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6About Omikuji

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Rank
Closer to the Stars
Profile Information
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Gender
Not Telling
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Location
In a barrel
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Interests
Sleeping, gaming, arting, design, critic, reading, and way too much other things
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Innominate: Project Development 3: Avatars and Sprites
Omikuji posted a blog entry in Lone Barrel Works
Cheers everyone! My work on my game has been a bit slow, mainly thanks to Tales of Grace F but also because of a number of different factors (such as needing tutorials for some of the eventing and not being happy with how the maps come out) but I have been able to complete my main casts Avatar Icons and also their sprites! I used a mix of the character creator generator in Ace to get the sprites then edited them myself in paint, then for the faces I edited from the bonus DS stuff I got from the preorder to have them match a bit better with my actual character designs and to keep with the RPGM look, done in PS. Since I didn't want to hand make my own avatars and sprites, that's a lot of needless work when I want to mainly learn how to use the program and all. Here's the avatars and their corresponding sprites, opinions and crits welcome! Ludwig Fion Topper Vee Shun Egils is being hidden cause her look is currently under wraps for now. Thanks for reading!-
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Suprisingly enough, this isn't a Innomainte post. I got my hands on the RPGMaker VX Ace and now just waiting for the bonus'! Just at first glance at it, it's just as intimidating as ever XD I'm not really sure where to start! Should I start editing the sprites to get my heroes the way I want them...? Do I make the maps...? Do I figure out how to event all over again...? And why did it have to come out on the same day as Tales of Graces F! For a little bit I'm going to be playing that, then swap over to begin work on the game once the preorder bonus' come in. If anyone has some tips or suggestions on where a good place is to start with this, lemme know! I'd love the bit of help <_>
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Innominate: Project Development 1: Story and characters
Omikuji commented on Omikuji's blog entry in Lone Barrel Works
That's perfect Hesufo! Thank you so much for the link and the luck (best of luck to you as well!), I saw that blog post and I thought it was fantastic to see another person doing a camping feature since it's so rare otherwise. 8D- 8 comments
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Innominate: Project Development 2: Features and Plans
Omikuji posted a blog entry in Lone Barrel Works
Since I can't begin work on my other things yet like getting screenshots to show what sort of things I want to include, I'm going to go and simply ramble about how I want the features to work. If anyone can also help by pointing me in the direction of how to do some of the things I have planned, that would be wonderful and I will love you forever 8D Features: Leaders with own MapSkills: Thanks with a script from Yanfly being pointed out to me from Hesufo, I plan on using a Button Common Events script to get each main character to have their own personal skills when in the point of the leader. The characters all have something useful to them to do on the world map, or dungeons, or even in towns. Ludwigs Mapskill: Looting With Ludwig at the front of the party, since he dreams of becoming a thief he takes every chance he gets to loot people. You will be able to search through peoples drawers, books, people even to loot some useful items or money, having money is pretty important to the game, since things cost...money. No one will be able to loot, because they feel that's a bit immoral to do. Fions Mapskill: Rock Smash Being a Bian which is a race of humans from Bia, she has natural ground magic and is able to smash through rocks that are in the way of the player. There are a number of rocks that will be in the way in dungeons, either blocking your path out or even hiding some secrets. Toppers Mapskill: Dispel Topper is a Curan, and as a Curan any magical placed seals in Zul are not tempered to keep from being canceled by a Curans absorbing. Any magical doors, locks, boxes can be opened with ease without worry of the trap exploding on you. He can also be used to dispel traps set in magic that you can see but not get around. Vees Mapskill: Climb She has some pretty good grip and strength to climb up a rock face, vines, or even some tall trees with very little trouble. There are some mountain areas which will need someone to be able to climb up to continue on or to reach that one treasure box just out of reach of the players. Shun Mapskill: Jump Having a pair of wings help in getting over some holes, since he can't carry everyone he can only get them over holes, so don't expect him to pick up everyone and fly them around. Gaps of one square is something he can clear with ease and not have to worry about finding another way around it. Jumping down a hole will result in you taking damage and reappearing up back at the spot before you fell, don't go jumping down holes, don't you know that's dangerous! Egil Mapskill: Burn Egil has some ability to breath a puff of fire even at a young age. Brushes and some plants in the way can be burned down to create a clearing, thankfully it wont cause a huge brush fire and set the whole map on fire. That'd be bad. Quick Changing Leader: With the different characters having different skills to cycle through, some areas requiring to change characters often and it would become very annoying to go into your menu and swap, I plan on using the same script to be able to change leader in your party with a push of a button. Though only in active party, to change your main four members you'll have to go into your menu to do so. But there will be hints in game to let you know what sort of party you should be taking with you. Talking to Party in Camp/Inn: A prompt will open up with the option to rest at a camp situation to talk to your party members, or at an inn. You will be only able to control Ludwig during these situations and can be skipped to just have the healing part rather then having to run around in the camp. This will help flesh out some characters opinions on the situation and also develop them more outside of their development throughout the game. Swapping characters in battle: Sometimes, you just find yourself in a battle with a creature that you realize you should have taken a different member with you against and don't want to start the whole fight over. I want the battles to have the option to be able to change characters in battle, though it will make the character wait a turn before able to act. I have a feeling that some will skip this feature and rather just go back if they end up losing, but the option is always nice to have. Parties that aren't in battle Level up as well: Since grinding up lower level party members is very little fun to do, and since this game is all about the swapping around, I'd like for the whole party to be able to level up along side whether or not they're in party so then the unused aren't left in the dust. I'm sure there's a script or even event for it in the program, but I would like to know if it's possible or not. Uh, the blog is acting really funny and wont let me continue writing for some reason, so tomorrow I shall post about the puzzles and simple alchemy I have planned as well for this project.-
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Innominate: Project Development 1: Story and characters
Omikuji commented on Omikuji's blog entry in Lone Barrel Works
Oh and cheers Knight! I try really hard not to make huge ridiculous stories that run away from me, and for my first time project I really don't want to be hung up on the plot holes or utter confusion that can happen when writing such a large thing while trying to learn a whole new program. That and imo I like the stories that are "small" and keep more revolved around the characters and their actions to move the plot. I'm sure, if not positive, I can keep it from running away from me and into something that I can't handle. I shall make that true! D8<- 8 comments
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Innominate: Project Development 1: Story and characters
Omikuji commented on Omikuji's blog entry in Lone Barrel Works
Ohhh thank you Holder, once I get the program I will certainly give that option a try with the events with the leader skills and the camping/inn thing 8D- 8 comments
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Innominate: Project Development 1: Story and characters
Omikuji commented on Omikuji's blog entry in Lone Barrel Works
Thank you! The heirloom is pretty much a trinket that holds a lot of personal value to the family, and has been passed down for many many years and is pretty much tradition to pass it along. In reality it's nothing special to anyone outside the family, but it's a huge important item. My plan for the characters is that they all have their personal arcs, then maybe that opens up a side quest if I can figure it out (it's intimidating for first timers! XD) The camping thing I really hope to figure out, because that little touch of a interaction during breaks is always something I really liked in rpg games but they seem so far and few between. (also kinda like the PA system in the Star Oceans games as well).- 8 comments
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Innominate: Project Development 1: Story and characters
Omikuji posted a blog entry in Lone Barrel Works
I really need to update this logo, it's a holder until then. Finally lets get into the actual RPGmaker VX Ace game I have been wanting to work on. Starting off with the story, the features I hope to get, and the main cast of the tale. Innominate takes place in Lobithia, Zul country. Story: Zul, a country in Lobithia was wracked in a war between the humans who inhabitated it and the Furins who did the very same. The Furins began to become agressive over the land, attempting to force out all the other races out of Zul...but this isn't the story that we're following! Rather at the same time, there's a wannabe thief by the name of Ludwig attempting to travel to Tol but ends up getting stuck in the country thanks to all the boats being stuck. After nabbing his families heirloom he plans to go off and make a name for himself as the greatest thief around to compeate with his older siblings who are all in fairly highranking jobs. One day after deciding to travel to Upper Zul to catch a boat out to Tol, he stumbles across a large egg. This is pretty much a story about a wannabe thief trying to make a name for himself while avoiding his older siblings who are chasing him for stealing the hierloom. Characters join along side him out of curiosity, forced, or because they're heading the same path as him. Features Want: -Each character to have thier own on map skill (smashing rocks for puzzels for an example) -Leader swapping -Camp system/inn where you have the option to go to an area to talk to the other main characters (similar to BoFIII or DA:O) -Swapping characters in battle -A story based around characters and their development. -Each character getting their own arc. -Puzzels! -A simple alchemy system. Characters: There are a total of six party members that join along for the party, and all have thier own map skills (If I can figure it out) to solve puzzels or find items. There's also two secret characters. Ludwig Ansgar Age: 23 Race: Human/Volan Class: Thief/Bum Weapon: Daggers, short swords, throwing objects. MapSkill: Loot A loud, confident, positive thinking, dreams of becoming a thief, self centered young man. He drags people into his situations attempting to using them as shields. Ludwig believes that he can talk people into doing anything for him, and that everything will work out for him okay no matter what. He finds a large egg by pure chance, and when it hatches he becomes rather protective over the contents. Fion Reethar Age: 28 Race: Human/Bian Class: Merchant/Warrior Weapon: Spear, axes MapSkill: Rock Smash Fion is a flirty merchant who tries to smooth talk her customers like any good sales person is. When she's not 'working' she is still rather a sly smart woman, level headed with hardly a temper to speak of. She is able to chuckle at Ludwigs louder personality, and is the type to follow through with a promise she makes. She never lies about her merchandise, and makes sure she only sells the best quality for the logical price. Topper Age: 19 Race: Curan Class: Alchemist/Slave Weapon: Claws MapSkill: Magic Dispell A Curan slave whom is very quiet saying very little unless spoken to. He grew up as a servant and was eventually gambled off after a drunken bet. Toppers previous owner was an alchemist, and he worked very hard on helping them out to create potions, so he still remembers how to create potions. He has no issues with being a slave, since it's all he's known. Vee Bluefoot Age: 32 Race: Furin Class: Duel Wielder/Ex Captain Weapon: Sword, dagger, short sword MapSkill: Climb A short tempered Furin who is apart of the guard, after a certian situation she loses her position and is trying to get her ranking back. She has very little pacients for people, often wanting to prove her strenght by violence. Vee can be very bossy and demands respect, attempting to often take the lead. Shun Makoto Age: 25 Race: Arcana Class: Mage/Bard Weapon: Guitars, lutes MapSkill: Jump Shun is a gentle kind hearted Arcana who worries and fusses over people very often. He knows a number of spells from his time in the school in Mar and has decided to travel to learn about the new race of the dragons that started appearing. He takes the time to learn more about history and current events, thanks to his personal interests. Shun lets his concern and caring nature get the best of him, often getting him into trouble for helping out people who outright lie to him using the naive kindness against him. Egil Ansgar Age: 0 Race: Dragon Weapon: None Mapskill: Burn A baby dragon that was hatched from the egg that Ludwig found. She's just a baby dragon and doesn't officially take part in the team until much later. But her simple and happy personality is there from day one. Crits and any other opinions are always welcome, and once I actually get screenshots I'll post in the Project Development department (since I read that you -have- to have screenshots... and well I don't have any thanks to not having the program yet XD)- 8 comments
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Innominate is a story that takes place in my collection of stories that is listed as the Lobithian Collection. Before I can get into Innominate and it's actual features characters and story, I'm going to post this big old fatty fat. NOTE: If I see someone nabbing these, I would be a very sad seal :c I'm putting a lot of trust in this blog that my stuff wont be stolen, and I feel cozy enough to actually be posting these informations. Lobithia: This is a world oozing with magic, created by beings known as the Sphere whom outright made the life on the small flat world. This is where many of my stories take place, and Innominate is no different. I will not post too much information on Lobithia, as it's hard to explain a whole world rich with history and races, that and the Lobithians meatier collections dives much more into the world and it's set laws. But here are the basics that are needed to know. Magic: Everyone (except for a race depicted below) has magic. The animals have magic. The trees, the water, the flowers, the rocks, food, your bed, all have magic. There is no hiding from it, there is very little places where there is no magic. This is their life. But magic is not something that can make everything and anything they need here. The Sphere put rules to their magic, and how far they can actually take the magic, and essentually there is a list of the spells that can be cased... then there are the Forbidden Spells. Forbidden Spells: Now this isn't put too much into Innominate, but I will list them with quick blurbs because this is the biggest boundry of Lobithia. Teleportation: Lobithians cannot teleport from one place to another. Shifting: Lobithians cannot change their physical forms from a human to a bird. This law is only broken by the Black Bloods and Dragons because the Sphere allowed it for them to. Mind Magic: Lobithians cannot read anothers mind, control another persons mind with magic, put thoughts into others mind, etc. Levitation: Lobithians cannot magically lift. They can move things, but lifting and keeping it there as a hover cannot be done. Death and Life: A Lobithian cannot automatically kill another with a spell, or revive a dead Lobithian. They have been put into place by their creators... The Sphere: God like beings that watch and have created all of Lobithia. They sometimes appear and help those who ask, or if they're in the mood, or even if given a piece of the summoner as payment. The highest of the Lobithians are named after countries in Lobithia and they pretty much stay in those certian countries since they where fashioned around what they wanted. Highest One(Ber) is the most favored Sphere in all Lobithia, and is considered the leader Sphere thanks to it's power being beyond the other Sphere. The Core: Depending on the context, the Core is pretty much Lobithians version of Hell, or the gemstones in the chest of the Black Bloods, or even the gemstones of the Sphere. Races: Humans: All worlds have thier humans, or at least a take on them it seems, and Lobithia is no different. Key things about them though is that a Lobithians hair and eye color has no boundry and can be from a bright yellow to a deep purple. Depending on the country, they range in thier own heritage. This race is said though to have been made by a forgotten Sphere by the name of Falling, who vanished a bit after the actual creation of Lobithia. Dragons/Drag: They are a race that was brought into Lobithia rather then created to be on it. How they did and why is mainly hit in Innominate, so I wont go too deep into it thanks to the way the story plays out. Furin: They are a race that only appears in Innominate, and never in another Lobithian Chronical tale. But they are pretty much huminodes with some mammal animal features such as a rabbit or a bear. Strong fast and very defencive over their territories, they are not the stupid animals and take offence to that in ten fold. Created by a Sphere who was apparently walking along one day and wanted to give the little woodland creatures human bodies. Goyal: A race of 'gargoyals' created by a Sphere who carved them out of stone. The statues where so beautiful he wanted to bring them to life. They have horns, wings that they can't fly with, and long fleshy tails. They retain very human like looks, but often are just cool colors in their hair and eye colors. Arcana/Anglus: Twin races which where created from the 'tears' of Highest One itself, this race is the only race that knows how to work healing magic through song. The Arcana have black bat like wings and black tattoos, normally with black hair and always bright red eyes. While the Anglus are white feathery winged with feathered ears and are very pale colors in general, normally in the green. They can make their wings hide and they can fly thanks to magical spells woven into their wings. Rais: A race of spotted people who live on the islands of Rai, with the ability to breath underwater and see by motion. They can use their sight to locate any movement around them, almost like ripples in water. They are said to have been made by a clam Sphere who took it's pearl it made and used it to craft them. Black Bloods: The most hated and scorn race of all Lobithia, this all male race is born with a dark purple gemstone in its chest and have the ability to 'shift' into large predetors. They hunt humans, born from humans, and run very much on their insticts to hunt and kill. They take the appearance of very handsome men, to get close to thier target of young women. Said to have been created from the core of a dead Sphere. To many on Lobithia, any Black Blood is a monster no matter what. Course, they are all not this way... Curans: The second most hated, they are a race of blonde haired people who at one point in history insulted a Sphere who took away all their magic. All of it. They cannot feel, taste, cast any magic and actually absorbe it when they come into contact with it. They have been downgraded to slaves, and having a very low population thanks to their inability to live very well in a world made up of magic when they end up absorbing it. Drow: The last and final race are not actually locals from Lobithia itself, similar to the Dragons. Rather this dark skinned, long eared, white haired race came from a world which outright was distroyed. They are an odd race that break the magical laws of Lobithia with "magic that isn't magic". They can shapeshift, teleport, live extreamly long lives, mind control, levitiation, and much more. There are not many of them, and considered myths. The Countries: Now, here's a very old map that needs updating that I did around three/four years ago. The main important one for the Innominate project is Zul, both upper and lower parts of it. It -may- span to Tol or Ain, but not enough to affect the story. Maybe. This is a heavy fantasy world, low on technology and they thrive on magic being how they work and function. I think that's a good enough start to dive into my actual RPGmaker project, Innominate. Come back tomorrow for some starting information in that! I hope this isn't too spammy to post a blog post one in the same day, I admit I don't know blog... manners.
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Hello and welcome to my brand new blog that I decided to give a try on actually working on! I have been oozing with inspiration as of late, and my few brainstorming friends have been a bit lack luster and I need to get it out! Welcome to my blog! A quick introduction to those of you who have not seen/known/cared as of yet, I am Omikuji. A graphic designer, a comic artist, an attempted rpg maker, and all around art bum. This is my actual second attempt at a project in the RPGmaker series. I attempted to make a game way back in 05' where I was in highschool and there was very little help I could find, then lost all the files including my RPGmaker program (I think it was XP just from the familiarity to the sprites alone) So, it's like starting all over again for me. And I plan on sticking through with it. By golly if I don't then just shove that into my incomplete file of not surprising to me. I may post up other things, such as art that isn't related to my RPG project I have planned, and I will be sure to label the titles for ease and clarity. For those wondering why I titled my Blog "Lone Barrel", it's because my little animations/business card/proflio/etc have been labeled that, and if I ever actually start a little art store or label, it's going to be Lone Barrel. Alright this has been going on for long enough, my next blog post will be all about the game I have planned. See you soon!
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Vega has arrived! >_> A little late :P
Omikuji replied to VegaKotes's topic in Introductions & Farewells
Hello Vega! Nice to meet you, I'm Omi who is also new to this place XD What sort of things do you like to Draw/write about? Have you worked with the RPGMakers before? -
Isn't the seal just so fat and cute!? I couldn't figure out an avatar for my thing yet, so adorable fat seal it is! Nice to meet you too Knight, maybe once I get settled in I'll post up some of my artworks (the last comic I worked on took me less then two weeks to do, but was tied into a competition. And I suppose posting it in the art section would only make sense XD) And a cookie for you~
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Hello I finally decided to post something rather then just lurk around like the little creeper I am. My name is Omikuji, or Omi for short. A long long time ago I used to own a copy of RPGmaker for the PS1 and then the RPGmaker XP, give or take around 05'. I was young and it was simply a cute toy to play with and at the time there wasn't too much of a community to help out someone of the newer to the whole thing spectrum. I had been interested in getting RPGmaker VX, and when I heard about Ace I decided to wait until it actually was released in English. With that on the horizon now and my attempts at throwing money at the screen to make it come faster not working, I decided to try and creep my way into learning how to do these. I have never done scripting before (Unless you count graphic design for a website. Ho college goodies) but I figure it would be a nice hobby to have a go at. So, as my intro gets stupidly long here, I ask you all this, where is a good place to go for tutorial basics for understanding scripting? Like, a 101 class if you will. Also to get to know me better, I'm a out of work college student in graphic design who's done a bit of animation, graphic designs, concept art work, and other junk like that. I enjoy JRPGs the most, but also really have been spanning out in my knowledge of other genres and would like to maybe write for a gaming journal thing whatever one day. I also enjoy writing and making comics. I suppose I'm a bit everywhere XD I have been dieing to learn how to make a little rpg since I was young and well with Ace I would like to achieve something like that. Soooo... yeah! Hello! 8D A cookie to those who actually read and understood all of that.


