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Jonnie91

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Blog Comments posted by Jonnie91


  1. First you need to decide what style you want to work in! Especially with the Character related stuff. some artists can prefer you to know what you want your characters to look like, and would charge you extra if you wanted them to design the characters and how they'd look. etc etc.

     

    Scripting, is opening up another ball of worms :D What scripts would you want done for your project, would you like a Custom Battle system, that can be on average 200US depending on complexity :D

     

    Music, once again, is dependent on what style you are looking for! If you are looking for a particular style, find someone who seems proficient in that style and hire them, because they would most likely charge you less!


  2. You could try out my Sands of the Arena demo if you want :) I mean you are meant to be making the music for it lol so might as wellgive yourself a little hype too haha, It hasn't changed since Deathspark or you played it (deathspark lp'd it) because of my lack of a writer (I have enough to work with but my story telling skills lack the quality that I want to achieve :P). You want a link or do you still have access to my dropbox? 

    Link me xD I'll see what I can do (I don't think any of my music is in the game yet, or at least it shouldn't be until we've sorted out the money side of things :D)

     

     

    Eh why not.

    https://www.dropbox....ol of magic.exe

    Its a game where two siblings,Kuu and Kait get sent to Shimmerwitz,The school of magic.

    Sweet thanks, I'll add it to the list of games :D


  3. Personally I'd not say "Fast Forward To Night" it looks odd, and takes away from immersion. Personally I feel something like Rest until Night sounds MUCH better...

     

    Also "Need Help" should be changed to "light/use flare" this could also be another thing you can add to your eventing. You have to create the flare to be able to gain assistance. It then continues the immersion process and also makes it slightly more like a survival game. 

     

    Also not sure on the writing for Darren in your screenshot something like: 

    We should prepare for nightfall. rather than: "We should be prepared for nightfall" it flows better in my opinion. 

    • Like 1

  4. You can actually do the Region event code even easier by using the following in a conditional branch script box: 

     

    $game_player.region_id == n
     

    where n is the region code you want to use :P

    and if you want to make it so that in different maps you use different region ID's you can set up a check map conditional branch so it'll be if player is in map 3 then check if region ID 4 is being stood on, if so make player jump :D 

    $game_map.map_id == n
    

     

     

    where n is the map ID 

    • Like 1

  5. Now this is something I've not seen before, a game in a month, It really does put some amount of pressure onto a Game Developer to make a game in a month, Just make sure you don't "rush" things, control what you do as much as you can, don't go too much into overdrive, be realistic, if you can acchieve that than I wish you the best of luck, I'll definitely keep my eye on this to see how it goes. 

     

    Good luck :) 

    • Like 1
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