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Xypher

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Xypher last won the day on January 18 2014

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About Xypher

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  • RM Skill -
    Jack of All Trades

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  1. do you have any autorun common events?
  2. https://www.google.com.au/search?q=site:http://www.rpgmakervxace.net+alphawhelp&ie=utf-8&oe=utf-8&gws_rd=cr&ei=ZPgEVr3RDMS10gSAj5ywBA
  3. Xypher

    Question about conditional branch(?)

    square brackets for equips and it sounds like (self.equips[0] != nil && self.equips[1] != nil) is all he's looking for. alternative: [0,1].all? {|x| self.equips[x] != nil}
  4. Xypher

    Revenge attack formula

    $game_party.dead_members.size * a.atk - b.def
  5. your formula was pretty legit actually. you just need a space after the second ? and to put the two options into brackets.
  6. b.state?(x) ? (b.add_state(y);a.atk * 2.75) : a.atk * 2.75 - b.def * 1.25
  7. Xypher

    Attack elements

    the strongest element will be used.
  8. Xypher

    Multiple Switches Activating an Event

    if you put the first code into an event as a script call if switch 1 2 3 and 4 are on switch 5 will be turned on too. the second one you can put into a conditional branch as a script condition and then continue your event as usual and the condition will only be true if switch 1 2 3 and 4 are all on
  9. Xypher

    Skill Ideas you can do with Custom Formula

    c = a.mp_rate;a.mp = 0;c and set skill type to hp recover
  10. Xypher

    Multiple Switches Activating an Event

    if (1,2,3,4).all? {|x| $game_switches[x]} $game_swtiches[5] = true end should work edit: or just use (1,2,3,4).all? {|x| $game_switches[x]} in the conditional branch and then continue your event from there
  11. script call $game_party.add_actor($game_variables[x]) $game_party.remove_actor($game_variables[x])
  12. Xypher

    Skill Ideas you can do with Custom Formula

    b.hp_rate <= 0.3 ? (b.mhp * 0.3).to_i : 0
  13. i remember theo had a script to that effect. edit: found it http://www.theolized.com/2013/08/theo-anywhere-texts-on-screen.html
  14. value = item.damage.eval(user, self, $game_variables) def eval(a, b, v) :/
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