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About halrawk

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  1. halrawk

    Survival System

    You skipped step 1, you'll want to put that event into "common events" in your database. Common events can happen anywhere in game, once triggered, they aren't tied to a single map.
  2. halrawk

    Dice-based gameplay

    I just used Google translate to get everything in English. It's not super complicated to use, so even with the broken English it's pretty easy to understand.
  3. halrawk

    [GDS] Ultimate Parallax

    By the look of the script, it seems like your file should be named "8_layer2". I don't actually use the script, so I'm not 100% sure, just looks like that's what the configuration states.
  4. halrawk

    Fantasy Bestiary

    As a general rule, every time you add a new script, start a new game. Often times loading a game with a new script will cause issues/crashes.
  5. Something like this? http://www.rpgmakervxace.net/topic/21740-equipment-usable-as-items/ I've seen a few around, but can't seem to find others.
  6. halrawk

    CSCA Achievements

    Are you trying to earn an achievement? #============================================================================== # ** Script Calls #============================================================================== # earn_achievement(symbol) # # Sets an achievement to earned. The symbol parameter is the achievement's symbol.
  7. halrawk

    BM YEA VK Equip

    Just realized I haven't commented on this thread. I honestly feel like this script is a necessity now, I love the way it looks, the way it's laid out, and the way it's customizable just enough to make characters different, without having to put an extreme amount of work into it. I don't have any questions, just wanted to say, awesome job!
  8. halrawk

    Message Busts

    It's already under. I can actually do it all with switches and condition branches, so it's not super important, it'd just save a bit of time Thanks for the quick reply.
  9. halrawk

    Message Busts

    I know this thread is rather old, but figured I'd check to see. When using Yanfly's Message System, and using the commands \af[x] a bust won't show. My issue is the main character in my game changes, so I'd like to use \af[0] to always have the main characters bust always shown. But when using \af[x] it just shows nothing (face will show if you use the disable switch in the Message Bust script). Thanks for any help!
  10. halrawk

    CSCA Light Effects

    Quick question, I can't seem to figure out. Is there a way to have the Light stick to the character? As if they are holding a torch? I could probably set up a janky way to do it with events and stuff, but if there is a script call that would be much easier.
  11. To answer you second question, here is what all the parameters mean. You can check any time my highlighting the drop down menu in features (in the image, MHP is highlighted). I don't really know about the first question though.
  12. halrawk

    DarkCloud Weapon

    Lionheart_84, the original post was 13 April 2012. The author hasn't been active since Feb 06 2014. There is a good chance he won't be respond for a long time, if at all.
  13. Halrawk posted the photoshop file of the cards - if you cant find it, let me know, I will post it. It makes editing the cards extremely easy I actually only sent that to you. If anyone wants the template I made though: https://www.dropbox.com/s/mrzfzhsslqtobao/Triple_Triad_Template_Halrawk.psd?dl=0 I think what Hearts is looking for though, is to have the background and frame added through scripts. So you can just have 1 background image, and it covers them all. So just have <image: background>. I don't think it really save a lot of time though, since you'd still need to make the card graphics.
  14. halrawk

    Battle Challenge

    Awesome fixes, everything works perfect now!
  15. halrawk

    IMR - Item Menu Remake

    Very nice looking re-design. I like how it allows a lot more to be shown in the description box. One thing I think would be a really nice feature is to have items display images instead of only zoomed icons. Maybe with use of notetags (eg. <image: potion>)
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