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sirbilly

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Everything posted by sirbilly

  1. Player Turn & Move Version: 1.0 Author: SirBilly (silentkingdom.com) Date: 9 June 2013 Introduction This Script makes your character turn and face the direction to move before moving in the chosen direction just like in the pokemon games. Features Ability to change delay time. Screenshot none How to Use Copy into materials, but above main Plug'N'Play, with optional customization Script Get it here Script to use with Khas Pixel Movement - Get it here Script to use with Sapphire Action System IV - Get it here Terms of Use * Free to use for both commercial and non-commercial projects. * Do not claim this as your own. * Crediting me in the game's credits would be appreciated.
  2. It is okay, I'm not dead.

    1. Chaosian
    2. philteredkhaos

      philteredkhaos

      hey take it easy. That's insensitive...

      he could be a VAMPIRE!

  3. sirbilly

    Gambit Achievement GUI

    Yes you can, The instructions are all in the header of the script file "Gambit Achievement GUI Script v1.11.txt" on how to setup different images to use.
  4. WOW crazy I haven't posted an update in over a year....... work has me tied up 6 days a week 10 hour plus a day =(

    1. Chaosian

      Chaosian

      Damn son. Welcome back!

  5. sirbilly

    Blackjack Script

    Progress photo of the Blackjack script I'm working on.
  6. Working on a Blackjack script for a mini-game.

    1. Show previous comments  2 more
    2. orathan

      orathan

      Will it be containing only 52 cards (1 deck) or just random cards?

    3. Big Fat Mantis

      Big Fat Mantis

      Wow, I feel like there's so many people that have been waiting so long for this. I was gonna event a blackjack game, but a script would be so much more neat looking.

    4. sirbilly

      sirbilly

      Added a sample photo to my blog.

       

      I'm trying to add as many features to the script as I can.

  7. sirbilly

    Rock Paper Scissors

    Thank you, I missed it when I was putting in the options to the script. I've updated the script to fix the problem. If you search for play_again in the script just change human = $game_variables[1] computer = $game_variables[2] To human = $game_variables[SK::RPS::ACTOR_VAL] computer = $game_variables[SK::RPS::COMP_VAL] And you're good to go, Thanks again for letting me know about this
  8. sirbilly

    I'm stuck. Help please!

    You needed to keep the code from the first lesson about the print method. It should look like this. print "What's your first name?" first_name = gets.chomp
  9. sirbilly

    Region Fog

    Great job Tsukihime this was on my to do list one less thing I need to do now thanks for sharing.
  10. sirbilly

    Character turns before moving

    You can try the script I made it mimics the Pokemon look then move action. Get it here
  11. sirbilly

    Sapphire Action System IV script error

    Here is the instruction manual that Khas did for SAS.
  12. Finished a script that acts like the movement in the Pokemon games

    1. Show previous comments  2 more
    2. regendo

      regendo

      Damn, took me way too long to find this.

      I think this might be what you're referring to. I know of no other difference between Pokemon and RMVXAce map movement.

      http://www.rpgmakervxace.net/topic/12268-pokemon-like-movement/

    3. Celt Chikyū

      Celt Chikyū

      I swore that you already posted this.

    4. sirbilly

      sirbilly

      http://www.rpgmakervxace.net/topic/15995-player-turn-move/

       

      Makes it so your character turns without taking a step.

  13. sirbilly

    Sapphire Action System IV script error

    Each skills needs to be set up first in order to work you have six options to work with. Particle = IMAGE The skill’s image to use in the Graphics/ Particles folder. e.g Particle = fire Speed = X Skill’s speed, put a integer from 3 to 6. e.g Speed = 5 Blend = X Skill’s blend type. e.g Blend = 1 Recover = X Skill’s recover time, in frames. e.g Recover = 30 Power = X Skill’s power. e.g Power = 50 Sound = SE Skill’s casting sound. e.g Sound = Fire1
  14. sirbilly

    Sapphire Action System IV script error

    Are you working from the sample project that comes with the script? Have you set up your skills parameters correctly in the database?
  15. Working to make the game AI better for NPC's.

  16. sirbilly

    Zelda Hearts System

    Here is the image file
  17. @ Nicke: Looks great I like the animation it brings a more real feeling to the screen then just having an image. Now just need the right background music to tie it all together Here is a video for my title screen from the game I'm working on.
  18. sirbilly

    Skip to Inventory instead of Menu

    You can just use a common event to do this, then set up an event to disable the menu and turn on the swich. That will call the item menu whenever you press the "X" key on the keyboard now instead of calling the menu.
  19. Have a sample video up for the title opening

  20. sirbilly

    Sample title menu video

    http://www.youtube.com/embed/pdOC0QU6Yvg
  21. sirbilly

    Site is up

    Hello everyone, I've gotten my new site up and running called Silent Kingdom at http://silentkingdom.com all my new blog post and updates will be there. Also you can follow me on twitter @_silentkingdom
  22. sirbilly

    Game Progress

    Well been working on my game for a few months now on and off. It is based on the TV series Stargate SG1 Things I've gotten done so far, Custom title screen Custom characters (Jack, Sam, Daniel, and Teal'c) Custom menu (85-90% done) Custom tilesets made Map for the SGC (90% done 3 levels left to do) Some of the Off world maps. Custom made scripts for the game. I have about an hour of game play script done on paper so far(10 minutes put into game). I'm trying to stay as close to the TV series as I can for game play. My game is going to focus a lot more on puzzle solving and the story then battle. More updates latter
  23. Constantly thinking of new ways to make my scrips better for my game.

  24. sirbilly

    Explorer's HUD

    That's what I thought it diid. It did give me an undefined error with draw_gauge_area_without_tp(rect, actor) so I just added def draw_gauge_area_without_tp(rect, actor) end What is odd is that I can load it in to my test project and it works just fine. I even started a new project and transferred over my other scripts one at a time to see it that was creating the problem but got no errors or lag everthing work the way it should. I even edited your script so it would only show the actors face image to see if I could get it to work that way but no luck. I have a feeling theres a problem somewhere in the database of this project which sucks as I have over a month of work it to it now.
  25. sirbilly

    Explorer's HUD

    Hi Galv, I having a problem with the @status_window.refresh when on it is creating a lot of lag with my images and maps. When I comment it out everything is back to normal is there a way to update only when the lead actor is switched using the Rotate Formation script? Instead of always refreshing? Thank you for the help.
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