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0About phoenix_rossy

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RPG Maker, duh. Road Racing my motorbike...also got 3 kids.
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Jack of All Trades
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How to add the Tomoaky's Card Game to your project
phoenix_rossy replied to DarthVollis's topic in Tutorials
I appreciate that... but I'm releasing next week, and this isn't free for commercial use. Fortunately, someone has actually offered to code me the full game to my design specifications... -
I thought you were already doing that Darth?
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I'm interested in this... downloaded the demo, but I'm sceptical as to my rights to actually use it. Obviously, we could do with a translated version with some instructions on use...
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I 1000% support this script!! Maybe we could throw together a pledge drive or something to get someone to make it for us!
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VXAce HUD Designer/Generator
phoenix_rossy replied to Cidiomar's topic in Editor Support and Discussion
Hi! I just have a couple of quick questions: 1. You mention adding a method of terminating the script, what is the call used to do so? 2. What are your stances on using this in free/commercial games? Are you happy to just be credited... or what? Thanks in advance! -
This can quite easily be done with events, all except the monster asking to join the party during the 'victory aftermath'. Set soul trap to use a common event. That flicks 'soul trap' switch on, then ends the battle. In the troops tab, set a variable with an identifier for the monster, say '1'. On the field, set a parallel event to check for this switch, then act accordingly, ie switch is on, identify monster, ask permission to join, add actor, turn switch off. Speaking from experience, my project uses a very similar system. Let me know if you'd like to see some footage and I'll post you a link.


