If I was going to make a stereotypical RPG.... here's Cringe Legacy: Insert Weighty Words Here You begin the game by waking up in your mentor's house, where you live. You are sent on a minor errand, which also serves as a tutorial. While you are gone, your village is destroyed. You set out to rescue a young woman from enemy forces. When you succeed, she joins you and falls in love with you (you're a guy, of course). You embark on a quest to collect a set of magical artifacts, visiting contrasting locations around the world. You will have two possible responses to every moral dilemma, one 'good' and one 'bad'. You will gain several other companions: among them are a soldier and a thief. You'll get to explore their personal tragedies/daddy issues as the story unfolds. However, you'll never be able to get more than two of them to cooperate in combat at once. They will also refuse to ever change their clothes. You'll convert an evil character to your side, gaining a deeper understanding of your enemies. You will come across your old mentor and defeat him in combat. You'll have several run-ins with the bad guy, eventually overcoming his plot armour and your cutscene incompetence to defeat him. You will then discover that he's actually second in command to the real Big Bad Guy. Your situation will grow increasingly desperate, but your last-ditch attempt to stop Big Bad will succeed against all odds. The world will feel the echoes of your heroic actions for centuries to come.