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SchnitzelLion

Member
  • Content count

    22
  • Joined

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About SchnitzelLion

  • Rank
    Member
  • Birthday October 17

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Wii/GameCube/N64/SNES,my cat,drawing some stuff,RPG Maker :D
    and reading :)

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Other use for TP

    Thanks for all the posts here^^ I think i gonna go with the "Raise TP" (Defend as seperate skill) method. Just a quick idea that come to my mind: Weaker spells could actually restore some TP too. (Maybe with some passive skill/item or something.) I'm still open for more suggestions etc.
  2. Playing around with other uses for TP.^^

    1. Brackev

      Brackev

      Like what? Decorating your neighbor's trees?

  3. Playing around with other uses for TP.^^

  4. Other use for TP

    So,while playing around with some test project i got a idea. Normally,TP would be used for some kind of special attack/buff. However,my idea is to limit the TP to 10 (Can be changed if needed). The only way to restore those TP is defending. (Maybe some skill like trading hp/mp for tp,a passive that gives TP every few turns or items could work too.) Lets say we got a mage with "Fire 1" and "Meteor" While Fire only need 1 TP (And maybe a few MP) the Meteor spell is much stronger,but needs 5 TP. (Stronger spells need more TP then weak ones) The reason i want to add this system is to bring some change to the normal gameplay and giving weaker spells a purpose too. I know this system is far away from perfect,and still got some weak spots, it could work. (Atleast thats my opinion.) What do you think about this concept? Feel free to post feedback,criticsm or questions.
  5. Hello I got two little questions while making a boss. 1. Is it possible to make a state that reduces the healing recieved by the unit? (Stackable,if possible) Which leads me to my second question. 2. Is there anyway to make more stacking de/buffs (that can have more then 3 stacks). Example: A state that reduce the attack and defense by 10 per stack. This can be stacked up to 5 times. EDIT: I posted it in the wrong section,could someone move it? D: I hope someone can help me with this problem.
  6. Tried on every site,but it still doenst work Rapidshare cant find the data.
  7. I gonna try the new one out EDIT: Download link on this site seems to be broken D:
  8. I dont know if you could need it,but i found voice clips form KH2 on my PC^^ If you could need some,feel free to PM me
  9. Just joined, hello!

    Welcome Inkatchi I hope you enjoy this awesome community
  10. Balls Pocket... X'D (Today's Sapphire Livestream was epic,my 1th time i ever livestreamed something)

  11. That little slime..in my PARTY?! O.o

    Well,they are made to replace your group (In fact,they are your group) They are like normal actors..only with monster graphics.^^ I think i should add a lower drop rate for "Monster" Items and give them normal actor skills such as "Fire".
  12. Nearly all monster "helper" for my gmae are finished :) (Aren't many)

  13. "Life" System

    I just found something Yanfly's "Death Common Event" Script could possible work,because the common event has a higher priority than Game Over. http://yanflychannel.wordpress.com/rmvxa/battle-scripts/death-common-event/ I will try to combine this script and Obrusnine's idea,i will post my results later^^
  14. "Life" System

    I think there would be a problem if the whole party is dead,woulnd't it end in a Game Over before the ckeck could do anything? (What has a higher priority? Game Over or Common Events? It would be easier if the Common Event runs before Game Over)
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