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Akari_Tsukino

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About Akari_Tsukino

  • Rank
    Digidestand
  • Birthday 05/18/1990

Contact Methods

  • Skype
    sales.kital

Profile Information

  • Gender
    Not Telling
  • Location
    File Island

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

1,870 profile views
  1. Akari_Tsukino

    Animate Enemies

    can this be used in a commercial game with credit given? I'm going to assume that because Rhyme hasn't been on since December 2012 the answer is yes?
  2. Akari_Tsukino

    XAS ACE

    Howdy! You can find an English translated version of XAS 0.6 Here. From what I can tell, normal battles work just fine with XAS, so you should be good unless one of your battle scripts ends up having issues with XAS. One thing of note, I recommend hiding the HUD from XAS prior to starting the battle. XAS doesn't have pixel movement by default, but does have diagonal movement. Lastly, although I can't test it myself, I can't see why it wouldn't work with Luna Engine, but don't quote me on that. Feel free to ask if you have any other questions! thanks, can you reccomend any pixel movement scripts to go with this? I don't mind not having it, I'm just curious. Preferably one usable commercial with credit given, I can't really afford much. I takes a wee bit of work to setup but Orange Pixel Movement work with XAS. Just remember to grab the patch as well! I got it in and things are working well.
  3. Akari_Tsukino

    XAS ACE

    Howdy! You can find an English translated version of XAS 0.6 Here. From what I can tell, normal battles work just fine with XAS, so you should be good unless one of your battle scripts ends up having issues with XAS. One thing of note, I recommend hiding the HUD from XAS prior to starting the battle. XAS doesn't have pixel movement by default, but does have diagonal movement. Lastly, although I can't test it myself, I can't see why it wouldn't work with Luna Engine, but don't quote me on that. Feel free to ask if you have any other questions! thanks, can you reccomend any pixel movement scripts to go with this? I don't mind not having it, I'm just curious. Preferably one usable commercial with credit given, I can't really afford much.
  4. Akari_Tsukino

    XAS ACE

    Does this work with the luna engine? and does it have pixel movement? Right now I have Sapphire (and Kahs awesome light effects) as well as luna engine working together, but I can't figure out how to do AOE stuff in Sapphire. Secondary question, can I do regular boss battles with this? as in the battle style that comes with rpg maker. Also, does anyone have an english version of the demo?
  5. Akari_Tsukino

    Theo - Limited Inventory

    That should be no problem ^.^
  6. Akari_Tsukino

    Basic Game Time + Night/Day

    Is it possible to make this use tinting that will work with Khas awesome lighting effects?
  7. Akari_Tsukino

    Theo - Limited Inventory

    what is your stance on this being used in a commercial project? With credit given of course.
  8. Akari_Tsukino

    Link Equipment to Skill/Item

    would this allow me to make a skill that the player only has when they have a certain thing equipped? like, say the player has a new skill when a shield is equipped, but when they unequipped it the skill goes away.
  9. Akari_Tsukino

    Multiple Map Layers

    how does this work exactly? like, could you have one map with a skyscraper and then another layer with what's behind the skyscraper?
  10. Akari_Tsukino

    a Script to fix the star tiles

    Thank you, that works perfectly with the other scripts I have! I just tested and didn't run into any crashes from having that script in my game.
  11. Akari_Tsukino

    VXAce HUD Designer/Generator

    Today, I tried to use this, and when I tried dragging something to the game window, your name just kept jumping down the page, I couldn't do anything in the editor either, seems like something may have broken in it.
  12. Akari_Tsukino

    XP style counters(like kitchen counter, not a variable)

    That's exactly what i want, now to find out if the error i got can be fixed, i posted on that topic with my error
  13. Akari_Tsukino

    XP style counters(like kitchen counter, not a variable)

    do you know of any antilag scripts that aren't part of a bigger engine? I'm using Xail System scripts in my game. and anyway, I want to not need to use events for this, that way i can use the event items I have on top of the counters.
  14. Akari_Tsukino

    XP style counters(like kitchen counter, not a variable)

    That's why i was wanting a script to give me the functionality of xp in a way, See the attached image to see what I want to be able to do in Ace, without cluttering my map with 200 events(exaggerating). As you can probably see, I do have a light system already, so having too much stuff depend on events would be bad.
  15. Akari_Tsukino

    Proximity Events

    crud,maybe I'll just give the patrolling things flashlights too and not attack till they see the player itself, like they have to confirm what's holding the light source.
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