Yh, I think Yanfly did it his way for a bit of simplicity, or maybe it was easier to change then to make, I need to make a script to understand, haha. But It shouldn't be too hard to add/extend than to modify would it?
Yh, I had a look at the Main site for it (Yanfly Channel) it seemed that it didn't change anything to drastic but merely added to it (I could be completely wrong) so couldn't you use the a.b.e as a base and have the other engine load through it? or is that impossible?
It was going great, they all worked, but then I used a TP special with the 4th guy, Fire weapon speciffically, script 'Ace Battle' line 275, it wasn't a method error but the defining of the class as you said, very confusing to me, haha.
Finally got around to downloading, once I installed Ace again, haha. They work well, except for Ace battle engine, there was an error in the interpreter - "Script 'Game_Interpreter' line 1411: NamError occured. uninitialiser constant Game_Interpreter::AceBattleManager". I think this might have something to do with my Ace program/version but I'm not sure, what is the line 1411 area?
Nathan Rutherford replied to grandmadeb's topic in Granny's Lists
I was wandering if we are allowed to change any of the sets for custom use?, the translators I used for the site (google, yahoo, wordlingo etc.) are being weird for me and I can't understand what is written.