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Posts posted by Jonnie91
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Closed as requested
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@Tuckie, it's still nice to share feedback on other's pieces, even if it has been a while, it might bring forth more conversation and learning for others this way.
With regards to your track, it's certainly got a rather original sound to say the least, the use of various phone samples is pretty cool. Although it might be a little to far for me to handle, If this is looped as a track, it could start to fatigue listeners ears.
I'm not sure whether you used a compressor on this piece, but it feels a little "pumped" that could just be me.
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Galv's Variable Timer is one of the best timer scripts that I've used, it's something that I've used in my time based project. It provides all the functions needed, and more
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I've merged your threads together, please only have ONE thread, for all of your music.
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If you message the creators I'm sure that they'll let you know either way, what their terms are, I'll take a peek at the ReStaff folder and try and see if I can find the TOU for the others.
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Hey all this is a place for all of you to ask and give feedback on tracks you might be working on!
As the title stipulates, this is for WIP Music only, this includes SE and ME as well as standard music tracks. Any music that is posted here, can be WIP or something you've just finished and want feedback, please note that all work here is to be thought of not as free resources and you are NOT to use any music that is posted here, unless the creator says otherwise!

I hope I don't need to say this, but please be constructive!
Also, it would be appreciated if you comment on someone elses post before posting your own! it's only polite!
I'll start us off:
I'd really quite like some critique on these pieces that I've just written:
Question, can cover/arrangement music counts as well, or only originals?
Provided you leave feedback on others work as well, of course you can
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Unlocked at OP's Request
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I'm gonna jump in here just to say, that event was co-created by Phillip (from RRR) he's still around in the community so do try to credit him, as well as Shaddow
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For me advertising is putting links to your stuff like your games, your sites etc. Let's say I'm having a site with music - advertising would be putting these links all over the place, so everybody could see this. If advertising would be allowed, many new members would come, just to post their links hoping, that many people will click it and he'll earn some money etc.. Imagine how many thread would be created just to say: "Hello, I have a music site, take a look: http://jkawesomefreemusic.com!"
If somebody is looking for resources, then he's creating a thread, where somebody can point him to some sites, as long as they're not rip-offs etc.
If somebody wants to discuss a script, then I think nobody wants to discuss about these things -> more likely they want help with scripts and they're also creating threads, where all the stuff happens.
I already saw, that link to official RMMV page was posted on RMMV threads and there's nothing wrong - it's an official page of stuff, on which this forum is based and you're not advertising anything - just pointing a direction, where to find more information.
Basically advertising is an act of putting links etc. everywhere to make people go to your site, so that you can earn something ~ there are sub-forums, where you can share your work etc. so if you have some RM resources, then you can post them here - still advertising would be posting link of your thread everywhere, where possible to make spam.
I may be of course mistaking, so if there's something wrong, you can correct me.
Yup, this is pretty much correct
Adding a link that is useful to the post (such as a request for free resources meaning a link to someone's resource website) that's fine, we don't mind that.
Coming over and making one single topic saying something like:
Hi I'm an artist (that has nothing to do with RM) this is my website come and buy my work
This is the most frustrating, and disappointing thing to see on the site, as I said before, this is a place to make a community, and (as someone who runs an RM related business) I get that advertising on forums is great and useful, that's fine. But at least make some effort, don't just swan in making one post, to advertise your work and then bump your post every three days going:
"I'm still available for commissions/art/ to join my site, come to my website"
It certainly doesn't persuade people to come to your site, make yourself known in the community, make at least some form of effort, if you can't do that, and make a thread worth looking at. then just put it in your signature and hope for the best.
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To be honest, that's far from awful, it sounds really awesome. It's catch bouncy, and the notes compliment each other with none (if limited) dissonance. It's a great start, and the tune doesn't get boring, which is brilliant!And... Here is my very first 8 bit song ever, I was just learning how the program works. I followed an example to learn stuff and do things.
It sounds bad I know, I was just learning and what is more, I was doing that on my smartphone and it kinda broke when playing on a different emulator ~ timing broke and you may notice weird sounds etc.
Great work on that considering that it's your first 8bit song! 
I do apologies about the post without reviewing, I should have read it more properly... >_>
Anyway, This is something I am working on as well. It suppose to be a final boss music, though I am not sure if it sounds like one or not. Either way, here is a public Dropbox link for you guys (Note: it does not work: https://dl.dropboxusercontent.com/u/61469580/Now%20it's%20Personal%20test%202.mp3 )
As a battle theme it is slightly lacking in the power behind it, at the beginning, I'd suggest adding an octave below bass note in the piano.
In the main section, I'd suggest adding 2 lower octaves on the main piano section, to give it body, and depth, I'd suggest with your strings if possible, adding some variations in the dynamics, to give it a little more life to the strings, as they feel a little flat and lack life, and are giving a "shotgun effect". Changing the velocities should help slightly.
I've got a little WIP that I've been working on recently. it originally was going to be a Café theme, but now I'm beginning to think it's a more VN school theme.
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Hey guys, I'd like to hear what some of you think about this track. If I were to critique it myself I would probably say it is too busy.
I'm thinking of removing the synth voices around the middle of the track.
This is the first thing I made with some new software, so please remember I am only a beginner.
Anyways I named it after my favorite deodorant xD Hope you like it.
You are required, to leave feedback to other pieces, before posting your own. This is about helping others just as much as receiving help. Before re-adding attachment, please edit your previous message with feedback. (You can re-attach it by using the Full Editor)
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In the simplest of terms, this place isn't an advert board. There is difficulties enough with members signing up just to post one link, to send you off site to some other forum/place. We're creating a community, where people can create games and make friends. not sell/advertise their own forums/websites etc etc.
Signatures are actually a great to advertise I use my signature to advertise my website and thanks to the addition to my signature the majority of links to my own website makes up a good portion of my websites' traffic.
Although, you may not look at the signatures quite a few others do!

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It's not so much the program but my abilities (and the virtual instruments) that form the limitation for my work. At the moment I'm using Logic Pro X with its default instruments to compose. Some of my songs - like "Objection!" for example - have been made with FL Studio though.
For my virtual instruments I would like to get Native Instruments "Kontakt" library some time in the future. But that's something around 400€ and I'd need to save my money for that for quite some time to get that.

They normally have great discounts throughout the year, that cut it down VERY nicely
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I'm pretty much gonna continue on with the advice of the other musicians here. Start with your tune, you want the tune to be catchy and memorable, especially if it's for a main town theme. You want that theme to stick in their heads, so that when they've left the town/village they go..Oh I need to go back to that place with the Harps and Piano...(for people who are completely un-musically trained).
As the others have said, lower your tempo, don't go over 120BPM, personally for my slower tracks I don't normally go over 100BPM, cause I prefer the slower style. But that's all subjective.
Also, start using your major scales more, a good solid start, is (if you're composing via a keyboard) leave them black notes alone. (just to start off with) keep yourself in the C Major Key, a lot of the time, this helps keep you on the happy and joyous sounds. It's also easier to play for people who aren't as confident on Piano.
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Oh my fuck, that looks WAAAY too complicated! D:
Don't post random spam like that. if you can't help or post anything useful. then please don't post.
SpizzTrizz,You have been informed that you can't use word like 'FUCK' here as there are guys and gals less then 18.
Thank You,
Ninja...
Do not backseat moderate. it is not up to you to tell members what to do. it is down to the moderators, it had already been reported to us to sort it out. So please wait for us to sort it out.
Might I also suggest that both of you look at the forum rules to ensure you don't make the same mistakes again.
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Welcome back Jens
Yup iEntry hit us hard, but we bit back
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Writing Game Music Using Pictures
So I thought I'd start bringing back the tutorials inside The Music Room from myself. This one is a direct paste from a tutorial I wrote here, but you can also read it here if you'd prefer. If you have ideas for other tutorials that you'd like to see my write then don't hesitate to let me know!

Intro
For me, music has been an important part of my daily life, I grew up with a family that loved music, from a young age my mum used to enjoy cranking up the most epic of tunes from our little CD Player. We then used to dance around the living room singing the lyrics at the top of our lungs. Whether it was Living On a Prayer by Bon Jovi or Chop Suey! by System of a Down we had a great connection with the music and it was always able to bring us up when we were feeling down. Music was something that connected me to all of my friends, in some way or another, whether it be Ska and Funk or Heavy Metal, it meant that we always had something to talk about. As music never keeps still, it moves on and changes and develops, kinda the same as life.
I've been writing music for a few years now, and something that's cropped up quite a lot is how developers seem to put music last on the "to-do" list. There are a great selection of amazing Musicians around the little area of the internet I live on. Something they’ve all managed to capture is that music that is enveloped into the game itself. It’s not thought of as a last resort, but something that is brought into the game early on and is integrated into the emotion of the game. Just as much as music has been and still is a part of my every day life (the music in your projects whether it be film or game) should be integrated into the game itself! With the IGMC contest finally underway I’m here to help you out creating/choosing themes for your own competition entries!†like this
When you first get hold of your game assets, whether they are 2D or 3D it doesn't matter, you should think: "how do they sound", What do I want this art/image/sprite/character/map chip tileset/mesh etc... to represent in game. Take a minute or two to think, if I was to choose a "theme" for this, what would it be?
If your answer to this question is: " I have no idea..." then this tutorial series is just for you. I'm gonna show you step by step how to choose/create a theme for your own games. So let's begin:

Re & Apophis ScreenyHere is a screenshot from Re and Apophis by Diaeitsch. Here today we're gonna figure out what we could use as a theme but before we begin a little comment to make here.
Music is subjective. there are tools that can help, but there is no correct answer, there are many many different possibilities that you could use for this screenshot, and each of them will capture a slightly different emotion, anyway onto my analysis but anyway onto my analysis and creation of the track
1. Setting the Scene
So first things first, when you look at the cutscene/map in your game that you're looking for music for you think about the emotion you're looking to capture. If you're looking at a beautiful forest such as the maps from this beautiful tileset by Celianna you might want something that portrays a light and magical feeling such as The Gentle Forest or if you're a fan of dark horror scenes using these horrific (but equally as beautiful) tile-sets from Frontier Works you might go for something that is a little more dark such as Obsession.
Going back to the screenshot above, the style of the tiles and the sprites bring you to believe that it's an Egyptian game (which is then supported by the title and the fact the dev himself states it's an Egyptian game on his website.
Once we've figured out where the game is set, we need to work out what is actually going on in your scene
From what we gather there is a group of what appears to be soldiers ready to march at the command of the guy at the top.
Now the guy at the top, he looks and speaks as if he's a character of power.
Power.
That's the first emotion and feel we've got...and nothing says power more than Brass instruments such as Trumpets, Trombones etc...
So let's get this track started with some brass
Brass Demo
Something I also noticed whilst looking at the screenshot, was the look of the guards/soliders at the bottom, they were almost enthralled by him, they were all incredibly attentive to what he is saying. They seemed almost hypnotized by the Leaders comments, they don't want to look away they believe he should rule the world and take over everything! This idea of crowds of people responding almost hypnotically made me want to almost replicate the enthralling nature of a Leader/Dictators speech.
Through the repetitive nature of the brass, it keeps a set rhythm which sticks in your head in hours to come lateryou will all be in my control!
Now let's mirror this with some hypnotic rhythms...
Brass and Drums Demo
Lovely, adds a sense of urgency, and somewhat hypnotic rhythms.
2. Developing the Idea
The thing about making music for games is that you'll hear the same thing quite often over and over again, in different cutscenes, so you've gotta ensure you can keep the attention. Sometimes you'll want something to be highly repetitive, but there's a point where things just get a little bit too annoying to hear the same music over and over again.
What we've got so far is brilliant, but it's less than 30 seconds long, which will mean that, that 24 seconds will just loop and loop and loop and never stop, it's great at first, but we don't want to loose that hypnotic effect that the repetition brings forth. So we need to take the idea and develop it further.
The process of developing an idea can be a little bit of a minefield, and can be pretty tricky, especially if you over think it. from the end of this 25 second loop we could go pretty much anywhere...we could take it to a place where the music gets faster and all you can hear is the thundering of drums. We could add a new tune aka "motif" so that the player isn't sick of hearing the same notes over and over, we could even create a happy upbeat second section to show how a soldier is fighting back against the Leader and wants to do good rather than take over the world....
The possibilities are endless, anything you can think of, you can do it.
So where do you start?
Well, the golden rule of creating music for a scene, go back to the source material if you are unsure, go back to your image, and see what that scene tells you to do....so let's do that..
Thankfully in this screenshot Diaeitsch has written a little bit of the Dialogue, which can give us even more of an insight into this scene.
Now correct me if I'm wrong, but he doesn't exactly seem like someone who you'd take home to see you family and friends, especially with all the enslaving of enemies, and the power hungry need to rule the entire continent (at least it's not the entire world...)
So let's play on that a little more...we've got the hypnotic part, now lets develop the brass line to spike a little bit of fear...
Brass and Drums Section 2 Demo
Here we've added a slow and desolate overlay to the repetitive and also broken up the drums slightly to make it feel a little more urgent...and dangerous.
So this is great, but I think that we could add a little bit more, the second section is good but I really want to rap up the feeling of fear, and that something big is about to happen, this is where a lovely aggressive string section can come in, and really ramp up the pressure:
Strings Ahoy!
Perfect! This little string section adds tension by slowly adding alternating octaves adding more urgency and more concern to the piece, and adding that to the Drums and the Brass we have the following:Putting it All Together Example
Almost perfect... however everything feels just a little bit dull, and just...missing something a little "sharp" just to really hit home how dangerous this guy is...so let's add some metal! (cymbals/gongs) just to finish it off!
So that's the end of this little tutorial, I'd really appreciate it if you let me know what you thought, whether you found this tutorial useful and etc etc. Also if you want to know anything else about composing music, I'm happy to write another one!
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All this stuff is completely free, correct? You don't have to pay if you're using it in a commercial game?
On top of that you can see at the top that OneCutStudio's work is NOT available for commercial use in game, it clearly states ON the sprites.
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Sorry I was away for a while, tried to make a music decent ^^''.... anyway, here's mine!

Hey Aliens (Let's Dance!) - Friends (Question Mark) (Original // Maxim Suvedi)
EDIT: I will help you guys as well! I just wanted to start off with my music!

You are required to comment on others pieces BEFORE you add your own. Please comment on another piece that has been placed before you re-add the links
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hey, YoungProdigy here. Just finished "The Wild West" a song inspired by the music in Wild Arms.
You can download it here:
https://soundcloud.com/youngprodigymusic/young-prodigy-the-wild-west
It's free to use as long as you give credit.
Please keep one thread for all of your music, I've merged your thread to keep the forum clean!
A great piece, can definitely see the Wild Arm influence there!
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@Jonnie: Hahahaha, oh man, that looks like something i drew ~2 years ago! I'm surprised you have that still.

Yea! It's interesting seeing the difference between then and now..
I'm an awful hoarder, it's still in the Lullaby folder
I think it's like closer to 4 now...my two kids are 3, and you and I worked together before they were born. That is really amazing, how long it's been
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completely and utterly derailing your thread now, I'm sorry

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~The Anime Sprite Resource Well~
in VX Ace
Posted
Moved back to VX Ace Resources, as per request