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Crash

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  1. "Paracentric" A short surreal role-playing game touching on themes of censorship and influence. Bearing similarities to the indie games OFF (Mortis Ghost) and Yume Nikki (Kikiyama), Paracentric exposes the player to a world of limitations featuring abstract architecture and a satisfying story. Game Time: 20-30 Mins **Headphones are Recommended** Required: Story / Setting / Purpose: Ragged, tired, and worn out, Zeiss the Locksmith becomes lost on his way home from work. Traveling the endless void, Zeiss soon finds a door next to a talking sign, known as the Icono. He learns that the three senses (Sight, Taste, and Sound) have been outlawed by the King and Queens. With no other way to go, Zeiss enters the first door and enters a world of nightmarish surrealism. Citizens walked blind, their eyes caved in and Zeiss can't help but feel he is being watched. Luckily a greedy merchant, named Vomero, decides to keep Zeiss in tact as he travels across the three senses in hopes of returning home. Character Bios: Zeiss A locksmith who becomes lost in a void on his journey home. Wielding only the tools of his craft, Zeiss hopes to soon return to the comfort of his home. Icono The Icono are a species we have seen since the earliest ages of time. They take the form of help signs and are known for changing location without uprooting. Vomero A greedy merchant who uses the Icono to hide from the King and Queens of each world. He hopes to sell his merchandise to gullible citizens in hopes of striking it rich. Yet, he aims to help Zeiss by selling him specified items for his own reasons. Apathal The Queen of Sight has outlawed vision all across her realm. What was once a beautiful woman with a beautiful voice is now a monstrous creature who aims to rule her domain and stay unseen by her subjects for all eternity. Larima The Queen of Sound has outlawed all sound across her realm, leaving only a bothering deafness. A woman once interested in vocal puzzles has become a screeching siren that calls all of her victims, with a triple eyed gaze, to her Chaos Theater to perform numerous pieces for a deaf crowd. Gulsto The King of Taste has become greedy. Finding happiness in the foods he devours, Gulsto has outlawed Taste, allowing only him to devour everything and anything. When resources run low, citizens begin to disappear. Credits: Produced by DreamMach https://sites.google.com/site/dreammachltd/ Directed and Written by Benny Rodriguez Art, Sound Design, and Programming by Rejon "MaximumCrash" Taylor-Foster https://soundcloud.com/jack-shift http://www.tumblr.com/blog/maximumcrash Level Design and Eventing by Austin Campbell Extra Sound Effects by Jesse "SleepytimeJesse" Martin http://sleepytimejesse.bandcamp.com/ Free Movement Script by GaryCXJk Creative Commons Attribution 3.0 Unported Window Slide Script by Khas Arcthunder http://arcthunder.blogspot.com Battleback EX by Moghunter http://www.atelier-rgss.com Audio Encryption by Ocedic http://ocedic.wordpress.com Old School Modern Tileset © 2012 ENTERBRAIN, INC; artist Jason Perry Special thanks to Family and Friends Mortis Ghost Kikiyama Screenshots: Features: Puzzles, Atmosphere, and Surrealism Download: http://www.mediafire.com/#5xrdydbdp1ql2 or http://gamejolt.com/games/rpg/paracentric/18773/ Known Issues: Minor text wrapping issue on Game Battle Init. Other than that nothing to worry about. If there are bugs please email: dreammach@outlook.com
  2. Hello. When ever my actors attack it seems to add a burn icon and takes a chunk of health and then returns to normal with health at a lower standard than before. This is without taking damage.
  3. Crash

    Reverse Time

    Nope, never mind. Great work with this!
  4. No I haven't. But, you may be right it could be clashing scripts. It works best alone. I will try to figure out the script and come back with my answer for the problem. Thank you for your help! I found the problem. Because I use low integers for Stats it seems to change those integers according to its own formula. With the regular stats that RPG Maker gives you it works just find. I use stats that start at 2. HP is 30 and MP is 10
  5. No I haven't. But, you may be right it could be clashing scripts. It works best alone. I will try to figure out the script and come back with my answer for the problem. Thank you for your help!
  6. Hello! When ever the actor attacks the HP automatically shifts down, but then returns and stays the same. For example say a player has 30 health. Mind you this only happens whenever an attack command is performed by anyone. It will shift from 30/30 to 20/20 then to 20/30. I am using Takentai SBS alongside Fomar's ATB. I have tried it without the ATB and it seems to be the SBS. Can someone help me please?
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