Xypher
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Xypher last won the day on January 18 2014
Xypher had the most liked content!
About Xypher

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Rank
Advanced Member
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Gender
Male
RPG Maker Information
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RM Skill -
Jack of All Trades
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7,995 profile views
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Player stuck after event (YES, I sed the search function)
Xypher replied to ChuckLee's topic in Editor Support and Discussion
do you have any autorun common events? -
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Cannot seem to locate some of my old posts.
Xypher replied to AlphaWhelp's topic in Forum Feedback and Support
https://www.google.com.au/search?q=site:http://www.rpgmakervxace.net+alphawhelp&ie=utf-8&oe=utf-8&gws_rd=cr&ei=ZPgEVr3RDMS10gSAj5ywBA -
square brackets for equips and it sounds like (self.equips[0] != nil && self.equips[1] != nil) is all he's looking for. alternative: [0,1].all? {|x| self.equips[x] != nil}
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$game_party.dead_members.size * a.atk - b.def
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[Solved] Need some help with a battle formula
Xypher replied to HumanNinja's topic in Editor Support and Discussion
your formula was pretty legit actually. you just need a space after the second ? and to put the two options into brackets. -
[Solved] Need some help with a battle formula
Xypher replied to HumanNinja's topic in Editor Support and Discussion
b.state?(x) ? (b.add_state(y);a.atk * 2.75) : a.atk * 2.75 - b.def * 1.25 -
b.friends_unit
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the strongest element will be used.
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if you put the first code into an event as a script call if switch 1 2 3 and 4 are on switch 5 will be turned on too. the second one you can put into a conditional branch as a script condition and then continue your event as usual and the condition will only be true if switch 1 2 3 and 4 are all on
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c = a.mp_rate;a.mp = 0;c and set skill type to hp recover
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if (1,2,3,4).all? {|x| $game_switches[x]} $game_swtiches[5] = true end should work edit: or just use (1,2,3,4).all? {|x| $game_switches[x]} in the conditional branch and then continue your event from there
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Add or remove actor using variable directly
Xypher replied to Cyberdrakes's topic in Editor Support and Discussion
script call $game_party.add_actor($game_variables[x]) $game_party.remove_actor($game_variables[x]) -
b.hp_rate <= 0.3 ? (b.mhp * 0.3).to_i : 0
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Ruby/RGSS3 questions that don't deserve their own thread
Xypher replied to kal's topic in Programming
i remember theo had a script to that effect. edit: found it http://www.theolized.com/2013/08/theo-anywhere-texts-on-screen.html -
How to make the most of custom formulae. Part #2
Xypher replied to Fomar0153's topic in Developing Tools
value = item.damage.eval(user, self, $game_variables) def eval(a, b, v) :/
