Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Blu last won the day on November 29 2013

Blu had the most liked content!

About Blu

  • Rank
    Advanced Member
  • Birthday April 2

Profile Information

  • Gender
  • Location
  1. Blu

    New, Noob, Hey :D

    Haha...ha...ha I can relate to that, maybe a bit too much ^^ Don't be afraid to browse the tutorials or to make threads if you need some help, this is what the forums are for after all. Oh and welcome to the forum.
  2. Your events are all over the place ^^ looks very funny tho, I tried to figure it out but it is tricky to understand while jumping between pictures. You can use switches, and self switches (who work only inside one event) instead of variables and jump between event pages that way. See the "new page event" and the conditions up there? this is what they are for. It will read the last page (the one with the biggest number) first. So instead of making him disappear with set move route you can just use a empty graphic. (there was this tutorial game made by someone here about switches... but im too tired right now) I also this just takes up extra time but if you like to do it that way, more power to you! PS: there is no (wait) on the set move route in the fifth and sixth condition for the father, maybe this is it.
  3. I see you updated the wiki page so everyone can see ^^., will you add Gx75 image to the wiki page and perhaps a screenshot of the finished maps? Oh and to everyone involved in bug hunting, please post the glitches there so that it's easier for others to avoid them and more organized. I second what joe shadow said; I am unable to see the full description of some of the moves and scrolling text or multiple pages would do the trick. Sleep/healing in your own bed would be different... not sure if a good thing, but interesting at least. Okay... so... I played through the whole East part I think found most of what there is to find as bugs, and posted it there. Sadly we can't access the university due to a bug but since the other version seems to be functional there is no hurry. ^ I don't think I got a chance to say it yet, so there it is.
  4. Blu

    Halloween Bash

    Don't worry about it ^^, I'll be more careful from now on in the game production threads. Hum, so I started playing and I have to say it looks very... dark pink, or is it called violet?
  5. Oh, barely noticed that a wiki had been added ^^ I'm eagerly waiting for the new release to post all the bugs there... Since I don't want to lose my previous saves and I want to replay from the start, is it possible to make several saves, or to enable this for the unfinished versions? Otherwise I can just edit the ini file.
  6. Blu

    Halloween Bash

    lol, you are supposed to write this before the spoiler, although I can only blame myself for clicking every spoiler in sight. Going to try this out... sometime in the future.
  7. Blu

    How to make spikes kill only when not hidden?

    You're welcome
  8. Blu

    How to make spikes kill only when not hidden?

    What exactly is the problem?
  9. Blu

    How to make spikes kill only when not hidden?

    You can fix this by making 2 pages. Should work.
  10. Well, seems like it's over on east for now. gertje1: Can you tell me what your pokemon team looks like? I have Frilish 18 Wingman 17 Mareep 12 and Skitty 10 and that egg thing.
  11. Please do, I'll work extra hard to find all the bugs in the upcoming versions. I got the two badges for the East Version so I think I'm through for now... this being said, it's been a while since I played pokemon but it seems that the poison acts a bit too quickly, I rarely have time to heal them if I'm out of anti-dote and didn't the poison states sometimes disappear?
  12. this is just too funny I know I did something wrong by succeeding in that test, even tho I expected to fail... I personally enjoyed the entrance exam... just so you know before removing it.
  13. Blu

    How to make an interactive chase scene?

    Haha I'm not going to do your game for you ^^. So you want the easy way out? Fair enough, I can do that too. ( it's possible to share event files separately? ) I thought you knew how to make the flower pot fall down when the player touches it, if not I highly recommend you go check out one of the many tutorials about eventing, so that you are able to do things like that yourself. I put out the longer version so that you understood what I said and so that you are able to modify it at will; What I'll be showing you is how to make the ghost chase you: Trap event(calls common event): Ghost event(2 pages, dont forget to make the switch, in the custom movement route I just put "move towards player" and only checked repeating): Common event (dont worry about the comments and take out the message I wrote): - to make it "game over" just make the trigger on the ghost event, "event contact" and then select game over in the event commands (third page) - to make him slow down for a set period of time, jump backwards or only slow him down while he is on the tiles you use need to understand how the other method works that I explained... (you can do all that with a parallel event or directly in the common event ) hope this helps.
  14. Blu

    How to make an interactive chase scene?

    Did you do it like it's on the screenshots? it works fine for me.