Jump to content

Black Mage

Member
  • Content Count

    59
  • Joined

  • Last visited

  • Days Won

    1

Black Mage last won the day on April 24

Black Mage had the most liked content!

1 Follower

About Black Mage

  • Rank
    Warlock of Darkness

Contact Methods

  • Website URL
    http://burningwizard.wordpress.com/

Profile Information

  • Gender
    Not Telling
  • Location
    Fantasy Realm
  • Interests
    Game, Brainstorming, Music, Metal

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

1,812 profile views
  1. I believe it should be class Game_Battler Fix that and see if it solves the error. :)
  2. Black Mage

    Trying to smash a bug in one of my old scripts...

    Try add this: class Window_MenuStatus < Window_Selectable def select_last select(0) end end Hope this help :)
  3. I believe Casper mistype the instruction there. This is the correct command: discover_currency(:s, boolean) Change boolean to either true or false. This is also work, I believe. discover_currency(:s)
  4. Black Mage

    Skill Trees

    Link Tsukihime's site is still up and the script is still there.
  5. Black Mage

    I feel that this is appropriate

    Welcome Bach!
  6. Black Mage

    ILurota's XP to VX Ace characters

    I believe you can't use them without owning an XP license, as this is not a remade from scratch.
  7. Black Mage

    Level up & Enemy drops in battle

    You can get enemy drop list by using drop_items command.
  8. Black Mage

    Hello There~

    Welcome to the club!
  9. Black Mage

    Level up & Enemy drops in battle

    I believe the only way to do that is through scripting, the same with item drop on death mid battle. Both is processed after battle.
  10. Black Mage

    Creating a one shot spell

    Let's say that the spell requires "several condition" before it can be used. Modify the condition into "several condition" and "switch X is false", is required. Set that the spell will trigger a common event when used, that it turns the switch X into true. (Basically, this is the general idea. I do aware that checking "switch X is false" for skill requirement is not there by default) When the modified requirement is met, the boss will cast the spell. After that, the common event will run, turning switch X into true in the process. Since we didn't have any condition that can turns switch X into false, we shall never met the modified requirement again. Hence the skill will be used only once.
  11. There's still an issue with the script even after I edit it. Since I was having a time constrain, I had to remove the script form my project. So yeah, the edit is kinda lost now.
  12. Just use a bigger canvas, lol. The girl in the video is the game player.
  13. Bigger Sprites. I'm confused. Can you elaborate this using pictures? Sprite Animations. Eventing is enough to do that. As a matter of fact, every sprite animation from this video is done through eventing (Though you need to make the animation frame by frame). Although the ability to use .gif sprite set would be nice.
  14. Black Mage

    Permanent Death Mod?

    You can use persistent data script for this. I made one for XP, and I'm sure one for VXA existed as well. The idea on "how the script is used" is like this: When someone dies, a Boolean variable turns true (let say the variable name is 'hero_n', and this variable is set to be persistent), and save the variable via script call (usually provided by the persistent data script itself). Upon load completed, check those 'hero_n' variables (they're exist and have updated values from previous gameplay because they're persistent). If they're true, kill the hero tied to the variable. That's it. You can turn the Boolean variable for main hero to false in the beginning of the game so that when the main hero dies, player need to restart the game from beginning, and then they can reload. Sorry for my lack of references. Gotta go fast. XP
  15. Black Mage

    Battle Symphony + Paper Dolls compatibility

    Indeed. Paper Dolls only change the sprite on map and menus. I've work on Vlue's Paper Dolls before, and his method is simple. I believe it's easy to replicate his method on Battle Engine Symphony, assuming the battle engine shows the sprite the same way Paper Doll does. I regretly say that I currently can't help you because my works piled up. So I'll leave the other to help you out. I do will check this thread if my work is finished and if I remember.
×