Jump to content

EraYachi

+ Sponsor
  • Content Count

    407
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by EraYachi

  1. EraYachi

    Character Art

    Thanks, Corpse. Er...Thanks, Wyrm. You know what? I can't call you anything without sounding like an entitled prick. You're now 'Corpy'. Corpy thou dubbed. I could draw Vincent a hundred times (and would, but it would make the game seem a little too focused on him), as I love him, but I need to focus a lot on Liam, as you mentioned. Drawing crossed arms has been a weakness of mine--it's such an unnatural position for arms to be, really. Of course I had to pick a defiant, moody teenager to be the focus of the story. /sigh
  2. EraYachi

    Coping with limitations

    How I cope with limitations: don't believe in limitations. Lack of still isn't a limitation--it's undeveloped potential. After that, the rest is just something that can be molded to your liking with the will to create. Which starts with a will to learn, and furthermore a will to self-teach. If you don't lack the will, then you'll find a way. I once knew a girl in my hometown college who had a physical disability. Needed crutches to walk anywhere. Didn't stop her from swimming across Lake Ontario in one go and raising money for charity. In regards to RPG Maker directly, anyone starting out fresh may feel this way. Just about everyone starts with the default RTP resources. Unless you already possess the knowledge you need to break those limitations you're seeing, then you've got quite the journey ahead of you to learn how to overcome them. It shouldn't be discouraging--take a look at what veterans can do with this program. They started where you are now. You don't have to lower your expectations--just build your skills to achieve your higher ones. And ultimately, you need to be armed with a certain level of maturity to be able to take constructive criticism. Don't be afraid to ask for help, but try not to ask for too many handouts. I like Wren's idea of using placeholder graphics and materials while you work on whatever skill it is you feel you're lacking in order to achieve your goal.
  3. As I read this topic and the replies, I already had a hunch it was because you were testing it from a save slot. Basically the answer is no. Your older saves are useless for testing purposes when you make variable/switch operation changes (like setting your FIre switch to ON) BEFORE that save point. The game doesn't retroactively 'look back' and detect those changes.So let's say you save the game after a battle, then go back and activate a switch somewhere BEFORE that save, then your post-battle save becomes useless because anything dependent on that Switch operation won't work. I always, always, test my game from a fresh New Game start; been doin' it that way for years. I change the location of the starting point, and go from there. You CAN test from saves, but only if you haven't made switch/variable operation changes to previous content and expect them to work. Make multiple saves, and always replay events where you make changes to avoid trouble.
  4. WEEKEND! WEEKEND! WEEKEND! AHAHAHAHA *opens RPG Maker and faceplants into the keyboard*

    1. Skysagi
    2. SpookyMothman

      SpookyMothman

      I'm right there with you, brother. Just... try not to break your keyboard.

    3. Brackev

      Brackev

      1. Gently sets out paper outine with room for the script. 2. Stare at paper. 3. Cry.

    4. Show next comments  15 more
  5. UPDATE: Currently not taking any more requests. I have 3 games to catch up on, but current lifetime events take precedence, and the 'coming soon' release of Inwards demo. I'll be taking more once I chip away 1-2 of the games on the short list. ------------------------------------- So, now I'm doing Reviews and Tutorials on my new YouTube account, and should I managed to fix the lag/delay issue with Twitch, I will occasionally livestream as well. This time I've started with Legionwood: A Tale of Two Swords (I didn't even realize this was the example in the Rules/Guidelines when I began the video... ) by Dark Gaia to whet the appetite, and I've also played/recorded Project X by Tahara. IMO, my Project X video has funnier moments in it, but I won't release it until I've got the author's go-ahead since it is still alpha. I will also take requests, but we'll get to that (scroll down). LET'S PLAY! LIST! ------------------------------------------------------------ FULL REVIEW! LIST! ------------------------------------------------------------ TUTORIAL! LIST! ------------------------------------------------------------ REQUESTS! If you would like to have your demo or full game reviewed or simply played, PM me or leave a message here. I can and will do Let's Plays of RPG Makers not VXA, but please provide a link to them. They'll end up in my YouTube channel one way or another. A review is different from a Let's Play--when reviewing, I will focus mainly on critiquing and acknowledging the game's mechanics and story. Also, level design, character design, originality and/or creativity, technical skill (both with RPG Maker and basic skills like spelling/grammar). When doing a Let's Play, it's pretty much for fun and enjoyment, though I will point out things I do an do not enjoy. And last but not least, if you yourself have anything to say about my Let's Play channel or questions/comments, feel free to contact me via my YouTube channel or PM me here. Request List (to be done) ZoroarX West Mains Rudolfus ------------------------------------------------------------ My YouTube Channel
  6. EraYachi

    Screen FX

    Tsar is right: I personally use Khas' Lighting Effects and modern algebra's Fixed Pictures scripts for my parallax mapping. A quick Google search'll find you both of those before you can say 'Pepperoni'. Took me some trial and error, so good luck. Well, I don't use Khas or Victor's light effects scripts because I *cough* hate those scripts. They don't let me put whatever tint screen I want to put, if I use those scripts, only "Night" Tint Screen effect will be enabled to use. But I'll look for the Fixed Pictures thing. -sigh- Why did I say Khas' Lighting Effects? Kids, don't drink before noon... I use Yanfly's Fixed Parallax and modern algebra's Fixed Pictures scripts for parallax. I use Khas' script to set the mood of the game. It's utterly unrelated to parallaxing. Is it Friday yet...
  7. EraYachi

    Screen FX

    I apologize. I've been quite busy with my own project, catching up with lots of schoolwork and cleaning up after 5 grown adults; this thread just went and slipped my mind. Tsar is right: I personally use Khas' Lighting Effects and modern algebra's Fixed Pictures scripts for my parallax mapping. A quick Google search'll find you both of those before you can say 'Pepperoni'. Took me some trial and error, so good luck.
  8. I'm actually getting jump-scared by my own game. Forgetfulness, or *rabid flex muscles, Schwarzenegger voice* am I ever impressive?

    1. magic2345

      magic2345

      arg, jumpscares! *throws controller at screen*

    2. EraYachi

      EraYachi

      They're subtle jumpscares, not cheap ones, if that helps. :P

  9. That works, yes. Glad you got it all sorted out. But what the others meant by 'through', is that you can set each individual event to go 'through' things, not just the player. In the bottom left corner of your event editor box, you'll see things like "Direction Fix" and "Stepping Animation". There's also "Through". Check that, apply it, and the event becomes passable by all objects, events and the player itself.
  10. EraYachi

    EraYachi's Let's Play Videos + Shop!

    When I get the time, I'll re-record it. Reading this, it might be fair to warn you that my game also has some "mature" use of language. Its not potty humor per se, but foul language will occur even if its limited to several lines of dialogue (a few of which are among the first lines the player gets to read.) If you have a problem with this kind of stuff, I could always make a "clean version" in which I replace the obscene language with less obscene words like "damn" and "cursed." If it's just a few bad words, it shouldn't be a problem. It's only when the content of the entire game overextends a high-end 'PG-13' rating. Aka, crude jokes, offensive (even if intended to be humorous) behaviour, etc. If you dropped the F-bomb or mentioned the more vulgar citation of generic feces only only a few occasions, and for some reason someone out of my 3 dozen viewers actually reports it, then I can just censor them. On a personal note, I don't mind swearing. If it weren't for the rules of a basic YouTube channel, I wouldn't care if the game included an uncensored Cid Highwind. *wink*
  11. EraYachi

    EraYachi's Let's Play Videos + Shop!

    Don't take it personally, please, but this is one of those kinds of games I wouldn't do a Let's Play. That kind of potty humour and offensive material would just jitter me timbers. It's okay for some people, but I can't play a game of that style and truly enjoy it. Plus, I make videos for my YouTube channel, not just individual game-makers', and a lot of the content would probably get flagged if I didn't censor it (I don't have an 18+ channel on YouTube). As for 'reviews', these are basically just Let's Plays. Normally. I do comment here and there on what I do and don't like about the game. If you want a FULL review of every aspect of the game, then I explore everything, from gameplay mechanics, level design, character design, technical skill (this includes proper spelling/grammar), creativity/originality, etc. Story, too. If the game isn't intended to have a story at all, then I omit that, but very few games fit that category. I did record one of the first 20 minutes, but the audio cut out halfway through. If I played it again, wouldn't be experiencing it for the first time, but I will still try to get it done. I'll add it to the list. I ought to mention right now that I'm in a desperate school situation, trying to catch up with all of my classes and home life, plus trying to finish the demo for my game, so it will take time to get through any more Let's Plays. I'll close the intake after this, but theses will eventually get done. So much work to do...
  12. 1.5 parallax maps, some begrudging amount of artwork, and maybe 10-20 hours of eventing and polishing. That's all that's needed for the release of the Inwards demo.

  13. Why not 0 wishes? XD That, my friend, is what we would call a 'dick move'. xD
  14. Well, it sounds like you've got the system and mechanics well under way, and you've figured out the skeletal structure of your game. But I agree with everyone so far; a constant dungeon crawler that's focused on beating one massive (if spread out) dungeon, you're going to need some kind of hook to keep people interested. That means a riveting story (or at least a decent one), challenges, conflicts between characters personalities, development of friendships and rivalries, the whole nine yards. I've seen far too many generic dungeon crawlers with characters that are nothing more than copy/paste walking character sheets from DnD. Without personality and flare, interesting NPCs, dramatic and/or funny dialogue, even finest crafted dungeon crawlers get insanely boring after the first 10 levels. Puzzles and dungeon exploration isn't enough of a drive to get most people moving forward. I like the idea of the reward at the end, but I can think of soooo many things to twist it up. Here are a few, in spoiler form: Examples, so to speak. Cannot emphasize enough how important plot development is in an RPG of this type.
  15. EraYachi

    Screen FX

    That's just it. It's 'Show Picture', and that will make it appear overtop of your screen. Of course, you have to follow some rules: --The picture has to be a PNG to allow for transparent pixels, so the light shows up in various opacities, leaving out the black part (using your image as an example). If you're unfamiliar on how to create something like that, I'd advise finding someone's elses lighting picture--with their permission and credit of course. -- The picture will move with you as you move to the map's edge. If you want it to stay completely static and not move at all, that requires a very simply script. THe one I use lets pictures with [Fixed] in their name stay fixed to the map. It's the simplest form of lighting, but ALL lighting effects pretty much use PNG picture files, even the scripting based ones.
  16. Erm....additionally, you can just change any event or player's opacity using the 'Set Move Route' command. Make the NPC and/or event and/or Player's opacity like 140 or something to make them somewhat see-through. Voila, ghost. Using the 'Set Move Route' --- Change Opacity command is so easy, there is no tutorial. Edit: And as Pathos mentioned, you could always play with the sprites' saturation in an image editor like GIMP (free) to make them seem paler, more 'ghostlike', but if you aren't the slightest bit versed in using image editing programs, I highly recommend you use one of the already widely available tutorials to learn the basics. Otherwise, changing opacity in Set Move Route command does just fine.
  17. EraYachi

    The Warriors of Solian

    Heya! Just an FYI, I did actually play the first 20 minutes of this or so. I recorded it, too, for a Let's Play video but can't upload it because apparently my mic died halfway through it, and I didn't even notice until I started editing it. Anyway, the amount I played was pretty decent--it had good dialogue and writing, with a solid premise. The battle system seemed balanced from what little I experienced. A few notes:(in case of spoilers, using tag) That's what I got.
  18. Edit: Oops, wrong topic. Man I gotta keep my tabs straight. Haven't played this yet, but looking forward to it.
  19. EraYachi

    Gotta keep them watching!

    ^ Basically, yes. Set the each NPCs' Move Route to Custom. In Custom, put a single 'Turn Towards Player' command and make sure that looping is checked (Aka, 'Repeat Action'). Even if you don't use parallel process, the NPCs will constantly turn in the direction of the player's character, wherever he/she happens to be on the map. Elsewise, you could set a separate Parallel Process event (no graphic) and have it control all of the NPC's movements as a hub. But that's not really necessary, unless you have to, at some point, stop the NPCs from constantly turning to watch him.
  20. EraYachi

    Teddy Defender - WIP

    I can get behind this idea 100%. I mean it-- my ongoing horror/adventure is almost entirely based around the relationship between children and their toys-- namely, between the two main characters (one's an 'older kid', and one is a teddy bear). I've spent more time building that up and organizing the plot/dialogue/development of such theme than on any other part--and I've done a lot with this game so far, so it's saying something. Anyway! I reiterate: I love the idea. Who wouldn't? Sounds like you've got a very nice beginning and it would be fantastic to see how you stretch the story elements you have so far into a workable RPG/adventure game. There's not a lot of toy sprites around so I've been having to create my own from scratch, or edit others. Yours won't be an easy task resources-wise, but don't let it daunt you. I like your title, but for some reason all I can think of is, 'The Right Stuff'. Get it? Stuff. Because of stuffing. No?
  21. EraYachi

    Perhaps this should have been my first post...

    *casually strolls in wearing a Hazmat suit, picks up coffee pot, dumps it down sink, smashes it over Kentard's head, lights up a cigarette, somehow uses it through Hazmat suit, walks out again* *leaves sign behind that says, 'Hey, 'sup'*
  22. Getting closer and closer to bringing Inwards to demo stage. Good think Spring Break is coming up next week (well, it's still winter, but we call it Spring Break here in Canada because we're desperate).

    1. TheHarmp

      TheHarmp

      -cheers-

      I've seen someone do a 'let's play' of it I think, (was it Obrusnine?) and it looked very cool, I'm excited to try it myself.

  23. EraYachi

    Concerning focus...

    I lean towards the focused side. It's basically a WPRG vs. JRPG argument, as western RPGs tend to stray away from focused storytelling and beef up the sandbox mode, such as in Skyrim and Dark Souls. And yes, those are fun to play (big fan of Skyrim here), but I don't get the same level enjoyment out of them because they don't pull me into the world the way a Final Fantasy/Dragon Quest/Suikoden/Tales of RPG would. Sandbox type games such as Skyrim are praised for allowing players to 'create' their own character, but I don't see/feel it. Then there are games that are a mix--Mass Effect being one of those. Fixed character personalities, a broad spectrum of different NPCs and a universe that doesn't feel copy+paste, but with the WRPG elements of being open, with tons of sidequests and story-impacting decisions. Bottom line: the RPG has to have good characters with distinct personalities, and must be able to capture your emotions. That's what it takes for me to enjoy the game to its fullest. Focused, 'linear' storytelling allows for that, definitely, whereas sandbox RPGs rarely even try. I can forgive even the most cliche of RPG stories (save the World, defeat an Evil Wizard!) as long as the cast is entertaining and the writing gripping.
  24. Overall I'm in a confused mood, and not just because of the Ruby lessons...

  25. 'Butt'. Hee hee hee.

    1. EraYachi

      EraYachi

      Huh? I'm confused. I just watched Despicable Me >_> I have minions on my brain...

    2. kaz

      kaz

      maybe but we don't like spam in status updates...

    3. EraYachi

      EraYachi

      Gsss....ts...what spam!? What am I missing here? xD

    4. Show next comments  15 more
×
Top ArrowTop Arrow Highlighted