock.padding and then just used @gametimeclock.arrows_visible = false to kill the arrows!
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That worked perfectly Vlue! Thank you! But now it thinks the contents of the window are bigger or something, and the text is off center. heres a pic. How could I center the text and get rid of the scroll arrows? Thanks again!
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Perfect! Thank you again!
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Sorry another question.... How could I make the scripts call "clear_fogs" fade the fogs out like "delete_fog(key,fadeout)"? Because i'm using several fogs at once. After this I'll leave you alone haha.
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It works perfectly! lol. I was getting map and tilset ID confused. Now I have random fog when I'm on any outside tilesets!!! You're a genius thank you very much! -T
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Thanks for all your help!
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That's perfect and makes more sense to me than the linked switches haha. So in the fogs script I have this under the extended database: fog = fog_data["cloud"] fog.switch = 202 And then in the switch snippet you just made I have this: class Game_Switches alias :theo_switch :[] def [](id) if id == 202 # <-- Switch ID you want to use # Change the tileset id inside [] return [11,12].any? {|id| $game_map.tileset.id == id } rescue false else return theo_switch(id) end end end But when I enter maps 11 and 12 the fog is still showing. Did I set that up correctly?
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Yes that makes perfect sense! and yes i did mean tileset ID. just like this line in you realistic light. DISABLE_AT_TILESET_ID = [11,] The problem its giving me is an "undefined method 'tileset' for nil:NilClass" This is what I put in the linked switches script. @links = [@links[202] = [11,12].any? { |id| $game_map.tileset.id == id }]
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Ok I gotcha. I used the english script! The reason I want to add a way to disable by map ID is cause I have a common event triggering different fogs at random times to simulate weather with the script calls, and I would like to make them not happen when I'm in "inside" maps like houses and caves and such. That way i have one common event for all outside maps for random fog and they don't happen on any inside maps. If there is another way of doing this please shed some light! I've been scratching my head for a while with this one haha. Thanks again! -T


