Lamsah
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About Lamsah

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Tagging entire section of database into one variable?
Lamsah replied to Lamsah's topic in Programming
LoL, no his supposed to be short. His a kid thats only 15 years old >_> How tall do you want him to get? LoL! But thanks for the suggestion ESTY my hero -
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Tagging entire section of database into one variable?
Lamsah replied to Lamsah's topic in Programming
Thanks Seita but i don't see how that tut going to put the entire weapons ID or Armors ID in one variable? I truly understand the concept of the tut and have knowledge of those method which i already am using some of. Although i didn't want this to be scripted just wanted this way to be evented, however, it wasn't possible to achieve what i requested without a script. So with Galv's help and thanks to him he gave me a remedy to my situation! I can now make my auction selling phase much efficient now aside from having 500 lines in one event page to process! What im trying to achieve? A selling phase of my evented auction -
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Tagging entire section of database into one variable?
Lamsah replied to Lamsah's topic in Programming
Oh niceeee Thank you all for the help all will be credited of course Well, i have this auction house that i made through eventing in game. Heres a quick video i made of my auction house in game. and what im trying to do next is make a selling phase where i can talk to the bidder NPC and auction a bunch of whatever and you as a player can watch the auction as the bidders bid on your item that was placed on auction. To do this, i would need what i had requested information. Since, yall are very helpful i can now make the selling phase more efficiently and more cleaner in the event process. -
Tagging entire section of database into one variable?
Lamsah replied to Lamsah's topic in Programming
I am aware of $game_party.has_item?($data_weapons[50]) referencing specific database items, however, this is not what i am trying to achieve but thanks for your suggestion. I was afraid it wasnt possible, LoL! Hey, it was good try -
Tagging entire section of database into one variable?
Lamsah replied to Lamsah's topic in Programming
Hey Galv! Well, im not really sure what you mean by array but what i was trying to convey is for example im gonna use weapons section in the database as an example and want to put the entire weapons ID from ID 1-as many as possible ID's into one variable and used that same variable as a reference for true or false in conditional branch if those weapons ID called is in inventory. For example: I wanna put the entire database of weapons ID's in the same order from 1-infinity into one variable and be called or reference on that variable by the same ID numbers. For example: $game_variables[1] = 1,2,3,4,5 <---- are weapons ID tags 1-5. So, if i say use $game_variables[1] in the conditional branch then i can reference $game_variables[1] == 1 would either return true/false if i have weapon ID 1 in inventory. Then if i reference $game_variables[1] == 2 next as condition then would return true/false if i have weapon ID #2 in inventory. I can easily do this in conditional branch however, this would take alot of work, time, and one heck of a long page event to process persay if have tons of weapons or armors to reference by. So, to make it more efficient and cleaner, is it possible to just link the whole weapons ID into one variable? Like: $game_variables[1] = 1,2,3,4,5...100 is weapons ID 1,2,3,4,5...100 in the same order with the variable example:$game_variables[1] == 50 is weapons ID 50 when referencing but would return true or false if weapon ID 50 is in inventory -
you know how to work these two lines in the event set move route bcuz i can't seem to understand how to use them move_type_toward_character(event([id])) find_path_to(event([id]))
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Ok thank you it does work, but, do you know how to call it in set move route using SeS movement? I have no clue how to use these two move_type_toward_character(event([id])) find_path_to(event([id]))
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im sorry core script right here
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How do you actually use that in the event set move route giving example for event 1 moving towards event 2.
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Effin nice It gets even better
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Hooraay! 5 Thumbs up if i had that many
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Thank you DP3
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If you would please I thought it was a built in feature in the system but i guess i was wrong, LoL
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Sorry, but ummm, how do you change the default blocks? LoL such a nooby question but im no scripter
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How can i fix this? Only lights up half of my character? http://postimg.org/image/mt8z6noep/
